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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#5126
KFreon

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Alaric123 wrote...

Don't know if it is just me or not but when I use the Kodiak re textures it stuffs up the weapon modification panel things for me. Anyone else have this problem or know how to fix it?


This happens for me too actually.  I'd look into it if I knew how...

#5127
Cassielle

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This is really great! I'm madly in love with some of the retextures :) <3

I still have one question:
I've found the retex of the Blood Dragon Armor, which is great, but did anyone do something like this for ME3 by chance? >_>' (I've found a really dark retex as well but the red glowing parts are still super blurred)
I really like the armor, especially for female characters but it doesn't get enough love~ ^^

#5128
ANG3L0FD347H

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Can anyone help, I accidentaly closed texmod without thinking, while ME3 was running in logging mode, I couldn't restart texmod until ME3 was closed, so I impulsively exited ME3 with the taks manager, now when I run texmod the same way, it opens but I can't do anything, please any assistance would be apreciated.

#5129
CitShell

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Welp, looks like I need a little bit of help.

Some days ago I finally unlocked Lancer, thus I decided to try my best in order to improve textures for it (even though, to be honest, original textures aren't that bad). With the help of Textmod I extracted diffusal and specularity maps (normal map, for some reason, decided not to be extracted) and edited both (since there's no tint map for Lancer). While diffusal map works like intended, there're issues with specularity one. Basicly it makes gun look like it was covered in liquid metal, even dark metal parts which aren't supposed to give that much light reflection.

Comparision image below:
Image IPB

P.S. If anyone is curious, my old account was OldRebellion.
P.P.S. Damn Photobucket, rescaling images by it's own will...oh well, you can still clearly see that there's something odd with 3rd screenshot of damn gun.

Modifié par CitShell, 27 mars 2013 - 06:15 .


#5130
Kamon89

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Has anyone, anyone at all, done a Thane retexture for ME3? Preferably a recoding of JeanLuc761's brilliant work for ME2?

Links please if they exist, he's the only one I'm missing I think out of the squadmates.

#5131
KFreon

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@ANG3L0FD347H
Have you restarted your computer?


@CitShell
One of the pro's here might be able to help more, but when I was doing it, I found you need to make it look as similar to the original as possible, colour-wise.  Overlaying your modified one onto the original tends to work well, but you'd have to change some contrast and stuff to stop parts of it from being super bright.  
Have you watched Saltisgood's videos on it?  They're very good.

#5132
Ottemis

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As KFreon said, the original isn't in those colours for nothing. It is indeed advised you watch Saltisgood's video tutorial on working with the specmap, it will give you a basis of understanding for it's function.

I personally like to look at each channel of the spec on the original (instead of using colouradjust on the base) to see what value each material has been roughly given per channel. The channels themselves are in greyscale, so for instance more brightness/contrast for metal on the red channel will give the metal on the image more red in the mix, which affects it's reflectiveness ingame etc.

Your metal is yellow/orange, which is quite reflective, while the original is green, which is less reflective. In the channels you'll see that the base is much brighter on the green channel for those elements then on any of the others, unlike on your own version.

Modifié par Ottemis, 28 mars 2013 - 12:05 .


#5133
CitShell

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@KFreon and Ottemis
Yes, I've watched Saltisgood's videos and I understand how it works (since I practiced on Falcon and Valkyrie already and both of them looks just fine). My biggest concern (while trying to figure out damn problem) isn't about bright and reflective parts of gun, I'm much more curious why dark, almost zero reflective parts of gun (with more reddish color), are just as bright.

Thanks for advices anyway, I'm going to tone down yellow/orange colors and check how it all looks ingame after each part is done. More tedious, but one can never be too sure.

P.S. Do anyone have an idea what is written on a main frame? All I can understand is "Load Co...". xD

Edit: Looks like changing anything in Lancer's specularity map leads to that odd liqud metal look. Dark metal parts, light metal parts, hell even background - all the same.
If someone didn't get it: I decided to leave bright metal parts completely untouched and edited only non/slightly reflective parts. As result all model gets covered with identical silverish reflection/whatever-it-is.

Conclusion: no data avaliable. :pinched:

Modifié par CitShell, 28 mars 2013 - 03:56 .


#5134
ANG3L0FD347H

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@KFreon
Yep, I've done that (almost 5 times since yesterday), I also tried re-installing TexMod, still did the same thing :( (that would be the first thing that any logical person would do)

Modifié par ANG3L0FD347H, 28 mars 2013 - 03:32 .


#5135
SpectreN1

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Just wondering if anyone has been working on the Turian Cabal textures 'cause the vanilla ones are freaking low-res.

#5136
Ottemis

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@CitShell: Yeah that shouldn't be happening. Doublecheck the texmod identifiers (0x... number) for the textures just to make sure you're not accidentally trying to overwrite a normal-map with a spec or some such. Also, doublecheck if you're not losing your alpha for some reason on the specmap.

Otherwise try saving the diffuse as a DXT1 (DDS) and the specmap as a DXT5 Interpolated Alpha (DDS) before feeding them into the game, alternatively try saving them uncompressed 8.8.8.8 ARGB 32bpp unsigned (DDS) for testing purposes.

If you're still having issues after, put the files online someplace and I'll have a look if you want.

@ANG3L0FD347H: Texmod is just an exe file, it's not 'installed', so it's not possible to break it's functionality like that as far as I know. If you're using texmod with ME3, You'll either have to rerun the batchfile (if you use a batch) or manually go through the renaming process of the exe files every time you want to launch the game with texmod.
Origin needs to be 'fooled' into thinking it's starting ME3 while you're really starting Texmod every single time.
Only thing I can think to be wrong in this occasion.

Modifié par Ottemis, 28 mars 2013 - 05:36 .


#5137
armstrong_lune

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Hello,

Very good job, I'm french and I love that. So I download the files, but the download of interior of  Normandy doesn't work on Mediafire.

Thanks again !

Bye

Modifié par armstrong_lune, 28 mars 2013 - 06:09 .


#5138
grizzledcroc

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hey does anyone know if theres another place to get the human male and female infiltrator and engineer texture for the mp, the ones linked on the first page have been deleted.

#5139
zeypher

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Btw for ati users if texmod giving you trouble, try umod. I do not suffer horrendous performance with umod.

#5140
Darman

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Hey smarteck, any hint on when we can expect the Citadel HD pack? The WIP update hasn't changed in a while. I really would like to enjoy your textures during my playthrough but my holidays aren't forever and I have to start ME3 some day to finish it within the free time.

So, just in case you paused the project or so, please give me a hint wether I should wait or not

#5141
Fredy AG

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armstrong_lune wrote...

Hello,

Very good job, I'm french and I love that. So I download the files, but the download of interior of  Normandy doesn't work on Mediafire.


Is working here... also you can download all the files form Skydrive site (link on first page).

Also.. I still working on Citadel DLC.. to much work :pinched:

Saludos. :)

//////

#5142
Fredy AG

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grizzledcroc wrote...

hey does anyone know if theres another place to get the human male and female infiltrator and engineer texture for the mp, the ones linked on the first page have been deleted.



Again.. all the files are backed up on Skydrive site (link on first page). :D

///

#5143
armstrong_lune

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smarteck wrote...

Is working here... also you can download all the files form Skydrive site (link on first page).

Also.. I still working on Citadel DLC.. to much work :pinched:

Saludos. :)

//////


Thanks my friends, I go download on Skydrive.
Good luck for the Citadel DLC, I am impatient ^^

Salut

#5144
Fredy AG

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Darman wrote...

Hey smarteck, any hint on when we can expect the Citadel HD pack? The WIP update hasn't changed in a while. I really would like to enjoy your textures during my playthrough but my holidays aren't forever and I have to start ME3 some day to finish it within the free time.

So, just in case you paused the project or so, please give me a hint wether I should wait or not


No.. I still working... is just.. this is too much work :P... but I still working... I will update the progress right now... today I fixed one armor, male Shepard/Vega/Kaidan formal suit and formal suits for some people in the CItadel.

Also I decide to include in the same pack all the necessary environments.. so you will no neeed to load the regular Citadel or Master file C MODs (for less memory consumption).

;)

//////

Modifié par smarteck, 28 mars 2013 - 10:49 .


#5145
Inexistborg

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Smarteck. You are a beast man, just throwing it out there <3 . You have no idea how much fun I have playing the campaign with your Mods it just looks amazing. Keep it up man, I am so eager for the Citadel DLC pack you have no idea!

#5146
Didact2401

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Hey Smarteck, is there any chance you still have source files for the Alliance Uniforms lying around? Specifically, I was hoping that you had the redrawn trim (the gold / yellow bits) on a separate layer.

Thanks in advance.

#5147
grizzledcroc

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thanks Smart ^^ also wondering what the file that says ex cerburus with new helm, was wondering if you knew were a pic could be

#5148
Fredy AG

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grizzledcroc wrote...

thanks Smart ^^ also wondering what the file that says ex cerburus with new helm, was wondering if you knew were a pic could be


Is a different version that I edit (with a different texture over his face).. and also added a new relief file, the Adept looks more damaged, like after a battle. :ph34r:


Image IPB



There is some MODs in Skydrive that are not in first page. :D

//////

Modifié par smarteck, 29 mars 2013 - 03:42 .


#5149
CitShell

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To all people who tried to help: Thank you.
But there's one particular person I want to thank the most - The Darkest Soul. With his help, Lancer has been renewed and now ready to serve to those who have it (SP or MP).

Meet the mighty M-7 Lancer:Image IPB
Download link

The Darkest Soul also gave an interesting idea to replace Avenger's texture with new Lancer's one. As result, Shepard and other npc with Avenger will use "Lancer" in cutscenes and in game as well (duh).

On a side note, I'd like to post two more texture edits I've made.

Falcon:
Image IPB
Download link

N7 Valkyrie:
(I know that Deadmeat already made it, but well, I decided to make my own version)
Image IPB
Download link



Edit:
M-8 Avenger disguising as Lancer is done. And as you can guess, now every single Avenger is "replaced" with Lancer both in game and cutscenes. ^w^

Though, there're two differences:
1) it doesn't have that awesome silver-looking reflection that Lancer has;
2) piercing modification changes light's color.

Download link

Cheers. :happy:

Modifié par CitShell, 29 mars 2013 - 10:02 .


#5150
chris2365

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NVM

Modifié par chris2365, 01 avril 2013 - 02:10 .