When you extract the Master File Zona C thing, it will output a ".def" file. In it is going to be several lines of things that look like this:
0x81DEA68E|WPN_MLEa_Diff.dds
When you extract a .tpf, if you do it in the same folder as another project you extracted, it's going to overwrite both .def files. So you want to keep both .def files for ease of identifying file access.
So take the .def file from when you first extracted Master Zona C and open it up in a text editor.
I use Notepad++ for this. Look for the file name in the alternate display file, then just ctrl+f search to find it in the Master Zona C file.
Once you've removed the file you don't want, you need to identify where the files are in your .def file
0x81DEA68E|WPN_MLEa_Diff.dds
needs to become more like
0xBE6438F1|C:\\Users\\YourComputerNameHere\\Desktop\\me3\\WorkingFiles\\WPN_MLEa_Diff.dds
Wherever the file location on your computer is, you need to put it before each individual line so Texmod can actually find it. In Notepad++, you can just go to find -> replace -> "MA" with like "C:\\blah\\blah\\MA" and you won't have to copy and paste your file directory 9000 times.
There, you've got the "definition file" you need - just save it as Texmod.log, and put it as your definition file in logging mode. Put in the creator or details as you'd like (if you're using it for personal use, you don't need to be super specific) and hit build. Texmod will look like it froze. Wait a while and if you've done it correctly, you should see "[Number] of textures added," which should match the number of lines in your definition file after your removed the display.
EDIT: I eventually plan to work more on a website trying to consolidate all the different various modding resources from ME1-3, since it's so hard to find information sometimes - it'll have more detailed, coherent tutorials with pictures. Stuff like this reminds me I need to stop procrastinating in doing it. >_>
Modifié par PKchu, 02 décembre 2012 - 03:27 .