@smarteck: If you're talking about sharing the game files themselves then that's going to be a pretty big download. CharTextures.tfc on its own is at least 400MB, then you have to add in all the new textures as well as the *.pcc files from which they're referenced.
Edit: The way I initially did it with my mod (and this is going to change in the future) is that I directly shared the *.pcc files, but made patches for the texture caches. So I could just add on the bits that I made on to the end of the existing files. It saves at least 400MB per cache file.
Since finding the textures themselves seems to be a bit of an issue for you guys let me give you some pointers. First of all, I'm not going to code in a way of collecting them into their simple names because it's not feasible to make conditional statements for every single different texture in the game. The names you see in the Texplorer are the ones that the developers used.
Okay, now the ones that most of you will be interested in are the character textures (incl. enemies). Those are almost always located in the folders with names "biog_blahdiblah".
Reapers: biog_rpr_*. Eg. Husk = biog_rpr_hsk_nkd_r
Geth: biog_gth_*. E.g. Trooper = biog_gth_tro_nkd_r
Cerberus: biog_hmf_arm_crb_r (for female Cerberus troops), biog_hmm_arm_crb_r (for male Cerberus troopers) and biog_cbt_ata_nkd_r (for Atlas)
Individual Characters:
Depends on their gender and race. Typically you'll find female human characters under biog_hmf_arm_* and male human characters in biog_hmm_arm_*. Think about it: HMM = HuManMale, and HMF = HuManFemale
e.g. Kasumi = biog_hmf_arm_ksm_r
Important case: Shepard's armours are found in the BIOG_HM(M or F)_ARM_SHP_R folders. Since the male and female armour textures can sometimes be found in both the male and female folders you might have to search both sections before you find them. There are also a couple of them that are just in the FBD or SHP sections down the bottom.
For non-human characters you substitute the HMM for the codename of the race. KRO = Krogan, QRN = Quarian, etc.
Those are for their armours or outfits. Their facial textures are generally in the HED_PROMorph folders.
Weapons:
BIOG_WPN_*
e.g. BIOG_WPN_ASL_R = Assault Rifles
Good luck!
(I may add more to this post if anyone has suggestions)
Modifié par saltisgood, 20 décembre 2012 - 04:08 .