/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#5801
Posté 07 janvier 2014 - 02:21
#5802
Posté 07 janvier 2014 - 07:52
Thanks for the support guys. everything we've met on this site has been a great work among many of us.
Enjoy
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#5803
Posté 10 janvier 2014 - 06:07
See here: http://www.mediafire...3#m5vwb756cjoe6
Modifié par SovereignGFC, 10 janvier 2014 - 06:18 .
#5804
Posté 18 janvier 2014 - 06:34
#5805
Posté 18 janvier 2014 - 06:46
#5806
Posté 19 janvier 2014 - 12:13
#5807
Posté 20 janvier 2014 - 02:13
Thanks for the support guys =)
Here you can find some other MODs I made: sdrv.ms/1aKxsC1
Also, yesterday I find something very cool for improve image quality on all games, is called DOWNSAMPLING. So far I tested on NFS Rivals, Dead Space 3, Mirrors Edge, Remember Me and Sleeping Dogs.. and the results are very impressive...
Sadly need a very good PC for work, like a GTX480 Vcard or better.. I need to download ME3 again to test Downsampling on it.. but in the other games, it has worked out great.
Here is the link to the tutorial: www.neogaf.com/forum/showthread.php
Downsampling on Mirror`s Edge (2009 game):

Modifié par smarteck, 20 janvier 2014 - 05:10 .
#5808
Posté 20 janvier 2014 - 02:18
#5809
Posté 20 janvier 2014 - 06:46
AMD guide is here: forums.guru3d.com/showthread.php
Modifié par RaXelliX, 20 janvier 2014 - 06:48 .
#5810
Posté 22 janvier 2014 - 06:59
#5811
Posté 22 janvier 2014 - 07:50
#5812
Posté 22 janvier 2014 - 08:07
Modifié par StoneSwords, 22 janvier 2014 - 08:14 .
#5813
Posté 22 janvier 2014 - 08:23
Just curious, where are you getting these fixed tpfs? me3explorer forum?
Modifié par M0rf3usTHEbEST, 22 janvier 2014 - 08:24 .
#5814
Posté 22 janvier 2014 - 08:25
#5815
Posté 22 janvier 2014 - 08:47
#5816
Posté 22 janvier 2014 - 10:38
Modifié par Ottemis, 22 janvier 2014 - 10:39 .
#5817
Posté 22 janvier 2014 - 08:54
thanks in advance
Modifié par corporal doody, 22 janvier 2014 - 08:59 .
#5818
Posté 23 janvier 2014 - 12:08
https://dl.dropboxus...Asari Adept.tpf
Modifié par KFreon, 23 janvier 2014 - 12:09 .
#5819
Posté 23 janvier 2014 - 01:21
KFreon wrote...
I did one of herIt's not super fantastic, but I like it.
https://dl.dropboxus...Asari Adept.tpf
THANK YOU VERY MUCH! /uploads_user/1070000/1069890/137351.gif
#5820
Posté 23 janvier 2014 - 05:50
Ottemis wrote...
I posted a fix for the bloodshot eye issue in the appropriate thread on the me3explorer forums btw, the tpf's just need to be rebuilt keeping what I said in mind and that issue should be solved.
Sorry if I sound dumb, but where on the me3explorer forums is the appropriate thread for the fix? I got all my tpf's from dns's thread called ME2 HR Textures (.mod and fixed .tpf)
#5821
Posté 29 janvier 2014 - 10:35
#5822
Posté 29 janvier 2014 - 10:46
Will your game boot at all wether or not you use texmod or is the issue more that texmod seems to work but very inconsistently actually replaces anything ingame (even though you have increased loadtime)?t_skwerl wrote...
Looks like the last Origin update broke texmod. At least for me. I've tried everything I could find to get it to work and... nothing. Thanks, Origin. <_<
Try throwing out and redownloading all the loose files in ..\\Origin Games\\Mass Effect 3\\Binaries\\Win32\\.. and use a fresh copy of Texmod plus the batch file. As that wasn't the only problem I was having personally I can't be sure if that's all you need to do but I can report that after a bunch of mucking about I did get it to work again (I ended up vanilla-ing my gamefiles the hard way and doing the above before it would work but that's just because my ME3Explorer was acting up as well).
Sorry hun, missed this. I posted a reply to people reporting the issue in that exact thread explaining how it can be fixed. It's probably a page or two/three back now.StoneSwords wrote...
Ottemis wrote...
I posted a fix for the bloodshot eye issue in the appropriate thread on the me3explorer forums btw, the tpf's just need to be rebuilt keeping what I said in mind and that issue should be solved.
Sorry if I sound dumb, but where on the me3explorer forums is the appropriate thread for the fix? I got all my tpf's from dns's thread called ME2 HR Textures (.mod and fixed .tpf)
Modifié par Ottemis, 29 janvier 2014 - 10:56 .
#5823
Posté 29 janvier 2014 - 10:56
#5824
Posté 29 janvier 2014 - 11:02
Yeah I had the same. Well keep in mind that Origin update/repair aren't a surefire way to make sure your files are actually vanilla. Best way is to manually throw out files you want to vanilla and have them redownloaded from scratch.t_skwerl wrote...
It seems to work at first, gives that little pause before booting the game up like it's loading the tpf's, but in game I get nothing. The only thing I can figure was the recent Origin update. I vanilla'd everything short of re-installing the entire game again. I'll keep tinkering. Thanks.
I've had it plenty times where it looks like files were reverted but they still caused issues untill redownloaded from scratch.
Btw, I also had the game consistently crash on me everytime I attempted to run Texmod in logging mode (but not when in package mode), it's conceivable you might experience the same. Running in logging mode is a faster way of testing Texmod functionality regardless. After I replaced my files I can now run logging mode again without problems.
Modifié par Ottemis, 29 janvier 2014 - 11:23 .
#5825
Posté 30 janvier 2014 - 04:27





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