Cheers and thanks in advance to anyone taking the time to make it happen
/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#4876
Posté 08 mars 2013 - 12:58
Cheers and thanks in advance to anyone taking the time to make it happen
#4877
Posté 08 mars 2013 - 03:03
there is some link that contains pretty much all the mods or should I download them all individually?
#4878
Posté 08 mars 2013 - 04:21
I just wanna know if it's possible for my female Shepard, to wear this armor ? (Ashley's From Ashes armor) ?
http://imgur.com/mnxAlv2
Sorry for my bad english
#4879
Posté 08 mars 2013 - 08:37
#4880
Posté 08 mars 2013 - 09:53
http://social.biowar...m/project/8735/
http://social.biowar...m/project/8734/
http://social.biowar...m/project/8739/
http://social.biowar.../7065/#projects
Modifié par Ottemis, 08 mars 2013 - 10:04 .
#4881
Posté 08 mars 2013 - 09:57
#4882
Posté 08 mars 2013 - 11:27
Ashley's armour texture version: http://social.biowar...ect/8734/#files It's the Phantom_Blue.zip. Ottemis apparently linked to it already.Jezehbell wrote...
Hi everyone, i know this is the wrong thread for my question but I have no answers on the modding thread.
I just wanna know if it's possible for my female Shepard, to wear this armor ? (Ashley's From Ashes armor) ?
http://imgur.com/mnxAlv2
Sorry for my bad english
Also made black variant based on Ashley's armour. They all are more or less direct ports (with small spec map adjustments to avoid some issues).
Modifié par Tup3xi, 08 mars 2013 - 11:35 .
#4883
Posté 08 mars 2013 - 11:35
Tup3xi wrote...
Ashley's armour texture version: http://social.biowar...ect/8734/#files It's the Phantom_Blue.zipJezehbell wrote...
Hi everyone, i know this is the wrong thread for my question but I have no answers on the modding thread.
I just wanna know if it's possible for my female Shepard, to wear this armor ? (Ashley's From Ashes armor) ?
http://imgur.com/mnxAlv2
Sorry for my bad english
Also made black variant based on Ashley's armour. They all are more or less direct ports (with small spec map adjustments to avoid some issues).
Thank you so much ! :happy:
#4884
Posté 09 mars 2013 - 12:31
#4885
Posté 09 mars 2013 - 12:59
M0rtva wrote...
Quick request: It would be very nice if we could get the new Cerberus Armor ( Arena reward ) in a recoloured version - ie Alliance Colours or the Black Multiplayer version.
Cheers and thanks in advance to anyone taking the time to make it happen
Doing some work with OpenTF and Smarteck's HD Kai Leng texture, you can rename the Kai leng file to the Cerberus Armour. *Boom* Instant Shep Leng armour.
Modifié par SovereignSRV, 09 mars 2013 - 12:59 .
#4886
Posté 09 mars 2013 - 03:45
#4887
Posté 09 mars 2013 - 05:22
Also, I don't know how to picture properly in this forum...
dl.dropbox.com/u/37301843/Back.jpg
dl.dropbox.com/u/37301843/Front.jpg
Original is on the right.
#4888
Posté 09 mars 2013 - 09:48
#4889
Posté 09 mars 2013 - 11:00
#4890
Posté 09 mars 2013 - 05:54
#4891
Posté 09 mars 2013 - 07:28
mightychristoph wrote...
I can't find any good resources on how to use FXAA Tool. The OP isn't written very clearly at all. I've tried using FXAA and while it does work, when I change settings in FXAA Tool, nothing happens. I don't think it's initializing correctly. When I point it to ME3's data folder, it tells me that there are multiple directx applications in that folder, and it shuts down.
just put the FXAA TOOL files and folder in your win32 game folder (where masseffect3.exe is) and that is all.
About the DLC, i think that later today i will install to start the work.
Saludos
//////
#4892
Posté 09 mars 2013 - 07:49
kratos301 wrote...
wow. i was searching for some HD textures, but at first impact this topic leaves you a little shocked.
there is some link that contains pretty much all the mods or should I download them all individually?
nevermind. already downloaded all from skydrive, just put them al in textmod and wait 9 mins for start XD.
but i have another question. if i want to play the multiplayer, which files influence it (so i can only load those and speed up the thing)? obviously the multiplayer folder files for the textures of the characters, but the "master file for Zona C" will influence even the textures of the multiplayers map?
#4893
Posté 09 mars 2013 - 08:17
kratos301 wrote...
kratos301 wrote...
wow. i was searching for some HD textures, but at first impact this topic leaves you a little shocked.
there is some link that contains pretty much all the mods or should I download them all individually?
nevermind. already downloaded all from skydrive, just put them al in textmod and wait 9 mins for start XD.
but i have another question. if i want to play the multiplayer, which files influence it (so i can only load those and speed up the thing)? obviously the multiplayer folder files for the textures of the characters, but the "master file for Zona C" will influence even the textures of the multiplayers map?
yes, Master file C works on multiplayer too.
///
#4894
Posté 09 mars 2013 - 09:35
#4895
Posté 09 mars 2013 - 09:51
#4896
Posté 09 mars 2013 - 10:12
Tiberius Starkmann wrote...
Hey smarteck, I was wondering if you could explain the difference between what your Illumination mod does and what MrChowderClam's ENB cinema mod does (http://social.biowar...index/9346212/1), that is, if you're familiar with his mod.
Sure, irst I want to clarify that I am not an expert on this subject, I'm just a gamer like everyone else and I think and I share, based on my experience.
Clarified that, I think the ENB MODs, make more intense changes in color and lighting of the image, however the strength of the FXAA TOOL, is to make the image more clear (Post sharpen), and ensures a illumination more similar to reality, plus it includes an .EXE file for can easily edit its parameters by simply moving some bars.
Personally I prefer a game look as real as possible, so my choice was FXAA TOOL.... I install multiple versions of ENB, but if it is true, produce a more cinematic look (I think), I prefer the clarity, definition and sensasion of the reality that generates FXAA TOOL.
//////
Modifié par smarteck, 09 mars 2013 - 10:12 .
#4897
Posté 09 mars 2013 - 10:20
#4898
Posté 09 mars 2013 - 10:29
well,
I'm finally downloading Citadel DLC to work on the new textures, by the way, thanks to the people who supported this project ... were very few people
While that download is complete .. I will share something I've been testing since it appeared Reckoning MP DLC.. is for Collector Adept.
I was experimenting with some textures and I think the result is quite acceptable, I use a more dark texture, but in-game looks very real ... I hope that will be useful to someone else...

> DEFAULT:

> MOD:

> DEFAULT:

> MOD:

> Download the new Collector Adept at 4K here : www.mediafire.com/
Saludos.
//////
#4899
Posté 09 mars 2013 - 10:30
Tiberius Starkmann wrote...
So could I install ENB plus use the FXAA tool to add some anti-aliasing and sharpening without breaking my game, or would the two conflict?
Maybe you will have some conflicts
///
#4900
Posté 09 mars 2013 - 10:31





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