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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#76
Fredy AG

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sackyhack wrote...


Saw it, it looks great now.  Thanks.  Do you take requests?  Cuz Garrus's armor is a mess, as are the goofy pixelated textures on EDI.

 

Now I'm editing Shepard's armor (male N7 default), then I find out there a savegame with all characters on the ship to edit them one by one.
My intention is to correct as much as possible.

Salu2.

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Modifié par smarteck, 06 avril 2012 - 11:47 .


#77
sackyhack

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[quote]smarteck wrote...


[/quote]

Saw it, it looks great now.  Thanks.  Do you take requests?  Cuz Garrus's armor is a mess, as are the goofy pixelated textures on EDI.

[/quote]

Now I'm editing Shepard's armor (male N7 default), then I find out there a savegame with all characters on the ship to edit them one by one.
My intention is to correct as much as possible.Salu2.

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[/quote]

Cool.  Gotta say, I'm really impressed with the Normandy textures.  I don't know how you did it but the walls actually look like sheet metal now, instead of gray blobs from Quake 2.

#78
Fredy AG

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///

JJAJAJAJAA....from Quake 2  :lol:

It was hard work .. but it turned out well.

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Modifié par smarteck, 06 avril 2012 - 11:59 .


#79
Walrusninja

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Thanks for this dude, very much appreciated. Will try it out asap. Enormous respect  :)

Modifié par Walrusninja, 07 avril 2012 - 12:09 .


#80
neilthecellist

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Good job, Smarteck. Check your Inbox.

#81
SliPaladin

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Wow... I wont start my 2nd playthrough until all the textures are done :D which I hope is by the time the Extended Cut comes out in summer. Also a question, does your texture mod for a character include the other armor/costume too? 

Modifié par SliPaladin, 07 avril 2012 - 07:21 .


#82
Catechrism

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Hello there, I like where this mod is going, great work:)

I was curious about the files sizes being so small having done a lot of texmodding myself so I extracted one just to see what's done differently between my work, Jean Luc's work and yours. The difference I found is compression. This mod is using jpegs for the texture replacements, which I'm impressed and surprised look so good in game.

The jpeg usage also explains this:

El_Chala_Legalizado wrote...

I won't lie...
I'm surprised: Textmod on ME2 takes a lot of time to load the hi-res textures, in ME3 is way faster.


Due to the file sizes being so much smaller TexMod has to load a lot less data.

When the file sizes are so small there is less information in them and they could look even better if you used .DDS or .bmp format. Sure the file sizes will increase and so will the initial load time, however I think you'll see a clear increase in quality. I noticed (though I had to look for it) some jpeg artifacting around edges of some parts of textures and other things just weren't crisp like Jeanluc's work in ME2.  I think you could have that clean CGI look which would blow people away if you didn't compress your work with jpeg. This is just a suggestion though as the mod overall looks great and is definitely a huge improvement.

Modifié par CDAMJC, 07 avril 2012 - 02:42 .


#83
Kallas_br123

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hey a question. have any chance of improve the skin textures os the custon shepard?... they suc,

#84
Fredy AG

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 ///

As regards the quality .. I'm working all at 90% JPEG quality, because it looks almost like 100% but its size is only half, which seems to help load times. I will continue with the same JPEG format because, unlike ME2, will now need to load many textures to make the game look good, not just the main characters.
So far I have found only 2 textures that have forced me to work them into .DDS, the circular doors in the Normandy and Shepard's armor (work in progress).
I worry about losing performance by having to carry so many textures, I hope in the end everything turns out well.

Salu2. ;)

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#85
Fredy AG

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SliPaladin wrote...

Wow... I wont start my 2nd playthrough until all the textures are done :D which I hope is by the time the Extended Cut comes out in summer. Also a question, does your texture mod for a character include the other armor/costume too? 


I will try to correct all the costumes and armor that look bad.


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#86
sackyhack

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Yeah I think I prefer the current format. In ME2 I only loaded a handful of textures and my load times became something like 3-4 minutes. These current textures look good and my load times are still pretty short.

#87
Fredy AG

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Kallas_br123 wrote...

hey a question. have any chance of improve the skin textures os the custon shepard?... they suc,


At the moment only costumes and armor and objects of constant use, as happened with the inside of the Normandy and holograms of the doors.

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#88
Catechrism

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smarteck wrote...

 ///

As regards the quality .. I'm working all at 90% JPEG quality, because it looks almost like 100% but its size is only half, which seems to help load times. I will continue with the same JPEG format because, unlike ME2, will now need to load many textures to make the game look good, not just the main characters.
So far I have found only 2 textures that have forced me to work them into .DDS, the circular doors in the Normandy and Shepard's armor (work in progress).
I worry about losing performance by having to carry so many textures, I hope in the end everything turns out well.

Salu2. ;)

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Yeah changing the image format was just a suggestion for "ultra" quality, I understand fully and I appreciate the balance you have found with very high quality and fast load times.

I want to ask about textures that have alpha channels. I don't know of way to save jpegs with alpha channels, is this why you needed .dds format for the doors and shepard's armor? or have you found a way to save jpegs with alpha channels? In the textures I have edited (mostly Mass effect 1) ~75 percent or more have had alpha channels forcing me to avoid jpeg. If there is a way I'd love to shrink the size of the packages I've created.

Again great work and a belated welcome to modding comunity here :)

Modifié par CDAMJC, 08 avril 2012 - 01:23 .


#89
Fredy AG

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 ///

The truth is that I'm no expert in graphics editing, just a little amateur .. try to edit the door and armor for shepard in JPEG and did not work .. perhaps either by the "alpha channels" ... I had to do is edit JPEG via Corel PhotoImpactX3  and then move on .dds with photoshop.

So I'm doing with the armor, and the difference in weight and time is more than JPEG ... took 50% of Shepard's armor and takes 7 seconds to load .. I hope not to meet with more textures that need DDS.

As extra information .. Armor uses 2 different files for textures and other 2 for the relief and lighting. Quite a headache to edit. :pinched:


Salu2. ;)

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Modifié par smarteck, 08 avril 2012 - 01:48 .


#90
coolguy742

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Sorry if this is a stupid question, but how do I use FXAA Tool? when I open it up there is no option to load any exe into it to edit, and if i change any settings it appears to make no change on ME3

#91
Fredy AG

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coolguy742 wrote...

Sorry if this is a stupid question, but how do I use FXAA Tool? when I open it up there is no option to load any exe into it to edit, and if i change any settings it appears to make no change on ME3


Read the beginning of the Post, here are the instructions. Remember fxaa_tool.exe is just to customize the parameters of image .. what you set is stored in files that accompany fxaa_tool.exe .. (which you should stick with the game's executable) and then start the game normally .. and if you use textures, boot from Texmod.
Any doubts you let us know. :)

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#92
RussianOrc

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smarteck wrote...

Enad wrote...

How do you install the texture mods? Do you need tex mod or can you just Drag and Drop them into the appropriate folder?


- Download Texmod software
- Open
- Click on "Folder icon" (in "target application" section)
- Select MassEffect3.exe (...Mass Effect 3BinariesWin32)
- Click on the mini folder icon (above the red "X")
- Select the .tpf Texture MOD
- And press "RUN"

*Remember disable in Origin settings function called "Origin in the game".

if it fails, you will need to follow these instructions: 
http://social.biowar.../7065/#projects 

Enjoy ;)

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I've followed the instruction, but, for some reason it's not working.
The game runs but the textures still default.
can someone give me a light? xD

#93
pat_loonytoon

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So guys, listen up- Smarteck needs help with the Specular and Normal mappings. He's got some Diffuse ones done. TPFextract will be a good aid in unpacking the TPF to add the two maps to the Diffuse. I will try to work on some but really those are the toughest.

#94
Ultra Prism

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some really nice texture upgrade too bad I play on crappy xbox

#95
Guest_magnetite_*

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I have a question about the process of upscaling these images. Now with DVD upscaling to 1080p. You can scale the image to 1080p, but the image looks soft (blurry). Then you'd need to fill in the detail that was lost during the upscale. From how you described it, you just scaled it and used this FXAA tool to fill in that detail.

I'm not really an artist (best I can draw are stick figures), so if it was that simple I'd like to try doing it myself. I was thinking about starting with Anderson on the first level (his uniform looks weird). 

Modifié par magnetite, 09 avril 2012 - 03:04 .


#96
neilthecellist

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Yeah, no, you have a very wrong perception of upscaling.

You're right about upscaling DVD quality (480p) to blu-ray quality (1080p). Taking a 480p and stretching it so the image fills the space of a 1080p screen doesn't make it look better.

However, what texture artists do, is that they take low-res textures. For the sake of consistency, we'll use the Liara texture that Smarteck uploaded to the Mass Effect 3 Texture Mods group on BioWare Social. The original texture was 512 by 512. By ripping the texture out of the game through Texmod, and using Photoshop and other texture modification programs, you can zoom in on certain parts of the texture, and fill it in with the details that the artist wishes to fill those holes with.

Obviously this comes down to the artist's choice, and how much time and effort they want to put in it. You can see on the Liara uniform (now 4096 x 4096) that the end result is very high quality. It is sharper around the edges, it is NOT a "stretched out" 480p image, as you will. It's a completely re-designed texture.

#97
Fredy AG

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pat_loonytoon wrote...

So guys, listen up- Smarteck needs help with the Specular and Normal mappings. He's got some Diffuse ones done. TPFextract will be a good aid in unpacking the TPF to add the two maps to the Diffuse. I will try to work on some but really those are the toughest.


I will appreciate any kind of cooperation .. this needs a lot of work ... and I'm learning on the fly .. with the texture of Shepard and his armor I have much of many things (that desert, looks amazing).
This topic will need the cooperation all of us. :)


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#98
Fredy AG

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magnetite wrote...

I have a question about the process of upscaling these images. Now with DVD upscaling to 1080p. You can scale the image to 1080p, but the image looks soft (blurry). Then you'd need to fill in the detail that was lost during the upscale. From how you described it, you just scaled it and used this FXAA tool to fill in that detail.

I'm not really an artist (best I can draw are stick figures), so if it was that simple I'd like to try doing it myself. I was thinking about starting with Anderson on the first level (his uniform looks weird). 


What says "neilthecellist" is correct, the default texture resized only used as a map to rebuild over a new one.

Salu2. ;)

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#99
RussianOrc

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Thank you for the help it's already working here ^^

#100
Fredy AG

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RussianOrc wrote...

Thank you for the help it's already working here ^^



You're welcome. ;)


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