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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#3876
ReinRaus

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Awesome job Smarteck!!!

#3877
Tarkov33

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 Great job, Smart! love your work, keep it up! :D

Also: Any chance we'll see work on James and Kaidan's armors (the ones just like the new Ajax armor) since they're the same model? Those are my favorite squad armors in the game. I'm hoping :)

Modifié par Tarkov33, 26 novembre 2012 - 04:43 .


#3878
Gilsa

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Thank you!

#3879
Errationatus

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Just a curiosity...

Is there any way to put Eva Core's 'skin' back on EDI, so to speak?

I'd feel less awkward trying to help Joker hook up with a voluptious tin can, were that possible.

#3880
toterkenny

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toterkenny wrote...

Hi,

I just started playing ME 3 yesterday and began to install some of these Texture-Mods (many thanks to everyone, who made them!), but there's one thing, that makes me... :unsure:

I mean, look at this:
Posted Image

Does anyone have alternative Bitmaps for explosions? This looks like Half-Life 1 in Software-Mode :blink:
Is it at all possible to replace them?



Dead_Meat357 wrote...

The explosions don't look that bad
on my machine. What settings are you using in the MassEffect3Config.exe
utility that comes with the game? Not all the options are available in
the in-game menus.


The game is completely maxed out. Means the lousy ingame-options as well as the config-utility.

My specs:

AMD Phenom II X4 955 (4x3.2GHz)
16GB DDR3 RAM
GTX 560ti 1GB
Win 7 Pro

Runs smoothly at 60 fps (even with the new textures -  and this screenshot was taken before I installed them), so I think it's not a problem based on my hardware.

For comparison here are three screenshots from ME 1 (unmodded since Steam restored the installation) & ME 2 (with texture-mods, but only for characters).

Posted ImagePosted ImagePosted Image

Personally, I'd be very glad to see, if someone of you may could improve these bitmaps/sprites/whatever it is ;)
I love to make screenshots with much action in them, but not when it looks so bad.

#3881
PorcelynDoll

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Would you make a version of Garrus' new armor with blue lines instead of the red?

#3882
Fredy AG

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Tarkov33 wrote...

 Great job, Smart! love your work, keep it up! :D

Also: Any chance we'll see work on James and Kaidan's armors (the ones just like the new Ajax armor) since they're the same model? Those are my favorite squad armors in the game. I'm hoping :)


In theory. the design of the textures should be the same, if so, I can fix those two armor too.


But first, there is something that worries me more, so ask for help:

Posted Image


I really want to edit and create a HD pack for Omega DLC, but my Bioware Points balance will not let me, and the DLC comes out tomorrow. :crying:

ONLY for those who can help, paypal: movilfredy@gmail.com

I can put from my part the time, desire and passion for the ME series, but I'm missing credits.


Posted Image



Now everything is in your hands and thanks... :)

//////

Modifié par smarteck, 26 novembre 2012 - 05:45 .


#3883
Fredy AG

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PorcelynDoll wrote...

Would you make a version of Garrus' new armor with blue lines instead of the red?


 Of course.. give me a moment...

EDIT: False alarm, the red lines are always displayed .. later with more time I will try something different.

;)

///

Modifié par smarteck, 26 novembre 2012 - 06:10 .


#3884
PorcelynDoll

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smarteck wrote...

PorcelynDoll wrote...

Would you make a version of Garrus' new armor with blue lines instead of the red?


 Of course.. give me a moment...

EDIT: False alarm, the red lines are always displayed .. later with more time I will try something different.

;)

///


Thanks so much. I hope you can get it working :)

#3885
mmmu

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How fast you reckon you could get the Omega HD pack done, if you get enough credits for it in due time?

#3886
ReinRaus

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Will Liara still have the mask on her if I choose the squadmate helmet off option?

#3887
Fredy AG

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mmmu wrote...

How fast you reckon you could get the Omega HD pack done, if you get enough credits for it in due time?


Structural textures and objects are fast to edit, armor take some more hours, but hopefully not take more than 2 or 3 days maximum.
I recommend them wait to have the HD pack to play the DLC, it's much better to play with HD textures that the game has a default, the impression is completely different.

;)

//////

#3888
Tobiasz_

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Hey smarteck, I sent you a private message, which you might find pretty helpful. :D

#3889
Dead_Meat357

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PolBear wrote...

Thank you smarteck and Dead_Meat357, really looking forward to use the alt armor pack ingame. I've been waiting to use this until this pack was ready ;D Wish they could have released armor for all squad mades in the same package, but guess they get more $$$ by splitting them up :P


I had nothing to do with this Garrus mod. I simply didn't have any time to work on anything this last week. I got started on it and got slammed with work. At present I can't complain because I'm just lucky to be employed. Much less working two jobs.

ReinRaus wrote...

Will Liara still have the mask on her if I choose the squadmate helmet off option?


No. It will however add the helmet to squad mates anytime you are in an area that doesn't have breathable air in it. Mars is a good example of this. Additionally combing Smartek's alternate appearance pack with Liara's alternate armor mod may replace his breath mask with mine and vice versa depending on what order they appear in Texmod. I did not include the breath mask with the From Ashes DLC armor though.

smarteck wrote...

PorcelynDoll wrote...

Would you make a version of Garrus' new armor with blue lines instead of the red?


Of course.. give me a moment...

EDIT: False alarm, the red lines are always displayed .. later with more time I will try something different.

Posted Image

///


You can not change the color of those as they are applied in the lightmap file and are simply beyond our control. I learned this with the Terminus Armor.

Modifié par Dead_Meat357, 26 novembre 2012 - 08:28 .


#3890
FIN-Olmi

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 AAP1 HD. Cerberus logo gone
Posted Image

#3891
ReinRaus

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Dead_Meat357 wrote...

ReinRaus wrote...

Will Liara still have the mask on her if I choose the squadmate helmet off option?


No. It will however add the helmet to squad mates anytime you are in an area that doesn't have breathable air in it. Mars is a good example of this. Additionally combing Smartek's alternate appearance pack with Liara's alternate armor mod may replace his breath mask with mine and vice versa depending on what order they appear in Texmod. I did not include the breath mask with the From Ashes DLC armor though.
 


Ok that is good. Thank you!

#3892
Dead_Meat357

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FIN-Olmi wrote...

 AAP1 HD. Cerberus logo gone
Posted Image


I thought about fixing that myself. Just taking his mod and doing just that to restore the original look.

#3893
Fredy AG

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PorcelynDoll wrote...

smarteck wrote...

PorcelynDoll wrote...

Would you make a version of Garrus' new armor with blue lines instead of the red?


 Of course.. give me a moment...

EDIT: False alarm, the red lines are always displayed .. later with more time I will try something different.

;)

///


Thanks so much. I hope you can get it working :)



It Worked !!! :D


Posted Image




RF > Download here: www.mediafire.com/


Saludos ;)


//////

#3894
ElectronicPostingInterface

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...Whoa.

You're a wizard, Smarteck.

#3895
PorcelynDoll

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Thank you so much :D

#3896
Tarkov33

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Gah, I take back what I said, the Ajax is not the same model as the other armors. Tried splicing your Ajax texture (with my own edit to make the yellow parts blue) over ELE08's James digital camo armor mod. Did not work out:

http://imgur.com/a/xZOzY

They're very close, but just slightly off :/

Modifié par Tarkov33, 27 novembre 2012 - 03:13 .


#3897
Dead_Meat357

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Tarkov33 wrote...

Gah, I take back what I said, the Ajax is not the same model as the other armors. Tried splicing your Ajax texture (with my own edit to make the yellow parts blue) over ELE08's James digital camo armor mod. Did not work out:

http://imgur.com/a/xZOzY

They're very close, but just slightly off :/


The scaling for Shepard and Vega should be different on that armor. Vega is physically larger than Shepard. The only exception to this rule involves the Defender Armor as these are both interchangable.

#3898
Tarkov33

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well the majority of the armor texture was exactly the same (so much so that with one overlayed over the other, I didn't notice any differences. Guess I should've looked harder :/ ), but it's clear that shoulderpads and the chest-strap were some of the key differences, and I might have fudged the specular or normal maps to make that weird blue shine o.O

Modifié par Tarkov33, 27 novembre 2012 - 03:51 .


#3899
Guest_magnetite_*

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Not sure how you guys do it, but these textures look awesome. I was fiddling around with something yesterday, but I wasn't sure how to make the textures as good as these.

#3900
inko1nsiderate

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Recently started using these. Amazing work!

I'm not sure if this has been posted before, but it seems your high res Citadel textures also replace textures elsewhere. In particular the scrolling computer texture replaces computer screens on the Normandy, and elsewhere. This is particularly noticeable on Glyph (the info drone in Liara's office), where he now seems to have two segments of scrolling block text all jammed together and it looks pretty ugly. It also appears to show up underneath the keyboards on the Normandy (if I recall correctly), and gives them a green underlay texture that really conflicts with the default texture.

Modifié par inko1nsiderate, 27 novembre 2012 - 06:13 .