/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#4501
Posté 07 janvier 2013 - 06:53
#4502
Posté 07 janvier 2013 - 07:54
Is there a way to make the Mnemonic Visor to be transluent?

Picture from Dead End Thrills
#4503
Posté 07 janvier 2013 - 08:46
Are you sure? And if so, are you sure the male and female ones are the same?PKchu wrote...
It's included as part of the Citadel Return environment pack.
Cause this doesn't look high res to me.... I could be wrong, though. Or maybe the problem is the normal/spec maps?


Maybe I'm just tripping? I definitely had the Citadel: Return texture pack loaded for those screenshots, though.
Modifié par merylisk, 07 janvier 2013 - 08:50 .
#4504
Posté 07 janvier 2013 - 09:35
#4505
Posté 08 janvier 2013 - 12:02
altdeer wrote...
(S)he did do a recolor of Smarteck's HD Ajax Armor as a replacement for Kaidan's alternate camo armor. There are still some things I am not happy with, so I did not share it, but here is my most recent version:
http://www.mediafire...lcadbaslcauj8bd
*HUGS*
Thank you soooo much for posting this altdeer. You're my hero! =3
#4506
Posté 08 janvier 2013 - 06:05
New Dowload (Cerberus turrets only)
For my own ease of use I combined both the Cerberus smoke screen and turrets texmods also.
Download (Cerberus turrets and smoke screen)
#4507
Posté 08 janvier 2013 - 06:09
Mod will change the standart N7 helmet to an alliance helmet, improves
the texture of the normal Alliance Armor and replaces the bloody Alliance Armor with the improved normal one.
So no more bloody Alliance Armor with this mod.
In order to get the Alliance armor for Shepard you have to change your coalesced.bin (not in this mod).
!!!IMPORTANT!!!
When using this mod go to an armor locor and set "color 1" to "white" and "lights" to "off".
Known bugs:
-Shepard's N7 helmet, N7 helmet + breather and the N7 helmet of the defender armor will have the color of their helmet lights.
-new helmet has little light bug (Update will solve this bug. Thx to smarteck)
Enjoy
Download: + UPDATE
www.file-upload.net/download-7049199/Alliance-Mod.rar.html
Modifié par VinBron, 12 janvier 2013 - 10:07 .
#4508
Posté 08 janvier 2013 - 06:45
NM, Femshep does have her own version.merylisk wrote...
Does anyone have a high res version of the burnt out ending armor for Femshep?
Can we get the femshep version of the damaged n7 armor as well?
#4509
Posté 10 janvier 2013 - 01:55
#4510
Posté 10 janvier 2013 - 04:22
Splinter Cell 108 wrote...
Texmod isn't working for me. While everything is loading on the black screen, all of the sudden I get an error message which says "Mass Effect 3 has stopped working". I don't know whats causing this to be honest. I'm trying to load a lot of mods though, I don't know if there's a limit or something that is causing this.
Have you used Large Address Aware on masseffect3.exe? If not, try that. In addition, if you are using any ENB mod, try renaming igo32.dll in the origin folder to something different like igo32.dll.null.
#4511
Posté 10 janvier 2013 - 06:46
Refara wrote...
Splinter Cell 108 wrote...
Texmod isn't working for me. While everything is loading on the black screen, all of the sudden I get an error message which says "Mass Effect 3 has stopped working". I don't know whats causing this to be honest. I'm trying to load a lot of mods though, I don't know if there's a limit or something that is causing this.
Have you used Large Address Aware on masseffect3.exe? If not, try that. In addition, if you are using any ENB mod, try renaming igo32.dll in the origin folder to something different like igo32.dll.null.
No I haven't used an LAA patch, although if I can get a link for one that'd be super. The thing is the game doesn't even start, while texmod is loading all the files, it just stops all of the sudden and gives me that error. I don't suppose that has to do with loading a ridiculous amount of mods, since I'm basically using everything that's on this thread plus extra.
#4512
Posté 10 janvier 2013 - 07:02
#4513
Posté 10 janvier 2013 - 07:05
peggster wrote...
It's physically impossible to load everything in this thread using texmod. Texmod has limitations within it's programming. That's your problem.
I figured as much, Texmod never went past its beta stage did it? I wish it had, or that someone decides to restart it or whatever.
#4514
Posté 10 janvier 2013 - 07:06
#4515
Posté 10 janvier 2013 - 03:56
Didact2401 wrote...
Permanently replacing the textures is a much better solution...
Is that possible? Because if it is I'd rather do it instead of having to load everything every time.
#4517
Posté 11 janvier 2013 - 04:36
#4518
Posté 11 janvier 2013 - 04:48
Splinter Cell 108 wrote...
So I'm trying to do my own high resolution textures for some objects. This is my first time trying, however after changing its size and saving it, the program watermarked it. Does that mean I can't upload my textures?
It means you are running a trial version of the software you downloaded and the only way to remove the water marks is to pay for it and register it. (Legally anyway.)
Update: I have a new version of the N7 Defender and M-76 Revenant. I do want to fix the Cerberus Harrier too. I've never quite been happy with it. I am also probably going to start on Garrus' DLC armor this week.
Modifié par Dead_Meat357, 11 janvier 2013 - 04:50 .
#4519
Posté 11 janvier 2013 - 04:52
Dead_Meat357 wrote...
Splinter Cell 108 wrote...
So I'm trying to do my own high resolution textures for some objects. This is my first time trying, however after changing its size and saving it, the program watermarked it. Does that mean I can't upload my textures?
It means you are running a trial version of the software you downloaded and the only way to remove the water marks is to pay for it and register it. (Legally anyway.)
I know that, but it won't stop me from uploading my textures will it? I'm not paying for it though, I'm only doing this once and this is my first time so its not worth it to pay aboyt $223 bucks for it.
#4520
Posté 11 janvier 2013 - 05:01
Cool, cool, and Woo!Dead_Meat357 wrote...
Update: I have a new version of the N7 Defender and M-76 Revenant. I do want to fix the Cerberus Harrier too. I've never quite been happy with it. I am also probably going to start on Garrus' DLC armor this week.
#4521
Posté 11 janvier 2013 - 05:08
Basically there was an issue with the .DDS plugins for Photoshop CS6. Officially Photoshop CS6 wasn't supported in the version I was using. A newer one is now available and I've got that. So I'll be working with it to see if that fixes some of my issues.
I just got done with a total software rebuild of my machine and some hardware changes. I've got to reinstall Origin among other things. Just got Photoshop back on it because I use that for work.
Modifié par Dead_Meat357, 11 janvier 2013 - 05:24 .
#4522
Posté 11 janvier 2013 - 06:47
#4523
Posté 11 janvier 2013 - 07:58
#4524
Posté 11 janvier 2013 - 10:27
Dead_Meat357 wrote...
Splinter Cell 108 wrote...
So I'm trying to do my own high resolution textures for some objects. This is my first time trying, however after changing its size and saving it, the program watermarked it. Does that mean I can't upload my textures?
It means you are running a trial version of the software you downloaded and the only way to remove the water marks is to pay for it and register it. (Legally anyway.)
Update: I have a new version of the N7 Defender and M-76 Revenant. I do want to fix the Cerberus Harrier too. I've never quite been happy with it. I am also probably going to start on Garrus' DLC armor this week.
Any plans for female Defender armor?
#4525
Posté 12 janvier 2013 - 10:49
I think I remember seeing something close to a tutorial on this forum but I can't seem to find it. Of course it was such a long time ago when I last saw it that I'm not even sure if it was in this post. >.<
So if it wasn't I apologize for bugging people then.





Retour en haut






