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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#1201
ALIENWARE AREA 51

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:mellow: which code should i use to post a prewiev images with opening (full size) by clicking?????? 

Modifié par ALIENWARE AREA 51, 19 mai 2012 - 05:16 .


#1202
Fredy AG

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Desuke wrote...
Error in the download link. Posted Image


 Added the 2 new contributions to the first page (there you will find the download link)

Salu2. ;)

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#1203
Fredy AG

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ALIENWARE AREA 51 wrote...


img host testing ... i'll edit message after ^_^


The newly registered users can not use images ..
What is your business? <_<
//////

Modifié par smarteck, 19 mai 2012 - 05:16 .


#1204
ALIENWARE AREA 51

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smarteck wrote...

The newly registered users can not use images ..
What is your business? <_<
//////


Ok... so when can i start posting images ? +24 hour ....48? 72 ? :huh: ...strange system... 

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my business? ... dude, when u'll see them .... than u understand everything after moment ))) be sure and prepared^_^;) 

#1205
Fredy AG

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ALIENWARE AREA 51 wrote...

smarteck wrote...

The newly registered users can not use images ..
What is your business? <_<
//////


Ok... so when can i start posting images ? +24 hour ....48? 72 ? :huh: ...strange system... 

-----
my business? ... dude, when u'll see them .... than u understand everything after moment ))) be sure and prepared^_^;) 


But you can use links in your posts.

:huh:

//////

#1206
Dead_Meat357

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smarteck wrote...

Desuke wrote...
Error in the download link. Posted Image


 Added the 2 new contributions to the first page (there you will find the download link)

Salu2. ;)

//////


I sent you the download link for Ashley's texture if you wanted to add that to the post. Appreciate the addition of the M-98 / Black Widow mod as well. :)

#1207
Fredy AG

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Dead_Meat357 wrote...

I sent you the download link for Ashley's texture if you wanted to add that to the post. Appreciate the addition of the M-98 / Black Widow mod as well. :)


Added.
And thank you for the files. ;)


Salu2.

//////

Modifié par smarteck, 19 mai 2012 - 07:15 .


#1208
wadres

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hey you guys, I'm working on a super project, yes, I'm depixelating the Reaper Destroyer, it contains 12 textures (main, lights and reliefs) each one at a resolution of 512 x 512, it's a hard work converting these to high res, so I will be absent for about one week or two. cheers!

#1209
Fredy AG

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wadres wrote...

hey you guys, I'm working on a super project, yes, I'm depixelating the Reaper Destroyer, it contains 12 textures (main, lights and reliefs) each one at a resolution of 512 x 512, it's a hard work converting these to high res, so I will be absent for about one week or two. cheers!


That sounds like a lot of work.
Good luck and thanks.

Nos vemos. ;)

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#1210
Dead_Meat357

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wadres wrote...

hey you guys, I'm working on a super project, yes, I'm depixelating the Reaper Destroyer, it contains 12 textures (main, lights and reliefs) each one at a resolution of 512 x 512, it's a hard work converting these to high res, so I will be absent for about one week or two. cheers!


Looking forward to seeing that completed.

#1211
SliPaladin

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wadres wrote...

hey you guys, I'm working on a super project, yes, I'm depixelating the Reaper Destroyer, it contains 12 textures (main, lights and reliefs) each one at a resolution of 512 x 512, it's a hard work converting these to high res, so I will be absent for about one week or two. cheers!

That's awesome :) The Reaper in Rannoch looked terrible, it really needs some new textures for sure. 

#1212
Athlonix

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Can anyone help me with the shiny armour problem please?

I've started a retexture, but after running a quick test the new packaged texture has a shiny chrome finish, I presume there is a Alpha problem but i don't know how to fix this.

#1213
Dead_Meat357

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Athlonix wrote...

Can anyone help me with the shiny armour problem please?

I've started a retexture, but after running a quick test the new packaged texture has a shiny chrome finish, I presume there is a Alpha problem but i don't know how to fix this.


It's an issue with the lighting layers / maps. Usually if you color match the new texture with the old ones you normally don't have too much of a problem with it. However, if you change the color, it will always look wrong. Wadres and InBleedingRapture can tell you more than I can about it, but this is what I've learned doing my own mods. In fact on Ashley's retexture, the colors I used are much lighter than the originals, and though they are lighter in the actual game than the originals (to some extent) they aren't as light as they appear in the actual texture.

#1214
InBleedingRapture

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MediaFire link has been fixed.

"Combat" Fatigues can be downloaded here:
Download

#1215
-S-

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Very nice work on that one, though I have a question - did you move the Alliance symbol or is in the same place as the original? Because it seems oddly low there.

#1216
AnubisOnly

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May I have request for HiRez underwear for male/female Shepard ;-)
You know, ''shirtless'' and ''bikini'' one xD

#1217
InBleedingRapture

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-S- wrote...

Very nice work on that one, though I have a question - did you move the Alliance symbol or is in the same place as the original? Because it seems oddly low there.


It's in the same spot. I noticed  that too, actually. I think it looks different because the original was much more distorted. Because of texture wrapping issues on the mesh, that's really the only place I can put it where it doesn't stretch or look funny.

#1218
-S-

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It's fine. Does it include the damaged version for the prologue?

#1219
InBleedingRapture

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-S- wrote...

It's fine. Does it include the damaged version for the prologue?


Not yet. What I will  do for now is just replace the damaged version with this texture, until I can add some scratches and blood stains, etc.

Also, I just experimented with moving the logo up and a little more to the center and it looks much better.

Thanks for the feedback, man. I will post these changes as soon as I am able.

#1220
Dead_Meat357

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-S- wrote...

It's fine. Does it include the damaged version for the prologue?


As far as I know the combat fatigues do not change from the prologue to the rest of the game.

Modifié par Dead_Meat357, 19 mai 2012 - 05:50 .


#1221
Athlonix

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Sorted it out.

I ended up getting the photoshop plugin for DDS files, and saved as 8.8.8.8 no mip and all is well, texturing is a go. I'm working on Ashley Williams casual armour, first attempt with ME3 so I may take a little longer i.e. week.

#1222
Thiagobsbr

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Dead_Meat357 wrote...

-S- wrote...

It's fine. Does it include the damaged version for the prologue?


As far as I know the combat fatigues do not change from the prologue to the rest of the game.


At the prologue, during the first Reaper attack, Shep gets a little beaten up, and the outfit gets a little torn up and bloodied.


Folks, you guys convinced me to keep trying to retex, I've started something simple, to get up to speed with photoshop again (its been years since I last used it properly).

I'm trying to do the Vindicator, I'll let you know how it goes.

#1223
InBleedingRapture

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Thiagobsbr wrote...

Folks, you guys convinced me to keep trying to retex, I've started something simple, to get up to speed with photoshop again (its been years since I last used it properly).

I'm trying to do the Vindicator, I'll let you know how it goes.

Awesome! Can't wait to see what you come up with.

Here's a great, public domain texture resource if you want to do replacements or overlays: CG Textures

It helps a great deal to have a bank of textures to work with.

#1224
Athlonix

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great source there thanks very much.

#1225
GamerrangerX

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Thanks for the textures mods