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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#5676
HolyDeath3000

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So, I believe it may have to do with IGO32.dll file b/c SweetFX doesn't show either I think. I believe you have to go to Origin's program folder and rename it as IGO32.DLL.DELETE. This should help out. I am going to try to disable igo64.dll as well and see if it works.

On side note I am wondering if there is another place I can Download this entire thing much quicker. I have 1.1MB/s download speed and can't get that speed with skydrive or anything.

++Update++
The igo64.dll file was renamed as well to igo64.dll.delete

This made my SweetFX work again properly. Even though with Overlay Disabled it didn't work so you do have to rename this file in Origin's main folder.

C:\\Program Files (x86)\\Origin

Modifié par HolyDeath3000, 29 septembre 2013 - 06:14 .


#5677
delphonic

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OK, so I am doing everything the right way now but when I run the Texmod launcher the screen goes black for about 10 seconds and then crashes saying "Mass Effect™ 3 has stopped working"...

??

#5678
Fredy AG

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delphonic wrote...

OK, so I am doing everything the right way now but when I run the Texmod launcher the screen goes black for about 10 seconds and then crashes saying "Mass Effect™ 3 has stopped working"...

??



Disable Origin Overlay.. disable antivirus... test loading like 5 or 10 MODs

Good luck ;)


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#5679
Spectre-61

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Has anyone already made Hi-Res textures for the N7 Piranha?

#5680
RaXelliX

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N7 Piranha Shotgun HR2048

v1.0

-Dead_Meat357

#5681
Spectre-61

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Thank you!

#5682
LandOfTheLee

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Has anyone created textures for Shepard's arms/body? One thing that always bothered me was the weird, old look they have. In the romance cutscenes especially. Would it even work for a custom Shep? I ask because my canon Shep has a lighter complexion (he's a ginger) and while the darkness in the joints/fingers looks normal on darker skin, on him it looks grey, like he's halfway to a husk.

#5683
Shpashe Moween

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ltc3003 wrote...

Has anyone created textures for Shepard's arms/body? One thing that always bothered me was the weird, old look they have. In the romance cutscenes especially. Would it even work for a custom Shep? I ask because my canon Shep has a lighter complexion (he's a ginger) and while the darkness in the joints/fingers looks normal on darker skin, on him it looks grey, like he's halfway to a husk.


Smarteck did Kaiden't hospital texture. You could see if that is wrapped at all similarly to male Shepard's textures.

#5684
dmli1023

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Why didn't I find this out earlier! Damn it. My videos would have looked better...

Modifié par dmli1023, 30 octobre 2013 - 05:46 .


#5685
PolBear

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dmli1023 wrote...

Why didn't I find this out earlier! Damn it. My videos would have looked better...


It doesn't matter dmli1023, no one can take away the hope you've given us!

Modifié par PolBear, 30 octobre 2013 - 08:02 .


#5686
TonyTitan

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Is it possible to take multiple .tpf files, extract them, update the texmod definition file to include all the extracted textures, then rebuild?

What I am trying to do, just to eliminate so many .tpf files getting loaded in TexMod, is group some of my favorite HR textures into one .tpf. For instance, there is an Ashley HR texture I like, then there are a few retextures of her in the hospital...not as bruised, etc. Can I package the HR Ashley and those hospital textures together into one .tpf?

#5687
MACharlie1

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TonyTitan wrote...

Is it possible to take multiple .tpf files, extract them, update the texmod definition file to include all the extracted textures, then rebuild?

What I am trying to do, just to eliminate so many .tpf files getting loaded in TexMod, is group some of my favorite HR textures into one .tpf. For instance, there is an Ashley HR texture I like, then there are a few retextures of her in the hospital...not as bruised, etc. Can I package the HR Ashley and those hospital textures together into one .tpf?

It is possible but you might encounter even more problems by having so many textures in one single file - memory leaks and greater occurences of the textures not wrapping properly. 

#5688
TonyTitan

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Yeah, I'm seeing such issues now. I took the HR Normandy textures, the interior and exterior, plus added the HR textures of the Kodiak, rebuilt it all into one HR texture pack of everything Normandy, and it is not looking right. I have my Coalesc.bin edited correctly for the 4096 textures, and my PC is certainly stout enough to run multiple HR textures, as I've ran TexMod with over 50 files prior...so apparently TexMod, or the ME3 game engine doesn't like trying to decipher all those different textures in one file.

Modifié par TonyTitan, 03 novembre 2013 - 01:44 .


#5689
Fredy AG

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//

Added some stuff in Skydrive:

- Aquarium vegetation v1.0 HR OPTIMIZED 2.tpf
- Weapon Graal Spike - Skull Edition HR 2048 v1.0 OPTIMIZED 2.tpf

> Download (at the end of the folder): skydrive.live.com/



- Battlefield Soldier MP HR OPTIMIZED 2 v1.0.tpf
- Human Soldier-Vanguard Battlefield Edition HR 4096 v1.0 OPTIMIZED 2.tpf

> Download (at the end of the folder): skydrive.live.com/


Saludos.;)

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#5690
TonyTitan

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OK, stupid question here, I admit....but does the Hi-Res Reaper Creature All in One TexMod file contain ALL of the reapers?

Do I still need the Cannibal, Destroyer, Husk Zombie, Banshee, Rachni soldiers, Rachni Queen, and Brute files?

I realize the All in One file is merely 15 MB's, and the Asari Banshee tpf is that size alone...but I just wanted to ask for clarification.

It's been quite awhile since I last played ME3, and all of these Hi-Res texture mods were not available...so I'm just deleting some of my old stuff and upgrading, plus downloading a lot of the newer textures. So I just wanted to ask before I download files that I might not need.

#5691
Fredy AG

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TonyTitan wrote...

OK, stupid question here, I admit....but does the Hi-Res Reaper Creature All in One TexMod file contain ALL of the reapers?

Do I still need the Cannibal, Destroyer, Husk Zombie, Banshee, Rachni soldiers, Rachni Queen, and Brute files?

I realize the All in One file is merely 15 MB's, and the Asari Banshee tpf is that size alone...but I just wanted to ask for clarification.

It's been quite awhile since I last played ME3, and all of these Hi-Res texture mods were not available...so I'm just deleting some of my old stuff and upgrading, plus downloading a lot of the newer textures. So I just wanted to ask before I download files that I might not need.


Have separated tpf files for that is not a problem.. when you add the files on texmod you can select a lot of tpf files at the same time (30 - 40 is the limit I think) and then press open  =)


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#5692
RaXelliX

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I think the few reper units that do not have HD textures are Marauders(SP & MP) and Rachni Queen(SP).

#5693
KadratisVelevere

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Omega and Citadel DLC HD Pack -- Looks like the link is dead. The page won't go beyond the
"circle" while loading the file on Mega. :(

Nevermind, the mirror works fine. :)

Modifié par KadratisVelevere, 06 novembre 2013 - 09:51 .


#5694
Fredy AG

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RaXelliX wrote...

I think the few reper units that do not have HD textures are Marauders(SP & MP) and Rachni Queen(SP).


Download Rachni Queen from Skydrive (contributions folder):

skydrive.live.com/



Saludos =)

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#5695
SliPaladin

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So I'm guessing that there still isn't any option to implement the textures without using Texmod?

#5696
KFreon

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@SliPaladin: http://me3explorer.freeforums.org/
Yes there is and it's glorious.

#5697
SliPaladin

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KFreon wrote...

@SliPaladin: http://me3explorer.freeforums.org/
Yes there is and it's glorious.


This is too good, what's the catch? 

#5698
KFreon

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A few bugs which myself and some others are slowly but surely crushing under our boots.
Mostly, it works fine unless you have a weak computer.
Have at it :D

#5699
SliPaladin

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I'm sorry but I can't seem to find a proper way to make it work and I can't find any help on the forum above. I already have all the textures downloaded individually, what now?

#5700
KFreon

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All you need are .mod files, eg http://me3explorer.f...ad-area-f9.html
Then you start modmaker from the menus in the program and select the mod.

Tonnes of tutorials here: http://me3explorer.f...orials-f19.html