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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#476
LongLuu

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oh damn silly me yeah I totally forgot about that. Thanks a bunch! Yeah I cranked up Brightness in Option and it worked wonder!

#477
Fredy AG

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LongLuu wrote...

oh damn silly me yeah I totally forgot about that. Thanks a bunch! Yeah I cranked up Brightness in Option and it worked wonder!


 Cool. ;)

//////

#478
blmlozz

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Using textmod, the liara 1.2 high res textures worked fine my first play-through, but now, when I use her texture pack the high-res textures show-up black, they will 'undarken" spratically when she moves around (i'm guessing it's a lighting issue)

turning off dynamic shadows has not worked, any ideas?

Thanks

#479
Fredy AG

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blmlozz wrote...

Using textmod, the liara 1.2 high res textures worked fine my first play-through, but now, when I use her texture pack the high-res textures show-up black, they will 'undarken" spratically when she moves around (i'm guessing it's a lighting issue)

turning off dynamic shadows has not worked, any ideas?

Thanks


Some time ago I added to the first page:
_________________________________________________________________________

IMPORTANT: 

- If any character is completely black, increase its priority in the list of Texmod.
I do not know the cause, but this seems to fix it.

- If the game does crash while using various textures, try this to solve it:
social.bioware.com/forums/forum/1/topic/323/index/9735492/16#11498200 
(data shared by the user neilthecellist

__________________________________________________________________________

Check it regularly.;)

////// 

#480
Atmosfear3

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Anyone know if its possible to use Widescreen Fixer along with Texmod? I can't seem to get the two to work together since the only method for me to get texmod to work is the renaming/launch trick, which tricks the app into thinking that ME3 is already launched and isn't able to apply the widescreen fov fix.

#481
blmlozz

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smarteck wrote...

blmlozz wrote...

Using textmod, the liara 1.2 high res textures worked fine my first play-through, but now, when I use her texture pack the high-res textures show-up black, they will 'undarken" spratically when she moves around (i'm guessing it's a lighting issue)

turning off dynamic shadows has not worked, any ideas?

Thanks


Some time ago I added to the first page:
_________________________________________________________________________

IMPORTANT: 

- If any character is completely black, increase its priority in the list of Texmod.
I do not know the cause, but this seems to fix it.

- If the game does crash while using various textures, try this to solve it:
social.bioware.com/forums/forum/1/topic/323/index/9735492/16#11498200 
[color=rgb(170,170,170)">(data shared by the user ]) [/color]

__________________________________________________________________________

Check it regularly.;)

////// 

ugh. yet again a case of not RTFM.

Thanks! 

#482
pumporaro

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each time i see you guys release the new mod,,

it hurt me that why don't bioware just release their RAW texture.

they just do the patch. put the files together and replace the compressed one.

but you guys need to repaint their low quality compressed texture one by one...

you guys are really really really awesome. i really admire this :)

#483
Fredy AG

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pumporaro wrote...

each time i see you guys release the new mod,,

it hurt me that why don't bioware just release their RAW texture.

they just do the patch. put the files together and replace the compressed one.

but you guys need to repaint their low quality compressed texture one by one...

you guys are really really really awesome. i really admire this :)


It's good that you appreciate the work presented here. It would be great if Bioware will take care of this, I'm already really tired of editing textures, but while Bioware do nothing, we must do it ourselves.
Now, I will continue with the textures of the Citadel.:pinched:

Salu2.

//////

#484
TheCrimsonSpire

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Oh god, smarteck nooo, you aren't seriously working on textures for the ENTIRE citadel are you?! Why must you put yourself through all this strenuous work? I feel so grateful, yet at the same time sad, because you aren't getting back for doing this.

You really are amazing!

#485
Guest_magnetite_*

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Take your time. I'm in no rush. Do it in moderation. When I did the same thing for months or so, I got burned out on it. Some days I couldn't bring myself to do whatever I was doing. Took a couple weeks off for other things, and I felt better after.

Thanks for your hard work. :)

Instead of working on a huge project like the Citadel, do smaller ones, but in moderation.

Modifié par magnetite, 22 avril 2012 - 10:30 .


#486
RussianOrc

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Good luck with the citadel smarteck.

#487
Fredy AG

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 ///

;).

//////

#488
SliPaladin

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The Citadel? Which parts of the Citadel exactly? Man I could really give you a hug right now :P

#489
Fredy AG

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SliPaladin wrote...

The Citadel? Which parts of the Citadel exactly? Man I could really give you a hug right now :P


My idea is to perform the same process carried out with the Normandy.
Floors, walls, doors,pillars, objects, keepers and some people. I've improved somewhat to Udina. :D

PD: I have already given that Bioware also include those dirt straight out of Quake 2 in some walls, remove these stains if it is unpleasant work. :pinched:

Salu2.

//////

Modifié par smarteck, 23 avril 2012 - 12:02 .


#490
RussianOrc

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@smarteck
Good to know, the textures at Udina's office hurt my eyes. xD

#491
LongLuu

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man why do you have to make the default armor so goddamn gorgeous! Now I'm torn between either admiring your beautiful work or use other armor parts for bonus :(
(In case it isnt clear enough, that is a compliment)

So can you proceed to enhance other collected/bought armor parts as well? :P

#492
DCopeland

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You're re-texturing the Citadel?
Boy you sure love to out do yourself.

Good luck.

#493
mauro2222

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You're a God. I'm loving you so much right now.

#494
Vez04

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TheCrimsonSpire wrote...

Oh god, smarteck nooo, you aren't seriously working on textures for the ENTIRE citadel are you?! Why must you put yourself through all this strenuous work? I feel so grateful, yet at the same time sad, because you aren't getting back for doing this.

You really are amazing!



#495
neilthecellist

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smarteck wrote...

SliPaladin wrote...

The Citadel? Which parts of the Citadel exactly? Man I could really give you a hug right now :P


My idea is to perform the same process carried out with the Normandy.
Floors, walls, doors,pillars, objects, keepers and some people. I've improved somewhat to Udina. :D

PD: I have already given that Bioware also include those dirt straight out of Quake 2 in some walls, remove these stains if it is unpleasant work. :pinched:

Salu2.

//////


I have another $40 ready to donate to you via PayPal.

#496
Art3m

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Only one question- why do fans have to work on the game? Oh, I know the answer, damn...

#497
boodrl

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For those that don't know yet I finished my work on femshep's N7 armour:

http://social.biowar...m/project/8237/

Gotta give a lot of credit to Smarteck since I wanted to create a similar look that he did. The breast plate looks very battle-worn (lots of scratches). I did this on purpose to give femshep a tough look. Feedback is appreciated since this is my first HR texture.:)

#498
Fredy AG

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///

Thanks. :D

Edit: 125 MB !!!!  This is LOCOOOUUUU !!:P
But, good job.

//////

Modifié par smarteck, 24 avril 2012 - 06:26 .


#499
InterrogationBear

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boodrl wrote...

For those that don't know yet I finished my work on femshep's N7 armour:

http://social.biowar...m/project/8237/

Gotta give a lot of credit to Smarteck since I wanted to create a similar look that he did. The breast plate looks very battle-worn (lots of scratches). I did this on purpose to give femshep a tough look. Feedback is appreciated since this is my first HR texture.:)


Good job, but you should go back and save the textures as compressed .dds files. You don't lose quality, but the files are 60-70% smaller. Also I'm not sure you need 16MPixel textures for individual armor parts. 4MP would probably look the same ingame.

#500
neilthecellist

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InterrogationBear wrote...

boodrl wrote...

For those that don't know yet I finished my work on femshep's N7 armour:

http://social.biowar...m/project/8237/

Gotta give a lot of credit to Smarteck since I wanted to create a similar look that he did. The breast plate looks very battle-worn (lots of scratches). I did this on purpose to give femshep a tough look. Feedback is appreciated since this is my first HR texture.:)


Good job, but you should go back and save the textures as compressed .dds files. You don't lose quality, but the files are 60-70% smaller. Also I'm not sure you need 16MPixel textures for individual armor parts. 4MP would probably look the same ingame.


You beat me to this post! Bear's right, the textures are far too big right now in filesize. And I thought Smarteck's was too big :P