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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4601
MACharlie1

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peggster wrote...

What's interesting is if you pull Udina's scalp diffuse texture it's clearly still textured as grey to match his eyebrows.

@ The Darkest Soul - Most of those files should transition just fine into ME2, you probably don't have to bother about ME1 as CDAMJC included council textures in his overhaul.

Thats because it has to be grey in order for the games engine to determine the color. Same diffuse maps are used for Shepards hairstyles and skin complexions. 

#4602
KJSync

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I appreciate your work Smarteck and other contributors, thanks for putting so much effort in this. Made my gaming experience better and smoother.

#4603
peggster

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MACharlie1 wrote...

peggster wrote...

What's interesting is if you pull Udina's scalp diffuse texture it's clearly still textured as grey to match his eyebrows.

@ The Darkest Soul - Most of those files should transition just fine into ME2, you probably don't have to bother about ME1 as CDAMJC included council textures in his overhaul.

Thats because it has to be grey in order for the games engine to determine the color. Same diffuse maps are used for Shepards hairstyles and skin complexions. 

Which would make sense except, it's not a universal texture such as Shepards. Where the texture isn't going to be used by others it's in the colour that it appears in game as; such as with Kaidan, Anderson, Jack and I believe Ashley and Miranda.

#4604
Guest_The Darkest Soul_*

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Ok, I'll give it a shot transferring them to ME2. At least we'll know one way or the other if it works or not.

Also, since Udina has grey hair in his diffuse, is there any way to make it grey in ME3? I'd like Udina to look roughly the same through all 3 games.

#4605
MACharlie1

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peggster wrote...

MACharlie1 wrote...

peggster wrote...

What's interesting is if you pull Udina's scalp diffuse texture it's clearly still textured as grey to match his eyebrows.

@ The Darkest Soul - Most of those files should transition just fine into ME2, you probably don't have to bother about ME1 as CDAMJC included council textures in his overhaul.

Thats because it has to be grey in order for the games engine to determine the color. Same diffuse maps are used for Shepards hairstyles and skin complexions. 

Which would make sense except, it's not a universal texture such as Shepards. Where the texture isn't going to be used by others it's in the colour that it appears in game as; such as with Kaidan, Anderson, Jack and I believe Ashley and Miranda.

You sure? I remember ripping Udina's face and scalp textures and they were generic grey maps. I think I'll have to check. 

In case I'm wrong, it might be a case of a darkened spec map or alpha map in one of those textures. Gavin Archer uses the same hair texture and his hair should also be a different color (red). 

And all major characters (though who obviously have face models) have full color diffuse maps except for Joker. ;)

Modifié par MACharlie1, 27 janvier 2013 - 04:02 .


#4606
peggster

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I ripped Udina's face and scalp files from Texplorer (I didn't have a save game at the appropriate place to do via Texmod) and granted, I'm not too versed in the whole texture thing but they definitely look like dedicated textures to me.

Image IPB
Image IPB

#4607
Nearlander

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The obvious question is, are you sure that's Udina? Because it doesn't look very much like him.

#4608
peggster

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File names were respectively:
HMM_HED_PROUdina_Scalp_Diff and HMM_HED_PROUdina_Face_Diff.

#4609
TheCrimsonSpire

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Can I make a request for the Marauder to get some HR love. He's the only reaper enemy that hasn't been touch at all, and I think it would be incredibly beneficial for both SP and MP.

Honestly, I'm baffled that no ones even considered updating his textures.

#4610
MACharlie1

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Nearlander wrote...

The obvious question is, are you sure that's Udina? Because it doesn't look very much like him.

Thats because it isn't. This is what I ripped via TexMod.


Image IPB

There MIGHT be an unused Udina head that the devs decided not to use since these are mapped differently. If someone can comb for the mesh, that'd be awesome.  

Modifié par MACharlie1, 28 janvier 2013 - 03:47 .


#4611
saltisgood

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MACharlie1 wrote...

There MIGHT be an unused Udina head that the devs decided not to use since these are mapped differently. If someone can comb for the mesh, that'd be awesome.  

I think you're right. This is a render of the Udina head mesh from the game files with the textures that peggster found. As you can see the UVs match up correctly. If the in-game version uses a different texture then this mesh musn't be the one used. Since the hair in this model is grey and there's no hair mask I imagine that this is an alternate design for Udina's character that didn't make it into the final product.

Image IPB

Those textures you pulled from the game look like the generic PROBase_Face_Diff stuff that gets used for the generated meshes.

#4612
MACharlie1

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saltisgood wrote...

MACharlie1 wrote...

There MIGHT be an unused Udina head that the devs decided not to use since these are mapped differently. If someone can comb for the mesh, that'd be awesome.  

I think you're right. This is a render of the Udina head mesh from the game files with the textures that peggster found. As you can see the UVs match up correctly. If the in-game version uses a different texture then this mesh musn't be the one used. Since the hair in this model is grey and there's no hair mask I imagine that this is an alternate design for Udina's character that didn't make it into the final product.

Image IPB

Those textures you pulled from the game look like the generic PROBase_Face_Diff stuff that gets used for the generated meshes.

Just as I suspected. Does the ME3Explorer support changing any NPC models? It seems it would be a simple thing as changing a line of code - in which case I'd also like to see if we can change Aeythta's model back to the one they used in ME2. I'm curious to see what this guy looks like in-game. :o

Modifié par MACharlie1, 28 janvier 2013 - 05:05 .


#4613
saltisgood

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@MACharlie1: The hardest part would probably be finding what to change. We can import and export skeletal meshes but for stuff like this which doesn't have a set mesh... I don't know. As far as I'm aware no-one's tried to do this yet, so you'd need to do some research. But in general I'd agree, it does seem like the kind of thing which would be *relatively* easy to change if you could find it.

#4614
someone else

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so I thought I'd try to be helpful and make a *.mod of the HDreaper i389.photobucket.com/albums/oo340/wadres/3.jpg done by Wadres - www.mediafire.com/ (as part of my concern that a lot of mods are going to be missed as these threads get longer...)

Well, I can find a texture file called biog_rpr_bos_nkd_r in texplorer (no corresponding directory in Asset explorer however) but it has subdirectories for head foot leg & shell - I have extracted the textures from wadres' file and get a bunch of dds and jpgs - bu its not immediately clear what goes with what - at this point I am assuming I have bitten off a great deal more than I can chew unless there is some trick I am missing - any help or advice (including 'leave it alone') would be appreciated...maybe someone has done this one already??

Modifié par someone else, 28 janvier 2013 - 10:02 .


#4615
Guest_ShadowHawk28_*

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is it possible to restore Khalisah Bint Sinan al-Jilani's original hairstyle back on her?

#4616
-Sxx-

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Any chance of the N7 Paladin Sentinel having his visor fixed up? I love the HD version but the blocky grey visor is still the same, needs some sort of decent texture added to it and/or a decent shine too.

#4617
pohaturon

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texmod stops responding when i try to load tpf files, help?

edit: solved

Modifié par pohaturon, 29 janvier 2013 - 01:12 .


#4618
PolBear

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pohaturon wrote...

texmod stops responding when i try to load tpf files, help?


How many are you loading, Mr ?

#4619
pohaturon

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PolBear wrote...

pohaturon wrote...

texmod stops responding when i try to load tpf files, help?


How many are you loading, Mr ?


less than 40, I know thats the limit, but nevermind, i moved the tpf files into the same directory as texmod, and now it works fine

#4620
McRileyW

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EDIT:

NVM. Sorry.

BTW, new DLC is coming, finally. Yay.

Modifié par McRileyW, 31 janvier 2013 - 02:10 .


#4621
Raanz

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I wanted to give kudos out to smarteck and everyone else that has contributed to these HR mods. I only use a couple but man, they make playing for the 7th time, a joy.
Now, would there happen to be an Ashley(ME3) armor HR version? If so you would make my week. I checked the project group and the repository on Imgur but to no avail.

#4622
Don_Esteban

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There are several ashley hd mods for the blue standart armor. Just look at the first page for smartecks collection or http://social.biowar...492/91#13218652 for deadmeats mods. there is also a really nice white/pink version floating around in this forum that i like to use.
Im not sure if the other (the dlc) armors have their hd overhaul, i think i saw some of the additional armors modded somewhere but not too sure.

#4623
Raanz

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Thanks Don..going to go back and look again.

#4624
bishop768

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I followed all of the instructions, and everything went smoothly. However, none of the texture mods are showing up. Any help is appreciated.

#4625
Lawrence0294

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I had a small request if anyone wants to help me.
I simply wanted to know if someone could possibly re texture the chest of this armor:
Image IPB
i use it a lot and having it in hd would be fantastic.

I'd very much appreciate it.  :blush:

Modifié par Lawrence0294, 01 février 2013 - 11:33 .