BobTheAndroid wrote...
Hi,
Is there a way to make a text mod to make Kai Leng to look like TIM?
No. Texture's are just overlayed on top of character models. The models are not effected by Texmod. It is possible using ME3 Explorer.
BobTheAndroid wrote...
Hi,
Is there a way to make a text mod to make Kai Leng to look like TIM?
SovereignSRV wrote...
I seem to be having a problem, I can only use one mod a a time. I was trying to use the high res Slayer, alternate Shadow and Kaidan biotic god banner.
When I got into the MP nothing had changed. I tried using two and again nothing. In the end I just used the high res Slayer and then it worked. I went back and used the other two mods again by themselves and they worked.
I'm not sure why this is happening now, any help?
Dead_Meat357 wrote...
BobTheAndroid wrote...
Hi,
Is there a way to make a text mod to make Kai Leng to look like TIM?
No. Texture's are just overlayed on top of character models. The models are not effected by Texmod. It is possible using ME3 Explorer.
Modifié par BobTheAndroid, 17 décembre 2012 - 07:34 .
Modifié par neilthecellist, 17 décembre 2012 - 07:42 .
smarteck wrote...
SovereignSRV wrote...
I seem to be having a problem, I can only use one mod a a time. I was trying to use the high res Slayer, alternate Shadow and Kaidan biotic god banner.
When I got into the MP nothing had changed. I tried using two and again nothing. In the end I just used the high res Slayer and then it worked. I went back and used the other two mods again by themselves and they worked.
I'm not sure why this is happening now, any help?
How much RAM and Vcard memory do you have?
///
Modifié par SovereignSRV, 17 décembre 2012 - 08:11 .
Modifié par Dead_Meat357, 17 décembre 2012 - 09:07 .
SovereignSRV wrote...
smarteck wrote...
SovereignSRV wrote...
I seem to be having a problem, I can only use one mod a a time. I was trying to use the high res Slayer, alternate Shadow and Kaidan biotic god banner.
When I got into the MP nothing had changed. I tried using two and again nothing. In the end I just used the high res Slayer and then it worked. I went back and used the other two mods again by themselves and they worked.
I'm not sure why this is happening now, any help?
How much RAM and Vcard memory do you have?
///
6GB of RAM and VCard has 1GB.
Though this hasn't been a problem before. I was able to use several mods without issue in the past.
Modifié par Deitar, 17 décembre 2012 - 09:27 .
neilthecellist wrote...
You guys should check out SaltIsGood's latest release of ME3 Explorer. You can finally replace ANY texture you want with the program, blows TexMod's long 100-million-minutes-of-waiting-for-MassEffect3-to-start out of the water with instant start up, AND you can add in as many textures as you like, even if you are running less than 1 GB of memory on your video card!
http://social.biowar...4632/2#15300464
saltisgood wrote...
neilthecellist wrote...
You guys should check out SaltIsGood's latest release of ME3 Explorer. You can finally replace ANY texture you want with the program, blows TexMod's long 100-million-minutes-of-waiting-for-MassEffect3-to-start out of the water with instant start up, AND you can add in as many textures as you like, even if you are running less than 1 GB of memory on your video card!
http://social.biowar...4632/2#15300464
That's a couple of revisions old now. The latest version, which I'll link here, is probably going to become the next full release of ME3 Explorer. It's a lot easier to use than that previous version and has a few bug fixes. As long as there are no massive errors in the linked program that will go live today or tomorrow I'd say as version 89.
The complete instructions for use are here. They should tell you everything you need to know. Use the easy version if you don't understand everything there. By the way, the latest version should allow you to use the hi-res textures without modifying your Coalesced, which is kind of nice.
Modifié par N7 Lisbeth, 18 décembre 2012 - 04:21 .
N7 Lisbeth wrote...
saltisgood wrote...
*cut*
So, hold up. Does this new version of ME3Explorer replace/oust Texmod entirely then? If it does, can it work on ME1 or ME2?
I take it when you release it there will be a guide on how to doo all these awesome features?saltisgood wrote...
N7 Lisbeth wrote...
saltisgood wrote...
*cut*
So, hold up. Does this new version of ME3Explorer replace/oust Texmod entirely then? If it does, can it work on ME1 or ME2?
Not quite. This allows you to completely replace any textures that exist in the stock game very easily, so that you don't need TexMod when running that. But it's not applicable yet for DLC modding. We can replace textures but not upscale them at the moment in the DLC.
And right now it's only for ME3, but when I get time I'll see how feasible it is to port it over to the previous games. The architecture of the ME2 game files seems to be pretty similar to ME3, but ME1 is a bit different.
someone else wrote...
do i correctly understand this - that mere mortals can take any .tpf mod they like and replace the original more or less permanently? Awesome, but ideally I'd like to add the mods to your mod switcher so I can pick the mods I want and easily change 'em - there are now multiple options for shep and lots of the NPCs...possible?
Modifié par saltisgood, 18 décembre 2012 - 05:37 .
saltisgood wrote...
And right now it's only for ME3, but when I get time I'll see how feasible it is to port it over to the previous games. The architecture of the ME2 game files seems to be pretty similar to ME3, but ME1 is a bit different.
Modifié par M0rf3usTHEbEST, 18 décembre 2012 - 07:59 .
Modifié par someone else, 18 décembre 2012 - 01:24 .
saltisgood wrote...
neilthecellist wrote...
You guys should check out SaltIsGood's latest release of ME3 Explorer. You can finally replace ANY texture you want with the program, blows TexMod's long 100-million-minutes-of-waiting-for-MassEffect3-to-start out of the water with instant start up, AND you can add in as many textures as you like, even if you are running less than 1 GB of memory on your video card!
http://social.biowar...4632/2#15300464
That's a couple of revisions old now. The latest version, which I'll link here, is probably going to become the next full release of ME3 Explorer. It's a lot easier to use than that previous version and has a few bug fixes. As long as there are no massive errors in the linked program that will go live today or tomorrow I'd say as version 89.
The complete instructions for use are here. They should tell you everything you need to know. Use the easy version if you don't understand everything there. By the way, the latest version should allow you to use the hi-res textures without modifying your Coalesced, which is kind of nice.









Modifié par Dead_Meat357, 18 décembre 2012 - 03:30 .
PKchu wrote...
I really love the attention to detail you can see in the neck plate and such.




Modifié par Dead_Meat357, 18 décembre 2012 - 05:33 .
saltisgood wrote...
...The latest version, which I'll link here, is probably going to become the next full release of ME3 Explorer. It's a lot easier to use than that previous version and has a few bug fixes. As long as there are no massive errors in the linked program that will go live today or tomorrow I'd say as version 89.
The complete instructions for use are here. They should tell you everything you need to know. Use the easy version if you don't understand everything there. By the way, the latest version should allow you to use the hi-res textures without modifying your Coalesced, which is kind of nice.