@KFreon and Ottemis
Yes, I've watched Saltisgood's videos and I understand how it works (since I practiced on Falcon and Valkyrie already and both of them looks just fine). My biggest concern (while trying to figure out damn problem) isn't about bright and reflective parts of gun, I'm much more curious why dark, almost zero reflective parts of gun (with more reddish color), are just as bright.
Thanks for advices anyway, I'm going to tone down yellow/orange colors and check how it all looks ingame after each part is done. More tedious, but one can never be too sure.
P.S. Do anyone have an idea what is written on a main frame? All I can understand is "Load Co...". xD
Edit: Looks like changing anything in Lancer's specularity map leads to that odd liqud metal look. Dark metal parts, light metal parts, hell even background - all the same.
If someone didn't get it: I decided to leave bright metal parts
completely untouched and edited only non/slightly reflective parts. As result all model gets covered with identical silverish reflection/whatever-it-is.
Conclusion: no data avaliable.
Modifié par CitShell, 28 mars 2013 - 03:56 .