/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#476
Posté 22 avril 2012 - 04:51
#477
Posté 22 avril 2012 - 05:01
LongLuu wrote...
oh damn silly me yeah I totally forgot about that. Thanks a bunch! Yeah I cranked up Brightness in Option and it worked wonder!
Cool.
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#478
Posté 22 avril 2012 - 03:05
turning off dynamic shadows has not worked, any ideas?
Thanks
#479
Posté 22 avril 2012 - 03:19
blmlozz wrote...
Using textmod, the liara 1.2 high res textures worked fine my first play-through, but now, when I use her texture pack the high-res textures show-up black, they will 'undarken" spratically when she moves around (i'm guessing it's a lighting issue)
turning off dynamic shadows has not worked, any ideas?
Thanks
Some time ago I added to the first page:
_________________________________________________________________________
IMPORTANT:
- If any character is completely black, increase its priority in the list of Texmod.
I do not know the cause, but this seems to fix it.
- If the game does crash while using various textures, try this to solve it:
social.bioware.com/forums/forum/1/topic/323/index/9735492/16#11498200
(data shared by the user neilthecellist)
__________________________________________________________________________
Check it regularly.
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#480
Posté 22 avril 2012 - 03:36
#481
Posté 22 avril 2012 - 03:38
ugh. yet again a case of not RTFM.smarteck wrote...
blmlozz wrote...
Using textmod, the liara 1.2 high res textures worked fine my first play-through, but now, when I use her texture pack the high-res textures show-up black, they will 'undarken" spratically when she moves around (i'm guessing it's a lighting issue)
turning off dynamic shadows has not worked, any ideas?
Thanks
Some time ago I added to the first page:
_________________________________________________________________________
IMPORTANT:
- If any character is completely black, increase its priority in the list of Texmod.
I do not know the cause, but this seems to fix it.
- If the game does crash while using various textures, try this to solve it:
social.bioware.com/forums/forum/1/topic/323/index/9735492/16#11498200
[color=rgb(170,170,170)">(data shared by the user ]) [/color]
__________________________________________________________________________
Check it regularly.
//////
Thanks!
#482
Posté 22 avril 2012 - 07:13
it hurt me that why don't bioware just release their RAW texture.
they just do the patch. put the files together and replace the compressed one.
but you guys need to repaint their low quality compressed texture one by one...
you guys are really really really awesome. i really admire this
#483
Posté 22 avril 2012 - 08:52
pumporaro wrote...
each time i see you guys release the new mod,,
it hurt me that why don't bioware just release their RAW texture.
they just do the patch. put the files together and replace the compressed one.
but you guys need to repaint their low quality compressed texture one by one...
you guys are really really really awesome. i really admire this
It's good that you appreciate the work presented here. It would be great if Bioware will take care of this, I'm already really tired of editing textures, but while Bioware do nothing, we must do it ourselves.
Now, I will continue with the textures of the Citadel.
Salu2.
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#484
Posté 22 avril 2012 - 10:12
You really are amazing!
#485
Guest_magnetite_*
Posté 22 avril 2012 - 10:26
Guest_magnetite_*
Thanks for your hard work.
Instead of working on a huge project like the Citadel, do smaller ones, but in moderation.
Modifié par magnetite, 22 avril 2012 - 10:30 .
#486
Posté 22 avril 2012 - 10:28
#487
Posté 22 avril 2012 - 10:39
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#488
Posté 22 avril 2012 - 11:12
#489
Posté 22 avril 2012 - 11:59
SliPaladin wrote...
The Citadel? Which parts of the Citadel exactly? Man I could really give you a hug right now
My idea is to perform the same process carried out with the Normandy.
Floors, walls, doors,pillars, objects, keepers and some people. I've improved somewhat to Udina.
PD: I have already given that Bioware also include those dirt straight out of Quake 2 in some walls, remove these stains if it is unpleasant work.
Salu2.
//////
Modifié par smarteck, 23 avril 2012 - 12:02 .
#490
Posté 23 avril 2012 - 12:22
Good to know, the textures at Udina's office hurt my eyes. xD
#491
Posté 23 avril 2012 - 06:20
(In case it isnt clear enough, that is a compliment)
So can you proceed to enhance other collected/bought armor parts as well?
#492
Posté 23 avril 2012 - 06:39
Boy you sure love to out do yourself.
Good luck.
#493
Posté 23 avril 2012 - 06:45
#494
Posté 23 avril 2012 - 10:54
TheCrimsonSpire wrote...
Oh god, smarteck nooo, you aren't seriously working on textures for the ENTIRE citadel are you?! Why must you put yourself through all this strenuous work? I feel so grateful, yet at the same time sad, because you aren't getting back for doing this.
You really are amazing!
#495
Posté 23 avril 2012 - 03:40
smarteck wrote...
SliPaladin wrote...
The Citadel? Which parts of the Citadel exactly? Man I could really give you a hug right now
My idea is to perform the same process carried out with the Normandy.
Floors, walls, doors,pillars, objects, keepers and some people. I've improved somewhat to Udina.
PD: I have already given that Bioware also include those dirt straight out of Quake 2 in some walls, remove these stains if it is unpleasant work.
Salu2.
//////
I have another $40 ready to donate to you via PayPal.
#496
Posté 24 avril 2012 - 02:21
#497
Posté 24 avril 2012 - 04:22
http://social.biowar...m/project/8237/
Gotta give a lot of credit to Smarteck since I wanted to create a similar look that he did. The breast plate looks very battle-worn (lots of scratches). I did this on purpose to give femshep a tough look. Feedback is appreciated since this is my first HR texture.
#498
Posté 24 avril 2012 - 05:54
Thanks.
Edit: 125 MB !!!! This is LOCOOOUUUU !!
But, good job.
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Modifié par smarteck, 24 avril 2012 - 06:26 .
#499
Posté 24 avril 2012 - 06:36
boodrl wrote...
For those that don't know yet I finished my work on femshep's N7 armour:
http://social.biowar...m/project/8237/
Gotta give a lot of credit to Smarteck since I wanted to create a similar look that he did. The breast plate looks very battle-worn (lots of scratches). I did this on purpose to give femshep a tough look. Feedback is appreciated since this is my first HR texture.![]()
Good job, but you should go back and save the textures as compressed .dds files. You don't lose quality, but the files are 60-70% smaller. Also I'm not sure you need 16MPixel textures for individual armor parts. 4MP would probably look the same ingame.
#500
Posté 24 avril 2012 - 07:57
InterrogationBear wrote...
boodrl wrote...
For those that don't know yet I finished my work on femshep's N7 armour:
http://social.biowar...m/project/8237/
Gotta give a lot of credit to Smarteck since I wanted to create a similar look that he did. The breast plate looks very battle-worn (lots of scratches). I did this on purpose to give femshep a tough look. Feedback is appreciated since this is my first HR texture.![]()
Good job, but you should go back and save the textures as compressed .dds files. You don't lose quality, but the files are 60-70% smaller. Also I'm not sure you need 16MPixel textures for individual armor parts. 4MP would probably look the same ingame.
You beat me to this post! Bear's right, the textures are far too big right now in filesize. And I thought Smarteck's was too big





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