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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4226
Patax2

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if i want to change the picture used in the background of the main menue on my own, how can i do that? -> how to edit .tpf files???

Modifié par Patax2, 16 décembre 2012 - 11:38 .


#4227
BobTheAndroid

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Hi,
Is there a way to make a text mod to make Kai Leng to look like TIM?

#4228
ZoM_Head

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Deitar wrote...

ZoM_Head wrote...

Anyone has the Geth Pulse Rifle in HR?


I believe GPR is part of the "Geth Forces" pack

http://social.biowar...m/project/8442/

Not sure if player weapon is affected, but I think it should.


Thank you

#4229
Guest_ArtimecWing_*

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Hey guys, this is GoldenSkans9. I've been having issues with my BSN account and had to delete it. Pretty sure it was hacked. So when I made a new account I took the opportunity to change my name to match my Origin ID. Anyways, I've been playing around with making MP banners and here's the Machinist banner with Tali on it instead. For some reason my image is being removed. anyone know why?

EDIT: nvm. FAQ says I have to wait a week for pictures. 

http://www.mediafire...w5fbbeff8l4kndi

Posted Image

Modifié par ArtimecWing, 16 décembre 2012 - 12:33 .


#4230
ElectronicPostingInterface

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Hey, I've been a user for a week and have that banner! (What a surprise. <_<)

Posted Image

It also looks really cool in-game with all the text over it:

Posted Image

(Click to zoom.)

Thanks Artist Formerly Known As GoldenSkans9, ArtimecWing!

#4231
Guest_ArtimecWing_*

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 It does look really awesome in game. No problem though, it took me literally like 5 minutes to make. I had a feeling you'd enjoy it more than most ;)

Modifié par ArtimecWing, 16 décembre 2012 - 01:27 .


#4232
Dubozz

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Sup bros. Any chances we will see +25% damage outfits for Ashley and Garrus someday? Great thread btw, thanks again for the textures!
Posted Image
Posted Image

Modifié par Dubozz, 16 décembre 2012 - 04:51 .


#4233
ElectronicPostingInterface

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Yeah, I've had the same thought too, my selections just didn't "flow" well enough All the angles in the source image are perfect for that kind of banner.

And sssh! We can never let them know... <_<

#4234
Guest_ArtimecWing_*

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 Yeah i thought the angles worked well too, took a little while to find on google though thanks to all the ME porn and such. :sick:


EDIT: Well, so much for me making custom banners. Looks like this thread has already taken care of it. 
http://social.biowar...ndex/15017704/1

Modifié par ArtimecWing, 16 décembre 2012 - 04:29 .


#4235
ElectronicPostingInterface

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I didn't even know that existed - and I occasionally lurk the MP forum.

Oh well. I like the one you made and will use it. : P

#4236
Fredy AG

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 ///

That of the Banners, was a very good idea...:D I contribute with 4: 



1. Spectre Mastery:

Posted Image

> Download: www.mediafire.com/download.php




2. Loyalist N7 Day:


Posted Image

> Download: www.mediafire.com/download.php




3. Dog of War:

Posted Image

> Download: www.mediafire.com/download.php




4. Operator Squad Elite.

Posted Image


> Download herewww.mediafire.com/



Saludos. ;)


//////

Modifié par smarteck, 20 décembre 2012 - 08:25 .


#4237
ElectronicPostingInterface

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Aww snap, now I want the dog of war banner.

Modifié par PKchu, 16 décembre 2012 - 09:12 .


#4238
Dead_Meat357

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Dubozz wrote...

Sup bros. Any chances we will see +25% damage outfits for Ashley and Garrus someday? Great thread btw, thanks again for the textures!
Posted Image
Posted Image


Yes I have plans to do both of those at some point. Ashley's will be far easier because the texture is very close to Liara's from Ashes DLC armor. So I could make it with little effort. Garrus's outfit will require more time.

#4239
Ninja-Cadillac

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So I've tried the regular method of running Texmod(using the .bat file, etc. etc.) but didn't get any results, and I tried installing Origin 8 but no matter what I do, the textures never get put into the game. I don't have the usual load time that Texmod causes or anything of that sort. Anyone know how to fix this or what I'm doing wrong? Any help is greatly appreciated. Thank you.

EDIT: I've used both methods successfully before but for some reason it just doesn't work anymore. Every time I try the older version of Origin, I get the same result of Texmod not putting the textures into the game.

Modifié par Ninja-Cadillac, 16 décembre 2012 - 11:22 .


#4240
ElectronicPostingInterface

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Dead_Meat357 wrote...

Yes I have plans to do both of those at some point. Ashley's will be far easier because the texture is very close to Liara's from Ashes DLC armor. So I could make it with little effort. Garrus's outfit will require more time.

That'll be awesome, definitely looking forward to your Garrus outfit.

#4241
Ottemis

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@Ninja-Cadillac
The two easy mistakes are:
1. Not running ME3 exe through Origin but via it's folder causing issues. and
2. Not manually browsing to ME3 exe through texmod, but selecting the 'recently opened' exe out of the drop-down list, which also causes issues.
Other culprits: Antivirus software quarantine.

Easy test: don't load any tpf's go into the game in logging mode (second tab in texmod), and make sure the textual info overlay is turned on (draw control and texture info). You can see straight from boot whether texmod is running properly or not that way.

Modifié par Ottemis, 16 décembre 2012 - 11:51 .


#4242
ZoM_Head

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Human Engineers for MP High res are invalid links:

http://www.mediafire...1zcfgk3b4c38t2d

:(

#4243
Ninja-Cadillac

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Tried your suggestions, Ottemis, and it seems to be that Texmod is the issue. Ran it in Logging Mode but the overlay never showed up.

#4244
Ottemis

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Ninja-Cadillac wrote...

Tried your suggestions, Ottemis, and it seems to be that Texmod is the issue. Ran it in Logging Mode but the overlay never showed up.

Did you try it with ME1 or ME2, bypassing Origin completely? See if it's really not something you're doing different in the launch-process with Origin? Otherwise, maybe your texmod's been walled up by your virus-scanner.

#4245
Guest_ArtimecWing_*

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PKchu wrote...

I didn't even know that existed - and I occasionally lurk the MP forum.

Oh well. I like the one you made and will use it. : P


Thanks man, I will probably make more. I had some ideas for other banners they haven't done. 

Also, nice work on those banners Smarteck!

#4246
Ninja-Cadillac

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Tried it with ME2 and it still wasn't working, already told my anti-virus to avoid blocking Texmod all together so that shouldn't be a problem.

#4247
Ottemis

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Ninja-Cadillac wrote...

Tried it with ME2 and it still wasn't working, already told my anti-virus to avoid blocking Texmod all together so that shouldn't be a problem.

Then I can't say, really. I do know that AVG 2013 specifically actually causes issues with the temp texmod creates on launch, and won't allow it to do anything at all, even when the exe is in allow-listings. If you use AVG and have recently updated, that might be what's causing your issues.
AVG can be shut off for 10 mins, or you can greenlight the folder your texmod is in, I don't know of other fixes, those are just two.
It might be a similar problem with a different virusscanner. Can always try and redownload texmod to a new location, and see what kind of fun popups you get thrown at you on trying to use it. That's all the advice I can offer anyways, good luck!

Modifié par Ottemis, 17 décembre 2012 - 01:15 .


#4248
Ninja-Cadillac

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Okay, so, apparently a soft reboot fixes everything. Thank you for the help, Ottemis. Always nice to know the community is willing to take the time to look into problems for each other.

#4249
ElectronicPostingInterface

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Patax2 wrote...

if i want to change the picture used in the background of the main menue on my own, how can i do that? -> how to edit .tpf files???

Use .tpf extractor to get at the files.

Here's a really detailed tutorial on how to edit files and such. What you want to do is pretty simple though, so I'll just give you all the direct information you'd need.

Basically all you're going to be doing here is dragging and dropping your image over Smarteck's replacement, then testing it in game to see if you like it. The lighting is going to affect it by the way so it might not look as awesome as it is does in say Photoshop.

I believe the file in Smarteck's menu replacement in the OP is a .jpg. If you have Photoshop, you'll want to save it as a .dds file. If you don't have PS, then use GIMP instead and plug-in.

Once you do all that, go back to your .def file that came out when you extracted Smarteck's menu file. You should see: "0xE52FD6C6|MASSEFFECT3.EXE_0xE52FD6C6.jpg" Go ahead and change that to "0xE52FD6C6|MASSEFFECT3.EXE_0xE52FD6C6.dds" if you changed the file format and save. Also: if your texture and the definition file are in different places, you'll need to specify the location of the file. So for example, in my case my .def file reads:

"0xE52FD6C6|C:\\Users\\PK\\Desktop\\me3\\WorkingFiles15\\MASSEFFECT3.EXE_0xE52FD6C6.dds"

Go ahead and save it. 

Anyway - once you do all that, go to package mode. Put your name as the creator name and a description of what the file is. Set the definition file as the file that you saved over that came out when you extracted Smarteck's menu file. Then press build, Texmod should hang for a second then say 1 texture added. Type in a name for your file and save it. Then just run it normally and see if you like the results, did it right. 

If you have any trouble, lemme know and I'll try to make it more clear.

#4250
Dubozz

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PKchu wrote...

Dead_Meat357 wrote...

Yes I have plans to do both of those at some point. Ashley's will be far easier because the texture is very close to Liara's from Ashes DLC armor. So I could make it with little effort. Garrus's outfit will require more time.

That'll be awesome, definitely looking forward to your Garrus outfit.

Awesome news man, thanks!