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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4251
Dead_Meat357

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BobTheAndroid wrote...

Hi,
Is there a way to make a text mod to make Kai Leng to look like TIM?


No. Texture's are just overlayed on top of character models. The models are not effected by Texmod. It is possible using ME3 Explorer.

#4252
Spirit Keeper

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I seem to be having a problem, I can only use one mod a a time. I was trying to use the high res Slayer, alternate Shadow and Kaidan biotic god banner.

When I got into the MP nothing had changed. I tried using two and again nothing. In the end I just used the high res Slayer and then it worked. I went back and used the other two mods again by themselves and they worked.

I'm not sure why this is happening now, any help?

#4253
Fredy AG

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SovereignSRV wrote...

I seem to be having a problem, I can only use one mod a a time. I was trying to use the high res Slayer, alternate Shadow and Kaidan biotic god banner.

When I got into the MP nothing had changed. I tried using two and again nothing. In the end I just used the high res Slayer and then it worked. I went back and used the other two mods again by themselves and they worked.

I'm not sure why this is happening now, any help?


How much RAM and Vcard memory do you have?

///

#4254
BobTheAndroid

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Dead_Meat357 wrote...

BobTheAndroid wrote...

Hi,
Is there a way to make a text mod to make Kai Leng to look like TIM?


No. Texture's are just overlayed on top of character models. The models are not effected by Texmod. It is possible using ME3 Explorer.


You mean with the ME3 Explorer I can replace Leng with TIM the entire game? That would be awesome!!!!!!
And is it possible to remove Shepards scars and damaged armor during the scene with Anderson and the starbrat?

Modifié par BobTheAndroid, 17 décembre 2012 - 07:34 .


#4255
neilthecellist

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You guys should check out SaltIsGood's latest release of ME3 Explorer. You can finally replace ANY texture you want with the program, blows TexMod's long 100-million-minutes-of-waiting-for-MassEffect3-to-start out of the water with instant start up, AND you can add in as many textures as you like, even if you are running less than 1 GB of memory on your video card!

http://social.biowar...4632/2#15300464

Modifié par neilthecellist, 17 décembre 2012 - 07:42 .


#4256
Fredy AG

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 ///

Another banner for MP:


- Operator Squad Elite.

Posted Image


> Download herewww.mediafire.com/


Saludos. ;)

//////

#4257
Spirit Keeper

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smarteck wrote...

SovereignSRV wrote...

I seem to be having a problem, I can only use one mod a a time. I was trying to use the high res Slayer, alternate Shadow and Kaidan biotic god banner.

When I got into the MP nothing had changed. I tried using two and again nothing. In the end I just used the high res Slayer and then it worked. I went back and used the other two mods again by themselves and they worked.

I'm not sure why this is happening now, any help?


How much RAM and Vcard memory do you have?

///


6GB of RAM and VCard has 1GB.

Though this hasn't been a problem before. I was able to use several mods without issue in the past.

Modifié par SovereignSRV, 17 décembre 2012 - 08:11 .


#4258
Dead_Meat357

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I've got some new Ashley stuff coming today. Two new variations of her standard armor with a number of small improvements. One will basically be the standard version with stock coloring like I've always done. I am also creating a version of the mod which replaces all the gold with silver so that she looks more like she does in the Take Back Earth trailer. The high poly version of her character model's armor doesn't have any gold on it.

I've also changed her base blue material to not only make a cleaner texture (not to be confused with clean, and devoid of wear, because it isn't) but to facilitate creating a better looking Dark Edition of the mod. And in the following couple of days I hope to have her from Ashes DLC armor done as well as the Dark Edition. This will also pave the way for improvements to Liara's armor textures as well. I will include all improvements I've made on the Ashley textures in her mods as well.

Modifié par Dead_Meat357, 17 décembre 2012 - 09:07 .


#4259
Deitar

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SovereignSRV wrote...

smarteck wrote...

SovereignSRV wrote...

I seem to be having a problem, I can only use one mod a a time. I was trying to use the high res Slayer, alternate Shadow and Kaidan biotic god banner.

When I got into the MP nothing had changed. I tried using two and again nothing. In the end I just used the high res Slayer and then it worked. I went back and used the other two mods again by themselves and they worked.

I'm not sure why this is happening now, any help?


How much RAM and Vcard memory do you have?

///


6GB of RAM and VCard has 1GB.

Though this hasn't been a problem before. I was able to use several mods without issue in the past.


I've got some issues with the Slayer as well, namely the fact that his texture was the only one that did not load out of ~30 of the mods I run, I switched to the "WHITE" variant, and it replaces the model just fine, you might try this as a workaround.

#4260
Deitar

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Double post, my bad.

Modifié par Deitar, 17 décembre 2012 - 09:27 .


#4261
saltisgood

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neilthecellist wrote...

You guys should check out SaltIsGood's latest release of ME3 Explorer. You can finally replace ANY texture you want with the program, blows TexMod's long 100-million-minutes-of-waiting-for-MassEffect3-to-start out of the water with instant start up, AND you can add in as many textures as you like, even if you are running less than 1 GB of memory on your video card!

http://social.biowar...4632/2#15300464



That's a couple of revisions old now. The latest version, which I'll link here, is probably going to become the next full release of ME3 Explorer. It's a lot easier to use than that previous version and has a few bug fixes. As long as there are no massive errors in the linked program that will go live today or  tomorrow I'd say as version 89.

The complete instructions for use are here. They should tell you everything you need to know. Use the easy version if you don't understand everything there. By the way, the latest version should allow you to use the hi-res textures without modifying your Coalesced, which is kind of nice.

#4262
N7 Lisbeth

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saltisgood wrote...

neilthecellist wrote...

You guys should check out SaltIsGood's latest release of ME3 Explorer. You can finally replace ANY texture you want with the program, blows TexMod's long 100-million-minutes-of-waiting-for-MassEffect3-to-start out of the water with instant start up, AND you can add in as many textures as you like, even if you are running less than 1 GB of memory on your video card!

http://social.biowar...4632/2#15300464



That's a couple of revisions old now. The latest version, which I'll link here, is probably going to become the next full release of ME3 Explorer. It's a lot easier to use than that previous version and has a few bug fixes. As long as there are no massive errors in the linked program that will go live today or  tomorrow I'd say as version 89.

The complete instructions for use are here. They should tell you everything you need to know. Use the easy version if you don't understand everything there. By the way, the latest version should allow you to use the hi-res textures without modifying your Coalesced, which is kind of nice.


So, hold up. Does this new version of ME3Explorer replace/oust Texmod entirely then? If it does, can it work on ME1 or ME2?

Modifié par N7 Lisbeth, 18 décembre 2012 - 04:21 .


#4263
saltisgood

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N7 Lisbeth wrote...

saltisgood wrote...
*cut*


So, hold up. Does this new version of ME3Explorer replace/oust Texmod entirely then? If it does, can it work on ME1 or ME2?


Not quite. This allows you to completely replace any textures that exist in the stock game very easily, so that you don't need TexMod when running that. But it's not applicable yet for DLC modding. We can replace textures but not upscale them at the moment in the DLC.

And right now it's only for ME3, but when I get time I'll see how feasible it is to port it over to the previous games. The architecture of the ME2 game files seems to be pretty similar to ME3, but ME1 is a bit different.

#4264
someone else

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do i correctly understand this - that mere mortals can take any .tpf mod they like and replace the original more or less permanently? Awesome, but ideally I'd like to add the mods to your mod switcher so I can pick the mods I want and easily change 'em - there are now multiple options for shep and lots of the NPCs...possible?

#4265
Mr.House

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saltisgood wrote...

N7 Lisbeth wrote...

saltisgood wrote...
*cut*


So, hold up. Does this new version of ME3Explorer replace/oust Texmod entirely then? If it does, can it work on ME1 or ME2?


Not quite. This allows you to completely replace any textures that exist in the stock game very easily, so that you don't need TexMod when running that. But it's not applicable yet for DLC modding. We can replace textures but not upscale them at the moment in the DLC.

And right now it's only for ME3, but when I get time I'll see how feasible it is to port it over to the previous games. The architecture of the ME2 game files seems to be pretty similar to ME3, but ME1 is a bit different.

I take it when you release it there will be a guide on how to doo all these awesome features?

#4266
saltisgood

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someone else wrote...

do i correctly understand this - that mere mortals can take any .tpf mod they like and replace the original more or less permanently? Awesome, but ideally I'd like to add the mods to your mod switcher so I can pick the mods I want and easily change 'em - there are now multiple options for shep and lots of the NPCs...possible?


Yeah that's correct. It's all explained on that linked instructions page on how you go from a *.tpf to a permanent mod.

I've been thinking about how to implement the switcher to include this new development and it may be possible. First of all I should say that the way that the Texplorer works is exactly the same way that I'd been making my modding project, it's just all automated. And I included a logging mode option in the settings to the Texplorer that allows you to preserve the original information inside the *.pcc, which means that all you need to do to change versions is to change back and forth the pointers inside the file, which I allow you to record in a separate external file. The only problem is that something like this would have to be a program that's very customisable to the end user and I don't really have any experience with something like that.

For my switcher program, every time I add a mod I code in the new addition myself and recompile the program. So the new version would have to be significantly more complex to allow that level of user customisation.

Edit: @Mr House, check the linked instructions page. Explains everything. If you wanted to start giving it a go that would be nice actually. As soon as I can verify that it works fine for the average user it'll be publicly released on sourceforge.

Modifié par saltisgood, 18 décembre 2012 - 05:37 .


#4267
Mr.House

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Ok, I'll give it a go. I found Liara's naked textures! *cough* Anyways just looking around and seeing everything. I'll start doing replacing tomorrow and tell oyu my result.

#4268
Ottemis

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Salt, did I mention how much I love you for this? Thanks so so much!

#4269
VonAnsorge

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saltisgood wrote...
And right now it's only for ME3, but when I get time I'll see how feasible it is to port it over to the previous games. The architecture of the ME2 game files seems to be pretty similar to ME3, but ME1 is a bit different.


If you will manage to get it working for ME1 and 2 someday, then you will be my hero.
(Well, you are already but still....)

Modifié par M0rf3usTHEbEST, 18 décembre 2012 - 07:59 .


#4270
someone else

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Well this is very exciting...I think I'd want to permanently implement all the HR environmentals, but might to preserve a few options for the key ME3 NPCs - Garrus, Tali, Liara, EDI and Joker and various scenarios - alliance blues for walking around the citadel, etc - looking forward to the public release.

all I can say is...Posted Image

Modifié par someone else, 18 décembre 2012 - 01:24 .


#4271
Dead_Meat357

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saltisgood wrote...

neilthecellist wrote...

You guys should check out SaltIsGood's latest release of ME3 Explorer. You can finally replace ANY texture you want with the program, blows TexMod's long 100-million-minutes-of-waiting-for-MassEffect3-to-start out of the water with instant start up, AND you can add in as many textures as you like, even if you are running less than 1 GB of memory on your video card!

http://social.biowar...4632/2#15300464



That's a couple of revisions old now. The latest version, which I'll link here, is probably going to become the next full release of ME3 Explorer. It's a lot easier to use than that previous version and has a few bug fixes. As long as there are no massive errors in the linked program that will go live today or  tomorrow I'd say as version 89.

The complete instructions for use are here. They should tell you everything you need to know. Use the easy version if you don't understand everything there. By the way, the latest version should allow you to use the hi-res textures without modifying your Coalesced, which is kind of nice.


Sounds like your far enough along for me to give it a try. I'm going to give this a go and see how it works.

Here is the update I promised for Ashley. A dark edition is definitely in the works. Below are the gold and silver versions. The silver version was created because I can't stand gold for the most part and because I wanted her to look more like her high poly model does in the Take Back Earth trailer.

Gold Edition
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Silver Edition
Posted Image
Posted Image

Ashley Default Armor v1.9 (Gold)
Ashley Default Armor v1.9 (Silver)

Modifié par Dead_Meat357, 18 décembre 2012 - 03:30 .


#4272
ElectronicPostingInterface

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I really love the attention to detail you can see in the neck plate and such.

#4273
Dead_Meat357

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PKchu wrote...

I really love the attention to detail you can see in the neck plate and such.


Thank you.

There are actually details you don't get to see unfortunately. Ashley and Liara's armors both have a metallic finish applied to them by the game engine and not via some kind of texture. It contains wear marks and obscures the details to a large extent. It's not as bad on Liara's as the white color allows me to overpower it with additional details. I can't do that with Ashley. It is also the reason I have little control over either of their textures. The blue color on Ashley is almost always the same shade no matter what I do to it. The actual texture I did this time is much closer to the darkness of the original than previous versions but looks about the same color as earlier endeavors.

-------------------------------------------------------------------------------------------------------------------------------------------------------
As promised an update to Liara's outfit as well given that the textures have the same texture map and much of them are in fact the same. Not much changed overall since the last version of Liara's armor but this one brings the shading over from Ashley's more comprehensive changes. I also brought over the reactor looking detail and the top portion of the chest plate so they'd look more consistent.

Also I am now offering a "blue" strap version of the armor. Basically this matches the breath mask better and matches her default lab coat looking outfit and her From Ashes DLC armor which seem to always sport blue and white color schemes of some type. I never though the gold / yellow looked right. But I've updated both versions so people who want the original color scheme can have it.

Posted Image
Posted Image
Posted Image
Posted Image
Blue
http://www.mediafire...d1566otzl0p0809
Gold
http://www.mediafire...kbaao0j42n2je61

Modifié par Dead_Meat357, 18 décembre 2012 - 05:33 .


#4274
ElectronicPostingInterface

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For some reason, even though it's a bit uglier in this case, I often like playing with the default colors.

Thanks for both of the options.

#4275
Shpashe Moween

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saltisgood wrote...

...The latest version, which I'll link here, is probably going to become the next full release of ME3 Explorer. It's a lot easier to use than that previous version and has a few bug fixes. As long as there are no massive errors in the linked program that will go live today or  tomorrow I'd say as version 89.

The complete instructions for use are here. They should tell you everything you need to know. Use the easy version if you don't understand everything there. By the way, the latest version should allow you to use the hi-res textures without modifying your Coalesced, which is kind of nice.


Do you have any mirrors for TPF Extract and its GUI? The files you've linked to aren't available and all of the browsing I've done links back to the same downloads. 
Thanks.