someone else wrote...
two questions...
1. do these weapon mods work in MP (other than the ones specifically created for it)?
2. Any opinions whether the cleaned up Hunter Mode mode violates MP rules (I found it so much of an improvement the first time, I've stopped using it - doan wanna git banhammerd...)
@ Ottemis, PK, DeadMeat - great work - wish I could learn to do this stuff.
1.) Yes. These mods do work in multiplayer. Any weapon and environment texture used in the single-player game that appears in the multiplayer game will work.
2.) I've been using this for some time without any effect. All I did was get rid of the ugly HUD elements. About the only
"advantage" it brings to the table is allowing us to see the objective markers. I at least had a hard time seeing them with Hunter mode on. Additionally the lighting and blur effect is not altered with the mod as we can only really mod textures. We can not alter lighting effects using Texmod.
Expanding on the second topic, Hunter mode has a built in disadvantage we cannot mitigate. This is the weakened shields and greater vulnerability that Hunter mode creates. It's supposed to heighten situation awareness which is something that the HUD elements were actually in conflict with. You could see enemies through cover but that's about about it. And there are weapon mods in the game that allow this without the busy Hunter mode. Namely the Assault Rifle and Sniper Rifle thermal scopes. Further more the Geth Infiltrator using a Black Widow with the armor piercing and Sniper Rifle High Velocity Barrel even without armor peircing ammunition or drill rounds can basically punch all the way through most cover and snipe enemies through the walls. I do this all the time. Hunter mode would allow for this whether you have my mod in use or not. Again I just hate looking at the fuzzy HUD elements and can't stand not being able to see objective markers. Often it's the Infiltrators that have to run objectives and I couldn't with the hunter mode enabled before.
BioWare has stated previously that they didn't care what we did so long as we didn't create an unfair advantage over other players. On the PC there is nothing stopping anyone from electing the same advantage in this case. Also the advantage is largely debatable. I could argue that it promotes less eyestrain etc. Whatever though it sounds like we may be splitting hairs here I don't think any one at BioWare cares about this.
Modifié par Dead_Meat357, 13 décembre 2012 - 04:15 .