/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#1051
Posté 16 mai 2012 - 04:25
#1052
Posté 16 mai 2012 - 05:23
ZackG312 wrote...
So are the Optimized files better.
Specifically what do you mean?
My English is fair.
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#1053
Guest_magnetite_*
Posté 16 mai 2012 - 05:25
Guest_magnetite_*
Modifié par magnetite, 16 mai 2012 - 05:27 .
#1054
Posté 16 mai 2012 - 05:42
#1055
Posté 16 mai 2012 - 05:52
So does the first one use less RAM than the second one?
Modifié par randy_rhoads, 16 mai 2012 - 05:55 .
#1056
Posté 16 mai 2012 - 06:07
You can download the banshee reaper here:
http://www.mediafire...knzb84azn0khyot
Some screenies:





#1057
Posté 16 mai 2012 - 06:07
smarteck wrote...
Dead_Meat357 wrote...
I will almost certainly be finished with Ashley's retexture tonight. Just doing a little testing and finishing a few new things. I will however, have to save her helmet for another day.
Is very different to the helmet of Kaidan? if it is close, I could collaborate with that ...
Salu2.
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I think it's actually the same helmet. Let me check.
EDIT: It is the same save for the color scheme and markings. The texture looks identical other than that.
Oh, and I'm done with Ashley's armor texture finally. Doing a test in a bit and then I'll post it.
Modifié par Dead_Meat357, 16 mai 2012 - 06:13 .
#1058
Posté 16 mai 2012 - 06:12
#1059
Posté 16 mai 2012 - 06:13
#1060
Posté 16 mai 2012 - 06:13
DCopeland wrote...
He means what's the benefit of using the optimized textures over the unoptimized.
The benefit is lower memory and VRAM usage.
Added my high resolution Ashley texture to the projects section.
Modifié par Dead_Meat357, 16 mai 2012 - 07:13 .
#1061
Posté 16 mai 2012 - 07:14
Vanilla preferably.
Modifié par DCopeland, 16 mai 2012 - 07:15 .
#1062
Posté 16 mai 2012 - 07:22
Someone can explain me to use the word Vanilla?
I've seen that word in some screenshots ..
Gracias...
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#1063
Posté 16 mai 2012 - 07:32
smarteck wrote...
///
Someone can explain me to use the word Vanilla?
I've seen that word in some screenshots ..
Gracias...
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It refers to something being "plain." In most cases, the default, or regular version of something.
#1064
Posté 16 mai 2012 - 08:20
Dead_Meat357 wrote...
It refers to something being "plain." In most cases, the default, or regular version of something.
Thanks..
I take ask you something, I have like 2 hours trying new settings for FXAA TOOL, and I've got a spectacular lighting .. much more real than the version 1.4 of the Post.
But not if it is necessary to share these settings as version 1.5, because on my screen, I would be drooling at how well everything looks .. at times seems to be seeing a real movie





How to look at your monitor?
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#1065
Posté 16 mai 2012 - 08:34
randy_rhoads wrote...
I noticed that the Optimized texture of the Normady is bigger than the no-optimized (44 Mb vs 22 Mb).
So does the first one use less RAM than the second one?
Now, the new files weigh more (in MB), because they are not in JPG, DDS are .. is a format that uses more "MB", but is more friendly with the graphics engine of the game .. now takes a little longer to load the textures .. but in my case, reduced resource consumption in half .. the change is very positive.
Salu2.
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#1066
Posté 16 mai 2012 - 01:06
#1067
Posté 16 mai 2012 - 01:45
smarteck wrote...
Dead_Meat357 wrote...
It refers to something being "plain." In most cases, the default, or regular version of something.
Thanks..
I take ask you something, I have like 2 hours trying new settings for FXAA TOOL, and I've got a spectacular lighting .. much more real than the version 1.4 of the Post.
But not if it is necessary to share these settings as version 1.5, because on my screen, I would be drooling at how well everything looks .. at times seems to be seeing a real movie.. but as not all displays are configured the same way .. I do not know if will serve someone else.
Image snip..............
How to look at your monitor?
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Looks good. Your textures always do.
And in case you missed it in the mess of posts last night, Ashley's helmet texture is identical to Kaiden's aside from the markings and some of the coloring. It would appear they use one model of that N7 helmet for James, ManShep, FemShep, Ashley, Kaiden, and even the N7 Defender armor. They just recolor it and scale the model down to use on different people like Ashley and FemShep.
I figured it did something like this, as the N7 Defender armor always has the helmet you created for the Default Male Shepard armor textures if that's loaded.
#1068
Posté 16 mai 2012 - 01:51
wadres wrote...
Another one, is the same technique that I used in Cannibal reaper.. this is the Banshee, the asari version of the reapers. I hope you like it, also is very optimized.
You can download the banshee reaper here:
http://www.mediafire...knzb84azn0khyot
Some screenies:
That is what I like to call awesome. Keep going, you're doing great job of de-pixelatizing things.
#1069
Posté 16 mai 2012 - 02:25
smarteck wrote...
Dead_Meat357 wrote...
It refers to something being "plain." In most cases, the default, or regular version of something.
Thanks..
I take ask you something, I have like 2 hours trying new settings for FXAA TOOL, and I've got a spectacular lighting .. much more real than the version 1.4 of the Post.
But not if it is necessary to share these settings as version 1.5, because on my screen, I would be drooling at how well everything looks .. at times seems to be seeing a real movie.. but as not all displays are configured the same way .. I do not know if will serve someone else.
How to look at your monitor?
//////
Interesting. What are your settings?
#1070
Posté 16 mai 2012 - 03:49
You checkin out dat abominable ass?wadres wrote...
Some screenies:
Textures look great, btw
EDIT so now Liara has 2 different outfits in high res and still none for Tali and Javik.
Confused.
Modifié par Goat_Shepard, 16 mai 2012 - 03:56 .
#1071
Posté 16 mai 2012 - 04:24
#1072
Posté 16 mai 2012 - 05:15
#1073
Posté 16 mai 2012 - 05:42
Goat_Shepard wrote...
EDIT so now Liara has 2 different outfits in high res and still none for Tali and Javik.
Confused.
I still I have no Tali or Javik available in the game .. As for the Armor of Liara, brought my nephew .. I made some corrections only.
If anyone else has done before those textures, as I have available to these characters, I will try to improve what we can.
Saludos.
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#1074
Posté 16 mai 2012 - 05:42
Are the textures the same qaulity in the optimized files or are they lowered.smarteck wrote...
ZackG312 wrote...
So are the Optimized files better.
Specifically what do you mean?
My English is fair.
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#1075
Posté 16 mai 2012 - 05:46
ZackG312 wrote...
Are the textures the same qaulity in the optimized files or are they lowered.
I use the same files of 4096x4096, but this time, not save them in jpg format, store them in dds, for that reason the files are heavier now, but the game run smoothly.
I to play at 1080p, I do not notice any loss of quality, but apparently mega-resolutions (1600p) if you notice some degradation .. but if you use 1920x1080 or less .. do not worry about anything.
Edit:



It looks much better than the default.
These catches, the website Imgur has compressed the have lost a little quality. During the game look much better.
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Modifié par smarteck, 16 mai 2012 - 06:05 .





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