Yeah that's too much. You should only load the ones you need at the current point in the game.Darman wrote...
Brief question: I just wanted to load ALL of the mods I have for a test (2.17GB)
Started the game with texmod => 20 min blackscreen => ME3 crash
Any reason/fix for this? Applied LAA to all my .exe files before. Using only half the mods work.
Is it because I haven't got enough RAM (8GB) or has the Texmod just reached its limits?
/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#5101
Posté 23 mars 2013 - 06:31
#5102
Posté 23 mars 2013 - 08:28
Alaric123 wrote...
Will we be able to download individual textures for Citadel or just the pack, cause that might be a strain on my usage, though not sure.
I'm not sure about that... when I have all the textures done, I'll make some stability test to take the best choice.
//////
#5103
Posté 23 mars 2013 - 08:33
Darman wrote...
Brief question: I just wanted to load ALL of the mods I have for a test (2.17GB)
Started the game with texmod => 20 min blackscreen => ME3 crash
Any reason/fix for this? Applied LAA to all my .exe files before. Using only half the mods work.
Is it because I haven't got enough RAM (8GB) or has the Texmod just reached its limits?
I'm using like 65 Mods at the same time (using Master file C) without problems. Remember not load Leviathan or Omega Pack if you are not playing that.
Also disable Origin in the game function.... Read first page "problems" area for more info.
/////
#5104
Posté 23 mars 2013 - 10:04
#5105
Posté 23 mars 2013 - 10:44
grizzledcroc wrote...
guys i wouldnt mind some help, ive read around about how using texmod and stuff and just today i load up and my dlc arnt being verified, all of em :C , i saw smarteck redirect to that post but i tried what he did and it still wont work, i also tried doing the vanilla way and it worked normal and all dlc loaded yada yada, i also tried the repair install for everything and when i do texmod it does the dlc thing, i even tried loading 1 texture and it still denied everything =c can anyone helps me?
I think you're in the same boat as me, this has just happened to me like 5-10 mins ago about the DLC thing.
Edit: Never mind, it somehow fixed itself
Modifié par Inexistborg, 24 mars 2013 - 12:30 .
#5106
Posté 24 mars 2013 - 03:20
smarteck wrote...
Darman wrote...
Brief question: I just wanted to load ALL of the mods I have for a test (2.17GB)
Started the game with texmod => 20 min blackscreen => ME3 crash
Any reason/fix for this? Applied LAA to all my .exe files before. Using only half the mods work.
Is it because I haven't got enough RAM (8GB) or has the Texmod just reached its limits?
I'm using like 65 Mods at the same time (using Master file C) without problems. Remember not load Leviathan or Omega Pack if you are not playing that.
Also disable Origin in the game function.... Read first page "problems" area for more info.
/////
#5107
Posté 24 mars 2013 - 04:07
Original is on left.

Modifié par KFreon, 24 mars 2013 - 04:10 .
#5108
Posté 24 mars 2013 - 11:14
Everytime i use Texmod AND load at least 1 ingame texture my FPS drops from about 80 to 20 ingame...
Using a Radeon 7970, dont had any probs using my old 560ti
#5109
Posté 24 mars 2013 - 12:15
I have that card, and that problem with ME2, but not the ME3. I could only suggest updating to the newest drivers. It does make a difference.
#5110
Posté 24 mars 2013 - 01:34
#5111
Posté 24 mars 2013 - 01:56
Modifié par zeypher, 24 mars 2013 - 01:58 .
#5112
Posté 24 mars 2013 - 02:34
Texmod is an old program that was never specifically designed for any individual game or card. As such results vary over a multitude of triggers.
@Getorex : I did a retexture of the casino dress for Brooks, Ashley and Femshep, it's featured under my "ME3 CITADEL DLC NPC PACK". Check out my thread or project if you like.
Smartech announced yesterday (?) he's doing one too, so you'll have a choice of two retextures soon enough that will work not only for Shep, but also for Brooks and Ashley.
Remember too that once you pick one of these casino dress retextures, you can still coalesced Shepard into any dress, but keep running the fix for Brooks and Ashley.
Modifié par Ottemis, 24 mars 2013 - 02:40 .
#5114
Posté 24 mars 2013 - 04:56
No - you have to choose one or the other based on your feeling that day when you load TexMod.Lawrence0294 wrote...
i have small question,
I would like to use that mod made by Jean-luc for Mirandas suit, but i also really like the skin texture that Smarteck made, could i use both in some way ?
saltisgood said he put both JeanLucs and Smartecks in his latest pack (not released yet) where you can switch the two more easily though.
#5115
Posté 24 mars 2013 - 09:19
How can one tell if their mods are loading? Is there some magic trick to making it work?
#5116
Posté 24 mars 2013 - 09:21
Ottemis wrote...
@zeypher : Consider using ME3Explorer to avoid FPS drops on ATI-cards. Permanent texture replacement in the game files. It has it's own forum, head here and check it out if you're interested. It'll take some reading up, and you are (if you don't make them yourself) restricted to use mods already converted by others. There's a subsection on those boards that features released mods.
Texmod is an old program that was never specifically designed for any individual game or card. As such results vary over a multitude of triggers.
@Getorex : I did a retexture of the casino dress for Brooks, Ashley and Femshep, it's featured under my "ME3 CITADEL DLC NPC PACK". Check out my thread or project if you like.
Smartech announced yesterday (?) he's doing one too, so you'll have a choice of two retextures soon enough that will work not only for Shep, but also for Brooks and Ashley.
Remember too that once you pick one of these casino dress retextures, you can still coalesced Shepard into any dress, but keep running the fix for Brooks and Ashley.
THAT would be awkward since I always play male Shep and I do NOT want to see him in a dress!
#5117
Posté 24 mars 2013 - 09:46
What I do is make sure TexMod is working properly. Run in logging mode and you should have the red text at the upper left side of the screen.Getorex wrote...
I'm having a wee issue with texmod and ME2. Some of the textures may no be loading, but the others I can't tell if they are. One texture I've installed via Texmod is the Miranda face with the half visor thing. In game there's no sign of the visor and the only way to get her near there is via the black armor mod with a FULL visor. The game loads so quickly that I am not even sure the other mods are loading...though I suspect Jack's tat mod is because the tattoos look particularly sharp and defined.
How can one tell if their mods are loading? Is there some magic trick to making it work?
#5118
Posté 24 mars 2013 - 10:08
#5119
Posté 24 mars 2013 - 10:28
#5120
Posté 25 mars 2013 - 12:36
ImmortalKnight09 wrote...
hey guys, im having issues getting the mod to work. same as grizzledcroc. Originally, texmod worked just fine, but in the last week if i ran any of the enviroment tpf's my dlc would not varify at game start up. Any help with this issue?
This not help?:
http://social.biowar...92/201#16327060
///
#5121
Posté 25 mars 2013 - 12:41
#5122
Posté 25 mars 2013 - 01:59
smarteck wrote...
ImmortalKnight09 wrote...
hey guys, im having issues getting the mod to work. same as grizzledcroc. Originally, texmod worked just fine, but in the last week if i ran any of the enviroment tpf's my dlc would not varify at game start up. Any help with this issue?
This not help?:
http://social.biowar...92/201#16327060
///
Sadly I cant get it to work that way, though that did clarify whats been going on with my game and why it all of a sudden stopped working properly. Looks like Im SOL on this.
still waiting for your citadel dlc mod though! even if itll be the one i can run, haha
#5123
Posté 25 mars 2013 - 02:17
MACharlie1 wrote...
What I do is make sure TexMod is working properly. Run in logging mode and you should have the red text at the upper left side of the screen.Getorex wrote...
I'm having a wee issue with texmod and ME2. Some of the textures may no be loading, but the others I can't tell if they are. One texture I've installed via Texmod is the Miranda face with the half visor thing. In game there's no sign of the visor and the only way to get her near there is via the black armor mod with a FULL visor. The game loads so quickly that I am not even sure the other mods are loading...though I suspect Jack's tat mod is because the tattoos look particularly sharp and defined.
How can one tell if their mods are loading? Is there some magic trick to making it work?
Thank you. That's what I needed. The textures were not loading but I was able to fix it and now am certain they are.
#5124
Posté 25 mars 2013 - 03:21
#5125
Posté 25 mars 2013 - 08:11





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