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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#3976
Fredy AG

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HellBovine wrote...
It does seem to be a bit of a friendly fire hazard... wearing your sworn enemy's uniform. :whistle:



:lol:....

About Omega DLC HD Pack, everything is working very well, I like it a lot as this resulting the environment and characters, gives me the impression as something cinematic .. The new textures are creating an environment as a cross between.. I do not know ..  Star Wars and Aliens. :D


Soon will be able to see it for yourselves.


Saludos ;)

//////

Modifié par smarteck, 01 décembre 2012 - 04:57 .


#3977
HellBovine

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Any way to remove just the Alternative Display from Master Pack C? It does get a bit grating when you notice brain scans under every second keyboard in the game.

#3978
ElectronicPostingInterface

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Yep - extract Master Pack C. Then recompile it in package mode without the alternative display texture. To save yourself some time, download the alternative display edit and find the file names again with the extractor. Then just edit the .def file you get to not have the files you no longer want and save it as "Texmod.log". Also make sure you put the "C:\\Wheverthiscrap is." before MASSEFFECT39922numbershere.dds.

If you need a more detailed explanation, just let me know and I'll try to explain it better.

Modifié par PKchu, 01 décembre 2012 - 06:13 .


#3979
Darman

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Hey Smarteck - Around what time can I expect the Omega pack to be released? I need to calculate with my spare time a little so if it will be released this day or tomorrow morning I would wait for it before I play Omega which I just purchased but I have only this weekend to get it through til duty calls me off again, so - you get the point.

Should I start Omega right away or is it worth waiting for your pack?

Modifié par Darman, 01 décembre 2012 - 08:36 .


#3980
Fredy AG

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Darman wrote...

Hey Smarteck - Around what time can I expect the Omega pack to be released? I need to calculate with my spare time a little so if it will be released this day or tomorrow morning I would wait for it before I play Omega which I just purchased but I have only this weekend to get it through til duty calls me off again, so - you get the point.

Should I start Omega right away or is it worth waiting for your pack?


I'm not sure if I could finish the pack for tomorrow, but if you play with the default textures, do not worry, you can then enjoy the new textures. Everything looks much more cinematic (according to me), the experience is different.

About that.. 42 Textures already done and I keep working...


Saludos ;)

//////

#3981
Mr.House

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So Bray will get better looking armor? Because our brotarian deserves better armor.

#3982
HellBovine

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PKchu wrote...

Yep - extract Master Pack C. Then recompile it in package mode without the alternative display texture. To save yourself some time, download the alternative display edit and find the file names again with the extractor. Then just edit the .def file you get to not have the files you no longer want and save it as "Texmod.log". Also make sure you put the "C:Wheverthiscrap is." before MASSEFFECT39922numbershere.dds.

If you need a more detailed explanation, just let me know and I'll try to explain it better.


Tried doing that but texmod just goes non-responsive after a few seconds.

#3983
Fredy AG

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Mr.House wrote...

So Bray will get better looking armor? Because our brotarian deserves better armor.


Yes, but not with the same definition of Shepard or Aria. Restore an armor to max, can take about 30 hours, with some secondary characters, I just made ​​a standard improvement...but now looks much better than the default. :D


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#3984
Fredy AG

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HellBovine wrote...

PKchu wrote...

Yep - extract Master Pack C. Then recompile it in package mode without the alternative display texture. To save yourself some time, download the alternative display edit and find the file names again with the extractor. Then just edit the .def file you get to not have the files you no longer want and save it as "Texmod.log". Also make sure you put the "C:Wheverthiscrap is." before MASSEFFECT39922numbershere.dds.

If you need a more detailed explanation, just let me know and I'll try to explain it better.


Tried doing that but texmod just goes non-responsive after a few seconds.


You just wait, ignore the "no response" warning. ;)

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#3985
HellBovine

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smarteck wrote...
You just wait, ignore the "no response" warning. ;)

//////


Heh, thx. Thats what I get for being impatient. :whistle:

#3986
Mr.House

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smarteck wrote...

Mr.House wrote...

So Bray will get better looking armor? Because our brotarian deserves better armor.


Yes, but not with the same definition of Shepard or Aria. Restore an armor to max, can take about 30 hours, with some secondary characters, I just made ​​a standard improvement...but now looks much better than the default. :D


//////


Yay! I was very disapointed Bray got horrible low res armor, good to see he will have decent armor.  Do oyu plan to tweak Nayreens first outfit? Or is Nayreen already hi res?

#3987
Fredy AG

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Mr.House wrote...
 Do oyu plan to tweak Nayreens first outfit? Or is Nayreen already hi res?


The first one is done. Right now I am working on her second outfit... :)

//////

Modifié par smarteck, 01 décembre 2012 - 09:28 .


#3988
LilLino

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smarteck wrote...

Mr.House wrote...
 Do oyu plan to tweak Nayreens first outfit? Or is Nayreen already hi res?


The first one is done. Right now I am working on her second outfit... :)

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Great, her first armour was extremely low-res. I think I facepalmed when I went into power-selection menu.

That said, are you going to tweak your high-res turian armour to work with Talon Turians on Omega?

 I was extremely surprised it didn't work, probably because of the Talon logo, same about Krogans/Humans...but Talons are mostly Turian anyway.

#3989
dopey36nl

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thats why i love games with a modding community  cuse the games keep get better and better

#3990
ElectronicPostingInterface

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HellBovine wrote...
Heh, thx. Thats what I get for being impatient. :whistle:

Ha, yeah that threw me off too the first time.

Did it ultimately compile and work?

One thing I should have mentioned before, it'll tell you how many textures were added in the bottom left corner in Texmod. If it doesn't match the actual amount of files, you can see you did something wrong.

#3991
Mr. Eclispe

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PK, one question. I have it extracted and the alternate display file singled out. How do I package the rest?

Modifié par Mr. Eclispe, 02 décembre 2012 - 03:03 .


#3992
ElectronicPostingInterface

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When you extract the Master File Zona C thing, it will output a ".def" file. In it is going to be several lines of things that look like this:

0x81DEA68E|WPN_MLEa_Diff.dds

When you extract a .tpf, if you do it in the same folder as another project you extracted, it's going to overwrite both .def files. So you want to keep both .def files for ease of identifying file access.

So take the .def file from when you first extracted Master Zona C and open it up in a text editor. I use Notepad++ for this. Look for the file name in the alternate display file, then just ctrl+f search to find it in the Master Zona C file.

Once you've removed the file you don't want, you need to identify where the files are in your .def file

0x81DEA68E|WPN_MLEa_Diff.dds

needs to become more like

0xBE6438F1|C:\\Users\\YourComputerNameHere\\Desktop\\me3\\WorkingFiles\\WPN_MLEa_Diff.dds

Wherever the file location on your computer is, you need to put it before each individual line so Texmod can actually find it. In Notepad++, you can just go to find -> replace -> "MA" with like "C:\\blah\\blah\\MA" and you won't have to copy and paste your file directory 9000 times.

There, you've got the "definition file" you need - just save it as Texmod.log, and put it as your definition file in logging mode. Put in the creator or details as you'd like (if you're using it for personal use, you don't need to be super specific) and hit build. Texmod will look like it froze. Wait a while and if you've done it correctly, you should see "[Number] of textures added," which should match the number of lines in your definition file after your removed the display.

EDIT: I eventually plan to work more on a website trying to consolidate all the different various modding resources from ME1-3, since it's so hard to find information sometimes - it'll have more detailed, coherent tutorials with pictures. Stuff like this reminds me I need to stop procrastinating in doing it. >_>

Modifié par PKchu, 02 décembre 2012 - 03:27 .


#3993
saltisgood

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^^^PKchu's explanation is fine, but I'd add one more thing. If the texture files are in the same directory as the *.def file, then you can skip the C:\\blah\\blah stuff. It just means you're using what's called a relative path instead of a global path. Doesn't change anything except the time it takes for you to type it out.

Anyway, I figured I'd post Version 4 of my project. This will be the last time I announce a release in this thread. Once I'm reasonably sure I haven't messed anything up in this release I'll move this all to a new thread and just post it in there. So let me know if it all works for you and I can start that going.

This is a fairly large release so it's split into 3 parts. In total it's around 400MB, though it seemed to compress to less then that when I archived it.
Version 4a
Version 4b
Version 4c

They're not 3 parts of a single archive they're actually 3 separate installers. So make sure you run them in order. It'll probably say something like "You may have already installed the mod", just say yes and keep going.

Since I figured it's annoying to try and dig up older links to the downloads I made a folder that contains all the files and the link's here. On that page are all the download links for every version. I also went back and recompiled the earlier programs to include the bugfixes I've made since then. That means that if you're still running XP you can now use the automated installers.

Summary of V4:
- James Vega's Default Armour – by smarteck
- James Vega's Casual Outfit – by smarteck
- The Illusive Man (on Mars) – by smarteck
 - Male Terminus Armour – by Dead_Meat357
- Standard Alliance Suit – by smarteck
- Male Alliance Combat Fatigues – by magnusloki
- ELE Eyes – by ELE08
- Soulful Eyes – by Ellise

As you can see there are 2 choices for the eyes. By default Soulful Eyes is enabled but you can just use the Switcher program to choose between the 2 for yourself. I have to say that magnusloki's mods look really good in game, especially in the Prologue: Earth sequence.

So let me know if there are any issues with installation or running them in game.

Edit: @PKchu: It's funny, I was considering making a website too. I even bought a domain name. Though that was more for myself than anything else. If I ever pay up for hosting I might do something like that.

Modifié par saltisgood, 02 décembre 2012 - 03:45 .


#3994
HellBovine

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PKchu wrote...

HellBovine wrote...
Heh, thx. Thats what I get for being impatient. :whistle:

Ha, yeah that threw me off too the first time.

Did it ultimately compile and work?

One thing I should have mentioned before, it'll tell you how many textures were added in the bottom left corner in Texmod. If it doesn't match the actual amount of files, you can see you did something wrong.

Yea, took like 20 minutes but it worked. ^_^

Modifié par HellBovine, 02 décembre 2012 - 03:45 .


#3995
ElectronicPostingInterface

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saltisgood wrote...

Edit: @PKchu: It's funny, I was considering making a website too. I even bought a domain name. Though that was more for myself than anything else. If I ever pay up for hosting I might do something like that.

I actually have hosting (and an incredibly stupid domain name : V), I just haven't started because it's been...10 years since the last time I made a website and I have forgotten literally everything and I want it to look not terrible. 

Right now I'm working on an optional MEHEM video project, perhaps later tonight I'll actually put something up and work on it.

"Yea, took like 20 minutes but it worked. Image IPB"

Yay, my explanation was good enough! : D

Yeah those huge files take forever to compile. There is also an upper limit to how big a file can be where it'll just break and not put together. But since you were just putting one back together, it obviously still was gonna work.

I find condenscing files together is a pretty important skill if you have any desire to use a lot of files with any kind of customization.

Modifié par PKchu, 02 décembre 2012 - 03:48 .


#3996
Fawx9

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Edit: God dammit why isn't there a delete button for stupid posts.

My bad, carry on.

Modifié par Fawx9, 02 décembre 2012 - 04:09 .


#3997
Fredy AG

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LilLino wrote...
are you going to tweak your high-res turian armour to work with Talon Turians on Omega?

 I was extremely surprised it didn't work, probably because of the Talon logo, same about Krogans/Humans...but Talons are mostly Turian anyway.


I´ll check that... ;)

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#3998
MACharlie1

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saltisgood wrote...


So let me know if there are any issues with installation or running them in game.

Edit: @PKchu: It's funny, I was considering making a website too. I even bought a domain name. Though that was more for myself than anything else. If I ever pay up for hosting I might do something like that.

Standard Alliance suit does not update when on the Citadel. Works fine on the Normandy though. I mean, I guess it's okay for characters like Baily - differentiating between Normandy crew and C-Sec but not with Kaidan and Cortez.

EDIT: Same on Kodiak shuttle  

Modifié par MACharlie1, 02 décembre 2012 - 07:11 .


#3999
Fredy AG

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 ///

Omega DLC HD Pack is done.... 109 textures in 234MB.. and that, considering that I leave some things unedited :P!

Before uploading, I will make some stability tests, to make sure everything works fine.


;)


//////

#4000
ElectronicPostingInterface

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That's pretty huge. It is an extremely self contained story though, so it's not like you need to run it with a bunch of other structural materials or NPC skins.