Aller au contenu

Photo

/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


  • Veuillez vous connecter pour répondre
6497 réponses à ce sujet

#4501
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
It's included as part of the Citadel Return environment pack.

#4502
MrDbow

MrDbow
  • Members
  • 1 815 messages
Probably easier to post on this thread:

Is there a way to make the Mnemonic Visor to be transluent?

Posted Image

Picture from Dead End Thrills

#4503
merylisk

merylisk
  • Members
  • 650 messages

PKchu wrote...

It's included as part of the Citadel Return environment pack.

Are you sure? And if so, are you sure the male and female ones are the same?

Cause this doesn't look high res to me.... I could be wrong, though. Or maybe the problem is the normal/spec maps?

Posted Image

Posted Image

Maybe I'm just tripping? I definitely had the Citadel: Return texture pack loaded for those screenshots, though.

Modifié par merylisk, 07 janvier 2013 - 08:50 .


#4504
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
I don't know if they're the same texture, I didn't say that - I assumed the person who said it was just right. The male one I know is in that file though.

#4505
stratataisen

stratataisen
  • Members
  • 91 messages

altdeer wrote...

(S)he did do a recolor of Smarteck's HD Ajax Armor as a replacement for Kaidan's alternate camo armor. There are still some things I am not happy with, so I did not share it, but here is my most recent version:

Posted Image

http://www.mediafire...lcadbaslcauj8bd


*HUGS*

Thank you soooo much for posting this altdeer.  You're my hero! =3

#4506
sentinel_87

sentinel_87
  • Members
  • 278 messages
I have gone back and reduced the file size of the Cerberus turret texmod I created.

New Dowload (Cerberus turrets only)

For my own ease of use I combined both the Cerberus smoke screen and turrets texmods also.

Download (Cerberus turrets and smoke screen)

#4507
VinBron

VinBron
  • Members
  • 26 messages
Alliance Mod:

Mod will change the standart N7 helmet to an alliance helmet, improves
the texture of the normal Alliance Armor and replaces the bloody Alliance Armor with the improved normal one.
So no more bloody Alliance Armor with this mod.

In order to get the Alliance armor for Shepard you have to change your coalesced.bin (not in this mod).

!!!IMPORTANT!!!
When using this mod go to an armor locor and set "color 1" to "white" and "lights" to "off".

Known bugs:
-Shepard's N7 helmet, N7 helmet + breather and the N7 helmet of the defender armor will have the color of their helmet lights.
-new helmet has little light bug (Update will solve this bug. Thx to smarteck)

Enjoy

Download: + UPDATE
www.file-upload.net/download-7049199/Alliance-Mod.rar.html



Posted Image

Modifié par VinBron, 12 janvier 2013 - 10:07 .


#4508
Didact2401

Didact2401
  • Members
  • 212 messages

merylisk wrote...

Does anyone have a high res version of the burnt out ending armor for Femshep?

NM, Femshep does have her own version.

Can we get the femshep version of the damaged n7 armor as well?

#4509
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages
Texmod isn't working for me. While everything is loading on the black screen, all of the sudden I get an error message which says "Mass Effect 3 has stopped working". I don't know whats causing this to be honest. I'm trying to load a lot of mods though, I don't know if there's a limit or something that is causing this.

#4510
ref

ref
  • Members
  • 760 messages

Splinter Cell 108 wrote...

Texmod isn't working for me. While everything is loading on the black screen, all of the sudden I get an error message which says "Mass Effect 3 has stopped working". I don't know whats causing this to be honest. I'm trying to load a lot of mods though, I don't know if there's a limit or something that is causing this.


Have you used Large Address Aware on masseffect3.exe? If not, try that. In addition, if you are using any ENB mod, try renaming igo32.dll in the origin folder to something different like igo32.dll.null.

#4511
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages

Refara wrote...

Splinter Cell 108 wrote...

Texmod isn't working for me. While everything is loading on the black screen, all of the sudden I get an error message which says "Mass Effect 3 has stopped working". I don't know whats causing this to be honest. I'm trying to load a lot of mods though, I don't know if there's a limit or something that is causing this.


Have you used Large Address Aware on masseffect3.exe? If not, try that. In addition, if you are using any ENB mod, try renaming igo32.dll in the origin folder to something different like igo32.dll.null.


No I haven't used an LAA patch, although if I can get a link for one that'd be super. The thing is the game doesn't even start, while texmod is loading all the files, it just stops all of the sudden and gives me that error. I don't suppose that has to do with loading a ridiculous amount of mods, since I'm basically using everything that's on this thread plus extra. 

#4512
peggster

peggster
  • Members
  • 51 messages
It's physically impossible to load everything in this thread using texmod. Texmod has limitations within it's programming. That's your problem.

#4513
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages

peggster wrote...

It's physically impossible to load everything in this thread using texmod. Texmod has limitations within it's programming. That's your problem.


I figured as much, Texmod never went past its beta stage did it? I wish it had, or that someone decides to restart it or whatever. 

#4514
Didact2401

Didact2401
  • Members
  • 212 messages
Permanently replacing the textures is a much better solution...

#4515
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages

Didact2401 wrote...

Permanently replacing the textures is a much better solution...


Is that possible? Because if it is I'd rather do it instead of having to load everything every time. 

#4516
peggster

peggster
  • Members
  • 51 messages
You may want to check out this thread.

#4517
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages
So I'm trying to do my own high resolution textures for some objects. This is my first time trying, however after changing its size and saving it, the program watermarked it. Does that mean I can't upload my textures?

#4518
Dead_Meat357

Dead_Meat357
  • Members
  • 1 122 messages

Splinter Cell 108 wrote...

So I'm trying to do my own high resolution textures for some objects. This is my first time trying, however after changing its size and saving it, the program watermarked it. Does that mean I can't upload my textures?


It means you are running a trial version of the software you downloaded and the only way to remove the water marks is to pay for it and register it. (Legally anyway.)

Update: I have a new version of the N7 Defender and M-76 Revenant. I do want to fix the Cerberus Harrier too. I've never quite been happy with it. I am also probably going to start on Garrus' DLC armor this week.

Modifié par Dead_Meat357, 11 janvier 2013 - 04:50 .


#4519
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages

Dead_Meat357 wrote...

Splinter Cell 108 wrote...

So I'm trying to do my own high resolution textures for some objects. This is my first time trying, however after changing its size and saving it, the program watermarked it. Does that mean I can't upload my textures?


It means you are running a trial version of the software you downloaded and the only way to remove the water marks is to pay for it and register it. (Legally anyway.)


I know that, but it won't stop me from uploading my textures will it? I'm not paying for it though, I'm only doing this once and this is my first time so its not worth it to pay aboyt $223 bucks for it. 

#4520
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages

Dead_Meat357 wrote...

Update: I have a new version of the N7 Defender and M-76 Revenant. I do want to fix the Cerberus Harrier too. I've never quite been happy with it. I am also probably going to start on Garrus' DLC armor this week.

Cool, cool, and Woo!

#4521
Dead_Meat357

Dead_Meat357
  • Members
  • 1 122 messages
I also found out why I've been having trouble with some of the files and changing colors. Green tint on the Defender Armor, can't get Ashley darker, can't get Ashley Dark Edition done hardly at all etc.

Basically there was an issue with the .DDS plugins for Photoshop CS6. Officially Photoshop CS6 wasn't supported in the version I was using. A newer one is now available and I've got that. So I'll be working with it to see if that fixes some of my issues.

I just got done with a total software rebuild of my machine and some hardware changes. I've got to reinstall Origin among other things. Just got Photoshop back on it because I use that for work.

Modifié par Dead_Meat357, 11 janvier 2013 - 05:24 .


#4522
Crowbar01

Crowbar01
  • Members
  • 50 messages
I can manage to load almost every TexMod in this thread except one, whenever i have the Omega DLC Optimized 1.0 in the list the game crashes after a black screen, if I remove that, other than a few crashes on Normandys Engineering deck, everything works fine

#4523
Dead_Meat357

Dead_Meat357
  • Members
  • 1 122 messages
Texmod does have limitations for total number of textures. There are also texture limits with regard to size, number of files in a .TPF file and other things that come into play.

#4524
Don_Esteban

Don_Esteban
  • Members
  • 72 messages

Dead_Meat357 wrote...

Splinter Cell 108 wrote...

So I'm trying to do my own high resolution textures for some objects. This is my first time trying, however after changing its size and saving it, the program watermarked it. Does that mean I can't upload my textures?


It means you are running a trial version of the software you downloaded and the only way to remove the water marks is to pay for it and register it. (Legally anyway.)

Update: I have a new version of the N7 Defender and M-76 Revenant. I do want to fix the Cerberus Harrier too. I've never quite been happy with it. I am also probably going to start on Garrus' DLC armor this week.


Any plans for female Defender armor?

#4525
stratataisen

stratataisen
  • Members
  • 91 messages
Is there a tutorial for editing textures? I would like to take a whack at it, since I have the time on my hands (plus, I figured if I want a slightly different version of armor or what not I might as well try it myself instead of making others do it. XD)

I think I remember seeing something close to a tutorial on this forum but I can't seem to find it. Of course it was such a long time ago when I last saw it that I'm not even sure if it was in this post. >.<

So if it wasn't I apologize for bugging people then.