MACharlie1 wrote...
...what?
What? You never played Dragon Age Before?
Modifié par shadowhawk233, 06 avril 2013 - 06:04 .
Guest_ShadowHawk28_*
MACharlie1 wrote...
...what?
Modifié par shadowhawk233, 06 avril 2013 - 06:04 .
I have. I'm just not sure what relevance it is.shadowhawk233 wrote...
MACharlie1 wrote...
...what?
What? You never played Dragon Age Before?is that why you don't know what i'm talking about? I'm using this as an example of what experiences i've had with mods before.
derpdepdedper wrote...
Hey smarteck, just want to say, good job on the Ajax texture. Are there plans for you to make the lights hi-res in the next version? Or is there some kind of limitation keeping you from doing that? It just seems really out of place that the lights are so low res right now (especially on the shoulder).
Guest_ShadowHawk28_*
MACharlie1 wrote...
Modding (texture modding that is) for ME series is relatively simple since it's been done before the MExplorer was even made. It's just a matter of getting the textures to work with in Photoshop and learning how to increase the resolution.
Modifié par shadowhawk233, 06 avril 2013 - 07:29 .
shadowhawk233 wrote...
That's not fair man!...
Guest_ShadowHawk28_*
smarteck wrote...
Do not say that...
Look, all the Mods we have for ME games are the work of some users who have decided to devote some of their time to improve certain textures that are of personal interest of each, and then decided to share with the community. That is cool !!!... You have a personal interest now in that armor, tools for improvement are there, now up to you to do it. I offered help you, so... do this: working only in the main texture and I'll handle the rest. I recommend as a first step, re-sizing the main texture at 4096x4096 using "PhotoZoom Pro".
You can send me a PM if need help in the process, but if you want that armor in your games in HighRes, you can do it too.
Now everything depends on you...
//////
Modifié par shadowhawk233, 06 avril 2013 - 07:54 .
shadowhawk233 wrote
......
Simple is not the same as "quick."shadowhawk233 wrote...
If it's really that simple then why hasn't anyone done that type of thing for the Reckoning armor? <_< I get the feeling that nobody likes Todd McFarlane's (creator of Spawn) hard work on that armor.
Guest_ShadowHawk28_*
PKchu wrote...
Simple is not the same as "quick."
It usually is an investment of hours in time and, at parts, tedious. "Cutting out" or outlining parts of the armor isn't complicated, but it's often boring as hell if you've got a complicated texture.
I don't have anything against that armor (not sure why anyone would), I just think it doesn't look very fitting in the setting and I never use it. That's probably why no one's done it - I rarely see it used in screenshots or discussed about. Not that it's necessarily bad, it just doesn't look like part of the Mass Effect setting (IMO).
That, and there's always something people probably want more. Like there's ME2 textures I'm more concerned about than even like, random armors I don't personally use. Or people wanting existing mods in their own style. Or alternate apprances. It's easy to see how an armor wouldn't get worked on if the small group of people actively making texmods aren't using it personally.
If you *really really* want it, you will probably have to make it yourself. (I remember you asking about this mod months ago - I doubt anyone is going to suddenly develop an interest in making it now that support from the game is over.) I had this issue with Tali's alternate armor. It was not quick, but eventually after watching Salt is Good's tutorials and effort (and some help from Smarteck), I eventually got a version of Tali's alternate I really liked. And I'm like the least visually inclined person ever, so if you've already made your own mods in DA, you should probably be able to do it much faster than me.
...I still fail to see how Dragon Age's mod tools connect to Mass Effects. If you can learn Dragon Age's mod tools then you can learn Mass Effects. You didn't waltz into Dragon Age knowing how to mod.shadowhawk233 wrote...
PKchu wrote...
Simple is not the same as "quick."
It usually is an investment of hours in time and, at parts, tedious. "Cutting out" or outlining parts of the armor isn't complicated, but it's often boring as hell if you've got a complicated texture.
I don't have anything against that armor (not sure why anyone would), I just think it doesn't look very fitting in the setting and I never use it. That's probably why no one's done it - I rarely see it used in screenshots or discussed about. Not that it's necessarily bad, it just doesn't look like part of the Mass Effect setting (IMO).
That, and there's always something people probably want more. Like there's ME2 textures I'm more concerned about than even like, random armors I don't personally use. Or people wanting existing mods in their own style. Or alternate apprances. It's easy to see how an armor wouldn't get worked on if the small group of people actively making texmods aren't using it personally.
If you *really really* want it, you will probably have to make it yourself. (I remember you asking about this mod months ago - I doubt anyone is going to suddenly develop an interest in making it now that support from the game is over.) I had this issue with Tali's alternate armor. It was not quick, but eventually after watching Salt is Good's tutorials and effort (and some help from Smarteck), I eventually got a version of Tali's alternate I really liked. And I'm like the least visually inclined person ever, so if you've already made your own mods in DA, you should probably be able to do it much faster than me.
Dragon Age was a different story that had different programs when it came to modding like NPC headmorphs meshes, weapons, outfits that can be edited. Mass Effect on the other lacks that sort of thing for editing headmorphs for NPC other then Shepard.
Modifié par MACharlie1, 06 avril 2013 - 10:41 .
Guest_ShadowHawk28_*
MACharlie1 wrote...
The issue here is that you just don't want to put the effort into learning/retexturing the armor.
Modifié par shadowhawk233, 06 avril 2013 - 10:53 .
Modifié par Ottemis, 06 avril 2013 - 11:32 .
Guest_ShadowHawk28_*
Ottemis wrote...
There are so many things I could say right now but I think I'll go with "what the flying monkey balls" and stick with it.
That's my official opinion on this entire exchange.
Modifié par shadowhawk233, 06 avril 2013 - 11:46 .
Then go for it. Thats typically how we get things that we want....shadowhawk233 wrote...
MACharlie1 wrote...
The issue here is that you just don't want to put the effort into learning/retexturing the armor.
Or maybe i do because nobody else is going do it, not even you. The armor needs the love and i refuse to let it just let it stay un-modded. i really don't care if it doesn't look like part of the Mass Effect setting. If other armors like the N7s can get the treatment for hi res, so can the Knight Armor. And if people don't want to do it, fine by me. Once completed you guys will be green with envy.
Modifié par PKchu, 06 avril 2013 - 11:55 .
I looked into this awhile back, it's not a selectable texture in Texmod. It might be like Tali's visor and the much of the combat drone, coded in a scripting language and not editable.Scottish_Python wrote...
Is it Possible for someone to make different colors for Tech Armor? That would look awesome in blue.
Guest_ShadowHawk28_*
PKchu wrote...
No one's been rude to you, but you're being antagonistic toward the people trying to help you and give you advice on how to start your own mod.
To be upset that other people don't want to work on the same projects as you isn't reasonable. There is no anti-Reckoner Knight vendetta, just as much as there isn't an anti-Jack vendetta that delayed someone from working on her so long.
Guest_ShadowHawk28_*
PKchu wrote...
It's understandable to get frustrated - just try to remember no one has it out for you or what you like personally. The other armors just got attention because of personal interest on working on a project, not scorn/anger at those who like different things. Again, the hostility doesn't really help anything.
This series of videos would be a good way to pick up how to start your Reckoner Knight project.
Modifié par shadowhawk233, 07 avril 2013 - 12:13 .
shadowhawk233 wrote...
I apologize for that, but it's just been frustrating for me that i see other Armors get the hi res tex and it makes me green with envy that reckoning knight armor doesn't get the same thing.
Modifié par Hyraz7, 07 avril 2013 - 01:01 .
Modifié par PKchu, 07 avril 2013 - 12:15 .
Guest_ShadowHawk28_*
Hyraz7 wrote...
I haven't seen this discussion to its fullest extent, but I am assuming the rarity of it has a say in a matter like this, considering you actually have to play the demo of a specific game to obtain it.
shadowhawk233
That's not true that you have to play the demo of that game in order to get it. By using Gibbed save editor, you can open the save game editor and then go to the "Raw" tab. Then go to "Plot" > "Bool Variables" and set the following flags "True". Reckoning - 20989
Modifié par Hyraz7, 07 avril 2013 - 01:01 .