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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#3951
MACharlie1

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smarteck wrote...

 ///

About Omega, I have 14 textures already finished, I just finished the new suit of Aria, Bioware has change the files for her suit and I had to do it all again... <_<  but it was worth it, in game looks pretty nice.


Image IPB


Image IPB


Image IPB



Still working on the other textures...


Saludos ;)

//////

Any chance of getting that blasted tattoo fixed - where the top circle looks like it was cut off? It was bothering me the entire DLC. 

And any chance to get this texture for the regular Aria in Purgatory and in ME2 or is the map totally changed? 

#3952
saltisgood

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AkodoRyu wrote...

Salt, if you want to take a peek, here's how xNormal generated map looks, also the one combined with original map, which you see on the pic I added in earlier post: link
Mind that it's a wip, so I may even scrap it all and begin from zero x]


That's a very nice looking normal. If I ever get back into making textures I might have to give that a go.

Question for anyone who's played Omega DLC:
Did anyone have any trouble with modded Coalesceds? For some reason, and I haven't tried nailing down exactly what the issue is yet, there are a couple of sections within the DLC where if I loaded them with a modded Coalesced it would crash the game. I can only imagine it's to do with the LODGroup but it's never caused a crash before and as I said I haven't tested it yet.

#3953
ElectronicPostingInterface

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Right now I'm playing the DLC without the Hi-Res mod and a very customized coalesced.bin. I haven't completely finished it, but I haven't encountered a crash. I don't believe my LODGroup on this install was changed. Must be some problem textures in Omega.

Modifié par PKchu, 29 novembre 2012 - 05:34 .


#3954
Fredy AG

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MACharlie1 wrote...
Any chance of getting that blasted tattoo fixed - where the top circle looks like it was cut off? It was bothering me the entire DLC. 

I´ll check...


MACharlie1 wrote...
And any chance to get this texture for the regular Aria in Purgatory and in ME2 or is the map totally changed? 

The map is completely different. :blush:



//////

Modifié par smarteck, 29 novembre 2012 - 06:39 .


#3955
Dead Reckoning

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Do you have HD textures for Eva (the Skinjob version of Edi) and Default Femshep. I've downloaded the packs from your skydrive, but I haven't had a chance to get this working through Origin yet. I didn't see any screenshots of them.

#3956
seriouser

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Dead Reckoning wrote...

Do you have HD textures for Eva (the Skinjob version of Edi) and Default Femshep. I've downloaded the packs from your skydrive, but I haven't had a chance to get this working through Origin yet. I didn't see any screenshots of them.


I think there might be a femshep one in the texture group project.

http://social.bioware.com/group/7065/

#3957
ElectronicPostingInterface

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Dead Reckoning wrote...

Do you have HD textures for Eva (the Skinjob version of Edi) and Default Femshep. I've downloaded the packs from your skydrive, but I haven't had a chance to get this working through Origin yet. I didn't see any screenshots of them.

Dead Meat's done Eva. It also doubles as her CE outfit. (Or From Ashes, don't remember.) 

Smarteck - maybe you should list the mods in Dead Meat's post under the "various link?" I understand not putting pictures, but there's a lot of random question that usually end in "Oh yeah, Dead Meat did that in this post."

#3958
Errationatus

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PKchu wrote...

Dead Reckoning wrote...

Do you have HD textures for Eva (the Skinjob version of Edi) and Default Femshep. I've downloaded the packs from your skydrive, but I haven't had a chance to get this working through Origin yet. I didn't see any screenshots of them.

Dead Meat's done Eva. It also doubles as her CE outfit. (Or From Ashes, don't remember.) 

Smarteck - maybe you should list the mods in Dead Meat's post under the "various link?" I understand not putting pictures, but there's a lot of random question that usually end in "Oh yeah, Dead Meat did that in this post."


The white suit for EDI is very nice, DM's very skilled - but it's just the suit.  I've asked before - and missed in the shuffle, I'm sure;  if there were any mods out there - or as to how it might be done - to put Eva Core back onto EDI's shell - human-appearance (skin and hair) and all.

Also, for those modders out there fielding "Ash's old armor" requests:  isn't there an asari in Omega that's wearing a variant of Ash's colours in heavy armor from ME1?  Could that be of any use?

#3959
ElectronicPostingInterface

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Ahh, I misunderstood you. No, I'm pretty sure that hasn't been done. Interesting idea though. Not sure if it's possible without a ton of work - editing skin can be hell and I'm not sure what'd happen if you just threw Eva face over EDI. Probably...not good. You could look at the files though, all you'd have to do is rip the files from Texmod for both Eva and EDI and see if they were 1:1 matches. Might be able to do it with the mesh import in ME3 explorer if the former is impossible.

@Ash's armor: It's good that it's in the game (and looking quite terrible), but I think you'd have do some experimentation with ME3 Explorer to get it to fit and then you might have a neck issue. Might also be doable with the mesh import feature that's coming along. You may find relevant information here.

Modifié par PKchu, 29 novembre 2012 - 01:47 .


#3960
Errationatus

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PKchu wrote...

Ahh, I misunderstood you. No, I'm pretty sure that hasn't been done. Interesting idea though. Not sure if it's possible without a ton of work - editing skin can be hell and I'm not sure what'd happen if you just threw Eva face over EDI. Probably...not good. You could look at the files though, all you'd have to do is rip the files from Texmod for both Eva and EDI and see if they were 1:1 matches. Might be able to do it with the mesh import in ME3 explorer if the former is impossible.

@Ash's armor: It's good that it's in the game (and looking quite terrible), but I think you'd have do some experimentation with ME3 Explorer to get it to fit and then you might have a neck issue. Might also be doable with the mesh import feature that's coming along. You may find relevant information here.


Thanks, PK.  Appreciate the reply.  I'm not looking to change it myself (that would take ability and patience I absolutely lack), just throwing it out there for any of you talents to maybe take a whack at - couldn't hurt for a larf.  

As to the Ash armor, how fundamental a difference is there between her model and FemSheps?  I've seen Coalesceds where you can slap the old ME1 armors on FS in ME3.  Would it just need some touch up then, or is it a whole 'nother can o' worms?

EDIT:  scratch that last bit.  Old brain confused ME2 and 3.  Sorry.

Modifié par JakeMacDon, 29 novembre 2012 - 02:28 .


#3961
Dead_Meat357

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JakeMacDon wrote...

PKchu wrote...

Dead Reckoning wrote...

Do you have HD textures for Eva (the Skinjob version of Edi) and Default Femshep. I've downloaded the packs from your skydrive, but I haven't had a chance to get this working through Origin yet. I didn't see any screenshots of them.

Dead Meat's done Eva. It also doubles as her CE outfit. (Or From Ashes, don't remember.) 

Smarteck - maybe you should list the mods in Dead Meat's post under the "various link?" I understand not putting pictures, but there's a lot of random question that usually end in "Oh yeah, Dead Meat did that in this post."


The white suit for EDI is very nice, DM's very skilled - but it's just the suit.  I've asked before - and missed in the shuffle, I'm sure;  if there were any mods out there - or as to how it might be done - to put Eva Core back onto EDI's shell - human-appearance (skin and hair) and all.

Also, for those modders out there fielding "Ash's old armor" requests:  isn't there an asari in Omega that's wearing a variant of Ash's colours in heavy armor from ME1?  Could that be of any use?


My mods are all concentrated in a single post. All of them can be found here. I believe Smartek also has a link to that post somewhere in his initial post for this thread. As far as EVA's skin I didn't bother for two reasons. Skin is very hard to work with. All of the modders will tell you that. Secondly her appearance in the game is so brief that I didn't think it was worth messing with. And capturing her textures isn't easy. EVA is a fast runner. (Seriously if she gets to far away while your trying to grab her textures, the mission fails and you have to begin again from the last save.)

Finally there is an armor out there in Ashes's traditional ME1 colors. It has some errors with it but it's as close as you'll find. Beyond that, if there is someone wearing armor with a particular color set, it won't help. The texture must map to the model correctly. The texture captured must be from a duplicate model and it must use the correct texture map. So she'd have to be wearing Ashley's armor, not be wearing a helmet, and the map must not include the head. Background characters tend to have simpler, lower resolution textures. I'd have to see where this person was in the Omega DLC because I don't recall seeing that.

In ME1 and ME2 FemShep and Ashely shared the same body model. In fact in ME1 Liara shared the same model as they did. She even does in parts of ME2. It isn't until the Shadow Broker that she got her own. Ashley got hers when she was redone in ME3. Her hips aren't as wide and her breasts are a lot larger. Though interestingly enough FemShep shares Ashley's body once again in the sex scene with Kaiden and he shares ManShep's body in that scene.

Modifié par Dead_Meat357, 29 novembre 2012 - 03:32 .


#3962
Dead_Meat357

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McRileyW wrote...

Thanks smarteck. I noticed that too when the last HD version of her suit didn't load.

As far as I can tell, Nyreen's two suits also need to be improved. But the whole environment on omega looks pretty HD to me. As to adjutants... they moved too fast lol, I even had no clear shot of it.


Agreed. Nyreen's outfits could use some work. They aren't as bad as some textures in the game are. The environments are actually fairly good. I noticed that the Omega environments are some of the best in the series so far. Though the Adjutants can be seen clearly near the end of the DLC. They are on par with the Rachni Ravager. They could use some help but they aren't as bad as some other textures in the game. Even the Turian gang's armors are better than what we normally see from background characters.

#3963
Errationatus

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Dead_Meat357 wrote...

My mods are all concentrated in a single post. All of them can be found here. I believe Smartek also has a link to that post somewhere in his initial post for this thread. As far as EVA's skin I didn't bother for two reasons. Skin is very hard to work with. All of the modders will tell you that. Secondly her appearance in the game is so brief that I didn't think it was worth messing with. And capturing her textures isn't easy. EVA is a fast runner. (Seriously if she gets to far away while your trying to grab her textures, the mission fails and you have to begin again from the last save.)

Finally there is an armor out there in Ashes's traditional ME1 colors. It has some errors with it but it's as close as you'll find. Beyond that, if there is someone wearing armor with a particular color set, it won't help. The texture must map to the model correctly. The texture captured must be from a duplicate model and it must use the correct texture map. So she'd have to be wearing Ashley's armor, not be wearing a helmet, and the map must not include the head. Background characters tend to have simpler, lower resolution textures. I'd have to see where this person was in the Omega DLC because I don't recall seeing that.

In ME1 and ME2 FemShep and Ashely shared the same body model. In fact in ME1 Liara shared the same model as they did. She even does in parts of ME2. It isn't until the Shadow Broker that she got her own. Ashley got hers when she was redone in ME3. Her hips aren't as wide and her breasts are a lot larger. Though interestingly enough FemShep shares Ashley's body once again in the sex scene with Kaiden and he shares ManShep's body in that scene.


I see.  I appreciate you taking the time, DeadMeat.  That answers it for me.  Pity, really.  It would - at least to my sense of narrative - add weight to Shepard warning EDI that folks might not take to kindly to seeing that bot again. It would add a tension (at least as I metacanon along as I play) to Joker trying to relationship her up.

Alas, but this is the way of things.

As to the asari wearing "Ash's" heavy armor in Omega - I saw her a couple of times in Aria's Bunker.  I think she even biotically barricades a door at one point.

#3964
saltisgood

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Dead_Meat357 wrote...

My mods are all concentrated in a single post. All of them can be found here. I believe Smartek also has a link to that post somewhere in his initial post for this thread. As far as EVA's skin I didn't bother for two reasons. Skin is very hard to work with. All of the modders will tell you that. Secondly her appearance in the game is so brief that I didn't think it was worth messing with. And capturing her textures isn't easy. EVA is a fast runner. [i](Seriously if she gets to far away while your trying to grab her textures, the mission fails and you have to begin again from the last save.)
 


If you have problems capturing a texture just mod in the freeze time command into Coalesced. The command is "PlayersOnly" I believe. Then you can flycam right up to whatever.

@JakeMacDon: Having a look at the textures in the game files they don't seem to match (EVA and EDI). For example, EDI has teeth in her face texture, whereas EVA has teeth in her scalp texture. So it seems you would have to either do some texture modding to change the look of EDI's textures or wait until you can properly import the meshes and switch them around.

#3965
MACharlie1

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smarteck wrote...

MACharlie1 wrote...
Any chance of getting that blasted tattoo fixed - where the top circle looks like it was cut off? It was bothering me the entire DLC. 

I´ll check...


MACharlie1 wrote...
And any chance to get this texture for the regular Aria in Purgatory and in ME2 or is the map totally changed? 

The map is completely different. :blush:



//////

Damn. Guess we have to wait until export/importing meshes has been perfected to switch them around. At least I know it should be possible one day. 

#3966
Errationatus

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saltisgood wrote...

@JakeMacDon: Having a look at the textures in the game files they don't seem to match (EVA and EDI). For example, EDI has teeth in her face texture, whereas EVA has teeth in her scalp texture. So it seems you would have to either do some texture modding to change the look of EDI's textures or wait until you can properly import the meshes and switch them around.


Curious.  Thank you, Salt, for investigating.  Perhaps it might be worth it someday when one of the talents on this benighted board get really bored.  I'd certainly download it and offer my profuse and effusive thanks (as I have been remiss up to just a little while ago - and let me reiterate them here for all I have so shamelessly downloaded and remained mute on - thank you all, very much, for your hard work, though I still wish Bioware had made your efforts unnecessary) for such an endeavour, but I can absolutely understand how one request floating in a sea of indifference just isn't enough.  Y'all have enough on your plate as it is.

Thanks for the consideration.

#3967
ManOfSteel

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Loving the hard work that's going into these High Res textures.

I would like to make a small and (hopefully) quick request. Would it be possible to get a small reskin of the Spectre edition of the Ajax armor? What I'm hoping for is dark blue stripes instead of orange and only one Spectre emblem (the one on the chest), with blank shoulders.

If anyone could take the time to do this, I would be immensely grateful. Thanks. ^_^

I understand if not, of course. You're already putting in an amazing amount of effort so no worries if it doesn't happen.

Modifié par DoomHK, 29 novembre 2012 - 04:46 .


#3968
foxunit

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Hey guys, loving the work you have done! Might one of you gentlemen be so kind and lend me some assistance? Iam trying to improve my Onyx Retexture of the Phoenix Armor for ME 3, having trouble with the details and the normal map.

Thanks in advance!

#3969
Dead_Meat357

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JakeMacDon wrote...

Dead_Meat357 wrote...

My mods are all concentrated in a single post. All of them can be found here. I believe Smartek also has a link to that post somewhere in his initial post for this thread. As far as EVA's skin I didn't bother for two reasons. Skin is very hard to work with. All of the modders will tell you that. Secondly her appearance in the game is so brief that I didn't think it was worth messing with. And capturing her textures isn't easy. EVA is a fast runner. (Seriously if she gets to far away while your trying to grab her textures, the mission fails and you have to begin again from the last save.)

Finally there is an armor out there in Ashes's traditional ME1 colors. It has some errors with it but it's as close as you'll find. Beyond that, if there is someone wearing armor with a particular color set, it won't help. The texture must map to the model correctly. The texture captured must be from a duplicate model and it must use the correct texture map. So she'd have to be wearing Ashley's armor, not be wearing a helmet, and the map must not include the head. Background characters tend to have simpler, lower resolution textures. I'd have to see where this person was in the Omega DLC because I don't recall seeing that.

In ME1 and ME2 FemShep and Ashely shared the same body model. In fact in ME1 Liara shared the same model as they did. She even does in parts of ME2. It isn't until the Shadow Broker that she got her own. Ashley got hers when she was redone in ME3. Her hips aren't as wide and her breasts are a lot larger. Though interestingly enough FemShep shares Ashley's body once again in the sex scene with Kaiden and he shares ManShep's body in that scene.


I see.  I appreciate you taking the time, DeadMeat.  That answers it for me.  Pity, really.  It would - at least to my sense of narrative - add weight to Shepard warning EDI that folks might not take to kindly to seeing that bot again. It would add a tension (at least as I metacanon along as I play) to Joker trying to relationship her up.

Alas, but this is the way of things.

As to the asari wearing "Ash's" heavy armor in Omega - I saw her a couple of times in Aria's Bunker.  I think she even biotically barricades a door at one point.


Are we talking about Ashley's Phoenix armor from ME1/ME2? If so that's in the game already. You can mod the coalesced.bin to make it an option for FemShep. But you can't recode it or do anything to allow it to work on Ashley in this game given that her models are all completely different.

#3970
Errationatus

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Dead_Meat357 wrote...

Are we talking about Ashley's Phoenix armor from ME1/ME2? If so that's in the game already. You can mod the coalesced.bin to make it an option for FemShep. But you can't recode it or do anything to allow it to work on Ashley in this game given that her models are all completely different.


I was talking about Ash's Phoenix armor, yes.  I was unaware it was in the game already.  Too bad about not being able to swap it, but at least they gave the Ash something less generic.

Thanks.  

#3971
Dead_Meat357

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JakeMacDon wrote...

Dead_Meat357 wrote...

Are we talking about Ashley's Phoenix armor from ME1/ME2? If so that's in the game already. You can mod the coalesced.bin to make it an option for FemShep. But you can't recode it or do anything to allow it to work on Ashley in this game given that her models are all completely different.


I was talking about Ash's Phoenix armor, yes.  I was unaware it was in the game already.  Too bad about not being able to swap it, but at least they gave the Ash something less generic.

Thanks.  


Blue Suns and Eclipse mercenary armors are in the game as well. These share the same model as the ME2 version of the Aldrin Labs Onyx heavy armor. You could actually enable the Blue Suns or Eclipse armors for ManShep and then apply the ME2 Onyx armor texture to it if you wanted to. There are a lot of ME1/ME2 items in the game for some reason. Probably used more for background characters than anything. I see the Onyx Heavy armor model a lot in ME2 and ME3. Always with different textures though.

What does suck about the Omega DLC is that Aria, where she appeared already in the basic game is unchanged. She still uses her Mass Effect 2 outfit, model and textures. She has a new model and textures in Omega but only during the Omega DLC. Once your out of that she's got new dialog in the Purgatory Club but she's still using her crappy ME2 outfit.

Modifié par Dead_Meat357, 30 novembre 2012 - 06:52 .


#3972
MACharlie1

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Dead_Meat357 wrote...

JakeMacDon wrote...

Dead_Meat357 wrote...

Are we talking about Ashley's Phoenix armor from ME1/ME2? If so that's in the game already. You can mod the coalesced.bin to make it an option for FemShep. But you can't recode it or do anything to allow it to work on Ashley in this game given that her models are all completely different.


I was talking about Ash's Phoenix armor, yes.  I was unaware it was in the game already.  Too bad about not being able to swap it, but at least they gave the Ash something less generic.

Thanks.  


Blue Suns and Eclipse mercenary armors are in the game as well. These share the same model as the ME2 version of the Aldrin Labs Onyx heavy armor. You could actually enable the Blue Suns or Eclipse armors for ManShep and then apply the ME2 Onyx armor texture to it if you wanted to. There are a lot of ME1/ME2 items in the game for some reason. Probably used more for background characters than anything. I see the Onyx Heavy armor model a lot in ME2 and ME3. Always with different textures though.

What does suck about the Omega DLC is that Aria, where she appeared already in the basic game is unchanged. She still uses her Mass Effect 2 outfit, model and textures. She has a new model and textures in Omega but only during the Omega DLC. Once your out of that she's got new dialog in the Purgatory Club but she's still using her crappy ME2 outfit.

In theory, with the newest advances with the ME3Explorer where they showed they could swap out Liaras head for Garrus without any major issues, it should be possible to get rid of the old one and replace it with a new one. 

#3973
Dead_Meat357

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Been super busy with work, but I noticed that some people didn't like the Ajax Armor Smartek did because the Cerberus logos were removed and then changed. So I'm taking his version and I'm just changing the logos back to Cerberus logos. Something quick and easy I can do which hopefully others will appreciate.

#3974
ElectronicPostingInterface

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Dead_Meat357 wrote...

Been super busy with work, but I noticed that some people didn't like the Ajax Armor Smartek did because the Cerberus logos were removed and then changed. So I'm taking his version and I'm just changing the logos back to Cerberus logos. Something quick and easy I can do which hopefully others will appreciate.

I personally liked the spectre logo a lot, but I understand the need for customization both ways - it's a bit odd to have Cerberus Armor when they're your main antagonist, but it is the default on the armor. Shouldn't take too long, but options like that are appreciated.

#3975
HellBovine

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PKchu wrote...

Dead_Meat357 wrote...

Been super busy with work, but I noticed that some people didn't like the Ajax Armor Smartek did because the Cerberus logos were removed and then changed. So I'm taking his version and I'm just changing the logos back to Cerberus logos. Something quick and easy I can do which hopefully others will appreciate.

I personally liked the spectre logo a lot, but I understand the need for customization both ways - it's a bit odd to have Cerberus Armor when they're your main antagonist, but it is the default on the armor. Shouldn't take too long, but options like that are appreciated.

It does seem to be a bit of a friendly fire hazard... wearing your sworn enemy's uniform. :whistle: