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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#376
Towik

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I think that's the mesh not the texture , but i will check it , since i think i have 3 saves from 3 walkthroughs [Shep and Liara.]

#377
Fredy AG

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///

Garrus added. Read the "Note".

Salu2. ;)

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Modifié par smarteck, 17 avril 2012 - 05:01 .


#378
DesolasArterius

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muchas gracias mi amigo ;)

#379
Fredy AG

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///

Por nada, me habría gustado que quedara mejor, pero hay otros problemas aparte de las texturas en Garrus.

Salu2.

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#380
SliPaladin

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Brilliant. What's next? These mods are like a drug, I need moar!

#381
DieVarieties

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The M-3 Predator Hi-Res Texture Weapon Mod HR v1.0 (2048x2048) is now ready for downloading.   This model includes red pin-stripes with an Alliance Decal.   You can right click on the below screenshots and select view image for a more detailed view.

http://www.dvnmagazi...atorhiresv1.zip

Regards,
DieVarieties

Image IPB

Image IPB

Image IPB

#382
Fredy AG

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///

Thanks DieVarieties.

:-)

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#383
Fredy AG

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SliPaladin wrote...

Brilliant. What's next? These mods are like a drug, I need moar!


I think tomorrow I will have clear the next character to work.

Salu2. ;)

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#384
InterrogationBear

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smarteck wrote...

I think tomorrow I will have clear the next character to work.

Salu2. ;)

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I really appreciate your work. Did you try to reuse JeanLuc's highres Texture for ME2?

I'm especially interested in better textures for the Rosenkov Materials Armor, which seems to be the new name for ME2s Kestrel Armor. JeanLuc's texture is pretty good, but I remember the gloves still being lowres. I have no idea how to open the tpf-file and little experience with picture editing programs.

Would be nice if you could adapt the texture pack for ME3.

Modifié par InterrogationBear, 17 avril 2012 - 08:10 .


#385
Fredy AG

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InterrogationBear wrote...

I really appreciate your work. Did you try to reuse JeanLuc's highres Texture for ME2?

I'm especially interested in better textures for the Rosenkov Materials Armor, which seems to be the new name for ME2s Kestrel Armor. JeanLuc's texture is pretty good, but I remember the gloves still being lowres. I have no idea how to open the tpf-file and little experience with picture editing programs.

Would be nice if you could adapt the texture pack for ME3.


I do not consider it necessary to take the textures of the Mods of ME2, is now very easy to find textures of materials in Google and is much more comfortable taking a default texture of the game and begin to mark their parts and then give them new textures.
On the other hand is VERY simple to create your own textures, on the first page of the Post I leave a "Step by Step" and now I'm editing a video on how to do easily. In a few minutes I'll add to that section.

Salu2. ;)

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#386
Fredy AG

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Added to post: video tutorial for easy edition of textures (in just 15 minutes).

To edit has been said !!! :wizard:

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Modifié par smarteck, 17 avril 2012 - 11:19 .


#387
neilthecellist

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Garrus looks good in 4096 x 4096. Nice job. I'll send a few credits your way in the next coming days.

EDIT: I said "credits" when I meant PayPal dollars... lol...

Modifié par neilthecellist, 18 avril 2012 - 01:05 .


#388
Fredy AG

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 ///
If possible, I'd buy a new hand, because I have already hurts enough..jajajajajaja :D


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#389
Atmosfear3

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Would love to see Ashley in HD :)

Do you intend on doing only 1 version of each squadmate or can we expect more awesomeness for their alternate appearances as well?

#390
Fredy AG

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For my part, I have decided that as progress in the game, I take the textures that need to be improved and will share in the post. The last character I appeared, was Garrus.

For now, I think the most important thing is to create the default textures for each character. Once everyone has their default texture in high resolution, could work on the costumes and armor alternatives.

Salu2. ;)

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Modifié par smarteck, 18 avril 2012 - 01:41 .


#391
neilthecellist

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I would like to see more collaboration from other texture artists to work with smarteck (if Smarteck allows this, of course). I am willing to donate. I have already donated over $100 to Smarteck via PayPal for his impressive texture work. It is time someone does something about the god-awful textures BioWare has beset to PC players for Mass Effect 3.

#392
Sgt.Catman

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I like the textures, but using certain texmods like garrus's or the huerta memorial staff outfits causes my game to crash when in loading sequences. Does anyone know of a fix for this?

Modifié par Sgt.Catman, 18 avril 2012 - 04:27 .


#393
Towik

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Someone wanted the sex scene texture ,lol
http://imageshack.us...xe0x0146188.jpg

Edit
By the way , since no one is downloading and or is interested in doing anything of the zips i posted , i am deleting them all .

Modifié par Towik, 18 avril 2012 - 04:31 .


#394
neilthecellist

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Sgt.Catman wrote...

I like the textures, but using certain texmods like garrus's or the huerta memorial staff outfits causes my game to crash when in loading sequences. Does anyone know of a fix for this?


http://social.biowar...492/14#11406988

You probably need to use LAA to increase the maximum amount of RAM ME3 can use.

#395
Fredy AG

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Sgt.Catman wrote...

I like the textures, but using certain texmods like garrus's or the huerta memorial staff outfits causes my game to crash when in loading sequences. Does anyone know of a fix for this?


This is apparently due to conflicts with other Mods. Happened to me with a pack of weapons (Weapons-xxxxHiRes1.1_1024x1024.zip). The solution was to stop weapons use that mod, I had no more problems. Another person commented a similar problem, and the culprit was a mod with textures of ME2, He stopped using and had no more problems.
You are using other textures, as well as those that are in this post?


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#396
Towik

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use opentpf and extract the file then do a new build pack and use the ones you only want.

Yesterday i was using 3050MB with out any packs , just logging mode with 15000+ textures loaded.
[LAA - True , Original - Falce.]
I forgot to mention my OS wanted to close ME3 , ><

#397
Sgt.Catman

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smarteck wrote...

Sgt.Catman wrote...

I like the textures, but using certain texmods like garrus's or the huerta memorial staff outfits causes my game to crash when in loading sequences. Does anyone know of a fix for this?


This is apparently due to conflicts with other Mods. Happened to me with a pack of weapons (Weapons-xxxxHiRes1.1_1024x1024.zip). The solution was to stop weapons use that mod, I had no more problems. Another person commented a similar problem, and the culprit was a mod with textures of ME2, He stopped using and had no more problems.
You are using other textures, as well as those that are in this post?


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Only using your mods and it still happens.

#398
pumporaro

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EDI is cool, But what that jagged on her boobs ????

#399
squareofme

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Thanks heaps for these textures! They're great; the blood-spattered N7 armor is especially awesome, would love to see that on FemShep. Thanks for updating Garrus and EDI too, I often had them as my squadmates - Garrus' jagged textures were really irritating and EDI's plain colour blocks were just boring. Somehow never noticed that she has a Cerberus logo, nice to see you changed that as well XD

Modifié par squareofme, 18 avril 2012 - 06:39 .


#400
Towik

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I wish i had more time to mod . Cause doing these kind of things in a hyper mode mean fail , just like this one :[
http://imageshack.us...toshoppaint.jpg