wadres wrote...
first you have to resize the original relief texture, for example, from 256 to 2048..
(you will see the texture is completely pixelated but it doesn't matter)..
2. then if you have finished editing the main texture save that texture in jpg, then import it to the relief texture file in a new layer.
3. create a new layer over the imported main texture layer and fill the empty space with one color.. (use the paint bucket), the color must be light gray, medium gray or orange gray..
4. select the new layer you filled up with the bucket and apply a "difference" mode option (this will invert the colors of the main texture layer) you should do this because the reliefs are always inverted.
5. merge the layer you filled up with the bucket tool with the main texture layer, now you will only have two layers.
6. select the new layer and apply an "overlay" mode option, this will reply the textures of the main texture on the relief layer without changing the colors.
7. fix some minor pixelated areas in the original relief layer.
8. Use hue and saturation tool on the upper layer in order to find the most similar colors to the relief layer, and you're done
I pulled all the layers when I saved the recon hood. I'll have to try that and see what it looks like. I might have that for the Defender armor as well.





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