smarteck wrote...
But you can use links in your posts.
//////
no thanx, i'll better waiting until i can post images directly right here so everyone can see them realtime
when can i? how much time i need to get permission?
smarteck wrote...
But you can use links in your posts.
//////
ALIENWARE AREA 51 wrote...
no thanx, i'll better waiting until i can post images directly right here so everyone can see them realtime
when can i? how much time i need to get permission?
Modifié par InBleedingRapture, 20 mai 2012 - 03:12 .
InBleedingRapture wrote...
ALIENWARE AREA 51 wrote...
no thanx, i'll better waiting until i can post images directly right here so everyone can see them realtime
when can i? how much time i need to get permission?
I'm not sure how long it is before the system will allow you to post images, but when you can, it's just in simple BBCode.
If you have texture mods to contribute, you can still post your project(s). This is a great group for ME3 textures, as well: Mass Effect 3 Texture Mods
***EDIT***
Forgot to post an update on my male Shepard's "combat" fatigues outfit:
Download v1.0
***UPDATES***
- New specular/light map that more accurately reflects the composition of the armor's materials.
- Moved Alliance insignia up and more toward the center. The default was too low.
- Sharpened base texture.
***VIDEO***
Check out the video of the outfit in action on YouTube
- Best viewed in 1080p, of course.
Dead_Meat357 wrote...
Nice work. I need to enlist your help on specular / light maps for my work.
InBleedingRapture wrote...
Dead_Meat357 wrote...
Nice work. I need to enlist your help on specular / light maps for my work.
Not a problem. Anything in particular you'd like to start with?
Modifié par Chriz Tah Fah, 21 mai 2012 - 12:00 .
Modifié par neilthecellist, 21 mai 2012 - 01:48 .
Modifié par Chriz Tah Fah, 21 mai 2012 - 01:44 .
Modifié par neilthecellist, 21 mai 2012 - 01:47 .
Modifié par Killzone250, 21 mai 2012 - 01:50 .
Modifié par Chriz Tah Fah, 21 mai 2012 - 01:50 .
Modifié par neilthecellist, 21 mai 2012 - 01:49 .
Modifié par Killzone250, 21 mai 2012 - 01:52 .
Modifié par Chriz Tah Fah, 21 mai 2012 - 01:56 .
Modifié par Killzone250, 21 mai 2012 - 02:03 .
Chriz Tah Fah wrote...
Thanks for the help guys, killzone's solution worked for me.
Also, when I used the textures for ME2 I was using the entire pack (containing everything). I heard that Tali's HD textures work from ME2. Does this mean I can use the entire pack? Or do I have to go download Tali's texture SPECIFICALLY?
Edit: Addressing the MassEffect3.bat workaround to avoid renaming the files every time I launch the game, do I just leave this .bat file on my desktop or what, do I need to put it anywhere?
Modifié par neilthecellist, 21 mai 2012 - 02:12 .
Modifié par neilthecellist, 21 mai 2012 - 02:43 .
Killzone250 wrote...
Chriz, you can put the batch file anywhere. I have mine on my desktop.
Modifié par Chriz Tah Fah, 21 mai 2012 - 04:41 .