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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#751
Fredy AG

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gambit51hawke wrote...

hey thanks for the default shepard skin looks great , think you can add over the default shepard face some of the beards??? the goatee i think could be nice thanks in advance


hmm .. That is not so easy I think .. would have to be in PNG format with transparency, and also would have to change the highlight layer.

But not impossible, if you dare, I could give you some tips to customize your Shepard.

Salu2. ;)

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#752
InBleedingRapture

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This is the best I could do in about ten minutes. Ripped the goatee off the custom face and slapped it on Shep.

Posted Image

#753
InBleedingRapture

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Sorry, I just wanted to see if I could figure it out...

#754
gambit51hawke

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@inbleedingRapture looks great , i try the same thing i extract the texture whit texmod but cant added to shepard can you send me link to the file in a pm please
@smarteck mandame esos consejos para personalizar mi shepard saludos

#755
Fredy AG

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InBleedingRapture wrote...

Sorry, I just wanted to see if I could figure it out...


:D

Put a public link to see the others who want to download the file.

Salu2.

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#756
Fredy AG

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gambit51hawke wrote...

@inbleedingRapture looks great , i try the same thing i extract the texture whit texmod but cant added to shepard can you send me link to the file in a pm please
@smarteck mandame esos consejos para personalizar mi shepard saludos


Tomorrow I will send you something, now I got to play in the academy, and found some ugly textures in structural and edit (these ready) now I will try.
If I were well, tomorrow I put in the Post, since all these materials are cumulative, the game uses on many levels.

Salu2. ;)

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#757
gambit51hawke

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thanks bro

#758
Hitman2073

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I´ve read through all the pages and i´m deeply impressed by your work smarteck. 

Although i´m a little nervous trying out Texmod, due to the problems some had with ME3 not working or controls not responding, i might try it out anyways. Just to have the Normandy, the Citadel and my Shepard in formal Uniform all in High Res Posted Image. I will use the batch file (For an easy start of Texmod & ME3) and turn Origin "in game" off while playing singleplayer. I hope all goe´s well and my ME3 won´t crash.

The High Res Textures are, at least, a reason to play the singleplayer again. Due to this stupid ending crap i´ve played it only once and left it as i´m so disappointed with the ending.

Oh, before i forget....you already made HR-Textures of the N7 Default Armor and the Formal Alliance Uniform. Can you make, when there is time for that, also HR-Textures of the N7 Defender Armor (The Helmet is the same from the N7 Default armor)? The one my Shep and Vega are wearing on this picture below:

Posted Image

Thank you very much!!

 

Modifié par Hitman2073, 06 mai 2012 - 07:53 .


#759
Fredy AG

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 ///

These armors are on the future agenda. ;)

There are a couple of users who are working in those armors. Soon they can complete them and share.

Anyway I soon create my own versions.:D

Let's step by step.
Salu2.

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#760
Fredy AG

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 ///

Posted Image

VERY IMPORTANT:

I detected 2 MODs that were causing instability in the game (on computers with sufficient RAM resources).

These are:

- 14. The Citadel in High Resolution.
- 17. Ships of the Reapers in High Resolution 4096x4096.

I have optimized both MODs and at least now, I have not had any crash problem in the game.

I've added new files in their respective sections as "optimized".

Posted Image

Salu2.

//////

Modifié par smarteck, 06 mai 2012 - 08:05 .


#761
Guest_magnetite_*

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Kind of wondered about that. The Citadel textures only take up about 50 MB on my hard drive (unpacked from the TPF file), however, when I loaded them all into Mass Effect 3, the memory usage jumped to 1 GB for all of them. Not sure if that was normal or not.

Modifié par magnetite, 06 mai 2012 - 08:46 .


#762
Fredy AG

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magnetite wrote...

Kind of wondered about that. The Citadel textures only take up about 50 MB on my hard drive (unpacked from the TPF file), however, when I loaded them all into Mass Effect 3, the memory usage jumped to 1 GB for all of them. Not sure if that was normal or not.


I do not quite understand how the game interacts with the textures.

I use all the textures that are in this post and about 5 textures from other users, and have grown to over 7GB of memory in use. :blink:

Salu2.

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#763
Hitman2073

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Thank you for the update of the optimized citadel textures. I tried my first run with texmod and played for about 2.5 hours. Starting Texmod with the batch-file is indeed very easy and runs smoothly....perfect. Had no issues. No control problem, no ME3-Crash....all runs smooth.

Had a couple HR-textures running, inluding the citadel textures (The v1.0). Regarding your urgent bulletin this explains why my harddrive began, about 1 hour after i started to visit the citadel and walking all around (Enjoying the beautiful textures everywhere....just WOW!), to run and run and run....almost without pause. Also the game began to stutter and to freeze every few moments for 1 to 5 seconds. This was on the citadel only. On the Normandy (Where i used the Normandy HR-Textures) that doesn´t happened. So i´m glad that you so quickly delivered a optimized version. WIll try it out later.

Regarding my above question: Thanks for info. I´m looking forward to the day the HR-Textures, for the N7-Defender Armor, will be available here.

You´re really doing a great job man! Wandering around the citadel and Normandy, enjoying the nice and detailed textures was like i´d have seen all those places for the first time. The textures are wonderful!

Modifié par Hitman2073, 06 mai 2012 - 10:14 .


#764
Dead_Meat357

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Hitman2073 wrote...

I´ve read through all the pages and i´m deeply impressed by your work smarteck. 

Although i´m a little nervous trying out Texmod, due to the problems some had with ME3 not working or controls not responding, i might try it out anyways. Just to have the Normandy, the Citadel and my Shepard in formal Uniform all in High Res Posted Image. I will use the batch file (For an easy start of Texmod & ME3) and turn Origin "in game" off while playing singleplayer. I hope all goe´s well and my ME3 won´t crash.

The High Res Textures are, at least, a reason to play the singleplayer again. Due to this stupid ending crap i´ve played it only once and left it as i´m so disappointed with the ending.

Oh, before i forget....you already made HR-Textures of the N7 Default Armor and the Formal Alliance Uniform. Can you make, when there is time for that, also HR-Textures of the N7 Defender Armor (The Helmet is the same from the N7 Default armor)? The one my Shep and Vega are wearing on this picture below:

Posted Image

Thank you very much!!

 


If you have the default male Shepard armor mod from Smartek installed, the Defender will indeed show with his N7 helmet. As for the Defender armor itself, it's a pain to work with. I'm about to release a defender pack that's got improved textures for both Vega's versions of it, and two versions for Shepard. I won't pretend my work is as good as Smartek's, but they will be an improvement over the standard versions included in the game.

It might do until he gets around to it. :)

#765
wentworthmeister

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Has anyone written a batch file that automates the process of launching the game with the texmod packages? Or are people just going through the process manually each time?

#766
Arcataye

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Just want to say that you're all doing a great work on these!
I'll be waiting until you've "completed" modding and maybe create a full pack with everything in it?
Mass Effect 1 has a pack like that and it's nice to have all the textures in the same.

Keep up the good work! ;)

Modifié par Arcataye, 06 mai 2012 - 02:41 .


#767
Kreid

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Hello there, I think your textures are great smarteck, kudos and thank you for taking your time to make this for us.

Now, I'm thinking about making another ME3 in anticipation to the EC and I'd definitely like to play with these HD textures (SPECIALLY the Citadel and common outfits) but I'd love if someone would point me to some comprehensive guide of how to use the texmod application, I'm not a newb concerning to modding but I have no idea about this app. Thanks.

Modifié par Creid-X, 06 mai 2012 - 05:31 .


#768
Guest_magnetite_*

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Speaking of that texture memory thing, I sent Bioware a note asking if they had any plans to convert the Mass Effect 3 executable file to 64-bit to allow for more than 4 GB worth of textures. I also asked whether there were any plans to do it for Mass Effect 1 & 2.

#769
Hitman2073

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Wow, i few answers i can give to some posts....let´s start with:

1. Dead_Meat357:
Cool! When you done with your Defender pack, i would be happy to try it out untill Smarteck will post his. I´m sure you done a great job too and that your Defender-Pack looks cool Posted Image. Thank you!

2. wentworthmeister:
Yes, there is a batch file which will do the work for you. Edit: I might add that every time you wonna play ME3 in High Res you have to start Origin (Disable "Origin in game" in Origin-Settings) --> Then start the Batch file (Which start the Texmod app) --> Insert the texture files there ---> Then hit "Run". It´s fast and don´t take much time but you have to do this every time in this order. Otherwise ME3 will not have High Res or even worse you get a problem (Crash maybe) 
The script can be found here:
social.bioware.com/forum/1/topic/323/index/9332262/3#10113893

Also there is already a preset batch file as a zip for download available. Just make sure to adjust the path´s matching to your system. Here you´ll find the zip file:
social.bioware.com/forum/1/topic/323/index/9735492/11 (DieVarieties posted it...alternatively just scroll to page 11 in this thread. You´ll find his post around in the middle of the page.)

3. Creid-X:
I´m, for example, a total newb in this. It´s my first time ever i´m using a mod in a game. Not kidding. I read the description from Smarteck plus the batch-file "manual" carefully, especially the notes what to do if problems occur (!). In my case no probs so far. Uhm...btw....i read all 31 pages here Posted Image. Then i decided to give Texmod a try.

Anyway, the batch file doe´s all the work for you. You just have to add the downloaded tpf-files (Smarteck´s Texture files) into the Texmod application (Package-Mode) and then hit the run button. Viola´ ! Enjoy ME3 in High Res!  

You see, it´s very easy Posted Image!

Modifié par Hitman2073, 06 mai 2012 - 06:29 .


#770
Kreid

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Hitman2073 wrote...
3. Creid-X:
I´m, for example, a total newb in this. It´s my first time ever i´m using a mod in a game. Not kidding. I read the description from Smarteck plus the batch-file "manual" carefully, especially the notes what to do if problems occur (!). In my case no probs so far. Uhm...btw....i read all 31 pages here Posted Image. Then i decided to give Texmod a try.

Anyway, the batch file doe´s all the work for you. You just have to add the downloaded tpf-files (Smarteck´s Texture files) into the Texmod application (Package-Mode) and then hit the run button. Viola´ ! Enjoy ME3 in High Res!  

You see, it´s very easy Posted Image!

Thanks, I think I really need to read things more carefully next time, I'm going to try it. :)

#771
Dead_Meat357

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Hitman2073 wrote...

Wow, i few answers i can give to some posts....let´s start with:

1. Dead_Meat357:
Cool! When you done with your Defender pack, i would be happy to try it out untill Smarteck will post his. I´m sure you done a great job too and that your Defender-Pack looks cool Posted Image. Thank you!

2. wentworthmeister:
Yes, there is a batch file which will do the work for you. Edit: I might add that every time you wonna play ME3 in High Res you have to start Origin (Disable "Origin in game" in Origin-Settings) --> Then start the Batch file (Which start the Texmod app) --> Insert the texture files there ---> Then hit "Run". It´s fast and don´t take much time but you have to do this every time in this order. Otherwise ME3 will not have High Res or even worse you get a problem (Crash maybe) 
The script can be found here:
social.bioware.com/forum/1/topic/323/index/9332262/3#10113893

Also there is already a preset batch file as a zip for download available. Just make sure to adjust the path´s matching to your system. Here you´ll find the zip file:
social.bioware.com/forum/1/topic/323/index/9735492/11 (DieVarieties posted it...alternatively just scroll to page 11 in this thread. You´ll find his post around in the middle of the page.)

3. Creid-X:
I´m, for example, a total newb in this. It´s my first time ever i´m using a mod in a game. Not kidding. I read the description from Smarteck plus the batch-file "manual" carefully, especially the notes what to do if problems occur (!). In my case no probs so far. Uhm...btw....i read all 31 pages here Posted Image. Then i decided to give Texmod a try.

Anyway, the batch file doe´s all the work for you. You just have to add the downloaded tpf-files (Smarteck´s Texture files) into the Texmod application (Package-Mode) and then hit the run button. Viola´ ! Enjoy ME3 in High Res!  

You see, it´s very easy Posted Image!



Well the Defender textures are just hard to work with. The main things I've done is clean up some of the bleed over on the shoulder "screws" that blur together and just look terrible. There is also a grain to the surface, which you can't see very well so I've brought out those details. Shepard's is the worst, and Vega's simply looks better. His desert camo one is actually the best of them in that regard. So it should just be sharper and a little clearer. When combined with Smartek's default N7 Armor textures for male Shepard, the helmet textures he created are carried over to the Defender. So that's a nice touch. Kind of a freebie for me in that I didn't have to jack with the helmet at all.

Typically I simply enhance the standard texture through various means I've picked up and make them look a little better. Smartek goes further than that often replacing aspects of the textures with more detailed ones, or doing new textures using the original as kind of a framework. At least that's what I've gathered from the discussion and from the videos, and the textures themselves after seeing them in the game.

As I learn the tools for doing this, and try different techniques, I'm starting to do the same thing. I'm really starting to reall make some progress on Ashley's armor in that regard. It's easier to work with the Defender and will be much more "major" in terms of improvements when I'm finished with it. I think my other work looks better than the stock textures, (which isn't hard to accomplish sadly) none of it has that "earth shattering" difference Smartek's work has. At least not yet.

But as I said, I think people will be pleased with the work I'm doing on Ashley once I make it available. I'll keep working on the Defender as it's one of my favorite objects in the game, but it's not easy to manipulate. But as I get better on easier one's like Ashley's, I'll be able to step it up with the Defender.

Here is a preview of what's going on with Ashley's new textures:
OLD:
Posted Image

Posted Image

Posted Image
NEW:
Posted Image
Posted Image
Posted Image

As you can see, the raw metal looking parts have been retextured as the stock textures are pretty bad. I've got to clean up the lines, etc. and do the rest, but you get the idea.

Modifié par Dead_Meat357, 06 mai 2012 - 08:53 .


#772
Alienmorph

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Speeching of Ash... it would be nice a recolor of her armor to make it looking more like her ME1-2's Phoenix Armor. The Alliance Blue is nice and all, but since they've changed her so much, a resking in her older colours may make her looking a bit more like... well, her past self.

Just throwing in an idea, though, feel free to ignore me if you're not in the mood xD

Keep going, you're doing a great job :)

Edit - oh one quick nitpicking construtive criticism about the Alliance's uniform reskin. Shep's degrees on the shoulders are supposed to be black because he/she's only a Commander. Only highter-rank officers like Captains and Admirals gets the golden ones.

Modifié par Alienmorph, 06 mai 2012 - 09:43 .


#773
ReinRaus

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Can you do a high res version of Liara's armor?

#774
Dead_Meat357

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Alienmorph wrote...

Speeching of Ash... it would be nice a recolor of her armor to make it looking more like her ME1-2's Phoenix Armor. The Alliance Blue is nice and all, but since they've changed her so much, a resking in her older colours may make her looking a bit more like... well, her past self.

Just throwing in an idea, though, feel free to ignore me if you're not in the mood xD

Keep going, you're doing a great job :)

Edit - oh one quick nitpicking construtive criticism about the Alliance's uniform reskin. Shep's degrees on the shoulders are supposed to be black because he/she's only a Commander. Only highter-rank officers like Captains and Admirals gets the golden ones.


I'm actually thinking about doing that. Though I love her new color personally, I know that some do not. I'm curious to see that myself, but again I really do like her new armor.

ReinRaus wrote...

Can you do a high res version of Liara's armor?


If you mean the armor she's got as an alternate outfit, then yes. Smartek already has a great version of her default outfit. In fact I'm also considering a mod in which I switch the markings from Ashely's outfit to Liara's armor, and then put Liara's armor on Ashley and vice versa. I think the blue suits Liara better than the white does. I'm also thinking about a recolor of Liara's armor in a green and white color scheme that's basically like Ashley's, replacing the blue for green. Green and white was basically what she wore off duty in ME1 and I think that suits her as well.

I've actually already tested Ashley's armor on Liara and it looked pretty good. But first thing's first. I'll update the textures, then worry about recolors. But essentially the outfit is the same so once finished I should have a lot of flexibility between the two of them.

Modifié par Dead_Meat357, 06 mai 2012 - 10:19 .


#775
ReinRaus

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ReinRaus wrote...

Can you do a high res version of Liara's armor?



Dead_Meat357 wrote...

If you mean the armor she's got as an alternate outfit, then yes. Smartek already has a great version of her default outfit. In fact I'm also considering a mod in which I switch the markings from Ashely's outfit to Liara's armor, and then put Liara's armor on Ashley and vice versa. I think the blue suits Liara better than the white does. I'm also thinking about a recolor of Liara's armor in a green and white color scheme that's basically like Ashley's, replacing the blue for green. Green and white was basically what she wore off duty in ME1 and I think that suits her as well.

I've actually already tested Ashley's armor on Liara and it looked pretty good. But first thing's first. I'll update the textures, then worry about recolors. But essentially the outfit is the same so once finished I should have a lot of flexibility between the two of them.


Yeah, I mean the alternate outfit and thank you for taking your time doing this. The mod sounds cool too.

Modifié par ReinRaus, 06 mai 2012 - 11:44 .