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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#4876
M0rtva

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Quick request: It would be very nice if we could get the new Cerberus Armor ( Arena reward ) in a recoloured version - ie Alliance Colours or the Black Multiplayer version.
Cheers and thanks in advance to anyone taking the time to make it happen :)

#4877
kratos301

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wow. i was searching for some HD textures, but at first impact this topic leaves you a little shocked.
there is some link that contains pretty much all the mods or should I download them all individually?

#4878
Jezehbell

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Hi everyone, i know this is the wrong thread for my question but I have no answers on the modding thread.

I just wanna know if it's possible for my female Shepard, to wear this armor ? (Ashley's From Ashes armor) ?

http://imgur.com/mnxAlv2

Sorry for my bad english :D

#4879
M0rtva

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if someone recolours the new citadel armor it certainly is :P

#4880
Ottemis

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Did you actually check the ME3 Texture group, because I know of at least two separate people that recolored it and put it up in projects. Make that three actually.

http://social.biowar...m/project/8735/
http://social.biowar...m/project/8734/
http://social.biowar...m/project/8739/
http://social.biowar.../7065/#projects

Modifié par Ottemis, 08 mars 2013 - 10:04 .


#4881
Mr.House

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Ewok did a N7 retex of the armor for both genders.

#4882
Tup3x

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Jezehbell wrote...

Hi everyone, i know this is the wrong thread for my question but I have no answers on the modding thread.

I just wanna know if it's possible for my female Shepard, to wear this armor ? (Ashley's From Ashes armor) ?

http://imgur.com/mnxAlv2

Sorry for my bad english :D

Ashley's armour texture version: http://social.biowar...ect/8734/#files It's the Phantom_Blue.zip. Ottemis apparently linked to it already.

Also made black variant based on Ashley's armour. They all are more or less direct ports (with small spec map adjustments to avoid some issues).
Image IPB

Modifié par Tup3xi, 08 mars 2013 - 11:35 .


#4883
Jezehbell

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Tup3xi wrote...

Jezehbell wrote...

Hi everyone, i know this is the wrong thread for my question but I have no answers on the modding thread.

I just wanna know if it's possible for my female Shepard, to wear this armor ? (Ashley's From Ashes armor) ?

http://imgur.com/mnxAlv2

Sorry for my bad english :D

Ashley's armour texture version: http://social.biowar...ect/8734/#files It's the Phantom_Blue.zip

Also made black variant based on Ashley's armour. They all are more or less direct ports (with small spec map adjustments to avoid some issues).
Image IPB



Thank you so much ! :happy:

#4884
Vespervin

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Can someone link to a video that shows, in detail, how to install these mods. Usually I'm good with installing mods the hard way, but this method confuses me.

#4885
Spirit Keeper

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M0rtva wrote...

Quick request: It would be very nice if we could get the new Cerberus Armor ( Arena reward ) in a recoloured version - ie Alliance Colours or the Black Multiplayer version.
Cheers and thanks in advance to anyone taking the time to make it happen :)


Doing some work with OpenTF and Smarteck's HD Kai Leng texture, you can rename the Kai leng file to the Cerberus Armour. *Boom* Instant Shep Leng armour.

Modifié par SovereignSRV, 09 mars 2013 - 12:59 .


#4886
ilikeicehockey

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May have been brought up before but, I'm having some issues where some of the textures pop into the game (eg. a face skin covering the entire screen or something covering the gun modification making mod changing for weapons not possible). Alt tabbing works sometimes to remove it or it rotates to another texture popping up. Any solutions?

#4887
KFreon

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 Hi guys/gals.  I see no love for the asari adept here, so for all those awesome people who still play this goddess, I have attempted some improvements.  I'm new to textures so constructive critisism and improvements please. 

Also, I don't know how to picture properly in this forum...

dl.dropbox.com/u/37301843/Back.jpg
dl.dropbox.com/u/37301843/Front.jpg

Original is on the right. 

#4888
Jezehbell

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 Hi guys,  @Tup3xi made an amazing job for the Phantom armor retex but i'm looking for an HD version, how can I do to make this HD texture ?

#4889
M0rtva

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Thanks guys! Really appreciate the work you do.

#4890
mightychristoph

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I can't find any good resources on how to use FXAA Tool. The OP isn't written very clearly at all. I've tried using FXAA and while it does work, when I change settings in FXAA Tool, nothing happens. I don't think it's initializing correctly. When I point it to ME3's data folder, it tells me that there are multiple directx applications in that folder, and it shuts down.

#4891
Fredy AG

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mightychristoph wrote...

I can't find any good resources on how to use FXAA Tool. The OP isn't written very clearly at all. I've tried using FXAA and while it does work, when I change settings in FXAA Tool, nothing happens. I don't think it's initializing correctly. When I point it to ME3's data folder, it tells me that there are multiple directx applications in that folder, and it shuts down.


just put the FXAA TOOL files and folder in your win32 game folder (where masseffect3.exe is) and that is all.

About the DLC, i think that later today i will install to start the work. :D

Saludos :)

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#4892
kratos301

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kratos301 wrote...

wow. i was searching for some HD textures, but at first impact this topic leaves you a little shocked.
there is some link that contains pretty much all the mods or should I download them all individually?


nevermind. already downloaded all from skydrive, just put them al in textmod and wait 9 mins for start XD.

but i have another question. if i want to play the multiplayer, which files influence it (so i can only load those and speed up the thing)? obviously the multiplayer folder files for the textures of the characters, but the "master file for Zona C" will influence even the textures of the multiplayers map?

#4893
Fredy AG

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kratos301 wrote...

kratos301 wrote...

wow. i was searching for some HD textures, but at first impact this topic leaves you a little shocked.
there is some link that contains pretty much all the mods or should I download them all individually?


nevermind. already downloaded all from skydrive, just put them al in textmod and wait 9 mins for start XD.

but i have another question. if i want to play the multiplayer, which files influence it (so i can only load those and speed up the thing)? obviously the multiplayer folder files for the textures of the characters, but the "master file for Zona C" will influence even the textures of the multiplayers map?


yes, Master file C works on multiplayer too. ;)

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#4894
kratos301

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thx man.

#4895
Cdr. Arcerius

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Hey smarteck, I was wondering if you could explain the difference between what your Illumination mod does and what MrChowderClam's ENB cinema mod does (http://social.biowar...index/9346212/1), that is, if you're familiar with his mod.

#4896
Fredy AG

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Tiberius Starkmann wrote...

Hey smarteck, I was wondering if you could explain the difference between what your Illumination mod does and what MrChowderClam's ENB cinema mod does (http://social.biowar...index/9346212/1), that is, if you're familiar with his mod.


Sure, irst I want to clarify that I am not an expert on this subject, I'm just a gamer like everyone else and I think and I share, based on my experience.

Clarified that, I think the ENB MODs, make more intense changes in color and lighting of the image, however the strength of the FXAA TOOL, is to make the image more clear (Post sharpen), and ensures a illumination more similar to reality, plus it includes an .EXE file for can easily edit its parameters by simply moving some bars. :D

Personally I prefer a game look as real as possible, so my choice was FXAA TOOL.... I install multiple versions of ENB, but if it is true, produce a more cinematic look (I think), I prefer the clarity, definition and sensasion of the reality that generates FXAA TOOL.

;)

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Modifié par smarteck, 09 mars 2013 - 10:12 .


#4897
Cdr. Arcerius

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So could I install ENB plus use the FXAA tool to add some anti-aliasing and sharpening without breaking my game, or would the two conflict?

#4898
Fredy AG

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 ///

well,

I'm finally downloading Citadel DLC to work on the new textures, by the way, thanks to the people who supported this project ... were very few people :? .. but there were users who could and wanted to help, thanks people. :lol:



While that download is complete .. I will share something I've been testing since it appeared Reckoning MP DLC.. is for Collector Adept.

I was experimenting with some textures and I think the result is quite acceptable, I use a more dark texture, but in-game looks very real ... I hope that will be useful to someone else... 


Image IPB



> DEFAULT:

Image IPB




> MOD:

Image IPB




> DEFAULT:

Image IPB




> MOD:

Image IPB





> Download the new Collector Adept at 4K here : www.mediafire.com/



Saludos. ;)

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#4899
Fredy AG

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Tiberius Starkmann wrote...

So could I install ENB plus use the FXAA tool to add some anti-aliasing and sharpening without breaking my game, or would the two conflict?


Maybe you  will have some conflicts :huh:...

///

#4900
Raanz

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I was wondering if anyone has figured out how to give Shepard the Cat6 Merc heavy armor and/or if anyone is working on a high rez version of it.