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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4576
Ghost43

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Thanks for all of this Smarteck!

#4577
Ghost43

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Also, do you have to rename MassEffect3.exe and Texmod.exe every time you want to use it?
Can you open through Steam so you don't skip over Texmod? Like to take pictures....

#4578
Jezehbell

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Hi everyone,

I heard that ATI video cards have pretty bad performances with Texmod, it's true ?

Sorry for my bad english, i'm french :D

#4579
someone else

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*double post*

Modifié par someone else, 24 janvier 2013 - 11:57 .


#4580
someone else

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Jezehbell wrote...

Hi everyone,

I heard that ATI video cards have pretty bad performances with Texmod, it's true ?

Sorry for my bad english, i'm french :D


That was my experiece running HD6850's in xfire on a q6600 platform - i recently got a gtx 670 and have seen a major improvement...when budgets allow will upgrade to i5 platform which should be even better...hate to say it but the green monster whips the red devil

#4581
Didact2401

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Can I make a request? Can someone take these textures:

http://social.biowar...m/project/8357/

and create normal maps for it (especially accentuating the carbon fiber pattern) ?

I would also recommend using this texture as a base for similar textures (Vega's helmet, Ashley, Liara, etc.) if anyone wants to try going back and revising previous textures.

Modifié par Didact2401, 24 janvier 2013 - 05:38 .


#4582
Doommarine23

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Didact2401 wrote...

Can I make a request? Can someone take these textures:

http://social.biowar...m/project/8357/

and create normal maps for it (especially accentuating the carbon fiber pattern) ?

I would also recommend using this texture as a base for similar textures (Vega's helmet, Ashley, Liara, etc.) if anyone wants to try going back and revising previous textures.


I'll run them through, but at the same time, you should also do it too.

http://www.crazybump.com/

Install the free trial, make a bumpmap you like (it's very easy) and then show me, I'll apply it in-game and test untill we get one that you like.

Once we get the one you like, I'll package it with the texture mod.

#4583
Dead_Meat357

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Jezehbell wrote...

Hi everyone,

I heard that ATI video cards have pretty bad performances with Texmod, it's true ?

Sorry for my bad english, i'm french :D


It is not true. At least not for everyone. I have a Radeon HD 7970 in one machine and it runs the game just fine. Some cards have slower, or smaller memory buses and in some cases insufficient memory for the resolutions people run the game at. Texmod compounds the problem by eating up the VRAM with textures. Some cards do not perform well under these circumstances. Many people equate memory with performance and while it is a factor, it's not the only factor which determines the performance of a video card. A Radeon HD 7770 for example has **** for memory bandwidth compared to the Radeon HD 7970.
 
Here are the specifications of a Radeon HD 7970.



[*]Up to 925MHz Engine Clock

[*]3GB GDDR5 Memory

[*]1375MHz Memory Clock (5.5Gbps GDDR5)

[*]264GB/s memory bandwidth (maximum)

[*]3.79 TFLOPS Single Precision compute power

[*]947 GFLOPS Double Precision compute power

[*]GCN Architecture
  • 32 compute units (2048 Stream Processors)
  • 128 Texture Units
  • 128 Z/Stencil ROP Units
  • 32 Color ROP Units
  • Dual Geometry Engines
  • Dual Asynchronous Compute Engines (ACE)

Here are the specifications of a Radeon HD 7770:



[*]1000MHz Engine Clock

[*]Up to 2GB GDDR5 Memory

[*]1125MHz Memory Clock (4.5 Gbps GDDR5)

[*]72GB/s memory bandwidth (maximum)

[*]1.28 TFLOPS Single Precision compute power

[*]GCN Architecture
  • 10 Compute Units (640 Stream Processors)
  • 40 Texture Units
  • 64 Z/Stencil ROP Units
  • 16 Color ROP Units
  • Dual Asynchronous Compute Engines (ACE)

[*]128-bit GDDR5 memory interface
I have highlighted what's important between the two of these with regard to Texmod performance.  The last thing you didn't see listed in the 7970 specs is that it has a 384bit memory interface, not a 128bit. This is why the bandwidth is crap on the Radeon HD 7770. Now GeForce cards have a different memory architecture entirely so I didn't want to compare apples to oranges. They both have their strengths and weaknesses and comparing different architectures directly doesn't always paint the whole picture, but comparing two cards using the same base architecture does. 

Now considering price the Radeon HD 7770 shouldn't be expected to keep pace with a 7970. They are about $250-$300 cheaper. But many people see that cards like the 7770 have almost as much VRAM as the more expensive ones and think the difference won't be that big. But it is.

Now compare something closer in price: 



[*]860MHz Engine Clock

[*]2GB GDDR5 Memory

[*]1200MHz Memory Clock (4.8 Gbps GDDR5)

[*]153.6GB/s memory bandwidth (maximum)

[*]1.76 TFLOPS Single Precision compute power

[*]GCN Architecture
  • 16 Compute Units (1024 Stream Processors)
  • 64 Texture Units
  • 128 Z/Stencil ROP Units
  • 32 Color ROP Units
  • Dual Geometry Engines
  • Dual Asynchronous Compute Engines (ACE)

[*]256-bit GDDR5 memory interface

OK now, the 7870, while considerably slower than the 7970 has more respectible performance. Many people will just look at the VRAM between the 7770 and the 7870 and conclude they are nearly the same. Both have 2GB of VRAM.. But the fact of the matter is the 7870 is world's ahead of the 7770.

Many of the people complaining about Texmod performance are using lower end and mid-range hardware. Some people either can't afford the higher end hardware or would rather spend their money elsewhere. Nothing wrong with that. But certain applications and usage scenarios will bring out the weaknesses of your system. A video card with less VRAM, or less VRAM bandwidth will get punished running 1GB worth of textures via Texmod.

Modifié par Dead_Meat357, 24 janvier 2013 - 04:10 .


#4584
Airquotes

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To all the people responsible for the textures, y'all kick ass! Thanks for all the hard work! Keep it up!

#4585
Valnar897

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can where make a Blackversion of the Cerberus ajax Armor with a white cerberus logo i this style please from colours : 

loschaos.com/wp-content/uploads/2012/08/mass_effect_3_cerberus_nemesis__2012__by_redliner91-d53goxr1.jpg

Modifié par Valnar897, 25 janvier 2013 - 03:41 .


#4586
Guest_The Darkest Soul_*

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Hey guys, I figured I'd contribute with my first SP mod. The Citadel Council (Sparatus, Tevos, Valern and Udina) + various NPCs. These should also work for other notable characters like Khalisah Bint Sinan al-Jilani, Dalatrass Linron, Domonic Osoba, Henry Lawson, random NPCs around the Citadel and I'm sure others I can't remember right now. I included 3 versions since between ME1>ME2>ME3 the codes for the textures have changed.

Click on the pictures for a better image.

Mass Effect 3: www.mediafire.com/

I'll update this post with the ME1 and ME2 versions of this mod when i go through and get their codes. 

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Modifié par The Darkest Soul, 26 janvier 2013 - 03:32 .


#4587
Didact2401

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You are the best. I was just about to start going through and do civies myself. I'm currently working on Kolyat which is taking way too long.

#4588
Didact2401

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One thing I do notice is that Udina has a bit of a seam on his right shoulder. Any chance you could fix that up?

#4589
Guest_The Darkest Soul_*

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Sure, I'm looking for it now.


EDIT:

I think we're stuck with that seam. The vanilla texture has it too, it just wasn't noticeable due to how low-res everything is.

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Modifié par The Darkest Soul, 26 janvier 2013 - 05:41 .


#4590
Didact2401

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Damn. To get rid of the seem you would have to find where each "end" is on the texture and then modify the border slightly to "match" the other end. If you don't have time for it, I'll put it on my todo list.

#4591
Didact2401

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That said, it already looks a hell of a lot better than the original.

#4592
ElectronicPostingInterface

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Oooh neat. Thanks for doing those.

I love ambient NPC clothing updates. : D

#4593
MACharlie1

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The Darkest Soul wrote...

 
Hey guys, I figured I'd contribute with my first SP mod. The Citadel Council (Sparatus, Tevos, Valern and Udina) + various NPCs. These should also work for other notable characters like Khalisah Bint Sinan al-Jilani, Dalatrass Linron, Domonic Osoba, Henry Lawson, random NPCs around the Citadel and I'm sure others I can't remember right now. I included 3 versions since between ME1>ME2>ME3 the codes for the textures have changed.

Click on the pictures for a better image.

Mass Effect 3: www.mediafire.com/

I'll update this post with the ME1 and ME2 versions of this mod when i go through and get their codes. 

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I'm not sure how possible it is to transfer ME3 textures (of these anyway) into ME1/2 since they changed the UVmaps on them. It's obviously the same mesh but they remapped it. :?

#4594
Guest_The Darkest Soul_*

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Ahh, well then maybe I can't transfer them. I've only seen they were the same mesh and thought that I could.

#4595
bishop768

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I followed all of the instructions, and everything went smoothly. However, none of the texture mods are showing up. Any help is appreciated.

specs:
Win 7 64 bit
I7 3770K
32gb ram
EVGA GTX-570 2.5gb ram

#4596
Guest_ShadowHawk28_*

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One thing that annoys me is that Udina's apperence went from this

http://images.wikia....PondersCase.jpg

to this

http://imgur.com/FXfceCD

It's like he has aged backwards and wears a different outfit

Same with Khalisah Bint Sinan al-Jilani's hair style.

Modifié par shadowhawk233, 26 janvier 2013 - 09:34 .


#4597
Didact2401

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That Cerberus money can pay for some good plastic surgery evidently...

#4598
peggster

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What's interesting is if you pull Udina's scalp diffuse texture it's clearly still textured as grey to match his eyebrows.

@ The Darkest Soul - Most of those files should transition just fine into ME2, you probably don't have to bother about ME1 as CDAMJC included council textures in his overhaul.

#4599
Achatz

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Is there HD inferno armor mod here? I cannot find it

#4600
Eyelidsz

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 Great work on the Citadel outfits!:wizard: