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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#1101
Dead_Meat357

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wadres wrote...

first you have to resize the original relief texture, for example, from 256 to 2048..
(you will see the texture is completely pixelated but it doesn't matter)..

2. then if you have finished editing the main texture save that texture in jpg, then import it to the relief texture file in a new layer.

3. create a new layer over the imported main texture layer and fill the empty space with one color.. (use the paint bucket), the color must be light gray, medium gray or orange gray..

4. select the new layer you filled up with the bucket and apply a "difference" mode option (this will invert the colors of the main texture layer) you should do this because the reliefs are always inverted.

5. merge the layer you filled up with the bucket tool with the main texture layer, now you will only have two layers.

6. select the new layer and apply an "overlay" mode option, this will reply the textures of the main texture on the relief layer without changing the colors.

7. fix some minor pixelated areas in the original relief layer.

8. Use hue and saturation tool on the upper layer in order to find the most similar colors to the relief layer, and you're done






I pulled all the layers when I saved the recon hood. I'll have to try that and see what it looks like. I might have that for the Defender armor as well.

#1102
Thiagobsbr

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Hey folks!

First of all, I would like to thank Smarteck, Dead_Meat357, InBleedingRapture and all of you guys for these fantastic textures! Amazing work!

I've caught myself spending more time admiring your work in game than actually playing the damn game :wub:

Now... Is there anyone willing to retex Liara's From Ashes armor? :P
It's this armor here:

Posted Image

I've took the liberty to already extract the textures using Texmod, if it helps, but I used the default settings, saving them in BMP.. not sure if you guys prefer in another extension, if you're willing to undertake the retex :D

Here's the link for the extracted textures
http://www.4shared.c...iaraFAshes.html

And again, thaaaaanks for the superb work!!

#1103
Guest_Opsrbest_*

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Ok, a question. what do we do after we crate a batch. Do we follow option 2 and then use the batch to run textmod/ME3? Is there a specific place to put the HD mod files? Has this already been asked and answered in this thread?

#1104
Korra23

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Awesome you made Ashley!

#1105
Fredy AG

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Thiagobsbr wrote...
Now... Is there anyone willing to retex Liara's From Ashes armor? :P

I've took the liberty to already extract the textures using Texmod, if it helps, but I used the default settings, saving them in BMP.. not sure if you guys prefer in another extension, if you're willing to undertake the retex :D

And again, thaaaaanks for the superb work!!


That armor is cool to Liara, unfortunately I'm starting the game recently (recently reached Tuchanka), I have not the DLC installed yet, and in my case I need to have access to in-game textures for testing.I hope someone else can make that contribution...
.. and if no one offers ... you can do,:wizard: on the first page of the Post is more than enough information for anyone to encourage repair or customize the textures of the game.

I knew nothing, but nothing of this, I started researching how to do this and you see how many textures we already have in the Post.

Salu2 and thanks for your words. ;)

//////

Modifié par smarteck, 17 mai 2012 - 07:21 .


#1106
Dead_Meat357

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I can take a look at Liara's From Ashes armor.

And yeah, Smartek's first post got me going and by reading a few other posts in the thread I figured out how to edit the textures. It's actually easier than you'd think to do it. Just time consuming depending on how far you want to take the texture work. Ashley's was a huge pain, but I pretty much retextured the entire thing. The Defender armor didn't take that long. I just resized it, changed all the stripes, and redid some of the details which were particularly bad. There is more to do on that, but I'll get to that later.

To Opsrbest:

The mod files can go anywhere. But if you want to make things easier on yourself, put all the .TPF files into one directory. Not separate. This way you can load them all at once.

PS to Smartek: I've played through the game 4 times and I have saves literally everywhere. I also have the DLC. So I can pull textures from anywhere easily.

EDIT: 

I pulled that texture. Looks like it will be easy to work with actually. So I will probably have some test screenshots later today at the very least. This one looks like a lot of fun to work with.

Modifié par Dead_Meat357, 17 mai 2012 - 12:20 .


#1107
Athlonix

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Smartek is it possible to make texmod extract all textures from a scene, in one go? or make Texmod unpack the whole game or something? I want to get started on ME3, but extracting textures one after the other is extremely time consuming

I've posted up in the group about everyone working together on ME3, if your interested let me know mate i'm really impressed at your work.

#1108
Dead_Meat357

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Well we kind of are working together. We are each talking about what projects we are working on so we don't have unnecessary overlap.

#1109
Athlonix

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Dead_Meat357 wrote...

Well we kind of are working together. We are each talking about what projects we are working on so we don't have unnecessary overlap.


Ok well i'd love to muck in and help, if thats of use.  I did post up in the group about overhauling all three games, or at the very minimum doing the entire ME3...  

Let me know if I can help in anyway and I shall.  I'm totally up to date with Adobe CS6, and have been working in graphics for 8 years, so I think i'm up to task.

All I would really need is the collective Brushes and patterns you guys are using for consistency.

Regards,

Luke.

#1110
Dead_Meat357

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Athlonix wrote...

Dead_Meat357 wrote...

Well we kind of are working together. We are each talking about what projects we are working on so we don't have unnecessary overlap.


Ok well i'd love to muck in and help, if thats of use.  I did post up in the group about overhauling all three games, or at the very minimum doing the entire ME3...  

Let me know if I can help in anyway and I shall.  I'm totally up to date with Adobe CS6, and have been working in graphics for 8 years, so I think i'm up to task.

All I would really need is the collective Brushes and patterns you guys are using for consistency.

Regards,

Luke.


Your better off on the software side than me. I'm doing all this in Photoshop CS (Not Photoshop CS2, CS3, CS4, CS5, or CS6. CS1) and Paint.NET. The latter being used for most things. I'll be upgrading to CS6 in the next few weeks I think. I need it for some of my work. Of course my entire computer is long in the tooth. If I wasn't in the process of buying a house, I'd upgrade.

#1111
Athlonix

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Dead_Meat357 wrote...

Your better off on the software side than me. I'm doing all this in Photoshop CS (Not Photoshop CS2, CS3, CS4, CS5, or CS6. CS1) and Paint.NET. The latter being used for most things. I'll be upgrading to CS6 in the next few weeks I think. I need it for some of my work. Of course my entire computer is long in the tooth. If I wasn't in the process of buying a house, I'd upgrade.


So where do i find out whos up to what? or should i say can I join?

#1112
Dead_Meat357

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Athlonix wrote...

Dead_Meat357 wrote...

Your better off on the software side than me. I'm doing all this in Photoshop CS (Not Photoshop CS2, CS3, CS4, CS5, or CS6. CS1) and Paint.NET. The latter being used for most things. I'll be upgrading to CS6 in the next few weeks I think. I need it for some of my work. Of course my entire computer is long in the tooth. If I wasn't in the process of buying a house, I'd upgrade.


So where do i find out whos up to what? or should i say can I join?


Well there isn't anything that official. Just grab some textures for some mods you'd like to see and get to work.

Projects I'm working:
  • Liara From Ashes DLC Armor
  • Black Widow / M-98 Widow
  • Recon Hood
  • N7 Defender Armor (Another revision)
  • Ashley Default Armor (Minor updates to existing mod)
That's pretty much it. I try not to get going on too many projects at once.

I've also pulled the following textures for eventual work: 
  • Javik face / skin
  • Javik Armor
  • Cerberus Guardian Shield
  • Cerberus Engineer
  • Cerberus Soldier
  • M-76 Revenant
  • M-11 Wraith
  • James Vega Default Armor
  • James Vega Camo Defender Armor
  • Liara Alternate Armor
There are probably more I've pulled, but nothing I can recall right now. It won't take me too long to finish most of my active projects, so you may not want to do those if you think there is no reason to duplicate the effort. Any of the textures I've pulled, feel free to work on them. Afterall pulling them doesn't take any time when you are in the game pulling other textures. So feel free to do whatever with them.

I'll say, the Revenant needs attention. It's one of the WORST in the game. But it's also hard to work on. I ended up doing my first major mod with Ashley's armor because I thought it would be easy. I thought this based on looking at the N7 Defender armor. It wasn't so easy a texture to work on. I did it and I think the results were pretty good. So don't let the supposed difficulty of any one texture dissuade you.But whatever you think is in most need of attention go for it. I'll probably never work on weapons like the M-23 Katana because I don't use them. So whatever your interests are, go for it.

Lately, I think that InBleedingRapture and Smartek have mostly been doing optimizations of existing mods and environment stuff based on what's been released most recently. And then there is the guy doing all the Reaper creatures. He's got those well under control.

Modifié par Dead_Meat357, 17 mai 2012 - 05:13 .


#1113
Taki17

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The game keeps crashing with the optimized pack. I tried LAA fix, no luck.

I've got 6 GBs of RAM.

#1114
Athlonix

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Dead Meat, you found a easy way to pull textures? i'm having to spin through all like 2000 textures at a time to find the one i need, is there a quicker way to find the ones you need? like a filter

#1115
Dead_Meat357

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Athlonix wrote...

Dead Meat, you found a easy way to pull textures? i'm having to spin through all like 2000 textures at a time to find the one i need, is there a quicker way to find the ones you need? like a filter


No. I get them the usual way. I cycle through them all. The keyboard repeat rate is 30 characters per second. My machine highlights the textures just as fast as the keyboard input rate can handle it. So it doesn't take that long to find what I need. Even when 3500 textures are loaded.

#1116
MACharlie1

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Athlonix wrote...

Dead Meat, you found a easy way to pull textures? i'm having to spin through all like 2000 textures at a time to find the one i need, is there a quicker way to find the ones you need? like a filter

Hit * to filter your textures to only whats on the screen. B)

#1117
Fredy AG

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Captain Proton wrote...

The game keeps crashing with the optimized pack. I tried LAA fix, no luck.

I've got 6 GBs of RAM.


I think you have enough RAM, but how much video memory your video card has?:huh:

//////

#1118
Fredy AG

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Athlonix wrote...

So where do i find out whos up to what? or should i say can I join?


I sent you a PM. 

Salu2. ;)

//////

#1119
Dead_Meat357

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MACharlie1 wrote...

Athlonix wrote...

Dead Meat, you found a easy way to pull textures? i'm having to spin through all like 2000 textures at a time to find the one i need, is there a quicker way to find the ones you need? like a filter

Hit * to filter your textures to only whats on the screen. B)


I didn't even know that you could do that.

#1120
SliPaladin

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SliPaladin wrote...

How much Vram is the game using with all the textures loaded? I'm kinda worried because I have two GTX560Ti's 1GB in Sli.

Anyone?

#1121
Athlonix

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smarteck wrote...

Athlonix wrote...

So where do i find out whos up to what? or should i say can I join?


I sent you a PM. 

Salu2. ;)

//////


Thank you :D

#1122
Dead_Meat357

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SliPaladin wrote...

SliPaladin wrote...

How much Vram is the game using with all the textures loaded? I'm kinda worried because I have two GTX560Ti's 1GB in Sli.

Anyone?


It varies by system configuration and settings. At 2560x1600 8xMSAA / 16xAF my system uses up to 3GB of VRAM.

#1123
Fiery Knight

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Cool.

#1124
Fredy AG

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SliPaladin wrote...

SliPaladin wrote...

How much Vram is the game using with all the textures loaded? I'm kinda worried because I have two GTX560Ti's 1GB in Sli.

Anyone?


I as I've noticed with the new files, used exclusively for the game is 2.3GB (4.3GB total for windows). In the video memory .. has reached 1.5GB, I understand that video also assign additional system memory.

Salu2. :)

//////

#1125
SliPaladin

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So basically at 1080p my 1gig GTX560Ti wont be enough... damn :/