Skocz do zawartości

Zdjęcie

/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


  • Zaloguj się, aby dodać odpowiedź
6493 odpowiedzi w tym temacie

#51
Fredy AG

Fredy AG
  • Members
  • 1355 postów

neilthecellist wrote...

What technical details? The only thing you wrote in your PM to me is "ambien oclusion": disabled, which you spelled wrong, by the way.


Doing it wrong with the words, it is because I speak Spanish and my English is not very fluid :pinched:. Soy de Chile.

About ENB MOD... Do not worry. It did not work, but looks great FXAA TOOL :D.

Maybe for the type of TV I'm using, that ENB does not look good.

//////

#52
MrWhomp

MrWhomp
  • Members
  • 1 postów
Found this one on deviantart. Not my creation.

http://droot1986.dev...Rifle-293618639

#53
Fredy AG

Fredy AG
  • Members
  • 1355 postów

MrWhomp wrote...

Found this one on deviantart. Not my creation.

http://droot1986.dev...Rifle-293618639


thanks, that's a good attitude. The share ;)

//////

#54
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2268 postów
Thank you for your work, we need all the talented and creative people we can get our hands on modding as many things as we can learn to mod especially since Bioware so far has refused to give us any kind of dev tools or anything to properly mod...

#55
Fredy AG

Fredy AG
  • Members
  • 1355 postów

BiancoAngelo7 wrote...

Thank you for your work, we need all the talented and creative people we can get our hands on modding as many things as we can learn to mod especially since Bioware so far has refused to give us any kind of dev tools or anything to properly mod...


You're welcome .. the truth is that for me this is a great game .. but their textures are not any good .. I am very tired editing textures .. but necessary.
If you know of other textures in high resolution from outside the Bioware forum, you let us know.

;)

Salu2.
From Chile.

//////

#56
neilthecellist

neilthecellist
  • Members
  • 450 postów
what if I paid you? $100 to create high res textures for all character textures.

#57
Chala

Chala
  • Members
  • 4147 postów
I won't lie...
I'm surprised: Textmod on ME2 takes a lot of time to load the hi-res textures, in ME3 is way faster.

#58
neilthecellist

neilthecellist
  • Members
  • 450 postów
Really? Loads pretty fast for me in both games. What are your specs?

#59
Fredy AG

Fredy AG
  • Members
  • 1355 postów

neilthecellist wrote...

what if I paid you? $100 to create high res textures for all character textures.


jajajajajajajaa....... The truth is I was hoping that someone else do this job .. as happened with ME2 .. But nothing came. I had not even started the game hoping for better textures, but I got bored of waiting ... I started researching how to create my own textures in HD and I've been sharing my work ... Recently I began the game a few days ago, and as I see textures defective, edit their best, and then share what I re-edit, with all of you.
I will continue editing the textures found defective as I go along in the game, and apparently will also need to edit all the other characters ... then patience .. that if someone else does not publish the rest of the characters in HD .. here you can find the.
Ofcourse I need the money, but I'm sooo far .. in Chile .. in the province of Curicó, a small town South of the country.
But the truth is that I do it for sharing.:happy:

PS: It hurts sooo my wrist and fingers. This requires more work than I thought.:P

Salu2.
From Chile.

//////

#60
Fredy AG

Fredy AG
  • Members
  • 1355 postów

El_Chala_Legalizado wrote...

I won't lie...
I'm surprised: Textmod on ME2 takes a lot of time to load the hi-res textures, in ME3 is way faster.


After finishing the texture pack of Normandy on the inside, to load them all together .. I also thought very quickly loaded.
That is good. :D

Salu2.

//////

#61
neilthecellist

neilthecellist
  • Members
  • 450 postów
Paypal

#62
Akitravaski

Akitravaski
  • Members
  • 61 postów

El_Chala_Legalizado wrote...

I won't lie...
I'm surprised: Textmod on ME2 takes a lot of time to load the hi-res textures, in ME3 is way faster.

I noticed this same exact thing. Though I'm counting in the fact I am running far more hi-res textures for ME2 than ME3. I wonder if its also because using Steam for 2 while 3 obviously I'm not.

#63
neilthecellist

neilthecellist
  • Members
  • 450 postów
smarteck, hablo un poco espanol por que yo vivo en San Diego, California en Estados Unidos. (Sorry if my Spanish sucks)

Tienes Paypal? Puedo que pongar $100 a ti.

(I'm trying to say: "Do you have PayPal? I can give you $100")

#64
Fredy AG

Fredy AG
  • Members
  • 1355 postów

neilthecellist wrote...

smarteck, hablo un poco espanol por que yo vivo en San Diego, California en Estados Unidos. (Sorry if my Spanish sucks)

Tienes Paypal? Puedo que pongar $100 a ti.

(I'm trying to say: "Do you have PayPal? I can give you $100")


I send you a PM.. y tu español no es tan malo :P

Użytkownik smarteck edytował ten post 05 kwiecień 2012 - 05:23


#65
Chala

Chala
  • Members
  • 4147 postów

Akitravaski wrote...

El_Chala_Legalizado wrote...

I won't lie...
I'm surprised: Textmod on ME2 takes a lot of time to load the hi-res textures, in ME3 is way faster.

I noticed this same exact thing. Though I'm counting in the fact I am running far more hi-res textures for ME2 than ME3. I wonder if its also because using Steam for 2 while 3 obviously I'm not.

No, I think the cause is the new loading system (You know, load almost everything on the move and avoid showing a "loading" screen)

#66
DCopeland

DCopeland
  • Members
  • 227 postów
I always had this feeling that someone else would have taken over from Jeanluc works in ME2, it's good to see that the standard is even higher this time around.

Sigan con el buen trabajo.

#67
Fredy AG

Fredy AG
  • Members
  • 1355 postów

DCopeland wrote...

I always had this feeling that someone else would have taken over from Jeanluc works in ME2, it's good to see that the standard is even higher this time around.

Sigan con el buen trabajo.



Thanks, you know .. I first i was in the Post Jeanluc for help and wondering how to sort out the textures, but no one took into account my, that's how I decided to find out how to edit textures for myself, and the result you judge it. For my is good.
I will continue editing the textures that are necessary to make the game look really good.
I hope other people also are encouraged to make textures in HD. So we can complete it sooner.
Salu2 from Chile. ;)

//////

#68
sackyhack

sackyhack
  • Members
  • 623 postów
I really like these, but Liara one feels a bit weird. I feel like in the move to high res, her armor lost some character. Like if you look at the abdomen area in the original textures, the plates look more..."raised" I guess, and there seems to be some grime and damage there. The hi-rez ones look a bit flat and pristine. I love the other ones though. Keep up the good work.

#69
Mettyx

Mettyx
  • Members
  • 565 postów
This is remarkable, it really shows how much is lost due to catering to console decrepitude!

Will this be releases as one big texture mod like for other games?

This whole thing makes me extremely angry.

Użytkownik Mettyx edytował ten post 06 kwiecień 2012 - 04:56


#70
DCopeland

DCopeland
  • Members
  • 227 postów
Just out of curiousity, what settings do you use with your FXAA injector?
Currently using the ENB color enhancement mod found here and you get some rather good screen shots with it, and with the addition of your texture updates it makes the Normandy just that much more enjoyable to be in.

Not to mention how nice the characters look.

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

#71
Fredy AG

Fredy AG
  • Members
  • 1355 postów

DCopeland wrote...

Just out of curiousity, what settings do you use with your FXAA injector?
Currently using the ENB color enhancement mod found here and you get some rather good screen shots with it, and with the addition of your texture updates it makes the Normandy just that much more enjoyable to be in.

Not to mention how nice the characters look.


I use this:

Posted Image



And I only use POST Sharpen.. Not PRE-SHARPEN


Posted Image




The ENB Mods not working good for me, but I´m very fine with FXAA TOOL. :D

//////

Użytkownik smarteck edytował ten post 06 kwiecień 2012 - 04:49


#72
Fredy AG

Fredy AG
  • Members
  • 1355 postów

sackyhack wrote...

I really like these, but Liara one feels a bit weird. I feel like in the move to high res, her armor lost some character. Like if you look at the abdomen area in the original textures, the plates look more..."raised" I guess, and there seems to be some grime and damage there. The hi-rez ones look a bit flat and pristine. I love the other ones though. Keep up the good work.


Abdomen UPDATED v1.2 

;)

//////

#73
Tamashi_Yuu

Tamashi_Yuu
  • Members
  • 1 postów
Could you please go into detail how to create high resolution texture? I've created textures using the method you explain at the beginning of the thread. It seems to be working for guns, helmets.

But when I build high resolution on armor such as Ashley's or Shepard's armor, the TPF file created becomes 0 byte and is unusable by Texmod. I see you have created Kaidan and Liara's so you probably know what's wrong.

Thanks ahead, and I really appreciate your textures, they look great.

#74
sackyhack

sackyhack
  • Members
  • 623 postów

smarteck wrote...

sackyhack wrote...

I really like these, but Liara one feels a bit weird. I feel like in the move to high res, her armor lost some character. Like if you look at the abdomen area in the original textures, the plates look more..."raised" I guess, and there seems to be some grime and damage there. The hi-rez ones look a bit flat and pristine. I love the other ones though. Keep up the good work.


Abdomen UPDATED v1.2 

;)

//////


Saw it, it looks great now.  Thanks.  Do you take requests?  Cuz Garrus's armor is a mess, as are the goofy pixelated textures on EDI.

#75
Fredy AG

Fredy AG
  • Members
  • 1355 postów
///

Alliance suit standard (uniform Staf of normandy) Male and Female updated and separated. Someone told me that the female 1.0 it looked all black.

Both updated to v1.1

;-)

//////