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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#5426
XxKarivexX

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Does anyone have a hold of the high res Garrus face (v2) that Church0071 made a while back? The link on the project page is broken and I can't download it.

Modifié par XxKarivexX, 14 mai 2013 - 01:39 .


#5427
PolBear

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XxKarivexX wrote...

Does anyone have a hold of the high res Garrus face (v2) that Church0071 made a while back? The link on the project page is broken and I can't download it.


Send a PM to Ottemis, I'm sure she has it.

#5428
Ottemis

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I only have an adapted version still that has my visor in it, and the further adapted version I included in my latest Garrus repack. I lost the original tpf download when I re-installed last week.
Best I can do is repack the version with my visor, Didact might still have the pure one.

Modifié par Ottemis, 14 mai 2013 - 02:22 .


#5429
squidney2k1

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Didact2401 wrote...

They are successful. Now. Check out Ottemis' thread.

You can also find a bunch of Smarteck's stuff here:
http://me3explorer.f...tures-t310.html



Awesome. Looks like I missed quite a bit on the PC scene while I was overseas. I was able to install all ove the mods that overwite the vanilla game, but having issues with Texplorer and anything DLC related (it doesn't want to cooperate when attempting to locate files)

I suppose I could still use Texmod for only the DLC mods, but that's still a hefty loadtime--I tried the DLC locals and MP DLC characters just for the hell of it and it was about a 24 min load....that ain't gonna work.

#5430
Didact2401

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DLC editing was just barely added and is only available in the latest build on SVN - that build is a little buggy right now so I wouldn't recommend it, but DLC content editing (+ the necessary launcher from WarrantyVoider) should take of that issue shortly.

#5431
squidney2k1

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I'm actually looking for a few mods and maybe someone know where they are:

1) Hi-res Liara's Collector Edition outfit ported to original outfit (.mod or .tpf)

I saw this mod on BSN a while ago, but now I can't find it. Essentially, I think someone took Smarteck's HR skin and applied it to Liara's default white outfit, giving you the look of the collector's edition in normal cutscenes and such (but without the stilly metal headband).
Posted Image



2) Hi-res Cerberus Assault Armor reskined for Alliance (.mod or .tpf)

Before I got my new laptop, I had this mod, but it was hi-res. The only version I can find is the standard resolution reskin. If anyone has the HD version, can you please upload it somewhere?

Posted Image


3) non-gold Wraith (no img available)

Has someone done a retex of the Wraith without that awful gold? I swear I saw a video on youtube where someone was using a black Wraith shotty.

4) REQ: Mnemonic Visor

It's a shame that one of the coolest looking visors in the series has gotten no HD love. Everyone seems to just make mods for the Sentry Interface, but I would love to see a visor mod for this one.

Modifié par squidney2k1, 18 mai 2013 - 12:19 .


#5432
Church0071

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Posted Image Wow, Smarteck, the Citadel HD Pack is AMAZING! Posted Image

Absolutely fantastic work – thank you x 10000000 for all of the effort! Posted Image

@ XxKarivexX Thanks for letting me know about the download links! Posted Image Whilst I had initially heard good things about Filedropper (easy to use etc.) it seems to have a bit of a problem when it comes to long-term file storage so I have decided to switch over to using my Skydrive account. Posted Image I have replied to your PM but for anyone else who is interested, I have updated all (3 – haha! Posted Image) of my mods Project Description pages to reflect this change. The only thing you need to access the files is a hotmail account to log in and these are free so hopefully there should be no problems! Posted Image 

Please Enjoy! Posted Image

Modifié par Church0071, 18 mai 2013 - 02:44 .


#5433
Fredy AG

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squidney2k1 wrote...

I'm actually looking for a few mods and maybe someone know where they are:

1) Hi-res Liara's Collector Edition outfit ported to original outfit (.mod or .tpf)

I saw this mod on BSN a while ago, but now I can't find it. Essentially, I think someone took Smarteck's HR skin and applied it to Liara's default white outfit, giving you the look of the collector's edition in normal cutscenes and such (but without the stilly metal headband).
Posted Image



> Here: www.mediafire.com/

;)

///

#5434
squidney2k1

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smarteck wrote...

squidney2k1 wrote...

I'm actually looking for a few mods and maybe someone know where they are:

1) Hi-res Liara's Collector Edition outfit ported to original outfit (.mod or .tpf)

I saw this mod on BSN a while ago, but now I can't find it. Essentially, I think someone took Smarteck's HR skin and applied it to Liara's default white outfit, giving you the look of the collector's edition in normal cutscenes and such (but without the stilly metal headband).
http://i.imgur.com/zsTmY.jpg



> Here: www.mediafire.com/

;)

///



Thank you, but it doesn't work for me. I still get her regular default white outfit. Do you need to have the Delux/CE installed? Because I only have the regular version of the game.

#5435
Fredy AG

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squidney2k1 wrote...
Thank you, but it doesn't work for me. I still get her regular default white outfit. Do you need to have the Delux/CE installed? Because I only have the regular version of the game.


nop.. just load this MOD and is done... do not load any other MOD for Liara defaul suit. This have the same codes that the Liara Default suit 4096 MOD.. but this textures are in different colors... try again...

EDIT: put this "Liara from Deluxe-Collector Edition for Standard Edition v0.1" on top of the Liara Default suit 4096 MOD for better quality... like this


------ Texmod List------


Liara from Deluxe-Collector Edition for Standard Edition v0.1
1 Liara Default Suit HR 4096 v1.3 OPTIMIZED 2


-----RUN-----


///

Modifié par smarteck, 18 mai 2013 - 04:44 .


#5436
squidney2k1

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smarteck wrote...

squidney2k1 wrote...
Thank you, but it doesn't work for me. I still get her regular default white outfit. Do you need to have the Delux/CE installed? Because I only have the regular version of the game.


nop.. just load this MOD and is done... do not load any other MOD for Liara defaul suit. This have the same codes that the Liara Default suit 4096 MOD.. but this textures are in different colors... try again...

EDIT: put this "Liara from Deluxe-Collector Edition for Standard Edition v0.1" on top of the Liara Default suit 4096 MOD for better quality... like this


------ Texmod List------


Liara from Deluxe-Collector Edition for Standard Edition v0.1
1 Liara Default Suit HR 4096 v1.3 OPTIMIZED 2


-----RUN-----


///


Unsuccessful. I know I installed the Liara Default Suit HR via .mod beforehand, but it should still be overridden by Texmod.

#5437
Fredy AG

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squidney2k1 wrote...
Unsuccessful. I know I installed the Liara Default Suit HR via .mod beforehand, but it should still be overridden by Texmod.


Is working here.. I only use Texmod with my game... no .MOD files.

Posted Image


Re-check  the process.. also see if loading other MODs your game load fine.... maybe that .MOD replacement is the problem...

///

#5438
squidney2k1

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smarteck wrote...

squidney2k1 wrote...
Unsuccessful. I know I installed the Liara Default Suit HR via .mod beforehand, but it should still be overridden by Texmod.


Is working here.. I only use Texmod with my game... no .MOD files.



Re-check  the process.. also see if loading other MODs your game load fine.... maybe that .MOD replacement is the problem...

///


Definitely incompatible with a previous .mod file that I had injected. Must've been the converted Liara HR texture because I still have her white outfit @ 4096 without Texmod running. Not sure why it's not being overridden, unless a location or filename no longer matches. Oh well.

#5439
saltisgood

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Texmod won't override a texture that you've permanently modded. The idea is that Texmod identifies textures by calculating a checksum over the in-game texture and compares that to the checksum in the *.tpf file. If you've changed the in-game version then the checksum changes and it's identified as a different texture. So you'll either have to revert your changes to the game files, or extract the textures from the *.tpf, find the new checksum and repack it.

#5440
Fredy AG

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 aaaaa :pinched:... thanks for that important info salt. 

///

Modifié par smarteck, 18 mai 2013 - 08:32 .


#5441
Guest_ShadowHawk28_*

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hey smarteck, any chance on working on those hair meshes for hi res cause in some scenes it look like commander shepard has no hair even when you custom make him or her with different hair style.

Modifié par shadowhawk233, 18 mai 2013 - 04:36 .


#5442
Fredy AG

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shadowhawk233 wrote...

hey smarteck, any chance on working on those hair meshes for hi res cause in some scenes it look like commander shepard has no hair even when you custom make him or her with different hair style.


no plans for new MODs for now : P


Saludos. ;)

//////

#5443
Guest_ShadowHawk28_*

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smarteck wrote...

no plans for new MODs for now : P


Saludos. ;)

//////


Alright, i was just asking. It's Shame about Sazaesang's ME3 Head Enhancement Mods cause the user decided to take it down and won't post it anywhere else. Even worse is that the user also said that who ever owns the mods is not to share it with anyone else which is completely stupid.

#5444
squidney2k1

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saltisgood wrote...

Texmod won't override a texture that you've permanently modded. The idea is that Texmod identifies textures by calculating a checksum over the in-game texture and compares that to the checksum in the *.tpf file. If you've changed the in-game version then the checksum changes and it's identified as a different texture. So you'll either have to revert your changes to the game files, or extract the textures from the *.tpf, find the new checksum and repack it.



Thanks, that was definitely the issue.

No clue how to revert .mod other than to replace everything from my backup folder, but extracting the texture and repacking it worked. I'll have to keep that in mind since many of these new mods are much better than some of the older ones, and the new ones are still in .tpf form.

#5445
squidney2k1

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smarteck wrote...

shadowhawk233 wrote...

hey smarteck, any chance on working on those hair meshes for hi res cause in some scenes it look like commander shepard has no hair even when you custom make him or her with different hair style.


no plans for new MODs for now : P


Saludos. ;)

//////



Awww, no more? Damn. I was hoping you would apply that fine work you did on the Sentry Interface to the Mnemonic Visor. ;)

#5446
Nevegator

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hey guys, how many ram i need to the citadel hi-res pack ? 4GB ?

#5447
squidney2k1

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I would say at least 4 GB, but it also depends on how much memory your video card has. Someone mentioned earlier that they had a 1 GB nVidia card with about 1.4 GB worth of Texmods installed, and it would occasionally cause some stuttering and performance drops. But you should be fine for the most part...I would be more concerned about the length of startup time.

#5448
YunaFire

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I got the Phantom armor from Citadel DLC (I can't remember which one.. it had the same power dmg+recharge as Infernor Armor, but with added shield stats) and I was wondering how I could swap it out for N7 Shadow's textures? I have an hd texture mod for that. My Shepard would hate to wear Cerberus armor (and besides the low-res color scheme looks terrible!). Thanks in advance! :>

#5449
Ottemis

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@YunaFire: I've done a HR version of the Armax Arena Shadow/Spirit/Nightmare Armor for both genders, here's the project page if you'd like to have a look. Bigger images in the OP of my thread, here.

You can't use the N7 Shadow texture on Shep as is because the wrap isn't the same. The MP one includes the helmet while Shep's version has the helmet as a seperate texture.

Modifié par Ottemis, 24 mai 2013 - 03:49 .


#5450
YunaFire

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Ottemis wrote...

@YunaFire: I've done a HR version of the Armax Arena Shadow/Spirit/Nightmare Armor for both genders, here's the project page if you'd like to have a look. Bigger images in the OP of my thread, here.

You can't use the N7 Shadow texture on Shep as is because the wrap isn't the same. The MP one includes the helmet while Shep's version has the helmet as a seperate texture.

Ah, thank you so much! Your N7 color scheme is exactly what I wanted!