/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#4351
Posté 25 décembre 2012 - 05:01
#4352
Posté 25 décembre 2012 - 05:04
Modifié par GamerrangerX, 25 décembre 2012 - 05:15 .
#4353
Posté 25 décembre 2012 - 07:08
Also, I was wondering if this is possible: a lot of the powers and power combos (tech bursts, fire explosions, etc) have more particulars and a higher quality effect to them than in MP (probably to optimize performance). Is it somehow possible to mod them to look that fancy in multiplayer?
#4354
Posté 25 décembre 2012 - 07:34
I started the app, went to tools and asset explorer and it looks like it is starting, but it seems like it is not doing anything. I saw nothing with the name Texplorer
It is stuck on loading files and the debug viewer is empty. Am I missing something?
nvm, I think I found it. It is under developer tools and not just under tools..
Modifié par Daryst, 25 décembre 2012 - 07:42 .
#4355
Posté 26 décembre 2012 - 01:46
So because of this I've been thinking about upgrading my RAM, but the problem is that I have no idea how to do this. Since everyone here seems to have a good grasp on PC's and whatnot, could anyone give me some tips, maybe some helpful links?
Thank you!
#4356
Posté 26 décembre 2012 - 03:47
GamerrangerX wrote...
Is theN7 Defender v1.6mod for female or just male?,i just find out is the male ver,no female version?
It is for male Commander Shepard only. The female version has an entirely different texture map making the two completely incompatible. And yes, eventually I will do a version for FemShep. It's just not an easy texture to work with and I've got a few things to do before I take that on.
#4357
Posté 26 décembre 2012 - 04:18
NatP wrote...
Hey, I'm not sure if this is the right place to be asking this but the thing is, I barely have enough RAM for vanilla Mass Effect 3 so when I try to add some of these mods my game starts to lag.
So because of this I've been thinking about upgrading my RAM, but the problem is that I have no idea how to do this. Since everyone here seems to have a good grasp on PC's and whatnot, could anyone give me some tips, maybe some helpful links?
Thank you!
How much RAM do you have now? Honestly from my experiences RAM isn't the biggest issue...it's your video card. The video card has to render all of the textures, RAM just loads it. If your game is laggy that means your FPS is low, which means your video card (and/or processor as well) is not able to handle the rendering. Also, for mods and textures VRAM plays a bigger part as well.
Upgrading your RAM is gonna cost less but it probably won't be that much of a difference in gameplay. Post your specs and I can help you. I got into computers a couple years back when my little store bought computer couldn't handle Sims 3 and researched a crap ton and upgraded my graphics card. Built my comp not too long ago. Not super difficult if you're a Lego type of person
#4358
Posté 26 décembre 2012 - 04:55
CPU - AMD Phenom II X4 955 Processor
RAM - 3.3GB
OS - Windows 7, 32-bit
Video Card - ATI Radeon HD 5700 Series
As you can see, it's a pretty good computer but I when I try to use some mods I can notice SOME lag. Could be worse, but it's there.
#4359
Posté 26 décembre 2012 - 05:28
NatP wrote...
I actually built my comp too, but it was a while ago and I just picked out the parts and they built it at the store. But this time I want to build it myself. And I actually am a lego type of person lol. Well I used to be. Anyway, here are my stats:
CPU - AMD Phenom II X4 955 Processor
RAM - 3.3GB
OS - Windows 7, 32-bit
Video Card - ATI Radeon HD 5700 Series
As you can see, it's a pretty good computer but I when I try to use some mods I can notice SOME lag. Could be worse, but it's there.
I say lego type of person because I know people that loved legos as a kid, as I did, will love to build computers and other stuff haha
But anyway, your RAM is not too bad. I say RAM is not that big of an issue is because when I was loading my mods, which are mostly just the character mods (haven't done environment yet), I was only using about 2.7 GBs of my RAM. It depends on how much your RAM uses during idle. I've limited startup programs and appearance of desktop to around 1GB at idle. Your processor is good for most games anyway. The video card I have in my laptop is comparable to your card and even though ME3 played good on it, I was hovering around 30 FPS most of the time, and a good amount of times in the 20s. So with mods which increase VRAM usage and overall usage of the card it's gonna be laggy and probably cut your FPS a good 20-40%.
When you do build your next one I suggest picking parts around your video card. Imo, the GPU is the most important part to a computer that wants to game.
If you want to test whether your RAM is hindering you or not though then close all programs, remove some of them from starting up automatically, change windows 7 aero to basic in control panel, and bring up task manager to see how much RAM is used when your playing. ALT-TAB out of the game to see what task manager is doing
#4360
Posté 26 décembre 2012 - 06:46
System RAM is a problem because Mass Effect 3 can use 3.5GB of RAM on it's own. With a 32bit OS the added RAM will go completely unused. The 32bit OS has to go first and foremost. The video card is another question. There are a few cards in the 5700 series. Not all of them were actually good performers in their day and some of them don't have a lot of VRAM.
It is VRAM that these mods take up more than anything but he does have a problem with available system RAM. Some he may be able to reclaim if the motherboard has integrated video on it, some we can not. And Windows 7 32bit will now report 4GB of RAM in some cases even when that much is not remotely available.
The Phenom II X4 and Radeon HD 5700 series are stumbling blocks with performance depending on the game's resolution and what precise model of video card we are talking about. The 5750 wasn't exactly a power house. The 5770 was better, but depending on the monitor resolution it could still be woefully inadequate.
Modifié par Dead_Meat357, 26 décembre 2012 - 06:47 .
#4361
Posté 26 décembre 2012 - 08:31
I also loaded the mod without any others running. and it also displays the same problem.
Modifié par Daryst, 26 décembre 2012 - 08:44 .
#4362
Posté 26 décembre 2012 - 08:39
But tomorrow I'm gonna switch to 64bit and see if that helps. Thanks for the tips, guys.
#4363
Posté 26 décembre 2012 - 08:48
NatP wrote...
Ok, so I tried out some mods to see how my pc holds up and it never goes above 1.90 Gb. However I didn't really strain it too bad so I don't know if it will consistently hold up.
But tomorrow I'm gonna switch to 64bit and see if that helps. Thanks for the tips, guys.
On a 32bit version of Windows the application can't use more than 2GB of RAM or 50% of the system RAM. The total addressible memory limit for a 32bit OS is generally 4GB. (More with Physical Address Extensions but that's not relevant to desktop OSes.) However Windows allocates 2GB of a 4GB system for itself and system level processes. The remaining 2GB is left for user appliations. You have 3.3GB of RAM available for total system use. You have about half that for user programs. It isn't that Mass Effect 3 only uses 1.9GB of RAM because I can assure you it will use more if you have it. The problem is that your system can not allocate more RAM to it as it is configured today.
Texmod generally doesn't use much in the way of System RAM but I suspect it requires a swap space in RAM of sorts to replace the game's stock textures with user defined textures. Texmod does hit VRAM with this community's mods because we optimized the mods in the .DDS format which is a compressed texture format. So you may potentially run into VRAM limitations as well. But those of you with black textures even with one or two mods may have other problems. There may also be a CRC error in the mod file preventing it from loading at all. You also need to ensure that Texmod is run with administrator level access.
Modifié par Dead_Meat357, 26 décembre 2012 - 08:50 .
#4364
Posté 26 décembre 2012 - 08:52
#4365
Posté 26 décembre 2012 - 08:57
Daryst wrote...
Can someone assist me in sorting out black textures on cerberus troops? I have altered the Coalesced.bin so it now says 4096 and have placed at the top of my que, but it still shows black textures when to close.
I also loaded the mod without any others running. and it also displays the same problem.
You should only putting them in alphabetical order...
Good Luck
//////
#4366
Posté 26 décembre 2012 - 10:56
When you do all the batch file editor stuff, is that suppose to work once or permanently? Like, do you have to open the batch file and run it to make ME3 open Texmod everytime you play or is it suppose to work once you do it once?
Because I'm having to do it every time I want to start ME3
#4367
Posté 26 décembre 2012 - 11:07
NatP wrote...
Ok, so I tried out some mods to see how my pc holds up and it never goes above 1.90 Gb. However I didn't really strain it too bad so I don't know if it will consistently hold up.
But tomorrow I'm gonna switch to 64bit and see if that helps. Thanks for the tips, guys.
Dead_Meat357 wrote...
The sad part is he may have more physical RAM but is limited based on the 32bit OS. You probably have 4GB but some of it is reserved for devices which have addresses that have to be mapped below the 4GB barrier.
System RAM is a problem because Mass Effect 3 can use 3.5GB of RAM on it's own. With a 32bit OS the added RAM will go completely unused. The 32bit OS has to go first and foremost. The video card is another question. There are a few cards in the 5700 series. Not all of them were actually good performers in their day and some of them don't have a lot of VRAM.
It is VRAM that these mods take up more than anything but he does have a problem with available system RAM. Some he may be able to reclaim if the motherboard has integrated video on it, some we can not. And Windows 7 32bit will now report 4GB of RAM in some cases even when that much is not remotely available.
The Phenom II X4 and Radeon HD 5700 series are stumbling blocks with performance depending on the game's resolution and what precise model of video card we are talking about. The 5750 wasn't exactly a power house. The 5770 was better, but depending on the monitor resolution it could still be woefully inadequate.
Dead_Meat offered some great advice as well. I didn't consider the bit in the OS you had. Definitely want to get a 64-bit Windows, for the reasons that Dead said. Again I don't believe your CPU is bottlenecking you with ME3 (with other games it will). Whenever you do get the cash I would upgrade the OS > RAM > Video Card. Video card could honestly be the first upgrade but they cost so much and RAM and OS cost a lot less so it's easier to purchase those. Also you have to make sure your Power Supply has adequate enough power to power w/e video card you want to get. Common mistake many people make is getting a big wattage PSU thinking it can power anything and disregard the actual voltage it sends out. Voltage > Wattage.
Also what model 5000 series do you have?
Sorry for the double post
Modifié par Guy On The Moon, 26 décembre 2012 - 11:08 .
#4368
Posté 26 décembre 2012 - 11:11
Guy On The Moon wrote...
Hey again. Quick question.
When you do all the batch file editor stuff, is that suppose to work once or permanently? Like, do you have to open the batch file and run it to make ME3 open Texmod everytime you play or is it suppose to work once you do it once?
Because I'm having to do it every time I want to start ME3
You need to do it every time to can use Texmod.
Saludos.
//////
#4369
Posté 26 décembre 2012 - 11:19
smarteck wrote...
Guy On The Moon wrote...
Hey again. Quick question.
When you do all the batch file editor stuff, is that suppose to work once or permanently? Like, do you have to open the batch file and run it to make ME3 open Texmod everytime you play or is it suppose to work once you do it once?
Because I'm having to do it every time I want to start ME3
You need to do it every time to can use Texmod.
Saludos.
//////
Ok cool, just making sure I'm not having a problem. Thank you again Smarteck!
Also another question:
Has anybody been able to run most of the character mods as well as the environment mods at the same time? I'm trying to load the zona c environment pack for all the environments with my character mods but when it gets time to load ME3 ends up crashing : /
Modifié par Guy On The Moon, 26 décembre 2012 - 11:29 .
#4370
Posté 27 décembre 2012 - 12:55
Guy On The Moon wrote...
Has anybody been able to run most of the character mods as well as the environment mods at the same time? I'm trying to load the zona c environment pack for all the environments with my character mods but when it gets time to load ME3 ends up crashing : /
How much RAM and Vram do you have?
///
#4371
Posté 27 décembre 2012 - 01:04
smarteck wrote...
Guy On The Moon wrote...
Has anybody been able to run most of the character mods as well as the environment mods at the same time? I'm trying to load the zona c environment pack for all the environments with my character mods but when it gets time to load ME3 ends up crashing : /
How much RAM and Vram do you have?
///
I've got 8GB of DDR3 1600 and 3GB of VRAM on my Radeon HD 7950. Don't know why it's crashing. Should I download the environments separately like the characters. I read the instructions for the 3 super files but I still don't really get it. I'm suppose to just extract part 1 and run that tpf file and leave the rest packed in the same folder?
#4372
Posté 27 décembre 2012 - 01:56
When you extract the files, you need to extract all of them. I use WinRAR and do it thusly:
- go into the directory that all the parts are located...
- highlight all the files at once
- right click over once of the files and select extract here
- job done!
Your crashing is likely occurring because the .tpf file you have is incomplete.
#4373
Posté 27 décembre 2012 - 02:55
#4374
Posté 27 décembre 2012 - 04:11
Vertrix wrote...
mmh, i have 8gb RAM and 1,280GB of VRAM, i tried to use almost all mods but i crashed after the verification of the dlcs....how to fix?
Origin Overlay is disabled?.. also try renaming the file IGO32.dll to IGO32backup.dll (inside Origin installation folder, close Origin first ).
Check the RAM Consumption in your PC, pressing Ctrl+Shift+Esc go to tab performance. All the MODs together can use more than 7GB together with normal Windows programs...
Let us know if you fix the problem...
///
Modifié par smarteck, 27 décembre 2012 - 04:12 .
#4375
Posté 27 décembre 2012 - 04:22
Ok...Playing my second game, I discovered a problem in the lights layer of Kaidan´s armor (Blue and Dark).
I made a new version to fix that and I have taken the opportunity to improve the relief file (normal map):








> The new files v1.4 are available on first page.
Saludos.
//////
Modifié par smarteck, 27 décembre 2012 - 04:23 .





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