Aller au contenu

Photo

/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


  • Veuillez vous connecter pour répondre
6497 réponses à ce sujet

#6026
Vengeance

Vengeance
  • Members
  • 4 messages

Alright thank you m8 :) but sadly, i still can't seem to see any blur effects at all..

 

 

Edit: I noticed a few changes, and i think the cinematic filter is working, but the thing that happens is that it blurs a bit when i move, but about 0.5 sec afteri stopped moving ( also aiming does the safme effect) the filter goes away. is this supposed to happen?



#6027
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

...blurs a bit when i move, but about 0.5 sec afteri stopped moving ( also aiming does the safme effect) the filter goes away. is this supposed to happen?

 

I do not think soo.. that is strange... must to be something else that is blocking the normal operation of ENB.

 

 

//////



#6028
Vengeance

Vengeance
  • Members
  • 4 messages

Should i remove Ambient Occlusion from both the nvidia panel and nvidia inspector, disable AA ( the in-game one in the options), disable shadows aswell?

Plus, am i to activate effects in the enbseries.ini?



#6029
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

Should i remove Ambient Occlusion from both the nvidia panel and nvidia inspector, disable AA ( the in-game one in the options), disable shadows aswell?

Plus, am i to activate effects in the enbseries.ini?

 

No, just try with the ME3 profile by default on nvidia Inspector (presing the nvidia logo button).

 

You can enable the AA ingame and I test forcing AO on Inspector and works perfect whit the MOD.

 

About Edit enbseries.ini just edit the "BLOOM" part if you need.. nothing more is needed... about the Chromatic Shift effect, that is on effect.txt file, look this is that effect VERY high:

 

3kIEDSP.jpg

 

You see? is a Shift effect over the Red-Gree-Blue channels.

 

 

And the Bloom is something like this:

 

YMnjIPr.jpg

 

H7BCwNy.jpg

 

 

That are the 2 differences you need to see to know if the MOD is working or not, the Chromatic Shift and the Bloom (presing Shift+F12 and making Alt+Tab and go back to game if is not enabled at the Start of the game).

 

 

//////



#6030
Vengeance

Vengeance
  • Members
  • 4 messages

It seems the ENB wasnt being injected properly during startup, but disabling it in-game (aswell as bloom) and alt tabbing, then going back in the game and enabling all again did the trick. Thank you very much Smarteck :) enjoying the terrific enb set now!


  • Fredy AG aime ceci

#6031
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

It seems the ENB wasnt being injected properly during startup, but disabling it in-game (aswell as bloom) and alt tabbing, then going back in the game and enabling all again did the trick. Thank you very much Smarteck :) enjoying the terrific enb set now!

 

Good to know.  ;)

 

 

//////



#6032
Mr.Flay

Mr.Flay
  • Members
  • 3 messages

Hi there,

 

first of all, big thx for all the effort put into these mods. Chapeau ! I have one problem i can install all mods with the me3explorer except for the Master File for Zona C.

The autofix stops always at this

 

 

18:30:57:  Processing file: MASSEFFECT3.EXE_0xE224ED25.dds
18:30:57:  Converting: MASSEFFECT3.EXE_0xE224ED25.dds / StarChart
 

 

Any idea how i can fix that ?

 

Thx again and have a nice evening.

 

Kind Regards



#6033
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

18:30:57:  Processing file: MASSEFFECT3.EXE_0xE224ED25.dds

18:30:57:  Converting: MASSEFFECT3.EXE_0xE224ED25.dds / StarChart

 

That texture is for the galaxy on Liara´s room:

 

Ky7jER0.jpg

 

ZrsEP.jpg

 

 

Sorry can not help you more... Im still only using Texmod and that texture works fine.  :)

 

 

//////



#6034
Szaby59

Szaby59
  • Members
  • 118 messages

Hello! 

 

I read all the info on the first page just want to make sure if I'm right.

If I want all the texture mods do I need something else except these:

 

- Everything from OPTIMIZED 2 - Textures MODs

- Everything from Mods for Multiplayer

- Everything from DLCs

- Sites and Objects - Option 1

 

So do I need the individual files (option 2) from SITES, OBJECTS AND MACHINERY if I have the Master File ?

What are the contribution textures ? They are different looking skins compared to the default or just "not that important" HQ textures ?

Do I need the 3 files from Textures MODs (normal files) folder ?



#6035
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

Hello!

I read all the info on the first page just want to make sure if I'm right.
If I want all the texture mods do I need something else except these:

- Everything from OPTIMIZED 2 - Textures MODs
- Everything from Mods for Multiplayer
- Everything from DLCs
- Sites and Objects - Option 1

So do I need the individual files (option 2) from SITES, OBJECTS AND MACHINERY if I have the Master File ?
What are the contribution textures ? They are different looking skins compared to the default or just "not that important" HQ textures ?
Do I need the 3 files from Textures MODs (normal files) folder ?

You need :

- Everything from OPTIMIZED 2 - Textures MODs
- Everything from Mods for Multiplayer
- Everything from DLCs
- Sites and Objects - Option 1 (Master file C)
- And contribution folder have very good MODs created by other user in OPTIMIZED format to prevent crashes (recommended).

That is all you need. Remember do not use DLC files always, are too much heavy, read the intructions inside those files to use.

Good luck. ;)

///////
  • Szaby59 aime ceci

#6036
RMAM

RMAM
  • Members
  • 333 messages

I have run into an issue when I installed the HD aquarium texture. Any ideas how I can fix it?

 

 

 

Untitled_zps9220d323.jpg



#6037
KFreon

KFreon
  • Members
  • 237 messages

Upscale issue. I'll be looking into it when I get time and can work out how it works...



#6038
RMAM

RMAM
  • Members
  • 333 messages

Anyone tell me which files I need to fix to get my plants back  :(



#6039
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

Anyone tell me which files I need to fix to get my plants back  :(

 

Im sorry not being able to help with that, with Texmod that MOD works perfect...

 

p8FTpl3.jpg

 

Also remember, if you change some textures with ME3Explorer, Texmod will not work over that textures again (at least the last time I test that tool, it was.)...  :(

 

//////



#6040
Drengin

Drengin
  • Members
  • 442 messages

Also remember, if you change some textures with ME3Explorer, Texmod will not work over that textures again (at least the last time I test that tool, it was.)...  :(

This is still the case as Texplorer & TPF/DDS Tools make changes to the hashes once you have manually changed the textures. Doing this means Texmod can no longer change the texture as the hash is incorrect.


  • Fredy AG aime ceci

#6041
RMAM

RMAM
  • Members
  • 333 messages

I have a backup but I have added other things since i made them. Is there a way to replace the vanilla? I just don't know which to look for to replace.



#6042
Drengin

Drengin
  • Members
  • 442 messages

I have a backup but I have added other things since i made them. Is there a way to replace the vanilla? I just don't know which to look for to replace.

Replacing the following from your vanilla should do the trick: -

\CookedPCConsole\BioD_Nor_100Cabin.pcc

 

Do not for get to update the TOC


  • Fredy AG et RMAM aiment ceci

#6043
Szaby59

Szaby59
  • Members
  • 118 messages

...You need :

- Everything from OPTIMIZED 2 - Textures MODs

///////...

Ok, thanks.

 

I see files like these: "2 Garrus Default Armor HR 4096 v1.0 OPTIMIZED 2.tpf" and "2 Garrus Default Armor HR 4096 v1.2 OPTIMIZED 2.tpf"

also:  "Weapon Mattock M-96 N7 Edition HR v1.0 OPTIMIZED 2", "Weapon M-96 Mattock HR V1.0 OPTIMIZED 2", "Weapon Mattock M-96 N7 Dark Edition HR v1.1 OPTIMIZED 2"

These will owerwrite each other or I will be able to select all skins ?

I'm going to integrate all textures into the game because even with MP only mods texmods loads about ~7 mins.



#6044
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

 

Ok, thanks.

 

I see files like these: "2 Garrus Default Armor HR 4096 v1.0 OPTIMIZED 2.tpf" and "2 Garrus Default Armor HR 4096 v1.2 OPTIMIZED 2.tpf"

also:  "Weapon Mattock M-96 N7 Edition HR v1.0 OPTIMIZED 2", "Weapon M-96 Mattock HR V1.0 OPTIMIZED 2", "Weapon Mattock M-96 N7 Dark Edition HR v1.1 OPTIMIZED 2"

These will owerwrite each other or I will be able to select all skins ?

I'm going to integrate all textures into the game because even with MP only mods texmods loads about ~7 mins.

 

On these cases you need to chose only one edition / version... you can use only one becouse the textures have the same internal code.... to see differences.. search the images on the gallery: http://smarteck.imgur.com/

 

Saludos. ;)

 

//////



#6045
RMAM

RMAM
  • Members
  • 333 messages

Replacing the following from your vanilla should do the trick: -

\CookedPCConsole\BioD_Nor_100Cabin.pcc

 

Do not for get to update the TOC

Thank you soooo much. Everything is back to normal.  :D


  • Drengin aime ceci

#6046
Szaby59

Szaby59
  • Members
  • 118 messages

Applied all of them with ME3Explorer (there were about 6-8 "Not found in tree" textures but that's not so much...) and the difference compared to the original game is really noticeable, especially the environment textures.

The game also uses around 350 MB more VRAM - I compared it on a multiplayer map.

I still can't beleive why they released the PC version with so many LQ texutres...

 

 

Checked out the gallery you linked before: http://imgur.com/a/nHMeK/all Can you tell me where can I download this FXAA tool mod ?

It looks better from the screenshots for me than Sweetfx and Cinematic mod.



#6047
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

Checked out the gallery you linked before: http://imgur.com/a/nHMeK/all Can you tell me where can I download this FXAA tool mod ?

It looks better from the screenshots for me than Sweetfx and Cinematic mod.

 

Sure :).. download the Old MOD here: http://1drv.ms/UqHQbx    is the file called "MOD Illumination v1.5.rar".

 

 

Saludos. ;)

 

//////



#6048
Mr.Ph11

Mr.Ph11
  • Members
  • 133 messages

Upscale issue. I'll be looking into it when I get time and can work out how it works...

Thank you about this! I'd love to be able to get this in game!

 

I have a backup but I have added other things since i made them. Is there a way to replace the vanilla? I just don't know which to look for to replace.

If you fixed-it, could you send me the file(s) you used to replace "BioD_Nor_100Cabin.pcc"

 

Replacing the following from your vanilla should do the trick: -

\CookedPCConsole\BioD_Nor_100Cabin.pcc

 

Do not for get to update the TOC

How would one go about updating the TOC?



#6049
Blazetek

Blazetek
  • Members
  • 1 messages

I Need Help. I downloaded the "Tali Default Suit HR 4096 From ME2 For ME3 Edited v1.2 OPTIMIZED 2.tpf" file from the Zona D link and installed it. It worked except for one weird bug. Tali's mouth light (or what ever its called) is now always on, instead of flickering on and off in time with what she's saying.

 

Not sure what the issue is here but any help would be appreciated.



#6050
RMAM

RMAM
  • Members
  • 333 messages

Thank you about this! I'd love to be able to get this in game!

 

If you fixed-it, could you send me the file(s) you used to replace "BioD_Nor_100Cabin.pcc"

 

How would one go about updating the TOC?

Here is a link to that file. https://www.mediafir...dpxclvs6anpgn1n if you still need it.

 

TOC:

If you are using ME3explorer go to Tools --->TOC.bin updater---> File ---> Check PCConsoleTOC.bin. Then go to where you have game files. Mine is c:/ Program files (x86)/Origin games/ Mass Effect 3/Biogame/PCConsoleTOC.bin  click and let it run. ok when finished