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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#951
InBleedingRapture

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Miktia wrote...

Was on a bit of a break, and came back to get some (not all) of the new textures as well as the Optimized. I've got all Optimized excluding EDI and Liara (using the other fellow's from earlier in the thread). Suddenly... crashes!

This TextMod error must be what I'm experiencing. I've got a 2GB vid card, and 8GB RAM with a quad, turbo, hyper-thread i7. I could get into the game, start the load ("coffee and laptop screen") and then suddenly get a CTD error with no apparent explanation through any of my system checks.

Any known way around this TexMod+Too many files error?


Unfortunately, I believe the reason this happens is that TexMod loads all textures into working memory the entire time you're in the game -- this explains the long load time when starting up ME3 with a bunch of mods selected. I don't think TexMod can dynamically replace textures as the game calls them up, so it has to keep them loaded in working memory in order to replace them as they come up in game.

Normally, textures would only be called by the game engine that are pertinent to whichever area or part of the game you're playing at the time. That's how games like The Witcher 2, Skyrim, Crysis 2, Dragon Age 2, etc., can have high-res texture packs similar to the ones smarteck and others create without CTD'ing on you. The most you'll see in those games is a little stuttering if it happens to be cycling in a large amount of new textures.

Of course, I'm no programmer, so my observations about how TexMod works are based on monitoring my RAM and VRAM usage in various scenarios.

In the end, it boils down to, "How many mods can I run without crashing?" Unfortunate, but that's the truth. The only other way to skirt around this would be to sharpen the textures themselves, then scale them down a notch or two. You lose some image quality doing it that way, but I can't think of another workaround. As I've been reminded (by critics of my own textures), some people really can't tell the difference between a 4046x4096 texture and a 2048x2048 texture.

#952
wadres

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I'm done with the textures of Lesuss monastery map, this files include the Ardat Yakshi sisters suit and bombs as well as some HD textures for walls, floor, shadows, objects and illumination.

Download the pack of HD shadows + HD illumination + floor and wall textures here:

http://www.mediafire...nhnuz9rv050tkyi 

Download the Ardat Yakshi sisters suits here: (this was quite complicated, the resolution of the originals is awful)

http://www.mediafire...ms5a6fpi5c2qmc6 

The most dificult part of this pack was the bomb, it includes 4 different textures, one for the main texture, other for reflections, other for lights and the last one, and the hardest one is for relief... the average res of these textures was 256 x 256 :S 

You can download the bomb HD version here:

http://www.mediafire...y1vatgqcka8vq22 


Here some screenshots of the pack:

Posted Image

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Posted Image

#953
ReinRaus

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wadres wrote...

I'm done with the textures of Lesuss monastery map, this files include the Ardat Yakshi sisters suit and bombs as well as some HD textures for walls, floor, shadows, objects and illumination.

Download the pack of HD shadows + HD illumination + floor and wall textures here:

http://www.mediafire...nhnuz9rv050tkyi 

Download the Ardat Yakshi sisters suits here: (this was quite complicated, the resolution of the originals is awful)

http://www.mediafire...ms5a6fpi5c2qmc6 

The most dificult part of this pack was the bomb, it includes 4 different textures, one for the main texture, other for reflections, other for lights and the last one, and the hardest one is for relief... the average res of these textures was 256 x 256 :S 

You can download the bomb HD version here:

http://www.mediafire...y1vatgqcka8vq22 


Here some screenshots of the pack:

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image


Awesome work!

#954
wadres

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here a picture of the whole bomb pack fixed!, it's in spanish but it doesn't need any explanation :) easy to understand!

Posted Image

#955
wadres

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Try to pick up these four kind of "layers" anytime you want to repair a super low resolution texture

#956
Guest_magnetite_*

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Those textures look wonderful!

#957
Dead_Meat357

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InBleedingRapture wrote...

Miktia wrote...

Was on a bit of a break, and came back to get some (not all) of the new textures as well as the Optimized. I've got all Optimized excluding EDI and Liara (using the other fellow's from earlier in the thread). Suddenly... crashes!

This TextMod error must be what I'm experiencing. I've got a 2GB vid card, and 8GB RAM with a quad, turbo, hyper-thread i7. I could get into the game, start the load ("coffee and laptop screen") and then suddenly get a CTD error with no apparent explanation through any of my system checks.

Any known way around this TexMod+Too many files error?


Unfortunately, I believe the reason this happens is that TexMod loads all textures into working memory the entire time you're in the game -- this explains the long load time when starting up ME3 with a bunch of mods selected. I don't think TexMod can dynamically replace textures as the game calls them up, so it has to keep them loaded in working memory in order to replace them as they come up in game.

Normally, textures would only be called by the game engine that are pertinent to whichever area or part of the game you're playing at the time. That's how games like The Witcher 2, Skyrim, Crysis 2, Dragon Age 2, etc., can have high-res texture packs similar to the ones smarteck and others create without CTD'ing on you. The most you'll see in those games is a little stuttering if it happens to be cycling in a large amount of new textures.

Of course, I'm no programmer, so my observations about how TexMod works are based on monitoring my RAM and VRAM usage in various scenarios.

In the end, it boils down to, "How many mods can I run without crashing?" Unfortunate, but that's the truth. The only other way to skirt around this would be to sharpen the textures themselves, then scale them down a notch or two. You lose some image quality doing it that way, but I can't think of another workaround. As I've been reminded (by critics of my own textures), some people really can't tell the difference between a 4046x4096 texture and a 2048x2048 texture.


I think this is due to how Mass Effect 3 behaves in the PC version. It seems to load most of the game's major assets into memory everytime you start it. The reason for this seems to be for the sake of cutting level and area load times which plague the console versions. Mass Effect 1 and 2 didn't do this and were only tolerable because they were much faster platforms than the consoles were. Mass Effect 3 however loads so fast between levels that you only see the loading screen for a second or two. This can only be accomplished by loading major assets into memory. Now I don't believe all the textures are loaded into video memory at once, but everything is cached in system memory. My video memory usage fluctuates based on where I am at in the game, if the loaded mods are present in the map, resolution, antialiasing settings, etc.

I suppose I can test whether or not the game loads any of the mods into video memory even if they aren't being used. I can check the game's VRAM usage with no mods, then load say the Normandy textures, and a few others, then go some place like Tuchunka which doesn't use those textures. I can see if the VRAM usage falls or not. If it does, then we'll know.

#958
Dead_Meat357

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Miktia wrote...

smarteck wrote...

When I load the MODs, the system RAM goes up to 7GB of a total of 8. I never have frozen the game during play, the only thing is that when I load too many files in Texmod, the game can not load a save (crash to desktop).

//////


Was on a bit of a break, and came back to get some (not all) of the new textures as well as the Optimized. I've got all Optimized excluding EDI and Liara (using the other fellow's from earlier in the thread). Suddenly... crashes!

This TextMod error must be what I'm experiencing. I've got a 2GB vid card, and 8GB RAM with a quad, turbo, hyper-thread i7. I could get into the game, start the load ("coffee and laptop screen") and then suddenly get a CTD error with no apparent explanation through any of my system checks.

Any known way around this TexMod+Too many files error?


What video card are you using?

I don't know what you've got, but many people over estimate the amount of video memory they have by not understanding what their cards do. For example. A Radeon HD 5970 is not a 2GB card. It has dual 1GB frame buffers. One for each GPU. This effectively limits the amount of usable texture memory to 1GB at any given time. Cards like that depend on internal SLI or Crossfire for their performance, and with those technologies, everything must be duplicated in memory for each GPU as they each need dedicated VRAM / frame buffers for rendering. Despite rendering alternate frames they will still have virtually identical memory usage patterns. But again, the card may be advertised as having 2GB of RAM and while 2GB is present on the board, that's not what's usable. The GeForce GTX 590, 6990, etc. are all such cards. Take the amount of RAM they advertise and cut it in half because that's what you really have to work with. All dual GPU cards are like that.

The GTX 690 is another great example. It's a 4GB card, but again being dual GPU is effectively a 2GB card. The GTX 580 3GB, and Radeon HD 7970 actually have more VRAM to work with. Not to say that those cards are faster than the GTX 690, because they aren't. But memory is not an indication of speed by itself. If a GeForce GT 520 were to be equipped with 3GB of RAM, it would still get decimated in games by a GTX 580 with 1.5GB of RAM.

#959
Atmosfear3

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Kaspersky
Anti-Virus 2012
ACCESS DENIED
The requested URL cannot be provided

URL:

http://205.196.123.97/7wdi5oosr2fg/
vvtco88rw6pvnqp/Phaeston+N7+High+
Resolution.rar

Blocked by Web Anti-Virus

Reason: malicious link

Click here if you think the web page has been blocked incorrectly.
Message generated: 11:08:15 PM




favicon.ico Denied: http://205.196.123.97/favicon.ico (analysis using the database of suspicious URLs) 5/12/2012 11:09:18 PM

I'm getting this alert from my AV when I try to dl the phaeston texture :x

Modifié par Atmosfear3, 13 mai 2012 - 03:10 .


#960
Fredy AG

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Atmosfear3 wrote...


Kaspersky
Anti-Virus 2012
ACCESS DENIED
The requested URL cannot be provided

URL:

http://205.196.123.97/7wdi5oosr2fg/
vvtco88rw6pvnqp/Phaeston+N7+High+
Resolution.rar

Blocked by Web Anti-Virus

Reason: malicious link

Click here if you think the web page has been blocked incorrectly.
Message generated: 11:08:15 PM




favicon.ico Denied: http://205.196.123.97/favicon.ico (analysis using the database of suspicious URLs) 5/12/2012 11:09:18 PM

I'm getting this alert from my AV when I try to dl the phaeston texture :x


:blink:

I do not know what may be the reason. I have entrusted my PC to Norton Internet Security 18.7.1.3
That must be a mistake, or perhaps by extension in the file ...

//////

#961
Lokiwithrope

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Damn! These look fine!

#962
Fredy AG

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///

_____________________________________

Guys,

With a little help, I'm editing all the files (re-optimizing in a new format), and first results are very good. At least now I can load ALL files in Texmod (34) and there is no problem during the game. :D

I hope the day of tomorrow have the new "OPTIMIZED 2" files in the Post.


Salu2. ;)

____________________________________

Modifié par smarteck, 13 mai 2012 - 06:22 .


#963
Dead_Meat357

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smarteck wrote...

Atmosfear3 wrote...


Kaspersky
Anti-Virus 2012
ACCESS DENIED
The requested URL cannot be provided

URL:

http://205.196.123.97/7wdi5oosr2fg/
vvtco88rw6pvnqp/Phaeston+N7+High+
Resolution.rar

Blocked by Web Anti-Virus

Reason: malicious link

Click here if you think the web page has been blocked incorrectly.
Message generated: 11:08:15 PM




favicon.ico Denied: http://205.196.123.97/favicon.ico (analysis using the database of suspicious URLs) 5/12/2012 11:09:18 PM

I'm getting this alert from my AV when I try to dl the phaeston texture :x


:blink:

I do not know what may be the reason. I have entrusted my PC to Norton Internet Security 18.7.1.3
That must be a mistake, or perhaps by extension in the file ...

//////




It is. Norton sucks.

Honestly, all you need to do is be careful of what you click on and use Windows Defender. That's pretty much it. The application is lightweight and has a better detection rate than Norton does. In fact almost everything does. And half the time the extra crap in Norton Internet Securities causes more problems than it would ever solve.

#964
InBleedingRapture

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Atmosfear3 wrote...

URL:

http://205.196.123.97/7wdi5oosr2fg/
vvtco88rw6pvnqp/Phaeston+N7+High+
Resolution.rar


It might be the fact that it's linking to a host IP address instead of an external website. I can vouch for the integrity of smarteck's files.

Just disable your antivirus software, download the file, then reenable it. That should do the trick.

**EDIT**

Actually, I just tried the link and it doesn't appear to be the one you've posted above. Try this one:
http://www.mediafire...vvtco88rw6pvnqp 

Modifié par InBleedingRapture, 13 mai 2012 - 01:59 .


#965
InBleedingRapture

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Dead_Meat357 wrote...

It is. Norton sucks.

Honestly, all you need to do is be careful of what you click on and use Windows Defender. That's pretty much it. The application is lightweight and has a better detection rate than Norton does. In fact almost everything does. And half the time the extra crap in Norton Internet Securities causes more problems than it would ever solve.


Norton is almost as bad as AVG at incorrectly flagging inoccuous files as malicious. I use a version of Symantec Antivirus I picked up while I was at college. It's the best one I've ever used. Plus, it was free to students and has a lifetime license : )

**EDIT**

Spybot S&D is also a good suppliment to Windows Defender, though I would advise against using the included TeaTimer system tray agent, as it hogs RAM. I just update my spyware definitiions and "inocculate" against spyware for the browsers I use.

Modifié par InBleedingRapture, 13 mai 2012 - 02:04 .


#966
Fredy AG

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///

Hi all,

Back to work in the new files "OPTIMIZED 2". Within the next few hours should be ready.

Salu2.

//////

#967
Dead_Meat357

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In other news, I should be done with work in a few hours, and hopefully I'll be able to put a lot of time into finishing my high resolution Ashely armor retexture. I've color matched it to the original textures a bit better, and I've got most of what I wanted to retexture done. Now I've got to take care of the little things, texture a few more parts, and not much else. I'm hoping that I'll be able to release it tonight, if not tomorrow sometime.

Which also means that Liara's version will not be that far behind as the texture is identical aside from the white and blue colors basically being swapped. Once I do Liara's version the "ME1 colored Ashley" version will be super easy. I'll release Ashley alone, then Liara, and then I'll probably do both as a pack. After that I'll do ME1 recolors of both. Liara will be in her green and white colors and Ashley in white and pink.

After that, I plan to work on the recon hood, defender armor, and Blood Dragon armor.

Modifié par Dead_Meat357, 13 mai 2012 - 06:14 .


#968
Doommarine23

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I'm very late to this party, but are you guys sure this doesn't get you banned? What about Multiplayer? I was very interested in doing some high-definition textures for the MP characters.

Modifié par Doommarine23, 13 mai 2012 - 06:55 .


#969
Dead_Meat357

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Doommarine23 wrote...

I'm very late to this party, but are you guys sure this doesn't get you banned? What about Multiplayer? I was very interested in doing some high-definition textures for the MP characters.


As has been stated many times in the thread, this will not get you banned from Origin with regard to using these in the single player game. I've been doing it for weeks now with no problems as have many others. Multiplayer is possibly another story entirely. It is certainly possible that Origin could flag Texmod as a hack or a cheat software. I do not know. I've been unwilling to try myself. I will say that I've had no trouble with entering the multiplayer mode with Texmod active and messing with characters, and I've even gone so far as to use Texmod to capture multiplayer character textures. I had trouble with Texmod behaving differently in multiplayer, almost so slow you couldn't use it, but I haven't actually tried to play the game with multiplayer textures loaded, or with Texmod in logging mode.

#970
InterrogationBear

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Does anybody know why some texture look glossy ingame?
I made HR textures for the Rosenkov Materials armor parts but they look like polished metal in the game. You can barely see any patterns or colors that are applied to the armor.

Modifié par InterrogationBear, 13 mai 2012 - 07:52 .


#971
Dead_Meat357

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InterrogationBear wrote...

Does anybody know why some texture look glossy ingame?
I made HR textures for the Rosenkov Materials armor parts but they look like polished metal in the game. You can barely see any patterns or colors that are applied to the armor.


Because there are "effects" maps which are applied to the textures as well. These determine how lighting, reflectivity, etc. are handled for a given object. These have to be edited as well if you want to change those characteristics. The problem is that these get messed up once opened by most software and people report mixed results, most of which are negative with regard to editing these.

#972
Fredy AG

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///

I've finished processing the files (OPTIMIZED 2). Now I'm testing if everything works fine. <_<

Salu2.

//////

Modifié par smarteck, 14 mai 2012 - 02:39 .


#973
Vubica

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Great job mate, this is why I love you mature PC communities :) Selfless benefactors doing hard work for nothing other than the love of the game :) Brilliant work

#974
Mailak

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There are mods for multi-coloured Tech armour for ME2. Don't suppose you would make similar for ME3? Yellow, red, blue, green, aqua and teal?

#975
Fredy AG

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Mailak wrote...

There are mods for multi-coloured Tech armour for ME2. Don't suppose you would make similar for ME3? Yellow, red, blue, green, aqua and teal?



My English is not very good, sorry if this does not answer your question, but from what I understand, I can answer the following:
I do not think I can do that for the moment, but if you want you can modify almost any texture you want. On the first page of the Post is all you need to customize the game as you want.
Other users and I are working very focused, first, improve the texture of general use, from time to time modify something of personal taste, but very little

Salu2. ;)