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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#5251
Getorex

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shadowhawk233 wrote...

Can you say the same for Bioware's other games like Star Wars: KOTOR? That was Before Mass Effect came along.


Sure.  But I know nothing of the Star Wars games (I lost interest in anything Star Wars with Jar Jar and that thumbsucking toddler Annakin Skywalker taking part in an ADULT LIFE-OR-DEATH DRAG RACE! Yeah, everyone is blase and accepting of all the 8 and 9 year old Indy 500 drivers).

But I didn't really intend my comment to ONLY apply to ME...I just know ME because I've played it (and not played any other Bioware game or other company's game that is a dungeons and dragons knockoff).  It's a general observation and criticism.  Part of it is I have a strong aversion to the over-done wizards and warrior schtick.  I can only imagine the meetings at game companies when they are brainstorming their next RPG/action game:

"Hey, let's have an evil queen witch from the west and a good king from the east, a bunch of knights and rogues (there's always gotta be a class called "rogue") people in plate armor with swords and crossbows, and have an army of wizards and zombies! "

"Wait, didn't we just do that with the last game?"

"No, the last game had an evil KING wizard from the west and a good queen from the east.  The evil army didn't have zombies, it had dragons and orcs.  TOTALLY different."

"Oh, yeah, you're right.  How could I have mixed them up?"

Then we have the same game company setup a scifi game: there will be these wizard/witch-LIKE people...we'll make them telepaths and telekinetics (or "biotics" in the case of one game) and there will be an evil army of zombies (or "husks") and knights (most soldiers) in plate armor.  We'll even have some people with SWORDS!  COOL.  That's "spacey" right?  Swords.  Etc.  They inevitably redress medieval trinkets and classes and put them in space ships rather than on horses or dragons and have them go at it. 

Sure, there's not a LOT they could do different...just be less blatant in the medieval flavor (like plate armor with "greaves" and big-assed shoulder armor straight out of the movie "Excaliber").  Hell, Benezia is an almost pixel-for-pixel extraction of an evil witch from some generic previous wizard and warrior medieval game, down to the clothing, stuck into a scifi setting.  Literally.  I don't recall the game but a few years ago I happened upon a yootoob vid that showed a scene from some dungeony dragony game and there was a witch woman in it who looked a LOT like Benezia and even possibly had the same voice actress. 

Just an observation.  I enjoyed the ME games, for the most part, but it was always distracting to me when I would bump up against dungeons and dragons/medieval stuff.  I had to actively shrug off the "Oh c'mon...plate armor?!  That guy would kill himself if he got knocked into a wall or fell down because that HUGE shoulder plate would ram up into his jaw or the side of his neck and break a bone at best, if not sever his carotid."

Modifié par Getorex, 10 avril 2013 - 02:16 .


#5252
hyperionxxx

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The Darkest Soul wrote...

 Well, finally after weeks of work I think I've gotten to the point where Jack is releasable. Before anyone brings it up, I know she's got seams on the back of the bandings on her arms. I've been trying to fix that for awhile and nothing I've tried has worked. So if anyone knows what to do there, please let me know. Huge thanks goes to JeanLuc for all the work he did on Jack for ME2 and to Church for a really good port of Jack's tattoos for us to use in ME3. Enjoy.

www.mediafire.com/

Image IPB
Image IPB
Image IPB


Finally, you became my personal hero.
Thank you :)

#5253
Getorex

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Would that Jack tpf work in ME2 as well? Or is it only useable in ME3?  I know, the hair is different and all but still...would it transfer?

Modifié par Getorex, 10 avril 2013 - 05:36 .


#5254
iSpaz

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The Darkest Soul wrote...

 Well, finally after weeks of work I think I've gotten to the point where Jack is releasable. Before anyone brings it up, I know she's got seams on the back of the bandings on her arms. I've been trying to fix that for awhile and nothing I've tried has worked. So if anyone knows what to do there, please let me know. Huge thanks goes to JeanLuc for all the work he did on Jack for ME2 and to Church for a really good port of Jack's tattoos for us to use in ME3. Enjoy.

www.mediafire.com/

*pic snip*

Been quietly following the progress of this mod and it looks amazing. Great job and thank you for the hard work put into it!

#5255
derpdepdedper

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Does anyone plan on making Salarian armor? We have armor for the krogans and turians already, it would be nice to see some high res for the salarians.

#5256
Ecrulis

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Does anyone know if there is a high rez version of the Armax Arsenal Armor floating around somewhere?

#5257
Ecrulis

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Also thank you for all the hard work that has gone into this, it makes ME3 absolutely stunning.

#5258
PolBear

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Ecrulis wrote...

Does anyone know if there is a high rez version of the Armax Arsenal Armor floating around somewhere?


Ottemis made that - http://social.biowar.../index/16260765

#5259
Ecrulis

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Thank you so much XD, this is my infiltrator's default outfit but I can't stand looking at it after seeing the High rez default n7 armor

#5260
Ecrulis

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meanwhile Im still in shock that the mod he has for the dress actully makes me like the dress o.O

#5261
Errationatus

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The Darkest Soul wrote...

 Well, finally after weeks of work I think I've gotten to the point where Jack is releasable. Before anyone brings it up, I know she's got seams on the back of the bandings on her arms. I've been trying to fix that for awhile and nothing I've tried has worked. So if anyone knows what to do there, please let me know. Huge thanks goes to JeanLuc for all the work he did on Jack for ME2 and to Church for a really good port of Jack's tattoos for us to use in ME3. Enjoy.

www.mediafire.com/


Suh-wheet!

Nice job!  Jack not hi-rez is just wrong.  WRONG.

Hyper-kudos to you.  May the guy/gal of your dreams take a sudden intense interest in your reproductiveness.

Modifié par JakeMacDon, 10 avril 2013 - 09:20 .


#5262
YunaFire

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JakeMacDon wrote...

The Darkest Soul wrote...

 Well, finally after weeks of work I think I've gotten to the point where Jack is releasable. Before anyone brings it up, I know she's got seams on the back of the bandings on her arms. I've been trying to fix that for awhile and nothing I've tried has worked. So if anyone knows what to do there, please let me know. Huge thanks goes to JeanLuc for all the work he did on Jack for ME2 and to Church for a really good port of Jack's tattoos for us to use in ME3. Enjoy.

www.mediafire.com/


Suh-wheet!

Nice job!  Jack not hi-rez is just wrong.  WRONG.

Hyper-kudos to you.  May the guy/gal of your dreams take a sudden intense interest in your reproductiveness.

That compliment is the best to anyone. And I'm adding in my immense gratitude as well. Jack, as stated before, is my absolute favorite and I'm really thankful she got the hi-rez treatment she deserves. Thanks so, so, much!

#5263
Fredy AG

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 ///

Thanks  A LOT for Jack :D...


And about Citadel Pack... I know Im taking soo much time, but do not worries... I still working on this pack.... now is very late here in Chile, but I was finishing some textures and the results are very good :)... I really hope finish this project soon for you guys and for me.. I really need to do some personal stuffs, but this pack is very time consuming..

I'm trying to optimize the outcome of the pack, so will be not necessary to use the old Citadel MOD for enviroments.. much less "Master File C" ... and sorry for those still waiting for this pack.. but I think will be ready soon...

;)

//////

#5264
Guest_The Darkest Soul_*

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Thanks for all the positive feedback on Jack, I'm glad to see so many of you like it. Church and JeanLuc deserve a ton of credit for it, so I'd like to thank them again.

Next on the mod list is Thane and Kolyat. Didact contacted me a little while ago to help out with a port he was working on of Thane and Kolyat based on JeanLuc's Thane textures from ME2, so big thanks to the both of them. Finally we have mods for the Krios family and we've gotten 3 key characters in 24 hours. Huge win, enjoy guys.

Thane:
www.mediafire.com/

Image IPBImage IPB

Kolyat: 
www.mediafire.com/

Image IPBImage IPB

#5265
PolBear

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W0000T! Hi Krios family ! ;D Can't wait until my playthrough hits ME3 again, so many nice textures waiting now!

#5266
Guest_The Darkest Soul_*

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PolBear wrote...

W0000T! Hi Krios family ! ;D Can't wait until my playthrough hits ME3 again, so many nice textures waiting now!


Speaking of which, Kolyat should be easily portable to ME2. If someone can send me a save or his vanilla .dds files I'll port it over. I just don't have a save anywhere near him.


EDIT: Nevermind, I got the save.

Modifié par The Darkest Soul, 11 avril 2013 - 01:16 .


#5267
Darman

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Arrrgh. Cant wait for the citadel pack! Played the whole game now up to the cronos station, just waiting for the citadel DLC HD pack to arrive now. Only this weekend left. Hope I still get to experience it.

#5268
Guest_ShadowHawk28_*

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Darman wrote...

Arrrgh. Cant wait for the citadel pack! Played the whole game now up to the cronos station, just waiting for the citadel DLC HD pack to arrive now. Only this weekend left. Hope I still get to experience it.


I loook forward when it comes out

Modifié par shadowhawk233, 11 avril 2013 - 09:30 .


#5269
Spectre-61

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Hallo everyone! As you know I work on Hi-Res textures for the Gun Mods of ME3. Today I looked over the textures of the Power Amplifiers for Heavy Pistols and SMGs. They already have a 512x512 resolution. I was going to skip those two then, but if somebody thinks they need a higher resolution, let me know

#5270
Fredy AG

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Thanks for your willingness variobunz ...

:)

///

#5271
Ecrulis

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Ok I'm beginning to get increasingly frustrated, my game freezes over, and over and over again during the Omega DLC whenever I use my Texmods

#5272
Fredy AG

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Ecrulis wrote...

Ok I'm beginning to get increasingly frustrated, my game freezes over, and over and over again during the Omega DLC whenever I use my Texmods


freezes ?... that is new... if the game crash is for some not optimized MOD.. but freezes.. must be some hardware problem... :huh:


///

#5273
Gump The Greatness

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UUUUGGGHHHHHH! I am being patient... SO PATIENT! but i want the first time i play the Cidadel DLC to be with Smatreck's enhancements, cause without them the game feels so much... less. But its been so.... long, i check back every day to see if that progress number has changed, but I don't even know what it means. The number just keeps going up, i have no idea how close to done you could possibly be, i am going crazy, and i don't want to give in and play it without, but i don't want to keep waiting either!

Damn you smarteck, why must your textures be so amazing! Not to mention everyone else who has contributed to this thread over the past year, great job. I think i will still wait, but i just kind of want to know, if i do wait for your Citadel pack, will that be a few more weeks... or months... i just... can't... live... without it anymore!

Bioshock: Infinite did an amazing job at taking my mind of it for a bit though, BTW, if you wanted to see an ending done right (unlike ME3's original ending) try Bioshock: Infinite, absolutely incredible story, excellently weaved. I ADORED the Lutece twins (which ironically enough Rosalind Lutece was voiced by none other than Jennifer Hale herself) with all their Alice in Wonderland like attitudes. It is an ending where the more you think about it, the more it makes sense, unlike mass effect 3, where the more you thought about it, the LESS it made sense... i sound bitter still, even though its been over a year... i still am. Maybe i wont be anymore if i get to play the Citadel DLC, can't wait, seriously, you are doing god's work man, you ALL are.

#5274
Fredy AG

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 ///

Thanks for the support @Gump The Greatness...


Sorry for the long time working on this Pack, but is too much work :pinched:... But I have good news, I'm editing the last textures of the Pack :). Maybe will be available in the next 2 or 3 days .

;)

#5275
Gump The Greatness

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amazing news, i had not expected to see it till May.