/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#376
Posté 17 avril 2012 - 08:18
#377
Posté 17 avril 2012 - 05:00
Garrus added. Read the "Note".
Salu2.
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Modifié par smarteck, 17 avril 2012 - 05:01 .
#378
Posté 17 avril 2012 - 05:25
#379
Posté 17 avril 2012 - 05:35
Por nada, me habría gustado que quedara mejor, pero hay otros problemas aparte de las texturas en Garrus.
Salu2.
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#380
Posté 17 avril 2012 - 06:25
#381
Posté 17 avril 2012 - 06:45
http://www.dvnmagazi...atorhiresv1.zip
Regards,
DieVarieties


#382
Posté 17 avril 2012 - 07:27
Thanks DieVarieties.
:-)
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#383
Posté 17 avril 2012 - 07:29
SliPaladin wrote...
Brilliant. What's next? These mods are like a drug, I need moar!
I think tomorrow I will have clear the next character to work.
Salu2.
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#384
Posté 17 avril 2012 - 08:08
smarteck wrote...
I think tomorrow I will have clear the next character to work.
Salu2.
///////
I really appreciate your work. Did you try to reuse JeanLuc's highres Texture for ME2?
I'm especially interested in better textures for the Rosenkov Materials Armor, which seems to be the new name for ME2s Kestrel Armor. JeanLuc's texture is pretty good, but I remember the gloves still being lowres. I have no idea how to open the tpf-file and little experience with picture editing programs.
Would be nice if you could adapt the texture pack for ME3.
Modifié par InterrogationBear, 17 avril 2012 - 08:10 .
#385
Posté 17 avril 2012 - 09:28
InterrogationBear wrote...
I really appreciate your work. Did you try to reuse JeanLuc's highres Texture for ME2?
I'm especially interested in better textures for the Rosenkov Materials Armor, which seems to be the new name for ME2s Kestrel Armor. JeanLuc's texture is pretty good, but I remember the gloves still being lowres. I have no idea how to open the tpf-file and little experience with picture editing programs.
Would be nice if you could adapt the texture pack for ME3.
I do not consider it necessary to take the textures of the Mods of ME2, is now very easy to find textures of materials in Google and is much more comfortable taking a default texture of the game and begin to mark their parts and then give them new textures.
On the other hand is VERY simple to create your own textures, on the first page of the Post I leave a "Step by Step" and now I'm editing a video on how to do easily. In a few minutes I'll add to that section.
Salu2.
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#386
Posté 17 avril 2012 - 11:17
To edit has been said !!!
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Modifié par smarteck, 17 avril 2012 - 11:19 .
#387
Posté 18 avril 2012 - 01:05
EDIT: I said "credits" when I meant PayPal dollars... lol...
Modifié par neilthecellist, 18 avril 2012 - 01:05 .
#388
Posté 18 avril 2012 - 01:23
If possible, I'd buy a new hand, because I have already hurts enough..jajajajajaja
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#389
Posté 18 avril 2012 - 01:29
Do you intend on doing only 1 version of each squadmate or can we expect more awesomeness for their alternate appearances as well?
#390
Posté 18 avril 2012 - 01:40
For now, I think the most important thing is to create the default textures for each character. Once everyone has their default texture in high resolution, could work on the costumes and armor alternatives.
Salu2.
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Modifié par smarteck, 18 avril 2012 - 01:41 .
#391
Posté 18 avril 2012 - 01:46
#392
Posté 18 avril 2012 - 04:26
Modifié par Sgt.Catman, 18 avril 2012 - 04:27 .
#393
Posté 18 avril 2012 - 04:29
http://imageshack.us...xe0x0146188.jpg
Edit
By the way , since no one is downloading and or is interested in doing anything of the zips i posted , i am deleting them all .
Modifié par Towik, 18 avril 2012 - 04:31 .
#394
Posté 18 avril 2012 - 04:43
Sgt.Catman wrote...
I like the textures, but using certain texmods like garrus's or the huerta memorial staff outfits causes my game to crash when in loading sequences. Does anyone know of a fix for this?
http://social.biowar...492/14#11406988
You probably need to use LAA to increase the maximum amount of RAM ME3 can use.
#395
Posté 18 avril 2012 - 04:43
Sgt.Catman wrote...
I like the textures, but using certain texmods like garrus's or the huerta memorial staff outfits causes my game to crash when in loading sequences. Does anyone know of a fix for this?
This is apparently due to conflicts with other Mods. Happened to me with a pack of weapons (Weapons-xxxxHiRes1.1_1024x1024.zip). The solution was to stop weapons use that mod, I had no more problems. Another person commented a similar problem, and the culprit was a mod with textures of ME2, He stopped using and had no more problems.
You are using other textures, as well as those that are in this post?
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#396
Posté 18 avril 2012 - 04:52
Yesterday i was using 3050MB with out any packs , just logging mode with 15000+ textures loaded.
[LAA - True , Original - Falce.]
I forgot to mention my OS wanted to close ME3 , ><
#397
Posté 18 avril 2012 - 06:11
smarteck wrote...
Sgt.Catman wrote...
I like the textures, but using certain texmods like garrus's or the huerta memorial staff outfits causes my game to crash when in loading sequences. Does anyone know of a fix for this?
This is apparently due to conflicts with other Mods. Happened to me with a pack of weapons (Weapons-xxxxHiRes1.1_1024x1024.zip). The solution was to stop weapons use that mod, I had no more problems. Another person commented a similar problem, and the culprit was a mod with textures of ME2, He stopped using and had no more problems.
You are using other textures, as well as those that are in this post?
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Only using your mods and it still happens.
#398
Posté 18 avril 2012 - 06:25
#399
Posté 18 avril 2012 - 06:39
Modifié par squareofme, 18 avril 2012 - 06:39 .
#400
Posté 18 avril 2012 - 07:22
http://imageshack.us...toshoppaint.jpg





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