/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#5326
Posté 26 avril 2013 - 12:28
#5327
Posté 26 avril 2013 - 05:28
Xyrm wrote...
Looking over your suggested other mods, does this mean we no longer need the "Zona C" stuff previously? Does this also include stuff for leviathan or omega?
No others MODs for enviroments are needed to play Citadel DLC, but this is only for Citadel DLC... Do not load this Pack for play the rest of the game.
//////
Modifié par smarteck, 26 avril 2013 - 06:38 .
#5328
Posté 26 avril 2013 - 09:00
#5329
Posté 26 avril 2013 - 10:56
Lone_Soul wrote...
Wow, I can't believe I just accidentally found this mod, It's amazing! The Kai Leng N7 Slayer texture is my favourite so far. I just wanted to ask if you could reskin the Talon Mercenary? His original textures are extremely blocky and bad. Thanks, and great work!
I am glad that the MODs have been useful for you too. Regarding the Talon, I never thought of editing his textures, due to technical problems that presented ... Bioware already fix that character?.. about keys and powers?
//////
#5330
Posté 26 avril 2013 - 11:25
#5331
Posté 26 avril 2013 - 11:35
smarteck wrote...
I am glad that the MODs have been useful for you too. Regarding the Talon, I never thought of editing his textures, due to technical problems that presented ... Bioware already fix that character?.. about keys and powers?
//////
Hmm, I'm not sure. I haven't been around when the Reckoning DLC came out, so I couldn't see the bugs first hand, but from what I played, he plays pretty fine to me, all his powers, his melee and his arrow powers seem to work nice. I heard there was a problem with him picking up ammo, but it was fixed, according to the ME3 Wiki. There could be something I'm missing, but he was generally pretty fun to me, and it would be great to see him without his stupid blocky chestplate...
Thanks for the reply!
#5332
Posté 27 avril 2013 - 01:28
http://social.biowar.../index/16270821
Talon fixes. I spec out of concussive arrows anyway, so I don't get the bug anyway.
Also, shouldn't be hard, it's basically Zaeed with mask, so most textures overlap, right?
#5333
Posté 27 avril 2013 - 02:33
Deitar wrote...
http://social.biowar.../index/16166516
http://social.biowar.../index/16270821
Talon fixes. I spec out of concussive arrows anyway, so I don't get the bug anyway.
Also, shouldn't be hard, it's basically Zaeed with mask, so most textures overlap, right?
Hey, thanks for that links ...
About the textures.. that on MP are not the same.. becouse the head is in the same main texture.. and for SP the head or helmet is on different single texture...
Thanks again for the links Deitar.
///
#5334
Posté 27 avril 2013 - 04:23
Inexistborg wrote...
My life is now complete.... Once again thank you, Smarteck. I have done 2 playthroughs already and it never ceases to amaze me with the work you have put in this.
I'm glad that the changes please you .. the truth is that they are many hours of work and I think the final result is acceptable.
///
#5335
Posté 27 avril 2013 - 07:46
#5336
Posté 27 avril 2013 - 09:35
I have one question. I can't seem to find what's included in Leviathan DLC Pack. I need to know what other files I should load with that high res pack. It's probably somewhere, but I can't find it neither in your first post or in the downloaded files.
Btw, for the Geth, do people use this ? http://social.biowar...t/8442/#details. It's a bit big, maybe there's a version without the weapons in it ? I played Rannoch yesterday, and it was horrible to watch the pixle Geth like the Geth Prime at the end when everything else was so awesome
Modifié par PolBear, 27 avril 2013 - 09:49 .
#5337
Posté 27 avril 2013 - 02:19
Modifié par Xyrm, 27 avril 2013 - 02:22 .
#5338
Posté 27 avril 2013 - 06:28
Xyrm wrote...
Smartek, for those of us who might want to try and learn to do this ourselves, do you have any advice on where to start? Rather than asking others to do stuff for me, I'd like to try and learn to modify textures on my own, but I have no idea where to get the original textures, or how to best go about it.
Hey Xyrm, nice of you to try yourself in texture modding. When I started those vids helped me alot.
m.youtube.com/watch
#5339
Posté 27 avril 2013 - 07:45
PolBear wrote...
*snip*
I have one question. I can't seem to find what's included in Leviathan DLC Pack. I need to know what other files I should load with that high res pack. It's probably somewhere, but I can't find it neither in your first post or in the downloaded files.
*snip*
I found this on page 146 :
"My first thought was that it would not be possible to use it in conjunction with all previous Mods, but to my surprise, it is possible, at least in this PC could load all the usual MODs + the new Leviathan pack, and so far no found problems (RAM consumption is close to 6GB), I hope not exceed 8GB."
#5340
Posté 27 avril 2013 - 08:33
Xyrm wrote...
Smartek, for those of us who might want to try and learn to do this ourselves, do you have any advice on where to start? Rather than asking others to do stuff for me, I'd like to try and learn to modify textures on my own, but I have no idea where to get the original textures, or how to best go about it.
At the end of the main post (on first page) there is some links for make your own Mods...
In resume, I do this:
- extract default textures with Texmod in DDS format
- open the DDS files in photoshop and save in BMP
- open that BPM in PhotozoomPro to resize (only main file for suits/armors to 4096x4096, the rest of the files to 2048x2048)
- open that resized BMP in PhotoimpactX3 and edit and save as PSD every 5 minutes and at the end save in BMP the finish new texture.
- open the finish new texture in Photoshop and save in the Original DDS format (DXT1 if the original file do not have alpha channel or DXT5 if the original file have alpha info)
- at the end create the TPF file in texmod.
* ONLY make MODs with DDS files, or your new MODs will make your game crash when you use that with other MODs in your game.
Good Luck !!!!
//////
Modifié par smarteck, 27 avril 2013 - 08:42 .
#5341
Posté 27 avril 2013 - 08:35
PolBear wrote...
PolBear wrote...
*snip*
I have one question. I can't seem to find what's included in Leviathan DLC Pack. I need to know what other files I should load with that high res pack. It's probably somewhere, but I can't find it neither in your first post or in the downloaded files.
*snip*
I found this on page 146 :
"My first thought was that it would not be possible to use it in conjunction with all previous Mods, but to my surprise, it is possible, at least in this PC could load all the usual MODs + the new Leviathan pack, and so far no found problems (RAM consumption is close to 6GB), I hope not exceed 8GB."
That.
Leviathan Pack is not soo heavy like the others Packs, you can use it normaly.
///
Modifié par smarteck, 27 avril 2013 - 08:38 .
#5342
Guest_ShadowHawk28_*
Posté 28 avril 2013 - 03:21
Guest_ShadowHawk28_*
http://social.biowar...t/8605/#details
Modifié par shadowhawk233, 28 avril 2013 - 03:31 .
#5343
Posté 28 avril 2013 - 03:42
1.) Human Engineer / Infiltrator vanilla (male and female) - to have the N7 armor texture with logo and color (red and white stripe on one arm)?
2.) Human Soldier / Vanguard vanilla (male and female) - to have the N7 defender armor texture with logo?
#5344
Posté 28 avril 2013 - 05:13
smarteck wrote...
Deitar wrote...
http://social.biowar.../index/16166516
http://social.biowar.../index/16270821
Talon fixes. I spec out of concussive arrows anyway, so I don't get the bug anyway.
Also, shouldn't be hard, it's basically Zaeed with mask, so most textures overlap, right?
Hey, thanks for that links ...
About the textures.. that on MP are not the same.. becouse the head is in the same main texture.. and for SP the head or helmet is on different single texture...
Thanks again for the links Deitar.
///
No problem.
I know it's not exactly the best place to ask, but I downloaded the HD Mod pack
http://social.biowar.../index/16556855
And well, it bugs out in a very... unusual manner (check my posts in second page)
If someone has any idea how to fix the problem, it'd be most appreciated.
Modifié par Deitar, 28 avril 2013 - 05:15 .
#5345
Posté 28 avril 2013 - 05:55
PolBear wrote...
smarteck, thanks for the Citadel DLC pack and blue Javik ^^
I have one question. I can't seem to find what's included in Leviathan DLC Pack. I need to know what other files I should load with that high res pack. It's probably somewhere, but I can't find it neither in your first post or in the downloaded files.
Btw, for the Geth, do people use this ? http://social.biowar...t/8442/#details. It's a bit big, maybe there's a version without the weapons in it ? I played Rannoch yesterday, and it was horrible to watch the pixle Geth like the Geth Prime at the end when everything else was so awesome
Anyone know something about the last question there ? About the Geth
#5346
Posté 28 avril 2013 - 08:49
PolBear wrote...
Anyone know something about the last question there ? About the Geth
I made a Pack for Geths too... but is only on skydrive, I also use this Pack for my MP games... Check that Pack on Skydrive (Mods for multiplayer folder)
//////
Modifié par smarteck, 28 avril 2013 - 08:50 .
#5347
Posté 28 avril 2013 - 09:18
Question:
There is some good Mod or Coalesced tip for edit the difficulty of the game? Becouse insanity is too easy I think...
Thanks for any help
//////
Modifié par smarteck, 28 avril 2013 - 09:27 .
#5348
Posté 28 avril 2013 - 09:26
PS: Thanks for the great work on Citadel Pack
Modifié par M0rtva, 28 avril 2013 - 09:28 .
#5349
Posté 28 avril 2013 - 09:48
Citadel HD Textures Pack.
I'm gonna make sure I have all the textures together and then make a 'master' torrent.
#5350
Posté 29 avril 2013 - 03:43
M0rtva wrote...
My first thought would be to boost Shield Power and Weapon Damage of Enemies via Coalsced modding.
PS: Thanks for the great work on Citadel Pack
I am reviewing tutorials to edit different aspects in the Coalesced file, but still can not find anything about these 2 aspects .. Did your remember where you edited that?
Thanks for any tip.
///





Retour en haut




