smarteck wrote...
M0rtva wrote...
My first thought would be to boost Shield Power and Weapon Damage of Enemies via Coalsced modding. 
PS: Thanks for the great work on Citadel Pack 
I am reviewing tutorials to edit different aspects in the Coalesced file, but still can not find anything about these 2 aspects .. Did your remember where you edited that?
Thanks for any tip.
///
Hey smarteck,
I wanna say upfront that I have not actually tried this myself yet since I did not dare to boost Insanity to
Level SHEPARD yet!
But I was always in for the crazy stuff. In case you wanna experiment yourself ( I'll be doing the same) here is the part where you do it :
Open you Coalsced.bin file ---> mine is located here: C:\\Program Files (x86)\\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole
Open "biodifficulty.ini" --> "sfxgame" --> "sfxdifficultyhandler"
Once you found the
level5difficultydata = (multiple) line you will find several lines on the right side. This is where the magic is supposed to happen

.
I will go into it further but the lines themselves are pretty straight forward.
The Beginning of each line always marks the enemy type you will adjust ie. Cerberus Trooper, Marauder etc.
It
takes some searching but amongst all the values in the lines are stat
values that should directly correspond to the health each enemy type got
in game:
(StatName="MaxHealth",StatRange=(X=1600.0f,Y=2400.0f)This line is the one you are looking for.
X,Y simply represents Min and Max values corresponding to Player Level.
Assuming you will be playing at lvl 60 changing 2400 in whatever amount you deem appropriate should do the trick.
WARNING: Since I have not tested it yet I have no Idea how lower lvls fit into
the big picture tho I assume by changing max values on Health it will
simply adjust the value for each lvl automaticly whilst playing.
Among other things you can change Health, Knock Back Resistance, Fire Intervalls, Shield Recharge etc.
Said
method should potentially enable you to make the game a LOT harder.
Since it boosts enemies by type this should work for every part of the
game including Leviathan and partly Omega DLC as well. Meaning that all
but the newly introduced enemies will give you a harder time. This also
means that it WILL NOT boost Citadel DLC difficulty - I will look into
that - however modding DLC is always a pain in the backside.

This is what I can offer you so far.
Since
I suck at advanced Texmodding myself I'll look into this one a bit to
make my contribution to the communtiy and give something back for all
the awesome stuff you guys have done so far!
Greetings M0rtva
Modifié par M0rtva, 29 avril 2013 - 09:52 .