PolBear wrote...
Did anyone convert ThinkBlueN7's awesome Asari NPC skin textures to .mod yet and are willing to share ?
Here the .tpf file with fixed textures.
ul.to/mbvngujeYou can use the new Generator to create a .mod file from it. follow these steps (or read my instructions in the OP of the project page (link in my previous msg)):
To create the .mod file:
1) Install the latest version of ME3Explorer
2) Run ME3Explorer -> Developer Tools -> Texplorer
3) From inside Texplorer, use "Mod Generation-> Generate .MOD from .TPF"
4) Load the "fixed .tpf" file. It will say it found xxx valid textures (all should be without a "*"). Press ok
5) Create the .mod file by clicking in "File -> Generate Mod", give a name to the file and save it
6) Go back to ME3Explorer, run "Tools->Mod Maker" and apply the new created mod as usual
... or, for a more detailed Tutorial with screenshots from KFreon:
me3explorer.freeforums.org/tutorial-using-the-new-texplorer-mod-functions-t607.html---
I would advise this option instead of the pre-compiled .mod files because due to the different game installations (for example, if the mods replace localized files), it is possible that users may get errors while applying a .mod file pre-compiled by another person.
If ThinkBlueN7 agrees with it, I can add his fixed files (for use with Mod Maker) to the Project mediafile shared folders with the rest of the other fixed mods. In this case, it would be great if a mod version is added to the files so ppl can know from what mod version the filed files are, as I also add this info in the file names.
Modifié par Antaris, 20 août 2013 - 12:53 .