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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#5101
Shepard108278

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Darman wrote...

Brief question: I just wanted to load ALL of the mods I have for a test (2.17GB)

Started the game with texmod => 20 min blackscreen => ME3 crash

Any reason/fix for this? Applied LAA to all my .exe files before. Using only half the mods work.

Is it because I haven't got enough RAM (8GB) or has the Texmod just reached its limits?

Yeah that's too much. You should only load the ones you need at the current point in the game.

#5102
Fredy AG

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Alaric123 wrote...

Will we be able to download individual textures for Citadel or just the pack, cause that might be a strain on my usage, though not sure.


I'm not sure about that... when I have all the textures done, I'll make some stability test to take the best choice. :D

//////

#5103
Fredy AG

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Darman wrote...

Brief question: I just wanted to load ALL of the mods I have for a test (2.17GB)

Started the game with texmod => 20 min blackscreen => ME3 crash

Any reason/fix for this? Applied LAA to all my .exe files before. Using only half the mods work.

Is it because I haven't got enough RAM (8GB) or has the Texmod just reached its limits?


I'm using like 65 Mods at the same time (using Master file C) without problems. Remember not load Leviathan or Omega Pack if you are not playing that.

Also disable Origin in the game function.... Read first page "problems" area for more info.


/////

#5104
grizzledcroc

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guys i wouldnt mind some help, ive read around about how using texmod and stuff and just today i load up and my dlc arnt being verified, all of em :C , i saw smarteck redirect to that post but i tried what he did and it still wont work, i also tried doing the vanilla way and it worked normal and all dlc loaded yada yada, i also tried the repair install for everything and when i do texmod it does the dlc thing, i even tried loading 1 texture and it still denied everything =c can anyone helps me?

#5105
Inexistborg

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grizzledcroc wrote...

guys i wouldnt mind some help, ive read around about how using texmod and stuff and just today i load up and my dlc arnt being verified, all of em :C , i saw smarteck redirect to that post but i tried what he did and it still wont work, i also tried doing the vanilla way and it worked normal and all dlc loaded yada yada, i also tried the repair install for everything and when i do texmod it does the dlc thing, i even tried loading 1 texture and it still denied everything =c can anyone helps me?


I think you're in the same boat as me, this has just happened to me like 5-10 mins ago about the DLC thing.

Edit: Never mind, it somehow fixed itself

Modifié par Inexistborg, 24 mars 2013 - 12:30 .


#5106
visionazzery

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Smarteck is that why when I run texmod with mods consistently and only of urs mine crashes when I load game? Cos I have leviathan high res mod running and at same time try to run Keyes, tuchank, surkesh and all the other major places k? The most mod I thunk I canrun is75 but u saying leviathan and running all the other places in high res is just too big a file and too much for me3 Anne the system? Also is citadel dlc in Hugh rea looking like u largest file size yet of all the mods u done for me3 smarteck?





smarteck wrote...

Darman wrote...

Brief question: I just wanted to load ALL of the mods I have for a test (2.17GB)

Started the game with texmod => 20 min blackscreen => ME3 crash

Any reason/fix for this? Applied LAA to all my .exe files before. Using only half the mods work.

Is it because I haven't got enough RAM (8GB) or has the Texmod just reached its limits?


I'm using like 65 Mods at the same time (using Master file C) without problems. Remember not load Leviathan or Omega Pack if you are not playing that.

Also disable Origin in the game function.... Read first page "problems" area for more info.


/////



#5107
KFreon

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Here's the Juggernaught people. Credit mostly goes to whomever created the Geth Forces pack. I don't have enough appearance things unlocked to test the pattern maps so they aren't in yet.

Original is on left.
Image IPB

Image IPB

Modifié par KFreon, 24 mars 2013 - 04:10 .


#5108
Don_Esteban

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Any suggestions for fixing the problem with ATI/AMD graphics?
Everytime i use Texmod AND load at least 1 ingame texture my FPS drops from about 80 to 20 ingame...
Using a Radeon 7970, dont had any probs using my old 560ti

#5109
KFreon

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@Don_Esteban
I have that card, and that problem with ME2, but not the ME3. I could only suggest updating to the newest drivers. It does make a difference.

#5110
Getorex

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Is there any way to improve the look of Ashley and Brooks in their dresses in the charity ball? I was aghast when I first played through because they both looked like Allers with the big butt and weird posture (I thought Ash and Brooks, besides having obviously hit the pastry table HARD also were in desperate need of pooping but were holding on for dear life). Is that something that can be corrected with a dress remake or is that a goof in the actual character's skin/body. Neither Ash nor Brooks ever came off looking like "baby got back" women until they put on the dresses.

#5111
zeypher

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Well anyone know a solution to texmods problems with ati cards?. I got a 7950 and texmod absolutely murders my performance. On thye latest drivers, gonna try the 13.3 beta 3

Modifié par zeypher, 24 mars 2013 - 01:58 .


#5112
Ottemis

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@zeypher : Consider using ME3Explorer to avoid FPS drops on ATI-cards. Permanent texture replacement in the game files. It has it's own forum, head here and check it out if you're interested. It'll take some reading up, and you are (if you don't make them yourself) restricted to use mods already converted by others. There's a subsection on those boards that features released mods.

Texmod is an old program that was never specifically designed for any individual game or card. As such results vary over a multitude of triggers.

@Getorex : I did a retexture of the casino dress for Brooks, Ashley and Femshep, it's featured under my "ME3 CITADEL DLC NPC PACK". Check out my thread or project if you like.
Smartech announced yesterday (?) he's doing one too, so you'll have a choice of two retextures soon enough that will work not only for Shep, but also for Brooks and Ashley.

Remember too that once you pick one of these casino dress retextures, you can still coalesced Shepard into any dress, but keep running the fix for Brooks and Ashley.

Modifié par Ottemis, 24 mars 2013 - 02:40 .


#5113
Lawrence0294

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 i have small question,

I would like to use that mod made by Jean-luc for Mirandas suit, but i also really like the skin texture that Smarteck made, could i use both in some way ?

#5114
MACharlie1

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Lawrence0294 wrote...

 i have small question,

I would like to use that mod made by Jean-luc for Mirandas suit, but i also really like the skin texture that Smarteck made, could i use both in some way ?

No - you have to choose one or the other based on your feeling that day when you load TexMod. 

saltisgood said he put both JeanLucs and Smartecks in his latest pack (not released yet) where you can switch the two more easily though. 

#5115
Getorex

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I'm having a wee issue with texmod and ME2. Some of the textures may no be loading, but the others I can't tell if they are. One texture I've installed via Texmod is the Miranda face with the half visor thing. In game there's no sign of the visor and the only way to get her near there is via the black armor mod with a FULL visor. The game loads so quickly that I am not even sure the other mods are loading...though I suspect Jack's tat mod is because the tattoos look particularly sharp and defined.

How can one tell if their mods are loading? Is there some magic trick to making it work?

#5116
Getorex

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Ottemis wrote...

@zeypher : Consider using ME3Explorer to avoid FPS drops on ATI-cards. Permanent texture replacement in the game files. It has it's own forum, head here and check it out if you're interested. It'll take some reading up, and you are (if you don't make them yourself) restricted to use mods already converted by others. There's a subsection on those boards that features released mods.

Texmod is an old program that was never specifically designed for any individual game or card. As such results vary over a multitude of triggers.

@Getorex : I did a retexture of the casino dress for Brooks, Ashley and Femshep, it's featured under my "ME3 CITADEL DLC NPC PACK". Check out my thread or project if you like.
Smartech announced yesterday (?) he's doing one too, so you'll have a choice of two retextures soon enough that will work not only for Shep, but also for Brooks and Ashley.

Remember too that once you pick one of these casino dress retextures, you can still coalesced Shepard into any dress, but keep running the fix for Brooks and Ashley.


THAT would be awkward since I always play male Shep and I do NOT want to see him in a dress!  :D

#5117
MACharlie1

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Getorex wrote...

I'm having a wee issue with texmod and ME2. Some of the textures may no be loading, but the others I can't tell if they are. One texture I've installed via Texmod is the Miranda face with the half visor thing. In game there's no sign of the visor and the only way to get her near there is via the black armor mod with a FULL visor. The game loads so quickly that I am not even sure the other mods are loading...though I suspect Jack's tat mod is because the tattoos look particularly sharp and defined.

How can one tell if their mods are loading? Is there some magic trick to making it work?

What I do is make sure TexMod is working properly. Run in logging mode and you should have the red text at the upper left side of the screen.

#5118
Ottemis

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*cough* Nothing awkward about a guy in a dress.

#5119
ImmortalKnight09

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hey guys, im having issues getting the mod to work. same as grizzledcroc. Originally, texmod worked just fine, but in the last week if i ran any of the enviroment tpf's my dlc would not varify at game start up. Any help with this issue?

#5120
Fredy AG

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ImmortalKnight09 wrote...

hey guys, im having issues getting the mod to work. same as grizzledcroc. Originally, texmod worked just fine, but in the last week if i ran any of the enviroment tpf's my dlc would not varify at game start up. Any help with this issue?


This not help?:

http://social.biowar...92/201#16327060

///

#5121
GamerrangerX

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Smarteck,i will like to thanks you for all of your effort,you have put more flavor in ME3,BIG THANKS

#5122
ImmortalKnight09

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smarteck wrote...

ImmortalKnight09 wrote...

hey guys, im having issues getting the mod to work. same as grizzledcroc. Originally, texmod worked just fine, but in the last week if i ran any of the enviroment tpf's my dlc would not varify at game start up. Any help with this issue?


This not help?:

http://social.biowar...92/201#16327060

///


Sadly I cant get it to work that way, though that did clarify whats been going on with my game and why it all of a sudden stopped working properly. Looks like Im SOL on this.

still waiting for your citadel dlc mod though! even if itll be the one i can run, haha

#5123
Getorex

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MACharlie1 wrote...

Getorex wrote...

I'm having a wee issue with texmod and ME2. Some of the textures may no be loading, but the others I can't tell if they are. One texture I've installed via Texmod is the Miranda face with the half visor thing. In game there's no sign of the visor and the only way to get her near there is via the black armor mod with a FULL visor. The game loads so quickly that I am not even sure the other mods are loading...though I suspect Jack's tat mod is because the tattoos look particularly sharp and defined.

How can one tell if their mods are loading? Is there some magic trick to making it work?

What I do is make sure TexMod is working properly. Run in logging mode and you should have the red text at the upper left side of the screen.


Thank you.  That's what I needed.  The textures were not loading but I was able to fix it and now am certain they are.

#5124
grizzledcroc

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i tried the method smarteck linked and it kinda works, in the end it just reduces the list of un authorized dlc and i cant use the mp cause it says it cant find it

#5125
TheEgoRaptor

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Don't know if it is just me or not but when I use the Kodiak re textures it stuffs up the weapon modification panel things for me. Anyone else have this problem or know how to fix it?