Thats because it has to be grey in order for the games engine to determine the color. Same diffuse maps are used for Shepards hairstyles and skin complexions.peggster wrote...
What's interesting is if you pull Udina's scalp diffuse texture it's clearly still textured as grey to match his eyebrows.
@ The Darkest Soul - Most of those files should transition just fine into ME2, you probably don't have to bother about ME1 as CDAMJC included council textures in his overhaul.
/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#4601
Posté 27 janvier 2013 - 06:16
#4602
Posté 27 janvier 2013 - 08:08
#4603
Posté 27 janvier 2013 - 08:15
Which would make sense except, it's not a universal texture such as Shepards. Where the texture isn't going to be used by others it's in the colour that it appears in game as; such as with Kaidan, Anderson, Jack and I believe Ashley and Miranda.MACharlie1 wrote...
Thats because it has to be grey in order for the games engine to determine the color. Same diffuse maps are used for Shepards hairstyles and skin complexions.peggster wrote...
What's interesting is if you pull Udina's scalp diffuse texture it's clearly still textured as grey to match his eyebrows.
@ The Darkest Soul - Most of those files should transition just fine into ME2, you probably don't have to bother about ME1 as CDAMJC included council textures in his overhaul.
#4604
Guest_The Darkest Soul_*
Posté 27 janvier 2013 - 08:58
Guest_The Darkest Soul_*
Also, since Udina has grey hair in his diffuse, is there any way to make it grey in ME3? I'd like Udina to look roughly the same through all 3 games.
#4605
Posté 27 janvier 2013 - 04:01
You sure? I remember ripping Udina's face and scalp textures and they were generic grey maps. I think I'll have to check.peggster wrote...
Which would make sense except, it's not a universal texture such as Shepards. Where the texture isn't going to be used by others it's in the colour that it appears in game as; such as with Kaidan, Anderson, Jack and I believe Ashley and Miranda.MACharlie1 wrote...
Thats because it has to be grey in order for the games engine to determine the color. Same diffuse maps are used for Shepards hairstyles and skin complexions.peggster wrote...
What's interesting is if you pull Udina's scalp diffuse texture it's clearly still textured as grey to match his eyebrows.
@ The Darkest Soul - Most of those files should transition just fine into ME2, you probably don't have to bother about ME1 as CDAMJC included council textures in his overhaul.
In case I'm wrong, it might be a case of a darkened spec map or alpha map in one of those textures. Gavin Archer uses the same hair texture and his hair should also be a different color (red).
And all major characters (though who obviously have face models) have full color diffuse maps except for Joker.
Modifié par MACharlie1, 27 janvier 2013 - 04:02 .
#4606
Posté 27 janvier 2013 - 10:51

#4607
Posté 27 janvier 2013 - 11:57
#4608
Posté 28 janvier 2013 - 12:12
HMM_HED_PROUdina_Scalp_Diff and HMM_HED_PROUdina_Face_Diff.
#4609
Posté 28 janvier 2013 - 03:30
Honestly, I'm baffled that no ones even considered updating his textures.
#4610
Posté 28 janvier 2013 - 03:45
Thats because it isn't. This is what I ripped via TexMod.Nearlander wrote...
The obvious question is, are you sure that's Udina? Because it doesn't look very much like him.

There MIGHT be an unused Udina head that the devs decided not to use since these are mapped differently. If someone can comb for the mesh, that'd be awesome.
Modifié par MACharlie1, 28 janvier 2013 - 03:47 .
#4611
Posté 28 janvier 2013 - 05:53
I think you're right. This is a render of the Udina head mesh from the game files with the textures that peggster found. As you can see the UVs match up correctly. If the in-game version uses a different texture then this mesh musn't be the one used. Since the hair in this model is grey and there's no hair mask I imagine that this is an alternate design for Udina's character that didn't make it into the final product.MACharlie1 wrote...
There MIGHT be an unused Udina head that the devs decided not to use since these are mapped differently. If someone can comb for the mesh, that'd be awesome.

Those textures you pulled from the game look like the generic PROBase_Face_Diff stuff that gets used for the generated meshes.
#4612
Posté 28 janvier 2013 - 05:04
Just as I suspected. Does the ME3Explorer support changing any NPC models? It seems it would be a simple thing as changing a line of code - in which case I'd also like to see if we can change Aeythta's model back to the one they used in ME2. I'm curious to see what this guy looks like in-game.saltisgood wrote...
I think you're right. This is a render of the Udina head mesh from the game files with the textures that peggster found. As you can see the UVs match up correctly. If the in-game version uses a different texture then this mesh musn't be the one used. Since the hair in this model is grey and there's no hair mask I imagine that this is an alternate design for Udina's character that didn't make it into the final product.MACharlie1 wrote...
There MIGHT be an unused Udina head that the devs decided not to use since these are mapped differently. If someone can comb for the mesh, that'd be awesome.
Those textures you pulled from the game look like the generic PROBase_Face_Diff stuff that gets used for the generated meshes.
Modifié par MACharlie1, 28 janvier 2013 - 05:05 .
#4613
Posté 28 janvier 2013 - 05:38
#4614
Posté 28 janvier 2013 - 09:56
Well, I can find a texture file called biog_rpr_bos_nkd_r in texplorer (no corresponding directory in Asset explorer however) but it has subdirectories for head foot leg & shell - I have extracted the textures from wadres' file and get a bunch of dds and jpgs - bu its not immediately clear what goes with what - at this point I am assuming I have bitten off a great deal more than I can chew unless there is some trick I am missing - any help or advice (including 'leave it alone') would be appreciated...maybe someone has done this one already??
Modifié par someone else, 28 janvier 2013 - 10:02 .
#4615
Guest_ShadowHawk28_*
Posté 28 janvier 2013 - 11:23
Guest_ShadowHawk28_*
#4616
Posté 29 janvier 2013 - 12:03
#4617
Posté 29 janvier 2013 - 01:06
edit: solved
Modifié par pohaturon, 29 janvier 2013 - 01:12 .
#4618
Posté 29 janvier 2013 - 01:08
pohaturon wrote...
texmod stops responding when i try to load tpf files, help?
How many are you loading, Mr ?
#4619
Posté 29 janvier 2013 - 01:12
PolBear wrote...
pohaturon wrote...
texmod stops responding when i try to load tpf files, help?
How many are you loading, Mr ?
less than 40, I know thats the limit, but nevermind, i moved the tpf files into the same directory as texmod, and now it works fine
#4620
Posté 30 janvier 2013 - 08:14
NVM. Sorry.
BTW, new DLC is coming, finally. Yay.
Modifié par McRileyW, 31 janvier 2013 - 02:10 .
#4621
Posté 30 janvier 2013 - 06:44
Now, would there happen to be an Ashley(ME3) armor HR version? If so you would make my week. I checked the project group and the repository on Imgur but to no avail.
#4622
Posté 30 janvier 2013 - 07:14
Im not sure if the other (the dlc) armors have their hd overhaul, i think i saw some of the additional armors modded somewhere but not too sure.
#4623
Posté 30 janvier 2013 - 07:28
#4624
Posté 01 février 2013 - 10:02
#4625
Posté 01 février 2013 - 11:32
I simply wanted to know if someone could possibly re texture the chest of this armor:

i use it a lot and having it in hd would be fantastic.
I'd very much appreciate it.
Modifié par Lawrence0294, 01 février 2013 - 11:33 .





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