Is Olegs suit in hi res too?smarteck wrote...
///
Omega DLC HD Pack is done.... 109 textures in 234MB.. and that, considering that I leave some things unedited!
Before uploading, I will make some stability tests, to make sure everything works fine.
//////
/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#4001
Posté 02 décembre 2012 - 10:43
#4002
Posté 02 décembre 2012 - 11:16
#4003
Posté 02 décembre 2012 - 11:47
MACharlie1 wrote...
Standard Alliance suit does not update when on the Citadel. Works fine on the Normandy though. I mean, I guess it's okay for characters like Baily - differentiating between Normandy crew and C-Sec but not with Kaidan and Cortez.saltisgood wrote...
So let me know if there are any issues with installation or running them in game.
EDIT: Same on Kodiak shuttle
Doesn't surprise me. I noticed that the texture comes up in a lot of places, so to save time for this patch I only changed the one for the Normandy crew and the 2 Shepards. I can update that later.
#4004
Posté 03 décembre 2012 - 12:07
Rosenkov
Serrice
Armax
Ariake
and so on? Maybe even without any of the "squares" on the texture? Thanks in advance.
Modifié par og2203, 03 décembre 2012 - 12:08 .
#4005
Posté 03 décembre 2012 - 12:08
It would be awesome in Miranda's romance scene.PKchu wrote...
I'm going to "port" that Oleg suit to ME2 assuming it works over the Alliance uniform you can unlock in ME2. Would be awesome for Shepard to wear.
#4006
Posté 03 décembre 2012 - 12:12
The uniform model is a new one made for ME3. : - (PKchu wrote...
I'm going to "port" that Oleg suit to ME2 assuming it works over the Alliance uniform you can unlock in ME2. Would be awesome for Shepard to wear.
#4007
Posté 03 décembre 2012 - 12:12
first of all awesome work man. It's always great to see a new version of the HR project. Anyway I noticed in the mod switcher that there were new textures for some Cerberus troops even though nothing is mentioned in the changelog.
In short, does this mean that this file "Units of Cerberus 1 HR v1.0 OPTIMIZED 2" is no longer needed?
#4008
Posté 03 décembre 2012 - 12:23
Damn.MACharlie1 wrote...
The uniform model is a new one made for ME3. : - (PKchu wrote...
I'm going to "port" that Oleg suit to ME2 assuming it works over the Alliance uniform you can unlock in ME2. Would be awesome for Shepard to wear.
Life is now meaningless.
#4009
Posté 03 décembre 2012 - 12:27
Mr.House wrote...
Is Olegs suit in hi res too?
Yes.
og2203 wrote...
smarteck, you did a wonderful job with the DLC armors. Would it be possible to fix the armor pieces for Shepard? Meaning:
Rosenkov
Serrice
Armax
Ariake
and so on? Maybe even without any of the "squares" on the texture? Thanks in advance.
I do not know, after OMEGA I need to rest
I'm uploading the files to Mediafire, will take less than 1 hour.
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#4010
Posté 03 décembre 2012 - 12:33
The reason I didn't call it an added mod is that I wasn't completely happy with how they turned out in game. Once I get it working a little better I'll add it as an actual mod. But there are other mods inside that texture pack that I haven't touched yet (e.g. Centurion, Guardian shield) and if you want them you'll have to use the texture pack.
Modifié par saltisgood, 03 décembre 2012 - 12:33 .
#4011
Posté 03 décembre 2012 - 12:43
Also for smarteck I noticed that same black texture bug in Leviathan when the brutes fight at the end.
#4012
Posté 03 décembre 2012 - 12:54
seriouser wrote...
Also for smarteck I noticed that same black texture bug in Leviathan when the brutes fight at the end.
I've never had that problem, so far I've only used Texmod and position the files alphabetically...
///
Modifié par smarteck, 03 décembre 2012 - 01:35 .
#4013
Posté 03 décembre 2012 - 12:59
smarteck wrote...
seriouser wrote...
Also for smarteck I noticed that same black texture bug in Leviathan when the brutes fight at the end.
I've never had that problem, so far I've only used Texmod and position the files alphabetically...
///
That could've been it, I don't have mine in any particular order.
#4014
Posté 03 décembre 2012 - 01:58
#4015
Posté 03 décembre 2012 - 02:15
I'm sure it'll be beautiful in game.
Modifié par PKchu, 03 décembre 2012 - 02:15 .
#4016
Posté 03 décembre 2012 - 02:23
#4017
Posté 03 décembre 2012 - 02:31
McRileyW wrote...
wow thank you very much. I'll wait to download it from the skydrive, though. ^^
Uploading right now to skydrive... part1 35% ------ Part2 57%
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#4018
Posté 03 décembre 2012 - 03:37
The file you attempted to download is an archive that is part of a
set of archives. MediaFire does not support unlimited downloads of
split archives and the limit for this file has been reached. MediaFire
understands the need for users to transfer very large or split archives,
up to 10GB per file, and we offer this service starting at $1.50 per month.
Modifié par HellBovine, 03 décembre 2012 - 03:38 .
#4019
Posté 03 décembre 2012 - 03:59
HellBovine wrote...
Won't let me DL the first mediafire link.
If some links looks broken, just try again (sometimes 4 or 5 times work)..
Also, the files in skydrive are already uploaded (in DLCs folder).
EDIT: I change the IP of my connection to verify that message in Mediafire, is true... apparently Mediafire is using practices nothing nice. <_<
I will hold present for the next files of great size that will share, for now use the links of skydrive to download the new Pack.
//////
Modifié par smarteck, 03 décembre 2012 - 04:38 .
#4020
Posté 03 décembre 2012 - 05:32
#4021
Posté 03 décembre 2012 - 05:45
#4022
Posté 03 décembre 2012 - 06:05
mcgamerforever wrote...
how exactly do you get the mod to work?
Almost the same way as those of ME2.
Instructions are on the first page of this thread. If you need help with anything send me a PM and I will attend with pleasure as I can, or you can also ask for help in these comments, surely someone else will be able to assist you.
//////
#4023
Posté 03 décembre 2012 - 06:06
McRileyW wrote...
uhm I need to log into the Skydrive to download this Omega HQ texture... Can't say it is pleasant but at least better than MediaFire...
Yes, but just use your Hotmail account for that.
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Modifié par smarteck, 03 décembre 2012 - 06:16 .
#4024
Posté 03 décembre 2012 - 06:09
Ottemis has done these armor pieces in this project & I've been using them in combination with Smarteck's. They are all pretty great , wayyyyy much better than vanilla. (I think most of them are femshep restricted, but haven't confirmed)og2203 wrote...
Smarteck, you did a wonderful job with the DLC armors. Would it be possible to fix the armor pieces for Shepard? Meaning:
Rosenkov
Serrice
Armax
Ariake
and so on? Maybe even without any of the "squares" on the texture? Thanks in advance.
#4025
Posté 03 décembre 2012 - 03:48
N7Calibrator wrote...
Ottemis has done these armor pieces in this project & I've been using them in combination with Smarteck's. They are all pretty great , wayyyyy much better than vanilla. (I think most of them are femshep restricted, but haven't confirmed)og2203 wrote...
Smarteck, you did a wonderful job with the DLC armors. Would it be possible to fix the armor pieces for Shepard? Meaning:
Rosenkov
Serrice
Armax
Ariake
and so on? Maybe even without any of the "squares" on the texture? Thanks in advance.
Thanks for pointing it out, but I have already tried them out. Unfortunately they aren't very good in terms of specific texture quality - It is only parts of the armor pieces that have been re-textured, so the low-res parts still stick out. A much more thorough and better job needs to be done.
And the love for the whole "stipled squares" needs to be put to rest. They are way too intrusive and make the armor look ridiculous. Example:
Modifié par og2203, 03 décembre 2012 - 04:02 .





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