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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4026
Dead_Meat357

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og2203 wrote...

Smarteck, you did a wonderful job with the DLC armors. Would it be possible to fix the armor pieces for Shepard? Meaning:

Rosenkov
Serrice
Armax
Ariake

and so on? Maybe even without any of the "squares" on the texture? Thanks in advance.


I've done the Kasa Fabrication set. The problem is that the armor pieces are individually a ton of work. You are talking about 3 textures for each piece. Color change layers aren't a big deal but there are some of those in there too. These are difficult and time consuming with each piece taking as long or in some cases longer than any weapon mod. In some cases they are almost as difficult as an entire squad mate armor. I do plan on doing more of them in the future but it takes a long time to get those done when you've got to work around jobs and other things.

Updates coming today for the M-77 Paladin, Black Widow, M-11 Wraith, M-98 Widow, and possibly the M-76 Revenant. I've started working on the Venom shotgun and I've pulled the textures for the Ariake Technologies Armor. Unless someone would rather see something else done first armor wise I think that will be the next one.

Oh, the Cerberus version of Smartek's Ajax armor is nearly finished. I'm just tweaking the logo on the helmet at this point.

Modifié par Dead_Meat357, 03 décembre 2012 - 07:23 .


#4027
Errationatus

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Here's a wacky suggestion...

Perhaps, when Bioware's done with the SP DLC (I'm assuming it will be relatively soon, because for most hereabouts, if it isn't a retcon to the endings people don't really want any more - or so the prevailing winds seem to blow), they could be prevailed upon to release a Creator Kit - give you folks who are already fixing their glitches, bad textures and disliked endings the actual tools to do it yourselves.

Then the fans would have actual options when it comes to seeing what they want instead of begging deaf Bioware for changes that will never happen.

I'd start a thread on it myself, but it would probably mean more if a group of modders actually doing stuff did it.  It'd seem more legit.

Like I said, just putting that out there.

#4028
ElectronicPostingInterface

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"Perhaps, when Bioware's done with the SP DLC (I'm assuming it will be relatively soon, because for most hereabouts, if it isn't a retcon to the endings people don't really want any more - or so the prevailing winds seem to blow), they could be prevailed upon to release a Creator Kit - give you folks who are already fixing their glitches, bad textures and disliked endings the actual tools to do it yourselves."

That's not likely to happen.

People are working on making the tools for themselves though. :V

#4029
someone else

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AFAIK BW has stated they will not be releasing an SDK...one can always hope, however.

#4030
og2203

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Dead_Meat357 wrote...

og2203 wrote...

Smarteck, you did a wonderful job with the DLC armors. Would it be possible to fix the armor pieces for Shepard? Meaning:

Rosenkov
Serrice
Armax
Ariake

and so on? Maybe even without any of the "squares" on the texture? Thanks in advance.


I've done the Kasa Fabrication set. The problem is that the armor pieces are individually a ton of work. You are talking about 3 textures for each piece. Color change layers aren't a big deal but there are some of those in there too. These are difficult and time consuming with each piece taking as long or in some cases longer than any weapon mod. In some cases they are almost as difficult as an entire squad mate armor. I do plan on doing more of them in the future but it takes a long time to get those done when you've got to work around jobs and other things. 


Thanks for the clarification, Deadmeat. I already have your Kassa Fabrication mod, you did a pretty good job. And your work on EDI dark and white suits is incredibly good!

Too bad that the textures for the armor pieces are so challenging and needlessly complicated. It annoys me even further that Bioware has the original high resolution texture art laying on their internal servers,  yet they refuse to release them or provide them for their fans.

#4031
Ottemis

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og2203 wrote...

N7Calibrator wrote...

Ottemis has done these armor pieces in this project & I've been using them in combination with Smarteck's. They are all pretty great , wayyyyy much better than vanilla. (I think most of them are femshep restricted, but haven't confirmed)

Thanks for pointing it out, but I have already tried them out. Unfortunately they aren't very good in terms of specific texture quality - It is only parts of the armor pieces that have been re-textured, so the low-res parts still stick out. A much more thorough and better job needs to be done.

And the love for the whole "stipled squares" needs to be put to rest. They are way too intrusive and make the armor look ridiculous.

My textures are made smaller on purpose to keep overall loadtimes in check, not everyone has the luxury of being able to load in everything at 4096, and honestly, it's overkill.. 2048 is big enough in my mind, if it's not for you that's fair enough, but there's nothing inherently wrong with my textures.
I prefer keeping my retextures as close to the basegame textures as I can, so the gap between textured and nontextured pieces doesn't become as big as it to be nessecary to texmod everything. This was a personal choice I made, if not for you, again, fair enough. What I don't appreciate is being unfairly judged here on work I've stuck countless hours into. I would think that's worth a second of consideration. Aside from that, it's rare to find retextures where parts haven't been skipped, these are choices every texmodder makes, not just me.

As to the carbon ("Stipled squares"), it's in the game, it's on the armor since ME2, I'm personally not going to take it out. That said, it's biggest downfall is the normal map, which is something relatively easily fixed in ME2, not so much in ME3. One of my ME2 carbon normal map retextures, Aegis chestpiece:
Posted Image

Maybe you should consider texmodding yourself, nobody knows what you want better than you do. Maybe it would even teach you to respect other people's work.

@N7Calibrator: Thanks for the mention and praise, much appreciated =)

Modifié par Ottemis, 04 décembre 2012 - 01:26 .


#4032
Dead_Meat357

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The first thing you have to understand is that when you make mods available to the public, even just showing them in screenshots you open yourself to criticism. We've all had our share of it. I've been criticized for this and that, Smartek sure has and I know everyone else has gone through the same. So I wouldn't let it get to you. If you want to be a better modder you might want to listen to some of it.

Some of my reworks of Smartek's mods or variants of his, are me seeing criticisms against his mods. So I know he gets it like I do. Like me I'm sure he makes most of them for himself primarily but he shares them so that others can enjoy the game with greater fidelity than we ever could with the stock textures. Likewise the same is true for me. I want people to like my work but it's not the driving force behind what I do. I try to appease people as best as I can and a lot of the variants of his work and my work I've been involved with were aimed at that.

All that said, I have to agree with a lot of the above. There are somethings that you make the choice on skipping or not in the interest of saving time. You have to figure out what works and what doesn't. Sometimes making changes to something may be a monumental under taking which may prove almost useless to alter. I've completely recreated parts of textures by hand in order to produce a better result and while it may have, often times you can't even tell. When I actually look at the texture in Photoshop the difference is amazing. In-game some details just aren't visible.

As far as I know none of us are professional texture artists. I know I have had to learn to do this through trial and error. I knew virtually nothing about Photoshop when I started and as I learned more functions in the software, more techniques I began having to update mods again just so I could have a product that I could be happy with. Even then sometimes the effort for specific parts of a texture just aren't worth messing with as I've learned the hardway.

I didn't do the body glove parts of the Kasa Fabrication Armor for two reasons.
1.) Smartek didn't bother with it on the Default N7 Armor so doing so would cause pieces to mismatch.
2.) I couldn't find any resources that could duplicate the look well enough to actually improve the texture.

I even caught some criticisms from a few posters over the above decision. And if I ever find a suitable texture I can use to redo those parts of the textures you can rest assured I will. Just as I've gone back and updated most of my mods as my abilities to retexture improved. I disagree with 2048x2048 being enough. But that's his personal choice.

As for the carbon fiber debate, let's end that now. The carbon fiber is in a lot of the stock textures. It's all over the place in fact. Blame BioWare for this. Not us. The default armor pieces all have it somewhere. Sometimes there is carbon fiber in places you don't see unless you pull the texture and look at it in Photoshop. The Collector Armor's knees and colar area come to mind as an example of that.

The pattern that Smartek uses on the shoulders of the default N7 armor is actually a carbon fiber. There is lighting applied to the texture he uses which throws things off when you create light map and normal maps for it. That's why it doesn't look like carbon fiber anymore in some places. But if you look at the stock texture it's virtually everywhere. Sometimes in high resolution your seeing the carbon fiber for the first time, but it was always there. There are only two mods where I added carbon fiber where there was none. That's the shoulders of Liara's and Ashley's armors. This was done to make them more like the FemShep ME2 armor and more like Shepard's ME3 armors. It also offset the plain look of the armor. That was a creative decision on my part and one of the few times you'll catch me using artistic license where it isn't necessarily needed.

As modders we all have our own style. Some people don't make high resolution models and drastically change how things look. Smartek and myself rarely do that but we've got a few examples of pure creativity out there. Other people have lower end machines and can't do as many high resolution textures. You can scale our mods down if you wish and I know some people have. But we don't do that and have both commented that we wouldn't. The above poster has his own style. Some people prefer one style or another. That's why you'll sometimes see me make something that Smartek already did and vice versa. If you don't like the style of something download a mod by another author or learn to do it yourself. That's how we did it.

Modifié par Dead_Meat357, 04 décembre 2012 - 02:17 .


#4033
Dead_Meat357

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og2203 wrote...

Dead_Meat357 wrote...

og2203 wrote...

Smarteck, you did a wonderful job with the DLC armors. Would it be possible to fix the armor pieces for Shepard? Meaning:

Rosenkov
Serrice
Armax
Ariake

and so on? Maybe even without any of the "squares" on the texture? Thanks in advance.


I've done the Kasa Fabrication set. The problem is that the armor pieces are individually a ton of work. You are talking about 3 textures for each piece. Color change layers aren't a big deal but there are some of those in there too. These are difficult and time consuming with each piece taking as long or in some cases longer than any weapon mod. In some cases they are almost as difficult as an entire squad mate armor. I do plan on doing more of them in the future but it takes a long time to get those done when you've got to work around jobs and other things. 


Thanks for the clarification, Deadmeat. I already have your Kassa Fabrication mod, you did a pretty good job. And your work on EDI dark and white suits is incredibly good!

Too bad that the textures for the armor pieces are so challenging and needlessly complicated. It annoys me even further that Bioware has the original high resolution texture art laying on their internal servers,  yet they refuse to release them or provide them for their fans.


It's not my best work. Mostly it's the stupid body suit part of it that's trouble. I also picked it because I thought it would be the easiest one out of the buch to do. I was dead wrong. It's incredibly tough to work on. The Defender Armor was easier and that's pretty bad. I think the Ariake armor will turn out better. Personally I think the Defender Armor is my best work as it was really challenging, and the results were good. The Collector Armor and others came out really good but didn't need anywhere near the same amount of work. I'm also fond of Ashley and Liara's armor mods. Weapons wise I think the N7 Valkyrie, Typhoon and Revenant were the best. Though I have to admit, though simple the Black Widow and M-98 Widows look pretty good.

Speaking of the Black Widow, M-98 Widow and M-77 Paladin have all been updated and are done. I'm compiling screenshots and getting ready to upload. Should have that sometime later tonight. I did new stocks and grip areas using the same technique I used on the latest Revenant I did. However I did not use the octagonal pattern on it. I only put it on the Revenant because the stock area is so large and so plain.

Modifié par Dead_Meat357, 04 décembre 2012 - 02:15 .


#4034
og2203

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Ottemis wrote...

og2203 wrote...

N7Calibrator wrote...

Ottemis has done these armor pieces in this project & I've been using them in combination with Smarteck's. They are all pretty great , wayyyyy much better than vanilla. (I think most of them are femshep restricted, but haven't confirmed)

Thanks for pointing it out, but I have already tried them out. Unfortunately they aren't very good in terms of specific texture quality - It is only parts of the armor pieces that have been re-textured, so the low-res parts still stick out. A much more thorough and better job needs to be done.

And the love for the whole "stipled squares" needs to be put to rest. They are way too intrusive and make the armor look ridiculous.

My textures are made smaller on purpose to keep overall loadtimes in check, not everyone has the luxury of being able to load in everything at 4096, and honestly, it's overkill.. 2048 is big enough in my mind, if it's not for you that's fair enough, but there's nothing inherently wrong with my textures.
I prefer keeping my retextures as close to the basegame textures as I can, so the gap between textured and nontextured pieces doesn't become as big as it to be nessecary to texmod everything. This was a personal choice I made, if not for you, again, fair enough. What I don't appreciate is being unfairly judged here on work I've stuck countless hours into. I would think that's worth a second of consideration. Aside from that, it's rare to find retextures where parts haven't been skipped, these are choices every texmodder makes, not just me.

As to the carbon ("Stipled squares"), it's in the game, it's on the armor since ME2, I'm personally not going to take it out. That said, it's biggest downfall is the normal map, which is something relatively easily fixed in ME2, not so much in ME3. One of my ME2 carbon normal map retextures, Aegis chestpiece:

Maybe you should consider texmodding yourself, nobody knows what you want better than you do. Maybe it would even teach you to respect other people's work.

@N7Calibrator: Thanks for the mention and praise, much appreciated =)



Thanks for giving your input, Ottemis. You should know that your work is much appreciated and in no way do I think you have done a bad job - quite the opposite! The reason why I wrote what I did was to explain why I didn't think the armor pieces could have been done even better.

If you want to take my post as constructive feedback or not is up to you, but you can use the post as an indication of the fact that there is still room for improvement (which is why I made that particular post) - that has nothing to do with judging you, as I could imagine that working on these pieces of texture are incredibly difficult, as Deadmeat already pointed out.

Nevertheless, don't take constructive criticism as being completely negative and/or personal. Any clearheaded individual would obviously recognize and appreciate what you and many others have done. I certainly respect what you have achieved and I apologize if that didn't show up in my post.  :)

So, don't ever, ever believe your work is not appreciated, no matter the quality of it.

Modifié par og2203, 04 décembre 2012 - 02:38 .


#4035
Ottemis

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@og2203: No harm done. In return I'm sorry for having suggested you didn't appreciate the effort, I didn't know what to make of your remarks.

@Dead_Meat357: Thanks for your words. /salutes

Most of my texmods are done by request, as much as they are done for myself as well, it's more a community effort in the end. While I shouldn't care asmuch about the opinion of others, I'm cursed to do regardless involuntarily, which also means it sometimes hits me harder then it should. This isn't to say I'm not open to suggestions, but I'm most definately sensitive to wording.

Modifié par Ottemis, 04 décembre 2012 - 02:39 .


#4036
Mr. Eclispe

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 This is like the nicest and most respectful forum I've ever seen:innocent:^_^

#4037
Dead_Meat357

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Mr. Eclispe wrote...

 This is like the nicest and most respectful forum I've ever seen:innocent:^_^


Yeah I've noticed that.

In any case some updates. Screenshots will be added to this post and my mod post in a bit.

Spectre Pack v1.2 (Includes M-11 Wraith, M-77 Paladin and the Black Widow)

M-98 Widow v1.3 

The M-77 Paladin and M-98 Widow are entirely new mods. The Black Widow has new grips and a new stock. The M-11 Wraith is unchanged and is simply packaged with the other Spectre office weapons.

Posted Image
Posted Image
Posted Image

Also finished the Cerberus Ajax Armor. Same as Smartek's but with the Cerberus logos done in high resolution and then transferred to the texture.

You can download this version of the armor here.

Modifié par Dead_Meat357, 04 décembre 2012 - 09:23 .


#4038
ElectronicPostingInterface

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Ah, yes! New M-77 Paladin. Love that and the Carnifex. Those are "the" pistols I associate with Mass Effect.

...

Think people are nice in fan creations because everyone appreciates the hard work of everyone else.  Go the spoiler forums and your eyes will melt out your head. >_>

Modifié par PKchu, 04 décembre 2012 - 03:30 .


#4039
MACharlie1

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Mr. Eclispe wrote...

 This is like the nicest and most respectful forum I've ever seen:innocent:^_^

I can change that quickly:

Are you going to do the Star Child? 

Liara TOTALLY needs another alternative outfit! I demand you make one for my waifu! And I NEED little blue babies!

It's absurd that Ashley has long hair and is Miranda! CHANGE IT! 

#4040
ElectronicPostingInterface

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Don't laugh, one of things I hope is doable eventually with ME3 Explorer is giving the Starchild "Harbinger eyes." (Not sure if the current mesh replacer could accomplish this.) I could already replace his dialog with new voice acting to sound more like an actual reaper instead of a child...

...Liara does have too many alternative outfits though...

...and I had to make my own HD texture for my "waifu" and it only came out OK...

...what's up with Cerberus being so stupid...

...OMG FIRE CASHEY HUDRSON AND MARC WATERS - FROM A CANNON...

<_<

>_>

Modifié par PKchu, 04 décembre 2012 - 04:25 .


#4041
LilLino

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I think we should start an ending hate here. Also, let's blame this all on Smarteck too, if he doesn't change the ending we won't support him anymore. How about that?

To be honest though, I wish Extended Cut HD would be possible. Pity slides aren't in fullhd

#4042
ElectronicPostingInterface

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" Also, let's blame this all on Smarteck too, if he doesn't change the ending we won't support him anymore. How about that?"

Agreed, time to boycott these free mods!

#4043
PorcelynDoll

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Omega looks great. Playing it now. I was hoping Bray would be in super HD like Aria and Nyreen though. I'm sort of in love with that bartarian lol

#4044
Mr. Eclispe

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What have I done!

#4045
MACharlie1

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PKchu wrote...

Don't laugh, one of things I hope is doable eventually with ME3 Explorer is giving the Starchild "Harbinger eyes." (Not sure if the current mesh replacer could accomplish this.) I could already replace his dialog with new voice acting to sound more like an actual reaper instead of a child...

...Liara does have too many alternative outfits though...

...and I had to make my own HD texture for my "waifu" and it only came out OK...

...what's up with Cerberus being so stupid...

...OMG FIRE CASHEY HUDRSON AND MARC WATERS - FROM A CANNON...

<_<

>_>

Why not just replace the Star Child entirely with someone else completely? I'm still in favor of having the Star Child transform into multiple characters throughout the scene (with of course, Harbinger eyes at certain points when Shepard is getting testy with him) like Ashley/Kaidan (whoever died), TIM, Joker, EDI, Anderson, Hackett. SAREN. Think during Leviathan where everytime the camera angle changed, the model changed. I know we are on the brink of replacing models since Liara's head was replaced by Garrus' as a test. 

And there isn't any reason for the Harbinger eyes not to work. They worked in the ME2 cutscenes for Kenson. 

Modifié par MACharlie1, 04 décembre 2012 - 09:02 .


#4046
Dead_Meat357

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Added pics to the above post as well as download links. As always everything I've done can be found here.

Modifié par Dead_Meat357, 04 décembre 2012 - 09:35 .


#4047
Mr.House

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That M-77 Paladin texture is sexy.

#4048
Dead_Meat357

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I was messing around with Photoshop and created this mod for the hell of it.

Posted Image

#4049
ElectronicPostingInterface

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Well...he is on constant fetch quest missons.

" Think during Leviathan where everytime the camera angle changed, the model changed. I know we are on the brink of replacing models since Liara's head was replaced by Garrus' as a test."

That's a single mesh being permanently replaced though, changing it and altering camera angles to something more like Leviathian would be a lot harder to do simply because the Catalyst only has one mesh during the whole sequence.

And yeah, I've thought about replacing him entirely with a more Harbinger/Reaper like figure. Really anything would be a lot better. The whole tone of that scene is just...terrible...the voice acting literally needs to be re-recorded by someone else, it's unbearably stupid with that kid's voice in it. 

"Added pics to the above post as well as download links. As always everything I've done can be found here."

Lies, there is no UPS Shepard. Clearly that's your greatest achievement. We need it in 8192. <_<

Modifié par PKchu, 04 décembre 2012 - 10:18 .


#4050
G0d Ginrai

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Hey folks, been a while since I posted here (I prefer to get my textures in bulk). I'm having a problem with the mods in that, well, they keep crashing the game. Or rather, the game won't even start up. Now, I remember it being mentioned a while back that an update to Origin could cause the game to crash unless a certain file was deleted.

Anyone happen to remember what that file was so that I don't have to wade through 162 pages of this topic?

All help is appreciated and thanks in advance.