/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#4851
Posté 05 mars 2013 - 07:23
#4852
Posté 05 mars 2013 - 08:59
#4853
Posté 05 mars 2013 - 09:29
#4854
Posté 05 mars 2013 - 10:11
I tried using the just combat version, but that doesn't work at all. I followed all of the instructions and have not had any mods like this installed beforehand, so I didn't need to update my PCConsoleTOC.bin file. Can anyone tell me what I'm doing wrong?
Edit: Looking at it again, her combat hair actually looks like a messed up mesh?

Bun in casual clothes works fine but...


With armour it looks like that... any ideas?
Modifié par ekurian, 05 mars 2013 - 11:16 .
#4855
Posté 06 mars 2013 - 12:08
@ ekurian You are right that in her armour she has the default hair mesh but the modded textures and this not what should happen.
Ah, thank you for the detailed screenshots – that makes figuring out what is wrong in this case 1000 times easier!
Note: Please also test this on a clean run with a completely new character first e.g. I use default ManShep for testing. I know it’s inconvenient (sorry!
Modifié par Church0071, 06 mars 2013 - 01:52 .
#4856
Guest_The Darkest Soul_*
Posté 06 mars 2013 - 01:57
Guest_The Darkest Soul_*
Broey Moween wrote...
The Darkest Soul wrote...
Alright, I've finally finished the Krogan Warlord.
*snip*
I made him non bloody, because thats what I preferred. However, if someone wants a bloody version of him let me know and I'll post that too.
I'd like it if the armor had some grime or wear. Not necessarily blood (although that would certainly be satisfactory), just anything to make the armor look like it had already seen some action.
Thanks a bunch for your work. The texture as is remains a huge improvement over the original as far as I'm concerned.
Hey thanks man, he took a little longer to do than I would have liked, but I think the end result looks good.
I can get you dirty or grimy version of his armor probably sometime tomorrow. I'm gonna do the Citadel DLC tonight so I probably wont have time today.
#4857
Posté 06 mars 2013 - 02:37
"hurry up with the citadel HD mod! haha joking!"
But you guys are smashing it out already...
Way beyond and above the call of duty lol, thanks a bunch can't wait!
#4858
Posté 06 mars 2013 - 02:56
#4859
Posté 06 mars 2013 - 02:57
No, but had a ton of FPS drops. Particularly annoying in combat.FFZero wrote...
Has anyone here been having problems with texmod and the new DLC? I keep crashing on the first loading screen everytime when using texmod, doesn't matter how many mods I'm using or what res they are. Very confused as to why this is happening since I was playing with loads of textures loaded on the previous mission and everything was fine.
#4860
Posté 06 mars 2013 - 03:23
You wouldn't by chance be using a graphics card with an AMD/ATI chip on it ?FFZero wrote...
Has anyone here been having problems with texmod and the new DLC? I keep crashing on the first loading screen everytime when using texmod, doesn't matter how many mods I'm using or what res they are. Very confused as to why this is happening since I was playing with loads of textures loaded on the previous mission and everything was fine.
I'm not going to rail against them, i'm using one myself, but performance of them in conjunction with Texmod has always been a bit of a hit & miss.
One moment they work fine, then they don't and sometimes there's no problem at all during the entire lifetime of the card while using Texmod.
Sadly, there's no sure fix for that problem.
@Ottemis
Garrus' armor turned out great
(It was also great to observe you working on it btw.)
#4861
Posté 06 mars 2013 - 03:39
silverhammer08 wrote...
You wouldn't by chance be using a graphics card with an AMD/ATI chip on it ?FFZero wrote...
Has anyone here been having problems with texmod and the new DLC? I keep crashing on the first loading screen everytime when using texmod, doesn't matter how many mods I'm using or what res they are. Very confused as to why this is happening since I was playing with loads of textures loaded on the previous mission and everything was fine.
I'm not going to rail against them, i'm using one myself, but performance of them in conjunction with Texmod has always been a bit of a hit & miss.
One moment they work fine, then they don't and sometimes there's no problem at all during the entire lifetime of the card while using Texmod.
Sadly, there's no sure fix for that problem.
Nope, Nvidia. Looks like i'll finally have to get into texplorer if I want some of my high res textures.
#4862
Posté 06 mars 2013 - 04:20
I'm hearing alot of weird issues from some people trying to run mods through the DLC though. Don't know what's going on tbh.
@people: Thanks for all the comments on the Garrus alt armor, glad you guys like it =)
Modifié par Ottemis, 06 mars 2013 - 04:21 .
#4863
Posté 06 mars 2013 - 06:33
Just a small progress update on Jack’s tattoos before I dive back into Citadel (SO much fun!

Right now I am trying to get her high resolution face texture to blend with the high resolution texture of her head but I am having no luck at all!
P.S Yikes! Sorry for the derp face on that one - poor Jack haha!
Modifié par Church0071, 06 mars 2013 - 01:53 .
#4864
Posté 06 mars 2013 - 11:08
May have to do this DLC with *shudder* vanilla textures
Modifié par FFZero, 06 mars 2013 - 11:10 .
#4865
Posté 06 mars 2013 - 12:54
PSUHammer wrote...
Smarteck...you should link up with saltisgood and utilize these mods with his project to permanently add them to the game without the need for Texmod.
that would have been awesome
#4866
Posté 06 mars 2013 - 01:33
Edit: Nevermind, I missed it on the first page.
Modifié par SliPaladin, 06 mars 2013 - 02:15 .
#4867
Posté 06 mars 2013 - 03:36
As to my own endeavors in DLC-land atm, I'm replacing the dress-texture (Femshep) somewhere close to the start with one of my own creation (because I just HATE the plastic one). It's almost ready for release and will be featured in the NPC Citadel fix, seeing it's Citadel only.
Without spoilers, roughly this is the back / front of the retexture I'm doing, so you know what the model will look like if you were to use the texmod once it's released. (And for those wondering, yes it also replaces the texture for NPC's, it will also preserve the original colours, I've just remapped the pattern, so not just a 'Femshep texmod' so to speak).
Modifié par Ottemis, 06 mars 2013 - 04:12 .
#4868
Posté 06 mars 2013 - 09:20
@Church0071 Jack is looking fantastic! No advice sorry since I'm not a texturer but I can't wait for release
@ Ottemis I really don't know what Bioware thinks when they give us Femshep clothing, but I love your fixes for them.
#4869
Posté 07 mars 2013 - 01:29
@peggster
Modifié par Ottemis, 07 mars 2013 - 01:31 .
#4870
Posté 07 mars 2013 - 04:04
PSUHammer wrote...
Smarteck...you should link up with saltisgood and utilize these mods with his project to permanently add them to the game without the need for Texmod.
I agree!
Texmod has a huge performance reduction in certain areas, even on my current config, which is in by no means bad.
I5-750 @ 4.3
GTX 670
8GB's of RAM
I imagine though with all these textures it would be time consuming, but the reward... :innocent:
#4871
Posté 07 mars 2013 - 05:08
#4872
Posté 07 mars 2013 - 06:17
Hey everyone!!!!
Im veeeeeery busy finishing some stufs, (and away from the PC) but this wekend or at least the monday I'll install and start working on the next HD Pack
See you then and thanks to all for the support !
big hug
//////
#4874
Posté 07 mars 2013 - 04:26
Thanks!!Ottemis wrote...
Lots of updated files in my Casual outfit Project. First Casual repacked, global NPC pack expanded, Citadel DLC NPC pack expanded (now includes the dress replacer and several of the NPCs).
Modifié par cmessaz, 07 mars 2013 - 04:26 .
#4875
Posté 08 mars 2013 - 05:18





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