/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#5501
Posté 14 juin 2013 - 03:55
#5502
Posté 14 juin 2013 - 04:05
1) You have an unaltered version of the game, no sweetfx, no illumination mods, no other additions to the game other than texmod stuff.
2) You correctly applied the LAA patch to umod.exe and MassEffect3.exe.
3) You have umod version 49, NOT 53.
4) You're using 'start through umod' and you haven't copied d3d9.dll to where masseffect3.exe is.
Once those are done, you just start umod through origin like texmod, rename the files, and start me3 through umod. Once its started, you can add mods to the umod window by dropping and dragging. You'll have to enable tpf support through by right clicking in the umod window.
EDIT: If you have more questions, better PM me so we don't clog up this thread.
Modifié par KFreon, 14 juin 2013 - 04:21 .
#5503
Posté 14 juin 2013 - 05:07
I do but I've tried PMing you and it comes up user not found. I tried seveal people same result. Try me and we'll go from there.KFreon wrote...
Ok, I'm going to assume a few things first.
1) You have an unaltered version of the game, no sweetfx, no illumination mods, no other additions to the game other than texmod stuff.
2) You correctly applied the LAA patch to umod.exe and MassEffect3.exe.
3) You have umod version 49, NOT 53.
4) You're using 'start through umod' and you haven't copied d3d9.dll to where masseffect3.exe is.
Once those are done, you just start umod through origin like texmod, rename the files, and start me3 through umod. Once its started, you can add mods to the umod window by dropping and dragging. You'll have to enable tpf support through by right clicking in the umod window.
EDIT: If you have more questions, better PM me so we don't clog up this thread.
#5504
Posté 14 juin 2013 - 05:23
#5505
Posté 14 juin 2013 - 06:53
#5506
Posté 14 juin 2013 - 07:28
#5507
Posté 14 juin 2013 - 08:38
You can't PM anyone that's not in your friendslist anymore.KFreon wrote...
You're right...it won't let me PM you either. How strange.
Modifié par Ottemis, 14 juin 2013 - 08:52 .
#5508
Posté 14 juin 2013 - 09:14
#5509
Posté 14 juin 2013 - 06:59
I requested you asa friend but my question is I think it works now but one mod I load is the menu change and I have to load a save then exit to the menu will all my mods require a restart or similar?Also It works but I have some weird issues. Before I start my memory usage is around 2.00 gigs and under 6 before I start the game yet I have some freezing issues where it sticks momentarily then wonky eyes and no lip movement. Ideas?KFreon wrote...
@Ottemis: Ah I do recall seeing that message. Shame, now threads can get messy with little things.
Modifié par shep82, 14 juin 2013 - 09:18 .
#5510
Posté 15 juin 2013 - 12:17
As for the freezing stuff, unavoidable I'm afraid
I'd try taking some of the strain off loading by using ME3Explorer to put things like sheps armor and stuff in permanently.
EDIT: Also found your friend request.
Modifié par KFreon, 15 juin 2013 - 12:19 .
#5511
Posté 15 juin 2013 - 04:27
#5512
Posté 15 juin 2013 - 07:35
And last, but not least, download the ME 3 Explorer from here: http://sourceforge.n...ts/me3explorer/
You can also try using the Mass Effect 3 HR Project by saltisgood, it containts several high-res textures (mostly Smarteck's creations) and it uses a simple installer: http://social.biowar...m/project/8589/
I hope this helps.
#5513
Posté 15 juin 2013 - 05:44
#5514
Posté 15 juin 2013 - 08:30
How do you do that.? I can't figure me3 explorer out.KFreon wrote...
Therein lies the problem with umod. It does everything on the fly, so when you load the menu, it probably hasn't finished loading all the mods. Leave it at the 'click to proceed' screen for a while and see if that works.
As for the freezing stuff, unavoidable I'm afraidCutscenes get messed up by umod something chronic, but it's almost worth it.
I'd try taking some of the strain off loading by using ME3Explorer to put things like sheps armor and stuff in permanently.
EDIT: Also found your friend request.
#5515
Posté 16 juin 2013 - 12:51
EDIT: There's also a tutorial section on the ME3Explorer website, and a bunch of threads here on it.
Modifié par KFreon, 16 juin 2013 - 12:52 .
#5516
Posté 16 juin 2013 - 11:10
I am away and can't test it but if I use explorer for most and use umod(texmod keeps screwing up my dlcs auth) will I still have the cinematic bugs?Captain Proton wrote...
@RetroInferno: The .MOD files can be downloaded from here: http://me3explorer.w...shed .mod Files , there is quite a large selection of textures, I'm sure you'll find what you're looking for. I also suggest visiting Ottemis' HQ textures thread, there also are wonderful textures, most of them available in .MOD format: http://social.biowar...ndex/16260765/1
And last, but not least, download the ME 3 Explorer from here: http://sourceforge.n...ts/me3explorer/
You can also try using the Mass Effect 3 HR Project by saltisgood, it containts several high-res textures (mostly Smarteck's creations) and it uses a simple installer: http://social.biowar...m/project/8589/
I hope this helps.
#5517
Posté 16 juin 2013 - 11:11
I am away and can't test it but if I use explorer for most and use umod for the dlcs(texmod keeps screwing up my dlcs auth) will I still have the cinematic bugs?Captain Proton wrote...
@RetroInferno: The .MOD files can be downloaded from here: http://me3explorer.w...shed .mod Files , there is quite a large selection of textures, I'm sure you'll find what you're looking for. I also suggest visiting Ottemis' HQ textures thread, there also are wonderful textures, most of them available in .MOD format: http://social.biowar...ndex/16260765/1
And last, but not least, download the ME 3 Explorer from here: http://sourceforge.n...ts/me3explorer/
You can also try using the Mass Effect 3 HR Project by saltisgood, it containts several high-res textures (mostly Smarteck's creations) and it uses a simple installer: http://social.biowar...m/project/8589/
I hope this helps.
#5518
Posté 16 juin 2013 - 11:13
#5519
Posté 17 juin 2013 - 12:52
Just have to deal with it for now.
#5520
Posté 17 juin 2013 - 01:12
#5521
Posté 17 juin 2013 - 06:01
you mean updating explorer with the svn right? I found that tutorial.ArtuThepig wrote...
@shep82 don't forget to update me3 with the SVN,you can find a tutorial on how to do that on me3 explorer site in tutorial section (actually the site seems unreachable,so i can't give you a link of that) the sourceforge version of Me3 explorer is old so it can give some problems
Modifié par shep82, 17 juin 2013 - 06:02 .
#5522
Posté 17 juin 2013 - 10:02
sure i mean that,btw what kind of problem do you have?shep82 wrote...
you mean updating explorer with the svn right? I found that tutorial.ArtuThepig wrote...
@shep82 don't forget to update me3 with the SVN,you can find a tutorial on how to do that on me3 explorer site in tutorial section (actually the site seems unreachable,so i can't give you a link of that) the sourceforge version of Me3 explorer is old so it can give some problems
#5523
Posté 18 juin 2013 - 12:08
My main problem is texmod. After I load all my mods instead of connecting to thr server it tries to authorize the dlcs first which of course fails. Does the same if I play offline but if I run a few it loads correctly. I have all of smartecks mods and I run ss many as the current spot in game as I can. Umod causes grsphical glitches so the only thing I can think of is use explorer as much as possible and only run the dlcs and his locayion textures. I really want to avoid umod so I'm hoping just running a few in texmod will eork other than thst I guess I have to suffer a few glitches unlesd you have sn idea.ArtuThepig wrote...
sure i mean that,btw what kind of problem do you have?shep82 wrote...
you mean updating explorer with the svn right? I found that tutorial.ArtuThepig wrote...
@shep82 don't forget to update me3 with the SVN,you can find a tutorial on how to do that on me3 explorer site in tutorial section (actually the site seems unreachable,so i can't give you a link of that) the sourceforge version of Me3 explorer is old so it can give some problems
#5524
Posté 18 juin 2013 - 10:14
Texmod is old as hell,now we can replace permanently the textures with texplorer,why don't you do it? Anyway regarding these dlcs authorization..it could happen because of texmod, maybe it interferes. I suggest you to leave texmod and use me3 explorer to replace the texures,it's easier,doesn't give any kind of problem and you don't waste time,the only problem regarding me3 is related about the dlc repack after you apply a dlc texture but don't worry there is a solution.Anyway if you want,add me and we will talk about this in private,i have a few ideas for you.shep82 wrote...
My main problem is texmod. After I load all my mods instead of connecting to thr server it tries to authorize the dlcs first which of course fails. Does the same if I play offline but if I run a few it loads correctly. I have all of smartecks mods and I run ss many as the current spot in game as I can. Umod causes grsphical glitches so the only thing I can think of is use explorer as much as possible and only run the dlcs and his locayion textures. I really want to avoid umod so I'm hoping just running a few in texmod will eork other than thst I guess I have to suffer a few glitches unlesd you have sn idea.ArtuThepig wrote...
sure i mean that,btw what kind of problem do you have?shep82 wrote...
you mean updating explorer with the svn right? I found that tutorial.ArtuThepig wrote...
@shep82 don't forget to update me3 with the SVN,you can find a tutorial on how to do that on me3 explorer site in tutorial section (actually the site seems unreachable,so i can't give you a link of that) the sourceforge version of Me3 explorer is old so it can give some problems
#5525
Posté 18 juin 2013 - 11:09
Modifié par Ottemis, 18 juin 2013 - 11:11 .





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