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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#1301
Thiagobsbr

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Hey folks!

Here's my venture on retexturing:

Vindicator Retexture:

Original
Posted Image

Retex
Posted Image

Original
Posted Image

Retex
Posted Image

Download
http://www.4shared.c...tex_HR_v10.html


Sorry it took awhile, RL was keeping me away

Damn normal map really screws up this gun's lighting however :unsure:

Modifié par Thiagobsbr, 23 mai 2012 - 06:25 .


#1302
Fredy AG

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 ///

Good job Thiagobsbr, I'll put in the section of contributions, on the first page. I will change the server to Mediafire, which not requires registration to download.

Thanks for sharing. :D

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#1303
Guest_GoldenSkans9_*

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Great job on all the textures everyone! It's seriously like playing a brand new game. I'd like to contribute my own textures, I was hoping someone could help me though. I've followed the video in the OP about creating my own re-textures to the letter but when i get into the game the logging commands (+,-, /, etc.) don't do anything. Anyone have an idea as to what's wrong? Thanks in advance.

#1304
Fredy AG

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 ///

Added in Contributions section:

Tali Default Suit HD Recoded from ME2 for ME3.

Salu2. ;)

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#1305
Fredy AG

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GoldenSkans9 wrote...

Great job on all the textures everyone! It's seriously like playing a brand new game. I'd like to contribute my own textures, I was hoping someone could help me though. I've followed the video in the OP about creating my own re-textures to the letter but when i get into the game the logging commands (+,-, /, etc.) don't do anything. Anyone have an idea as to what's wrong? Thanks in advance.


Be sure to use Texmod in "logging mode", you should be able to see some red letters on the screen.

;)

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#1306
Guest_GoldenSkans9_*

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Nevermind, i got it. I was in logging mode and saw the numbers, I just wasn't using the number pad. I'll begin work right away!

#1307
Lawrence0294

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I have a question smarteck, do you plan to re texture te other parts of the armor ? Also if I have the hd mod for the n7 armor, can change the colour and keep the quality? Gracias :P

#1308
Dead_Meat357

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kratos0294 wrote...

I have a question smarteck, do you plan to re texture te other parts of the armor ? Also if I have the hd mod for the n7 armor, can change the colour and keep the quality? Gracias :P


Yes you can change the color. On that one coloring is added via another layer / map.

#1309
Fredy AG

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 ///

I am trying to recycle the texture of Jacob from ME2, indeed is ready, I made some corrections and it works.
Did Jacob only appears 1 time (in the mission of scientists)? :huh:

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Modifié par smarteck, 24 mai 2012 - 05:27 .


#1310
Thiagobsbr

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He appears around after that, but nothing significant

#1311
Fredy AG

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Thiagobsbr wrote...

He appears around after that, but nothing significant


OK. Then I'll have to wait for his reappearance, to get the other codes of his suit.
Thank you. ;)

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#1312
Shajar

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smarteck wrote...

Thiagobsbr wrote...

He appears around after that, but nothing significant


OK. Then I'll have to wait for his reappearance, to get the other codes of his suit.
Thank you. ;)

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He sends you message that he goes to hospital (makes home there and lives there rest of game)

#1313
Fredy AG

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Shajar wrote...

He sends you message that he goes to hospital (makes home there and lives there rest of game)


The problem is this: I replaced his suit (the mission of scientists), which is somewhat damaged by the battle, with a clean one (that of ME2). But if he returns to the screen with her dress (now clean), will be new codes for that texture.
So he appears visually on the screen with a clean suit? :mellow:

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#1314
Thiagobsbr

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Yup! his jumpsuit is clean and shiny next time you see him and so on :)

#1315
Fredy AG

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Thiagobsbr wrote...

Yup! his jumpsuit is clean and shiny next time you see him and so on :)


Ok. Once I have the codes of his suit clean, I'll leave it at the Post.

I'm finishing editing some textures at that level (the scientists of Cerberus), I have taken to settle the suit of scientists, which is the same as the Alliance, but with the logo of Cerberus. And I have ready the level of "Benning", the floor looked horrible (among other things).

I think tomorrow I leave both in the Post (within 12 hours).

Thanks for the help guys. ;)

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Modifié par smarteck, 24 mai 2012 - 06:34 .


#1316
Thiagobsbr

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I'm trying my hand on the Atlas, let's see what I can come up with...
May take awhile, as it is multitextured (four separated textures for the entire Atlas)

#1317
Fredy AG

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Thiagobsbr wrote...

I'm trying my hand on the Atlas, let's see what I can come up with...
May take awhile, as it is multitextured (four separated textures for the entire Atlas)


That would be great. I in the MOD "The Academy", including one, but did not improve much, just mix it with a layer of metal. But if it would be good if you can improve.

When you have it, I will remove from the MOD of the Academy, to avoid conflicts in Texmod.

Salu2. :)

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Modifié par smarteck, 24 mai 2012 - 08:09 .


#1318
Guest_GoldenSkans9_*

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Can someone help me with the lighting texture? I've completed the Main texture, but I don't really know what to do with the light one. I have Wadres' guide for the Relief texture, but i figured that comes last. Any detailed help would be appreciated.

#1319
Dead_Meat357

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GoldenSkans9 wrote...

Can someone help me with the lighting texture? I've completed the Main texture, but I don't really know what to do with the light one. I have Wadres' guide for the Relief texture, but i figured that comes last. Any detailed help would be appreciated.


Wadres and InBleedingRapture can help you with the normal maps. (Relief texture.) 

#1320
Guest_GoldenSkans9_*

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Ok, thanks. Hopefully one of them signs on soon, I'm fairly anxious to get this one done and move on to my next project. haha.

#1321
TheCrimsonSpire

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Hey is anyone else experiencing problems with Origin after their recent system update. For some reason, Origin will no longer launch Texmod for me, and therefore, I can't use the mods :pinched:.

Edit: To clarify, the problem is that Origin will attempt to load the game(aka Texmod), and will say that it has started, but Texmod doesn't appear. The vanilla game runs fine, it just will no longer be tricked into running Texmod anymore.

Modifié par TheCrimsonSpire, 24 mai 2012 - 10:26 .


#1322
wadres

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GoldenSkans, the lighting texture is the easiest one so far, if you are using photoshop (any version of photoshop, it doesn't matter) you just need to work with RGB channels, the blue channel is the light source layer, so every light source in the texture needs to have a blue tint. ¿how can you do that? well, by default in the original lightning texture file if you select ONLY the blue channel, the lights will be white, and the rest of the image will be black, yes, the lights are white and darkness is black. So if you want to edit the lightning texture select blue channel painting white the lights you want to create or fix, you can be creative and create any lights you want :) but they must be coheret with main texture shapes. When you will finish editing the texture, bare in mind that everything than isn't a light source MUST NOT have any blue tint, check the blue channel and if ONLY the light sources are white and everything else is black then you're ok

#1323
Fredy AG

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 ///

How looks the Queen?


Default:

Posted Image




New:

Posted Image


it´s ok?:huh:

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#1324
SliPaladin

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It's perfect as always

#1325
Fredy AG

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SliPaladin wrote...

It's perfect as always


Thank you.

I just played the entire level and the Queen, Eggs and structural materials Reaper look great in Utukku (including Grunt).

I gathered several MODs to share in the POST, I hope the day of tomorrow have the time to do it (with pictures in Imgur and all that).

Here in Chile it is too late, I must get some sleep.

Salu2. -_-

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Modifié par smarteck, 25 mai 2012 - 08:33 .