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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#6176
Fredy AG

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smarteck

Now I use 4kMOD , Cinematic DX9 MOD 2

 

And you?

 

I want to see ultimate image quality :)

 

 What do you mean?  :huh:

 

Now Im playing at 3200x1800 with 4K textures and Cinematic DX9 MOD 2....

 

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#6177
undeath13

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H66BqB.jpg

 

 

 

 

iEwCdB.jpg

 

 

 

 

At1q7K.jpg

 

 

 

 

 

This is my image of use Cinematic DX9 MOD 2. What do you think?  You can recommend me setting for the best image quality.

 

and You use Downsampling?



#6178
Fredy AG

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This is my image of use Cinematic DX9 MOD 2. What do you think?  You can recommend me setting for the best image quality.

 

and You use Downsampling?

 

I see the MOD is working but is difficult make recomendation about your pictures, becouse remember that every monitor is different about contrast, color saturation and brightness... but on my screen I see you have to much brightness (on my game I set brightness to 0 in game menu), but that is here... maybe in your monitor dark areas are ok... you need to adjust the parameters how you prefer. :D

 

And yes.. I use downsampling on all my games now... I think is a very cool option.  B)

 

Also, remember we have HD textures for MP too.

 

 

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#6179
undeath13

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I think it very to much brightness for me  T-T same you think.

 

I dont know for setup. What should I do setting Cinematic DX9 MOD 2 Or set brightness to 0 in game menu

 

Thank you very much :D



#6180
Szaby59

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I have this problem with all Prothean bodies.

 

2014_09_06_00003.jpg

 

Applied all the texture mods.

Any suggestions how to fix it ?



#6181
Fredy AG

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I have this problem with all Prothean bodies.

 

aoPe6Jl.jpg

 

Applied all the texture mods.

Any suggestions how to fix it ?

 

Are you using Texmod? or do you install via ME3Explorer?  :huh:

 

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#6182
Szaby59

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With ME3Explorer+Autofix, what files should I restore ?

 

Is this file contains the Prothean bodies ? Javik Default Armor HR 4096 v1.2 OPTIMIZED 2



#6183
Fredy AG

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With ME3Explorer+Autofix, what files should I restore ?

 

Is this file contains the Prothean bodies ? Javik Default Armor HR 4096 v1.2 OPTIMIZED 2

 

I only use Texmod, but other user report this problem in your same condition, follow the posts... maybe you can find the solution, I do not remember :P :

http://forum.bioware...4#entry17105981

 

 

Good luck!

 

 

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#6184
Szaby59

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Thanks I was able to fix it by applying a .mod linked on the conversation.

 

I like ME3Explorer because the game loads faster and I can install&use all mods, but it would be really great if somebody converts all of your tpf's to a .mod or ME3Exploer compatible, because there are some bugs with the tpf packages if you use them with ME3Explorer.



#6185
Fredy AG

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Thanks I was able to fix it by applying a .mod linked on the conversation.

 

I like ME3Explorer because the game loads faster and I can install&use all mods, but it would be really great if somebody converts all of your tpf's to a .mod or ME3Exploer compatible, because there are some bugs with the tpf packages if you use them with ME3Explorer.

:D  good to know... yes with ME3Explrer you do not need to wait... but I do not have problems with that and for me Texmod works very good.. the only problem is that you game can crash if you use some TPF files with textures in bad formats like JPG, PNG, etc... but if you use only good TPF files.. the game runs great.  :P

 

I do not use ME3explorer becouse I try some times and always give me problems.. so I decide only use Texmod waiting the starting load time, I always do something meantime...  B)

 

 

Saludos. ;)

 

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#6186
Ottemis

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Thanks I was able to fix it by applying a .mod linked on the conversation.

I like ME3Explorer because the game loads faster and I can install&use all mods, but it would be really great if somebody converts all of your tpf's to a .mod or ME3Exploer compatible, because there are some bugs with the tpf packages if you use them with ME3Explorer.

Somebody already did, three times actually. Fixed .mods on the Nexus are outdated and those on the me3explorer were pulled due to version incompatibility but fixed format TPF's are available in a thread in the download section there.
  • Mr.Ph11 et Fredy AG aiment ceci

#6187
Fredy AG

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Somebody already did, three times actually. Fixed .mods on the Nexus are outdated and those on the me3explorer were pulled due to version incompatibility but fixed format TPF's are available in a thread in the download section there.

 

Hey Ottemis, thanks for help with this problems about ME3Explorer.. I do not know much about that but you are one of those who always help...

 

THANKS! ;)

 

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#6188
Ottemis

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No worries hun.

#6189
Szaby59

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I've found this thread: http://me3explorer.f...d-tpf-t610.html

 

But I think this does not contain the MP textures and environmental textures.



#6190
undeath13

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How to join grop in forum http://social.bioware.com/group/2647/



#6191
Fredy AG

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How to join grop in forum http://social.bioware.com/group/2647/

I do not see any option to join... maybe is a VIP group. :P

 

Try sending a PM to the leader group to join. I do not remember how I join to MODs group...  :huh:

 

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#6192
Ottemis

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Those are the old forums, those groups have been closed since the forum move. This is the group on the new forums.


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#6193
undeath13

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Thank youuuuuuuuuuuuuuuuuuu :D



#6194
RMAM

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Quick question and sorry if it has already been asked. But on your ME3 Cinematic filter mod, Can I just stick the whole mod file into the win32 file or do I have take them out of the mod file to make them work properly?



#6195
Fredy AG

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Quick question and sorry if it has already been asked. But on your ME3 Cinematic filter mod, Can I just stick the whole mod file into the win32 file or do I have take them out of the mod file to make them work properly?

 
Example:
  
Zkw6f9f.png
 
 
 
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#6196
RMAM

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ah so i have to unpack it all. That is what I needed to know. Ty



#6197
RMAM

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Smart I downloaded and installed the texture pack for zonaC and this is what I get on some of the textures. I was able to fix some of them with Ottes textures but enemy areas seem to stay the same. Any ideas how I can fix it? And they were permanently installed with ME3.

 

Untitled_zps16c895a0.png



#6198
Ottemis

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If the MP texture change was intended (and is the same with Texmod) and is something you don't like, you'll probably have to vanilla your gamefiles. The environmental textures are such an extensive mod that it's really impossible to vanilla the pcc's that affect that particular texture unless you go and find out which texture it is and which pcc's it applies to yourself.

 

I might be stepping out of bounds here as this is my view that doesn't have to be universally reflected so bare with me. Smarteck offers support towards texture use with Texmod, not the Toolset. While I understand people logically come here when they permanently install his textures there's little point from a support point of view and his answer has generally been the same as he doesn't use the Toolset. If  this is a thing that only happens when you permanently apply these textures, this would logically go in the thread that houses the conversion of Smarteck's TPF to be Toolset compatible or the ME3Explorer help forums as it might indicate a Toolset issue which helps development. Problem is, if you don't know how it looks using Texmod, you also don't know if it's an issue with the original Texmod TPF or with Toolset functionality. If you work with us, are smart about Toolset application and know what you're reporting it makes everyone's life a lot simpler and it's easier for us to offer support.

 

Always test texture mods with Texmod before permanently applying them. This is why we stress this.
This way you know whether it was there when using the Texmod, or if it's a product of a Toolset issue. We won't always go test this for you, this costs a lot of time which we don't always have to spare. Every time you ask a question you did not research yourself and we don't readily have the answer to, we would have to go check ourselves.

 

This would be different if you take me and any of my mods as I made a conscious choice to support both Texmod and Toolset use for my mods but in the case of Smarteck, he releases for Texmod and offers support for Texmod so any questions regarding the Toolset permanent application of his textures are often misplaced here. Obviously there are exceptions and I can jump in and answer most general Toolset related questions but there are those like this one that could do with a bit more research so your question can be directed to the right place in the right way.


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#6199
RMAM

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 We won't always go test this for you, this costs a lot of time which we don't always have to spare. Every time you ask a question you did not research yourself and we don't readily have the answer to, we would have to go check ourselves.

 

First, Sorry if it sounded like I wanted someone to fix it for me. I just wanted advice on how I could fix it myself. Second. I never intended for anyone to go out of their way to fix my mistakes. I was just looking for some advice. Since he has more experience with textures than I do.  :huh:



#6200
Ottemis

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No it's not something anyone asks for hun, the nature of a modder is to stress over their own sh*t AKA if things are reported and we don't have an answer, often, we'll feel compelled to test it out. Atleast, that's how that works for me.

 

It would have been better in therms of asking this here if you knew whether this texture was also present the same way when using the mod with Texmod, that way it would help both Smarteck in giving you a relevant answer directly in relation to these textures and the toolset development team or the person that did the TPF conversion for Smarteck on whether this is indicative of a problem with the converted TPF or the toolset itself.

 

Obviously I don't mind giving you advice on how to solve issues with your install, but asking questions this way has an added effect and that's what I tried to explain/highlight. It has layers, like an onion =P