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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4176
Nevegator

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thanks for the answers , but the default male shepard hd textures on page 1 , is like the original
but, thanks....(Do not misunderstand, these mods are very good,)

#4177
Dead_Meat357

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PKchu wrote...

Yeah, I meant the glass part. I guess that's confusing given there's _two_ masks on one person. : V

Too bad. I wonder why that is and what controls it in the game files.


Certain aspects of lighting and color effects are handled in the game engine. It makes some mods nearly impossible to do without more knowledge of the Unreal Engine and the game's inner workings.

someone else wrote...

Dead_Meat357 wrote...

I just hate looking at the fuzzy HUD elements and can't stand not being able to see objective markers. Often it's the Infiltrators that have to run objectives and I couldn't with the hunter mode enabled before.


Thanks - I was finding it nearly impossible to identify objective markers w HM on as well - this fixes that. Nice the mods work in MP and SP as well - do you get any degradation in performance using the mods in MP? I find it hard to tell inasmuch as the BW servers are providing their own unique form of "challenge enhancements" with increased frequency lately...


I don't notice any performance degredation at all with the mods. Be it single player, or mutliplayer. Regardless of the amount of mods loaded it's all about the same for me. That is at 2560x1600. At 7680x1600 (bezel corrected 8064x1600) things are a bit different. I've had nothing but trouble running this game on multiple monitors. I could do it on a single AMD Radeon HD 7970 but ran into both HUD scaling problems and performance issues at this resolution.  Using dual Radeon HD 7970's in CrossfireX resulted in excellent performance but I had issues with lockups as this was a known issue on the X79 and X58 platforms. This has since been resolved but I no longer have both of those cards. With the NVIDIA GTX 680 4GB cards in 2-Way and 3-Way SLI I've never been able to run the game on multiple monitors for one reason or another.

Performance definitely takes a hit but more than that you have FOV and HUD scaling issues. Most of the menus aren't usable without the Widescreen Fixer or Flawless Widescreen applications. And even then I still had some issues with that using both. On a single screen I've had zero performance problems with high end graphics cards and the mods. Then again the game isn't all that demanding as the graphics aren't all that impressive when you get right down to it.

Nevegator wrote...

thanks for the answers , but the default male shepard hd textures on page 1 , is like the original
but, thanks....(Do not misunderstand, these mods are very good,)


Like I said skin is exceptionally hard to work with. It's even worse on Shepard because of his/her customizable nature.

Modifié par Dead_Meat357, 13 décembre 2012 - 05:57 .


#4178
ElectronicPostingInterface

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"Certain aspects of lighting and color effects are handled in the game engine. It makes some mods nearly impossible to do without more knowledge of the Unreal Engine and the game's inner workings. "

Yeah, like that combat drone I wanted to change the color of forever ago. Hm. It shouldn't be _too_ hard to change something like that in ME3 Explorer, even if the feature would needed to be coded into it. There's probably like a (R,G,B) value for things like the combat drone you could tweak with the proper knowledge of where the file and offsets were. (Easier said than done, yes...)

Modifié par PKchu, 13 décembre 2012 - 06:03 .


#4179
Dead_Meat357

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I can't change Ashley's helmet color either. Smartek even sent me a file he converted. It was just the stock texture but he did what he needed to do in order to black it out. I ran it as it was without altering or opening the files, still had a blue'ish helmet. About the only thing we can do with it is make parts of it gray.

Oddly, her armor blacked out easily enough. Just not the helmet. But this is why I've never realeased a dark edition of Ashley. It's also why I can't 100% get rid of the fire effects on the single player Battlefield 3 Armor. (Which I want to do in the worst way.) 

Modifié par Dead_Meat357, 13 décembre 2012 - 06:54 .


#4180
ElectronicPostingInterface

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Asked one of the ME3 Explorer peeps about editing things like Tali's mask / combat drone, maybe (?) BF3 fire:

Eudaimonium: If it doesn't have a texture, it's an HLSL coded material then
Eudaimonium: You'd need to change entire material, not the texture or mesh
PK: OK. On a scale of 1-10, how hard is it to extract and replace a HLSL coded material?
Eudaimonium: You can't extract it
Eudaimonium: You have to re-code it
Eudaimonium: So on scale 1-10
PK: Entirely?
PK: lol
Eudaimonium: That's about 25
Eudaimonium: Also, that's assuming we can re-code it. We cannot. We can decompile and view HLSL code, but cannot change it
Eudaimonium: AFAIK
Eudaimonium: Basically, it's when you don't have a texture, but a whole bunch of High Level Shader Language (HLSL) code telling the engine how to draw and shade the object
PK: Ah, all right.
PK: Not a super important thing anyway.
PK: Thank you for the information.
Eudaimonium: So yeah, sorry, but to the best of my knowledge we can't change that. Might be able to soon, we should ask Voider
Eudaimonium: No problems man

...

Pfft, yeah, a lot harder than editing a (R,G,B) value. :V

Modifié par PKchu, 13 décembre 2012 - 07:33 .


#4181
Dead_Meat357

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Unfortunately BioWare didn't make the game very mod friendly.

#4182
HellBovine

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Does make me a bit sad they couldn't put in the minor bit of work to make a purple drone for Tali to keep continuity.

Modifié par HellBovine, 13 décembre 2012 - 08:34 .


#4183
Mr. Eclispe

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Hey PK loving Tali's N7 edition armor. Really is a shame about the faceplate color. That would have looked perfect, what with a black hood, white/silver face mask, and red glass. Anyway, there is one thing about it I would like to mention. Maybe it's just the picture but the red N7 line doesn't seem to stand out enough. If you feel like it, could you try adding a darker, deeper red, so that it will stand more against the white...Also I'm not really liking the color of that leg band. If it's possible, keep the white edges, use a darker red for the swirls, and maybe have the lines in between a black color.

If it's too much trouble, then don't sweat it. I just like throwing out little critiques to try and make things the best they can be. I think you guys do a fantastic job with the mods and in no way do I think you guys are doing a bad job.

#4184
HellBovine

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Hey PK, dunno if this would really be possible, but do you think you could add Tali's signature swirls to her golden armor hood?

Modifié par HellBovine, 13 décembre 2012 - 09:14 .


#4185
ElectronicPostingInterface

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HellBovine wrote...

Does make me a bit sad they couldn't put in the minor bit of work to make a purple drone for Tali to keep continuity.

Yeah, that was rather lazy. This is the closest I got in terms of fixing it - only really works for engineer Shepards romancing Tali though, so it's not very useful.

@Mr. Eclipse: I don't really see a problem with the red stripe if you're referring to the one on the chest, I think it stands out fine - it's almost blood red.

I have a "bad eye," though, so if someone else "sees it," I'm open to fixing it.

As for the leg wrapping - I do not have the level of control you're talking about without painting the whole texture again by hand, and I'm nowhere near talented enough to do that. I'm not super in love with the leg wrapping in red (it looked better in the non-N7 version), so I may try to tweak the coloration more in what I can do.

Re: Swirls on the "Gold Helmet": There's nothing impossible about that. I wouldn't be able to copy and paste it from Jean-Luc's default mod though, I'd have to use this texture Jean-Luc created like I did for the leg wrapping: here

Actually, it was extremely easy and came out pretty well in a 10 second effort BUUUUUUT, there's a huge caveat:

Normal Side View
Image IPB

Uh-Oh, The Texture is Mirrored: 
Image IPB

Because it wasn't originally designed to have lots of pretty swirls, they halved the hood to just mirror on both sides. Thus the stupid looking result when you look at it from behind.  Looks OK from the front and side though.

Modifié par PKchu, 13 décembre 2012 - 10:33 .


#4186
someone else

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@DeadMeat - thanks for the exposition - I'm currently running a modest set-up - gtx670 on a single dell 2412, trusty ole' q6600 chugging away...so I will assume any performance issues belong to servers-on-strike-for-peace-and-justice...

Modifié par someone else, 14 décembre 2012 - 12:02 .


#4187
HellBovine

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Honestly, I think that if the swirls were moved a bit to the center so that no new swirls partially started in the middle and the top one formed a circle it would look more than good enough.

#4188
ElectronicPostingInterface

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I'll try that and see if results are not terribad. I still hate the "circle" you'd have at the top though.

#4189
Spartan2989

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Is anyone interested in a non N7 Valkyrie, (ie a blue stripe and maybe Alliance symbol on it instead of N7) its one of my favourite rifles but I tend to go blue white colour combo on my armour and as a result it kinda looks off as I try to make myself look more like a Marine then i dont have Marine issue weapons...

Anyways, cheers in advance for any input

#4190
Dead_Meat357

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Spartan2989 wrote...

Is anyone interested in a non N7 Valkyrie, (ie a blue stripe and maybe Alliance symbol on it instead of N7) its one of my favourite rifles but I tend to go blue white colour combo on my armour and as a result it kinda looks off as I try to make myself look more like a Marine then i dont have Marine issue weapons...

Anyways, cheers in advance for any input


I think I could actually make that one really easily. I'm not sure what blue and white has to do with the Marines, but
it wouldn't be hard to do. I just need to change the logo and the color of the main body texture. You do know the magazine mod gives the gun a blue coloring if it's at level 5? May not be exactly what you are looking for and the body of the weapon would change color depending on mods. Though I can disable that in the mod and keep it one color.

How blue do you want it?

Image IPB

As for the logo, that will take a little more doing. I can make an alternate normal map which gets rid of the N7 logo but I won't be able to retain the stock data. This gets dicey on some weapons.

Modifié par Dead_Meat357, 14 décembre 2012 - 02:30 .


#4191
ElectronicPostingInterface

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Hellbovine: this OK?

#4192
HellBovine

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PKchu wrote...

Hellbovine: this OK?


Looks good, just a minor thing in that there seems to be a bit of a swirl starting in the very center of the hood.

#4193
Dead_Meat357

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I got bored. Not sure if anyone else was interested in a Blue Alliance Valkyrie, so I came up with this.

Image IPB

You can download the mod here.

Modifié par Dead_Meat357, 14 décembre 2012 - 10:46 .


#4194
someone else

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Valkyrie - sweet. Testimonials are in order.

"Simply blown away" - husk of my former self
"Head over heels, really!" - phantom of the [space] opera
"Hard to contain myself" - et tu brute
"Really got a bang out of this one" - dispossessed scion
"Talk about fear and loathing..." - Geth "Hunter" Thompson
"srcreeeeeeeeeeeeeeeeeeeeeeee" - guess who

9 out of 10 mooks prefer to be offed by D_M357 mods. - true story.

#4195
ElectronicPostingInterface

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@HellBovine: Pushed it to the side, this good?

Here it is from the front: here

#4196
Spartan2989

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Dead_Meat357 wrote...

I got bored. Not sure if anyone else was interested in a Blue Alliance Valkyrie, so I came up with this.

Image IPB

You can download the mod here.


That looks awesome thank you :)
um as for the white and blue usually looks better to have 2 or 3 colours in in contrast or you risk looking like a teletubby and white is fairly neutral like black and grey. Just my presonal preference is all I guess.

#4197
Dead_Meat357

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I'm redoing Ashley and Liara's mods again. Specifically their shared non-DLC armor. This time I will include a dark version for Ashley. I will use a lot of the newer techniques I've learned recently in these. They'll pretty much be as they were but the blue parts should show much improvement. They'll definitely be darker on the blue version, which is more inline with the original texture.

#4198
Ottemis

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For the ME2 fans, I've finished all ME2 armor for Femshep now. I've released a pack yesterday that features all arms/legs/torso/shoulder-pieces + the Kuwashii visor with a reticule fix and custom normal maps. Total download has become just under 90mb. I'll be adding in the rest of the helmets over time, and a pack download without the custom normals for who prefs it soon. Picture one, Picture two, Picture three.

I do plan to do all pieces for maleshep too and release a new pack for him once completed, I'll have to inventorize how many pieces are unique for him, and how much work it would be effectively.

ME2 Project page.

Additionally, with the Life Support Webbing done in ME2, that also means I've completed the Femshep Serrice Council set for ME3 once I port the textures over. Keep an eye out on my ME3 project today for a full Serrice download if you're interested.

Modifié par Ottemis, 15 décembre 2012 - 01:04 .


#4199
ElectronicPostingInterface

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Thank you for your ME2 contributions Ottemis. Always glad to see that game get support.

#4200
Patax2

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i have a problem with using the texmod.exe:
The Standard HD output is alright but i cannot use my downloaded packages (e.g. normandy hd textures, cerberus assault rifle re-texture)
as if i follow the instructions:
"- Put the file "Texmod.exe" in folder "Win32".
- Now run the file "MassEffect3.bat"
- Press "Y" and "enter"
- Start the game FROM ORIGIN WINDOW (it will open Texmod)
- Press a button on the window "MassEffect3.bat"
- Now you can use texmod, first select the game .exe file (MassEffect3.exe), then the mods you want to use (.tpf files) and press "Run""
there only comes a failure message with the very informational content "D'OH"
where is the fault?