Hello there, I like where this mod is going, great work:)
I was curious about the files sizes being so small having done a lot of texmodding myself so I extracted one just to see what's done differently between my work, Jean Luc's work and yours. The difference I found is compression. This mod is using jpegs for the texture replacements, which I'm impressed and surprised look so good in game.
The jpeg usage also explains this:
El_Chala_Legalizado wrote...
I won't lie...
I'm surprised: Textmod on ME2 takes a lot of time to load the hi-res textures, in ME3 is way faster.
Due to the file sizes being so much smaller TexMod has to load a lot less data.
When the file sizes are so small there is less information in them and they could look even better if you used .DDS or .bmp format. Sure the file sizes will increase and so will the initial load time, however I think you'll see a clear increase in quality. I noticed (though I had to look for it) some jpeg artifacting around edges of some parts of textures and other things just weren't crisp like Jeanluc's work in ME2. I think you could have that clean CGI look which would blow people away if you didn't compress your work with jpeg. This is just a suggestion though as the mod overall looks great and is definitely a huge improvement.
Modifié par CDAMJC, 07 avril 2012 - 02:42 .