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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4151
ZoM_Head

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Dead_Meat357 wrote...

ZoM_Head wrote...

Ran into an issue, i cannot use more than one texture mod.

If i run two or more, none of the textures get uploaded.

Got 12GB DDR3 1600 ram and a 2GB GTX 670 along with an i7 980


What texture mods are they? On occasion I've run into one or two which are unstable for whatever reason. Often if I take the .tpf file apart I'll discover the reason and I can normally fix it. You should be able to run 50 mods with that setup. (Well depending on how many textures are in them.) 


Ex-cerberus mod

Reaper Collection Mod

Weapons Pack

Quarian Female

#4152
ZoM_Head

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I will try the Turian Soldier with the M-99 and report back (never downloaded/used them before).

#4153
Ottemis

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leetSmithy wrote...

Problem is my frame rates is never below 60fps with vanilla but use Texmod and my frame rate dips to 15fps in lots of areas, game is pretty much unplayable :(
amd 7970 ghz

How i can fix it?

Afaik you can't, far as I could figure it's an issue between texmod and your vidcard when you get heavy FPS drops.
Maybe's got something to do with the way your specific videocard (chipset) handles it's memory-cache and the way texmod interacts with it that don't like each-other. Bar buying a videocard that has been 'tested to work' with texmod, no fix that I know of.

I personally have no issues with my card, but someone who bought two versions up does. Seems to occur with AMD cards rather than NVIVIA cards from what I've heard. If I'm wrong, and unaware of some uberfix for this, someone please correct me, I have plenty friends suffering from the exact same. Funnily, this issue exists for some for instance in ME2 but not ME3. Go figure.

Modifié par Ottemis, 11 décembre 2012 - 11:59 .


#4154
Dead_Meat357

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leetSmithy wrote...

Problem is my frame rates is never below 60fps with vanilla but use Texmod and my frame rate dips to 15fps in lots of areas, game is pretty much unplayable :(
amd 7970 ghz

How i can fix it?


It shouldn't do that.  I ran the game on a Radeon HD 7970 for awhile and never had that problem. I have no trouble with three GTX 680's in 3-Way SLI either. Are you running the reference 7970 or a non-reference card? Is it a GHz or Standard Edition card?

Modifié par Dead_Meat357, 12 décembre 2012 - 02:55 .


#4155
Ottemis

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Yes, there are a bunch of different manufacturers / versions for the Radeon 7970.

Modifié par Ottemis, 12 décembre 2012 - 04:20 .


#4156
altdeer

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Smarteck has been very kind and made some HR modifications to one of Kaidan's alternate squad outfits.

Posted Image

Posted Image

Posted Image

Download Here

Thank you Smarteck! :wub:

Modifié par altdeer, 12 décembre 2012 - 07:53 .


#4157
KFreon

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I get massive frame rate issues in ME2 when there's holograms on screen with that graphics card. Almost no issue in ME3 though. I've been told it's an ATI issue with the way the texmod hook works, except it's fine in ME1 and 3... *shrugs*

#4158
Tarkov33

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Hey everybody, I've been working on a retexture over the past couple days of Smarteck's beautiful high resolution Spectre Ajax Armor skin for Shepard, I've made an Alliance version! (4096x4096) I got permission from Smarteck to release this to you guys, so enjoy! :) Thanks, Smart!

Posted Image

Back screenshot: http://i1.minus.com/iOaG5j5aCvFyB.png

mediafire: http://www.mediafire.com/download.php?rlcsd7ymgy5ljmc

skydrive:  https://skydrive.live.com/redir?resid=86A3D39695A9E9F0!107 

Modifié par Tarkov33, 12 décembre 2012 - 05:42 .


#4159
leetSmithy

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>Are you running the reference 7970 or a non-reference card? Is it a GHz or Standard Edition card?

Reference. Sapphire 7970 Ghz Edittion
I've tested texmod once again.
Vanilla + Vsync ON = stable 60 fps (without Vsync ~ 130 fps)
TexMod + Vsync ON = 40-50 fps
TexMod + Vsync OFF = 45-50 fps

Same thing in ME1-ME2

That's bad =(

Modifié par leetSmithy, 12 décembre 2012 - 09:42 .


#4160
Ottemis

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KFreon wrote...

I get massive frame rate issues in ME2 when there's holograms on screen with that graphics card. Almost no issue in ME3 though. I've been told it's an ATI issue with the way the texmod hook works, except it's fine in ME1 and 3... *shrugs*

Doesn't nessecarily mean it's wrong, just more complex, which is safe to say. Considering texmod can sometimes produce overlay-errors when you stare into bloom ingame which is a shader-effect, I'm not particularly surprised (because that honestly makes no sense to me either, but then my knowledge of how it effectively works together is limited).

At any rate, it's a problem you hear very often, and the cards widely differ too. Can be fine one version and screwed next version up, fine for one of the games, screwed on the next etc. I'm fairly sure I'm taking an FPS dive on my card too, it's just not as bad for me to actually 'notice' in therms of gameplay, so I don't really see it as much of an active problem.

Modifié par Ottemis, 12 décembre 2012 - 10:23 .


#4161
KFreon

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leetSmithy wrote...

TexMod + Vsync OFF = 45-50 fps

That's bad =(


That's still kinda good... Especially considering you're kinda doubling the size of most of the textures being loaded. 
Also, texmod does hit hard in general.  If you're worried about it though, changing things in Catalyst can help sometimes too.


Ottemis wrote...

Doesn't nessecarily mean it's wrong, just more complex, which is safe to say. Considering texmod can sometimes produce overlay-errors when you stare into bloom ingame which is a shader-effect, I'm not particularly surprised (because that honestly makes no sense to me either, but then my knowledge of how it effectively works together is limited).


Yeah, that's true.  Very frustrating to have ME1 and 3 in high res, but ME2 in crayon...

#4162
ElectronicPostingInterface

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 Ah, cool. Another anlternate armor ticked off from my random OCD need to see all the alternate armors done.

An a hi-res Alliance version of the Ajax? Excellent.

#4163
Ottemis

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For those that use my ME3 armor mods, I've released a new complete pack today. Seeing the last one was 3 months ago, there's a lot more packed into it by comparison.

Modifié par Ottemis, 12 décembre 2012 - 02:41 .


#4164
Dead_Meat357

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leetSmithy wrote...

>Are you running the reference 7970 or a non-reference card? Is it a GHz or Standard Edition card?

Reference. Sapphire 7970 Ghz Edittion
I've tested texmod once again.
Vanilla + Vsync ON = stable 60 fps (without Vsync ~ 130 fps)
TexMod + Vsync ON = 40-50 fps
TexMod + Vsync OFF = 45-50 fps

Same thing in ME1-ME2

That's bad =(


What resolution is your monitor running at? I had similar performance out of a single card at 2560x1600. It never felt smooth and at 40-50FPS it should have been. The performance difference with significantly larger textures wasn't all that bad though. 40-50FPS given the vast improvements was generally acceptible. At 7680x1600 on a single Radeon HD 7970 the game was barely playable getting me 25-30FPS max. Occasionally I'd dip into the low 20's. It was perfectly playable giving me around 40-50FPS without texture mods even at that resolution. What was also odd is that a single GTX 680 at 2560x1600 felt far smoother even with mods than the 7970 did without. This is in spite of the fact that the benchmarks said otherwise with the Radeon HD 7970 actually being faster.

Interestingly enough high end video cards often perform better in some situations at higher resolutions than lower resolutions. This is due to the system becoming more CPU limited at lower resolutions. I'd also run with V-Sync off as that did hurt to have on at times. You will want to make sure that you aren't forcing anti-aliasing in the control panel. Some people have issues with that in ME3. I didn't but you might.

Modifié par Dead_Meat357, 12 décembre 2012 - 04:07 .


#4165
leetSmithy

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1920 x 1200 without Anti-aliasing
Even one modification (Garrus face for example) slows down my framerate

#4166
Dead_Meat357

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leetSmithy wrote...

1920 x 1200 without Anti-aliasing
Even one modification (Garrus face for example) slows down my framerate


I'm not sure why that would be the case. I stopped using my Radeon HD 7970 in my main gaming machine when I had trouble with CrossfireX. The latest Catalyst driver I used was 12.8. What you'll want to do is install the latest drivers if you haven't already and then install the latest CAP. It does improve performance even in single GPU configurations.

M-6 Carnifex Hand Cannon is almost complete. This will not be a "clean" texture.

UPDATE:

Done.
Posted Image

You can download the file here.

Modifié par Dead_Meat357, 12 décembre 2012 - 08:45 .


#4167
ElectronicPostingInterface

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Yesssssssss.

Love the Carnifex.

#4168
someone else

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two questions...

1. do these weapon mods work in MP (other than the ones specifically created for it)?

2. Any opinions whether the cleaned up Hunter Mode mode violates MP rules (I found it so much of an improvement the first time, I've stopped using it - doan wanna git banhammerd...)

@ Ottemis, PK, DeadMeat - great work - wish I could learn to do this stuff.

Modifié par someone else, 13 décembre 2012 - 02:29 .


#4169
Nevegator

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Hey bros! Anyone have shepard hd face textures ? merci d'avance

#4170
Dead_Meat357

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someone else wrote...

two questions...

1. do these weapon mods work in MP (other than the ones specifically created for it)?

2. Any opinions whether the cleaned up Hunter Mode mode violates MP rules (I found it so much of an improvement the first time, I've stopped using it - doan wanna git banhammerd...)

@ Ottemis, PK, DeadMeat - great work - wish I could learn to do this stuff.


1.) Yes. These mods do work in multiplayer. Any weapon and environment texture used in the single-player game that appears in the multiplayer game will work.

2.) I've been using this for some time without any effect. All I did was get rid of the ugly HUD elements. About the only "advantage" it brings to the table is allowing us to see the objective markers. I at least had a hard time seeing them with Hunter mode on. Additionally the lighting and blur effect is not altered with the mod as we can only really mod textures. We can not alter lighting effects using Texmod.

Expanding on the second topic, Hunter mode has a built in disadvantage we cannot mitigate. This is the weakened shields and greater vulnerability that Hunter mode creates. It's supposed to heighten situation awareness which is something that the HUD elements were actually in conflict with. You could see enemies through cover but that's about about it. And there are weapon mods in the game that allow this without the busy Hunter mode. Namely the Assault Rifle and Sniper Rifle thermal scopes. Further more the Geth Infiltrator using a Black Widow with the armor piercing and Sniper Rifle High Velocity Barrel even without armor peircing ammunition or drill rounds can basically punch all the way through most cover and snipe enemies through the walls. I do this all the time. Hunter mode would allow for this whether you have my mod in use or not. Again I just hate looking at the fuzzy HUD elements and can't stand not being able to see objective markers. Often it's the Infiltrators that have to run objectives and I couldn't with the hunter mode enabled before. 

BioWare has stated previously that they didn't care what we did so long as we didn't create an unfair advantage over other players. On the PC there is nothing stopping anyone from electing the same advantage in this case. Also the advantage is largely debatable. I could argue that it promotes less eyestrain etc. Whatever though it sounds like we may be splitting hairs here I don't think any one at BioWare cares about this.  

Modifié par Dead_Meat357, 13 décembre 2012 - 04:15 .


#4171
ElectronicPostingInterface

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Was looking at some art before and decided to do a quick N7 recolor (no new carbon fiber textures or anything)

Posted Image

(Click to zoom in.)

I like the hood in black. Wish I could turn the visor red though. I'd probably need to screw with ME3 Explorer to accomplish that, the visor does not seem to be a selectable texture.

Download: N7 Tali From Ashes

Alternate Download: N7 Color Tali Alternate

Alternatively, you could consider these "festive Christmas colors" instead. I have a hard time disassociating the red and white stripes with candy canes and therefore the yuletide season.

...

"Hey bros! Anyone have shepard hd face textures ? merci d'avance"

You mean like the default Shepard face? It's in the OP.

...

I hate how the forums glitch out and have a seizure if you try to edit a post you ended with a link. No, I did not desire to turn every single word into a link. Thanks.

Modifié par PKchu, 13 décembre 2012 - 04:21 .


#4172
Dead_Meat357

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Nevegator wrote...

Hey bros! Anyone have shepard hd face textures ? merci d'avance


Smartek does on page one. It's for the default male Shepard only. You have to understand that working with skin is the hardest thing to do when creating mods. It's exceptionally difficult. I've had some limited success with it on some characters. Namely Diana Allers and fully nude strippers. And on Diana you can only tell on extreme close ups and sadly only really in comparison shots. I added a "grain" to the skin which isn't unlike what's actually found on real human skin. Changes have to be subtle otherwise they'll look wrong. Shepard is the most difficult to deal with because the head is not part of the body texture wise. It's really hard to match the skin tone of the modified head with the body. You get into further issues when you try to update and improve the normal map of the skin.

Trust me. I've worked on this quite a bit and I think Smartek and some of the others have. We may produce good results on armor, weapons and environments but none of us are professional texture artists. And that's probably what you'd need to modify the skin and have it look good.

Modifié par Dead_Meat357, 13 décembre 2012 - 04:21 .


#4173
Dead_Meat357

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PKchu wrote...

Was looking at some art before and decided to do a quick N7 recolor (no new carbon fiber textures or anything)

Posted Image

(Click to zoom in.)

I like the hood in black. Wish I could turn the visor red though. I'd probably need to screw with ME3 Explorer to accomplish that, the visor does not seem to be a selectable texture.

Download: N7 Tali From Ashes

Alternate Download: N7 Color Tali Alternate

 Alternatively, you could also consider this "festive Christmas colors." I have a hard time disassociating the red/white stripes with candy canes.
...
"Hey bros! Anyone have shepard hd face textures ? merci d'avance"
You mean like the default Shepard face? It's in the OP.



The face plate can be selected. But I'm guessing you mean the "glass" part of it underneath? If that's the case then no you can't change the coloring.

#4174
ElectronicPostingInterface

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Yeah, I meant the glass part. I guess that's confusing given there's _two_ masks on one person. : V

Too bad. I wonder why that is and what controls it in the game files.

#4175
someone else

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Dead_Meat357 wrote...

I just hate looking at the fuzzy HUD elements and can't stand not being able to see objective markers. Often it's the Infiltrators that have to run objectives and I couldn't with the hunter mode enabled before. 


Thanks - I was finding it nearly impossible to identify objective markers w HM on as well - this fixes that.    Nice the mods work in MP and SP as well - do you get any degradation in performance using the mods in MP?  I find it hard to tell inasmuch as the BW servers are providing their own unique form of "challenge enhancements" with increased frequency lately...

Modifié par someone else, 13 décembre 2012 - 05:21 .