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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4126
MrDbow

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MACharlie1 wrote...

ReinRaus wrote...

PKchu wrote...

ReinRaus wrote...

Smarteck, will you ever do the ME1 textures?

CDAMJC has you covered.


Ooooh, thanks!

Small warning though: ME1 is more unstable then ME2/3 in terms of TexMod. More chances of memory leaks and therefore crashes. <_<


It's funny, cause I have more instability with ME2/3 than in ME1.  Could be due to number of textures, but my system is pretty standard, so I am not sure.

#4127
ElectronicPostingInterface

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I haven't actually had a ME1 crash with it, but I did get a lot of "artifact loading" errors where it misapplies the textures but those are fixed by alt+tabbing back and forth.

The small amount of hassle is worth it though IMO - ME1 looks so goddamn bad without help.

#4128
Dead_Meat357

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In general I've found that ME1 is the least stable and ME3 the most. I've almost never had ME3 crash outside of that one area on Horizon. Though ME2 had a similar spot on Ilium. But it didn't guarantee a crash, it was just very likely. There was at least an in-game work around for that.

On another note: 

M-76 Revenant is coming along for ME2 and ME3. It's one of the harder textures to work with so it takes a lot of testing and tweaking. For some reason the Revenant in game isn't very forgiving of changes.

Modifié par Dead_Meat357, 10 décembre 2012 - 05:02 .


#4129
ElectronicPostingInterface

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Actually, now that you mention it, ME2 had a part that _AUTO CRASHED_ during Arrival every time, it was during the elevator segment where you were trying to mess with Kenson's stuff. I think it was right before you crept up on two guards after walking through a corridor sealed off by explosions.

Had to literally load the game without Texmod, play past that bit for like 5 minutes, then restart.

...

Also ME2 Revenant is beastly. I love all those ME2 guns, they had a great feel to them.

#4130
Ottemis

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For me it's ME1 that's unstable with the HR Texmod Pack for it. I'm sure it's got to do with hardware: not so much power, just configuration / chipsets. I have a beast of a machine (6core, 16gig mem etc), but ME1 gives me enough issues to not want to bother with too many texmods.
Fortunately I don't have that many issues with ME2 or 3, bar the texture overlaps after having tabbed etc. Nothing out of the ordinary anyways.

In the end texmod wasn't built to interact particularly well with any one card. game or system, so it's bound to be more efficient on some systems then it is on others and there are too many variables to really determine what works and what doesn't.

Modifié par Ottemis, 10 décembre 2012 - 05:44 .


#4131
Tup3x

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Ottemis wrote...

For me it's ME1 that's unstable with the HR Texmod Pack for it. I'm sure it's got to do with hardware: not so much power, just configuration / chipsets. I have a beast of a machine (6core, 16gig mem etc), but ME1 gives me enough issues to not want to bother with too many texmods.
Fortunately I don't have that many issues with ME2 or 3, bar the texture overlaps after having tabbed etc. Nothing out of the ordinary anyways.

In the end texmod wasn't built to interact particularly well with any one card. game or system, so it's bound to be more efficient on some systems then it is on others and there are too many variables to really determine what works and what doesn't.

In worst case it might start to hit the 32-bit memory limitations. Without LAA application tops at 2 GB RAM usage, with it enabled it can use 4 GB. As far as I know, they are not LAA aware and hacking the support isn't as straight forward with Steam and Origin exe's (they check the files). With enormous amounts of texture mods, it could cause memory issues i.e. run out of memory (and texmod might cause memory leaks too), thus the instability.

#4132
Dead_Meat357

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PKchu wrote...

Actually, now that you mention it, ME2 had a part that _AUTO CRASHED_ during Arrival every time, it was during the elevator segment where you were trying to mess with Kenson's stuff. I think it was right before you crept up on two guards after walking through a corridor sealed off by explosions.

Had to literally load the game without Texmod, play past that bit for like 5 minutes, then restart.

...

Also ME2 Revenant is beastly. I love all those ME2 guns, they had a great feel to them.


The only location I had trouble with in ME2 was that hallway on Ilium near Liara's office that led to the main shopping areas. That spot caused the game to crash nearly every time for me. Going up to Liara's office and either talking to her or clicking on her terminal first resolved it without fail. In ME3 there is a hallway near the end of the Horizon mission which locks the game nearly every single time for me. The only fix for it is to run through that hall as fast as you can and hit quick save repeatedly. Eventually you'll be able to load a save that gets you past that spot. ME1 didn't have anything like either of those two spots but on rare occasions I've seen ME1 and ME2 crash for no apparent reason. I've yet to see ME3 ever do that. ME1 had no consistent trouble spots but crashes slightly more often for me.

I've only been playing the series since October 2011 and I've got hundreds of hours into the series and it's not like any of them crash or lockup outside of specific trouble spots in ME2 and ME3 very often. Generally they are pretty stable. In that time I've had three gaming machines and I've had multiple hardware changes in each. The ME2 trouble spot seems to plague my friends machine's as well. Out of all the people I know that play ME3, I'm the only one who experiences the problem on Horizon. However the BioWare forum has a thread about it and evidently the problem is fairly common.


As for the weapons, I generally agree. While I like customizations in ME3, ME2 had better looking versions of most all of the weapons shared between the two. The M-76 Revenant and most of the guns had better looking normal maps in ME2. They also had integrated optics on the M-8 Avenger, M-15 Vindicator and M-96 Mattock. They all looked far better with optics built into them instead of not having them or having them slapped onto the guns via mods. The M-76 Revenant and M-98 Widow are unchanged in their looks but both got a nerf bat of sorts. The M-76 Revenant doesn't hold as much ammunition and the recoil as well as accuracy suffer compared to the ME2 version. The normal map is also pitiful on the Revenant in ME3. It's among the worst looking guns for it.

The M-96 Mattock doesn't look as good because of the deleted optics but functions as it did in the previous games. Unfortunately the Cerberus Harrier makes the M-96 Mattock virtually obsolete. It hits harder, is just as accurate at range and has a similar ammunition capacity. Basically all the Mattocks strengths and only one of it's weaknesses. (The lack of ammunition capacity being the only weakness retained.) The Harrier's fully automatic fire makes it superior to both the M-96 Mattock and the M-55 Argus for short range engagements where Husks and other fast moving targets are a problem.

Some of my other ME2 favorites are still among my favorites but many weapons make them obsolete as well. The M-11 Wraith is a worthy replacement of the M-22 Eviscerator. The M-5 Phalanx sucks in ME3. It offers next to nothing over the M-3 Predator. The Phalanx in ME2 basically replaced the other pistols in ME2 as it was vastly superior. But it was honestly over powered because it almost negated the need for a sniper rifle at all for soldier and some other classes. Infiltrators still benefited from the sniper rifles though.

The M-98 Widow and M-92 Mantis suck in ME3. The reload time for both guns got seriously out of control vs. ME2. I think this was done to make some of the alternatives more appealing. With reload cancelling and powers such as andrenaline rush that auto-reload them they are slightly better but still get out classed overall by many other options. The M-97 Viper also fell victim to this. Basically the Black Widow and N7 Valiant are all you need. The latter is unmatched for trooper level enemies and general DPS but the Black Widow is unmatched at anti-armor work. Especially in the hands of a solider and a player who can quick scope well. Combine that with the occasional adrenaline rush and it's hard to beat it. You can fire off six rounds in the time it would take you to fire 2 or 3 with the M-98 Widow and do more damage. Even with reload cancelling on the M-98 Widow.

Many other weapons in both games are pretty useless. Sure they have weight advantages but that hardly justifies their poor performance with some classes.

Modifié par Dead_Meat357, 10 décembre 2012 - 06:46 .


#4133
Ottemis

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Tup3xi wrote...
In worst case it might start to hit the 32-bit memory limitations. Without LAA application tops at 2 GB RAM usage, with it enabled it can use 4 GB. As far as I know, they are not LAA aware and hacking the support isn't as straight forward with Steam and Origin exe's (they check the files). With enormous amounts of texture mods, it could cause memory issues i.e. run out of memory (and texmod might cause memory leaks too), thus the instability.

The ME1 Pack's official site hosts LAA with a guide.
Also, I personally own ME1 and 2 via Origin, but they don't require to be run from Origin, nor do they require it to run. I don't have any issues applying the patch. The pack is used by alot of people, texmod is just eh, not efficient per say. Only means to our end though, so can't really complain.

#4134
Tup3x

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Ottemis wrote...

Tup3xi wrote...
In worst case it might start to hit the 32-bit memory limitations. Without LAA application tops at 2 GB RAM usage, with it enabled it can use 4 GB. As far as I know, they are not LAA aware and hacking the support isn't as straight forward with Steam and Origin exe's (they check the files). With enormous amounts of texture mods, it could cause memory issues i.e. run out of memory (and texmod might cause memory leaks too), thus the instability.

The ME1 Pack's official site hosts LAA with a guide.
Also, I personally own ME1 and 2 via Origin, but they don't require to be run from Origin, nor do they require it to run. I don't have any issues applying the patch. The pack is used by alot of people, texmod is just eh, not efficient per say. Only means to our end though, so can't really complain.

Well, the way texmod works is inefficient as hell (but to be honest it has to be made this way, there isn't really better alternative than tampering the memory directly). The way it accesses the memory to replace stuff is, well, similar to what some unwanted programs would do. So problems are to be expected. Tampering with the memory like this is never fool proof, especially when the maker of the tool would probably hardly call it stable and fully tested (memory leaks happen for sure). So yeah, like you said it can vary from system to system and it's not pretty but we have to live with that.

#4135
Allendor

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FeralEwok wrote...

 Hey everyone, updated the Ajax N7 retexture.
Improved it a great deal over the original and now shouldn't have any problems
Posted Image
Download link


Nice work I like it !

Need N7 Version Red light effects from body armor, Is it possible?

#4136
Dead_Meat357

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Allendor01 wrote...

FeralEwok wrote...

 Hey everyone, updated the Ajax N7 retexture.
Improved it a great deal over the original and now shouldn't have any problems
Posted Image
Download link


Nice work I like it !

Need N7 Version Red light effects from body armor, Is it possible?


It is not possible to change the color of the lights on armor. At least not through any means I'm aware of. Actual lights and their color filters are applied via the game engine and not textures.

On another note, I've finally finished with the M-76 Revenant.

Posted Image

You can get it here.

#4137
neilthecellist

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saltisgood wrote...

neilthecellist wrote...

Has anyone done more work with ME3Explorer? I would like to see all the textures redone without the need for Texmod. It seems like some users have already found a way to inject the textures into the files of the game.


Yes.

I'm also working on an addition to ME3Explorer that'll let you replace every instance of a texture in the game at once. It's nearing completion and once it's finished it'll be added into the program.


Good. The long load times of Texmod are what's stopping me from keeping up on any texture mods and I'm not playing ME3 for a while either because of it. Also, because the game itself is vastly inferior to ME1 and ME2 (combat aside). But oh well, complaining isn't convincing enough to a game developer these days to make a good old-fashioned quality game like they used to back in the day -grumble grumble grumble-.

#4138
Mr. Eclispe

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Hey Dead_Meat, I realize that you're putting quite a bit of time and effort into these weapons, but I just have to add a bit of constructive criticism. I'm not really liking these new weapon textures. They look too clean and perfect and simple. I haven't actually played the game with them, so they might look different there, but from these pictures they actually look like toy guns to me... Just throwin that out there.

#4139
Dead_Meat357

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Mr. Eclispe wrote...

Hey Dead_Meat, I realize that you're putting quite a bit of time and effort into these weapons, but I just have to add a bit of constructive criticism. I'm not really liking these new weapon textures. They look too clean and perfect and simple. I haven't actually played the game with them, so they might look different there, but from these pictures they actually look like toy guns to me... Just throwin that out there.


Real guns don't look beat up unless they get beat up. I own a lot of guns personally, some of which get carried every day and used often at the range. They don't look like hammered **** just from being used. They aren't necessarily pristine either as they do develop some wear if they are carried and handled a lot. So toy gun probably isn't accurate. There are actually flaws and scratches on the weapons still, I've just toned them way down. You can't see them all that well in the screenshot but they are there. It's also not quite that bright in color either. That's just the lighting on the Normandy's workbench.

As for the newer mods in general: 

The Typhoon has damage on the shield part of it but not that much on the rest of it. I just didn't think every gun needed to look like hammered ass.  With earlier mods part of the reason you saw so much damage on them was due to details being blended in on top of them or texture materials being used that only looked all scratched up. And it was never my intention to do this to every gun, nor was it my intention to make them all look super clean either. I've intentionally left the Harrier, Black Widow, M-11 Wraith and M-96 Mattock alone. My thinking is that the M-77 Paladin is excessively expensive and probably isn't all that common. So if you buy one for your Shepard, or you get them in the MP game they are probably fairly new. Same for the Revenant. The in-game story behind it is that they are extremely pricey. So few of them probably see a lot of battlefield use. Most would be in the hands of the wealthy primarily. The N7 Valkyrie is new so I had similar thinking with that one. This is why newer mods of those are clean and older ones aren't. The story behind the M-11 Wraith is that it's popular in the Terminus systems so I made it look rougher than the stock texture.

Also, in-game the weapons tend to have the same look and general feel to them. They do look newer and cleaner yes but there are still flaws as I said. You just can't always see them in screenshots. I wanted some guns to look lightly used and others to be more heavily used. Again that's why I didn't change my Black Widow or M-11 Wraith even though I did new versions of them recently. I didn't want those too clean. I just improved areas because I've learned new techniques in Photoshop which allowed me to do things with the texture I couldn't before. Hence why the new Black Widow got a new stock and grips.

I can make an earlier version of the M-76 Revenant available to anyone who wants it. This is actually a screenshot of version 1.4 which I never made available previously. I modified the image but not the text in the screenshot.

Posted Image

This may be more to your liking. If you or anyone else wants it, let me know and I will make it available. It does take a lot of work to completely change 90% of the textures as I've done lately. Recreating the basic look of the gun via a 2D image file isn't easy. However once done I can rough them up very easily if I wanted to. The Revenant is a bit of a special case because the normal map from BioWare is so bad. I have to be careful how much I rough it up because many of the rougher textures end up with an unfinished fiberglass look when I create a brand new normal map for them. In order for the Revenant to look right I had to use a much stronger scale setting than I'd ordinarily use when retaining the original normal map data.  

So others feel free to chime in. Do you like the guns to look rougher or cleaner? Or is it different based on the gun? I feel like I'm in the latter category, and figured many others were the same given that my cleaner black Cobra missile launcher gets downloaded more than my roughed up white or hammered ass grey versions do.

Modifié par Dead_Meat357, 11 décembre 2012 - 04:08 .


#4140
seriouser

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I'd like the guns to be rougher rather than cleaner. After all there's a galaxy wide war going on and tons of fighting and the superficial look of their guns should be the least of their concerns.

#4141
ZoM_Head

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Im downloading the MP things when i get out of the office.

More into MP weapons, maps and enemies, but looks awesome.

#4142
Nevegator

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hey bros ! pls help! whis is the best n7 armor mod, and the best combat fatigues mod ? thanks

#4143
ElectronicPostingInterface

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I'm also in the "depends on the gun" category. I wouldn't want a beat to hell Acolyte, for example. Or the Paladin, making it look like it was thrown down several flights of stairs would be gross. It's supposed to be the highest grade Spectre gear, it should come out top of the line and fresh looking.

The Blood Pack Punisher though...? Probably should look a little beat up. It looks like its held together by rubber bands.

On this version of the Revenant: click on the actual image to see the zoomed in screenshot. From the tiny picture the gun does look way too clean and like a bunch of static colors in a pattern. You can actually see the fine details "breaking up" the monotony of the textures

@Nevegator: I like the ones here, personally.

Modifié par PKchu, 11 décembre 2012 - 02:36 .


#4144
Mr. Eclispe

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@Dead_Meat: Thanks man! That look is more to my taste. I usually wouldn't make a big deal out of this, but I just couldn't stop thinking about how it looked like a toy IMO. I get what you're saying with the guns being new and all but that is until use starting using them for heavy combat (here I'm just assuming that people are going to use the textures for guns they use a lot) Of course, since these are your mods, I wouldn't be offended if you disagreed with this one's solitary and inexperienced opinion.

@Nevegator: That's the question I ask myself every day. Let me know when you get the answer!

#4145
HellBovine

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My main criticism with both of the Revenant textures would be that the stock has lost a great deal of shading detail. The uniformity of the stock makes it lose the illusion of depth that the original had which brings down the overall quality of the textures.

#4146
ElectronicPostingInterface

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Oh god, after researching Nevegator's question, I've just realized Smarteck's Alliance uniform with the yellow fray around the shoulders isn't canon.

It's totally burned into my brain now though. Future games are going to drive me insane with the "incorrect" detail.

#4147
Dead_Meat357

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seriouser wrote...

I'd like the guns to be rougher rather than cleaner. After all there's a galaxy wide war going on and tons of fighting and the superficial look of their guns should be the least of their concerns.


Not saying it was a concern, just saying not every gun will end up looking like hammered crap. With that said your in luck if you like the Revenant. Version 1.5 Rough Edition coming up in a few. Here is a screenshot of the new version.

Posted Image


PKchu wrote...

Oh god, after researching Nevegator's question, I've just realized Smarteck's Alliance uniform with the yellow fray around the shoulders isn't canon.

It's totally burned into my brain now though. Future games are going to drive me insane with the "incorrect" detail.


Some people complained about that which is why I altered it by creating a version with the correct blue stripes. I just took his mod and recolored that part.

Modifié par Dead_Meat357, 11 décembre 2012 - 04:14 .


#4148
ZoM_Head

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Ran into an issue, i cannot use more than one texture mod.

If i run two or more, none of the textures get uploaded.

Got 12GB DDR3 1600 ram and a 2GB GTX 670 along with an i7 980

#4149
Dead_Meat357

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ZoM_Head wrote...

Ran into an issue, i cannot use more than one texture mod.

If i run two or more, none of the textures get uploaded.

Got 12GB DDR3 1600 ram and a 2GB GTX 670 along with an i7 980


What texture mods are they? On occasion I've run into one or two which are unstable for whatever reason. Often if I take the .tpf file apart I'll discover the reason and I can normally fix it. You should be able to run 50 mods with that setup. (Well depending on how many textures are in them.) 

#4150
leetSmithy

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Problem is my frame rates is never below 60fps with vanilla but use Texmod and my frame rate dips to 15fps in lots of areas, game is pretty much unplayable :(
amd 7970 ghz

How i can fix it?