Miktia wrote...
Was on a bit of a break, and came back to get some (not all) of the new textures as well as the Optimized. I've got all Optimized excluding EDI and Liara (using the other fellow's from earlier in the thread). Suddenly... crashes!
This TextMod error must be what I'm experiencing. I've got a 2GB vid card, and 8GB RAM with a quad, turbo, hyper-thread i7. I could get into the game, start the load ("coffee and laptop screen") and then suddenly get a CTD error with no apparent explanation through any of my system checks.
Any known way around this TexMod+Too many files error?
Unfortunately, I believe the reason this happens is that TexMod loads all textures into working memory the entire time you're in the game -- this explains the long load time when starting up ME3 with a bunch of mods selected. I don't think TexMod can dynamically replace textures as the game calls them up, so it has to keep them loaded in working memory in order to replace them as they come up in game.
Normally, textures would only be called by the game engine that are pertinent to whichever area or part of the game you're playing at the time. That's how games like The Witcher 2, Skyrim, Crysis 2, Dragon Age 2, etc., can have high-res texture packs similar to the ones smarteck and others create without CTD'ing on you. The most you'll see in those games is a little stuttering if it happens to be cycling in a large amount of new textures.
Of course, I'm no programmer, so my observations about how TexMod works are based on monitoring my RAM and VRAM usage in various scenarios.
In the end, it boils down to, "How many mods can I run without crashing?" Unfortunate, but that's the truth. The only other way to skirt around this would be to sharpen the textures themselves, then scale them down a notch or two. You lose some image quality doing it that way, but I can't think of another workaround. As I've been reminded (by critics of my own textures), some people really can't tell the difference between a 4046x4096 texture and a 2048x2048 texture.





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