/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#1451
Posté 01 juin 2012 - 01:53
#1452
Posté 01 juin 2012 - 02:58
#1453
Posté 01 juin 2012 - 03:06
smarteck wrote...
///
Added:
> ZONA C: LUGARES, OBJETOS Y MAQUINARIA // SITES, OBJECTS AND MACHINERY![]()
3. The Citadel in High Resolution (Textures that appear in multiple levels):
[color=rgb(0, 255, 0)">>]New[/color] File v1.4 OPTIMIZED 2.
The new textures:
Now I have almost ready 2 additional MODs, soon I will share in the Post (a character and a Structural Materials).
And thanks to all who are sharing their textures with all of us.
Salu2.
//////
Love the work you have done man.
Some of the floor tiles have this circular gradient which produces some odd patterns. The problem is most noticeable in the following screens.

vs.

and

vs.

Another culprit are the doors on the Normandy. While most of your textures are great, some are overworked and come out looking too rough or creating wierd repeating patterns that distract from the scene. If you could go back and rework some of these to be a bit smoother and closer to the original texture (like your recent revamp of the mantis), I would be extremely appreciative!
Modifié par Didact2401, 01 juin 2012 - 03:08 .
#1454
Posté 01 juin 2012 - 03:52
Didact2401 wrote...
Love the work you have done man.I do have a small request though for the Citadel/Normandy textures.
Some of the floor tiles have this circular gradient which produces some odd patterns. The problem is most noticeable in the following screens.
Another culprit are the doors on the Normandy. While most of your textures are great, some are overworked and come out looking too rough or creating wierd repeating patterns that distract from the scene. If you could go back and rework some of these to be a bit smoother and closer to the original texture (like your recent revamp of the mantis), I would be extremely appreciative!
I appreciate your words, I like the look of the new floor, but I understand that not everyone has the same tastes, I think the floor of Purgatory, occurs because the game to create each ceramic, using a large texture and compressed to the small size, then it looks that way.
Anyway I will give a look to that file, but do not ask me to change the floor of the Hospital, that I liked very much.
Salu2.
//////
#1455
Posté 01 juin 2012 - 04:26
#1456
Posté 01 juin 2012 - 04:35
well,
For those who do not like the floor of Purgatory Bar (included in the MOD of the citadel), here's a solution to disable that texture.


Download the file that blocks the new texture of MOD here: www.mediafire.com/
Just be sure that the file that disables the texture, is located above the file of the Citadel in the list of Texmod. Thus, the texture will be loaded by default the game, not the texture of the MOD.
And then they do not say that I am dictator, and I want you using the game just as I want (cough, cough .. BW).
I try for many ways to change the horrible music on the radio the captain's room and I could not do it. It is a very complex file.
Salu2.
//////
Modifié par smarteck, 01 juin 2012 - 04:39 .
#1457
Posté 01 juin 2012 - 06:11
#1458
Posté 01 juin 2012 - 09:21
#1459
Posté 01 juin 2012 - 01:33
SliPaladin wrote...
Does the flying car texture also affect the car that Garrus takes you on a ride to the top of the Presidium?
It should. That's the same car. The model is reversed inititally sitting near the docking bay when you fly up, and is a light gray color, but it shows Garrus and Shepard riding in the usual red car in the cut scenes.
#1460
Posté 01 juin 2012 - 11:38
Added:
> ZONA C: LUGARES, OBJETOS Y MAQUINARIA // SITES, OBJECTS AND MACHINERY
13. Lesuss. Structural Materials in High Resolution.
> ZONA D: TEXTURAS APORTADAS // CONTRIBUTIONS OF TEXTURES
16. Samara Default Suit HD Recoded from ME2 for ME3.
Salu2.
//////
#1461
Posté 02 juin 2012 - 12:09
#1462
Posté 02 juin 2012 - 12:24
Refara wrote...
More!
jajajajaja
In addition to the contributions of all, I think I will continue adding structural materials, and once I finish the game, I begin with From Ashes and new armor, someone mentioned that Jarvik needed to be re-textured.
And there are several pending projects, The Atlas of Cerberus (Thiagobsbr), The Destroyer Reaper (wadres), Ashley casual outfit (Athlonix), among others.
We'll see.
Salu2.
//////
#1463
Posté 02 juin 2012 - 01:39
#1464
Posté 02 juin 2012 - 02:20
#1465
Posté 02 juin 2012 - 03:22
DCopeland wrote...
Didn't someone already re-texture Lesuss?
Yes, @wadres.
Once I had finished it, I remembered.
But no problem, because what I did is very different. More options to choose from.
Salu2.
//////
#1466
Posté 02 juin 2012 - 04:11
#1467
Posté 02 juin 2012 - 04:28
DCopeland wrote...
So it would be possible to run both of those mods and not have the textures overlap one another?
The video card will use only that it first in the list of Texmod.
//////
#1468
Posté 02 juin 2012 - 09:16
#1469
Guest_GoldenSkans9_*
Posté 02 juin 2012 - 01:50
Guest_GoldenSkans9_*
#1470
Posté 02 juin 2012 - 02:30
Yeah that was me. It would be invaluable to have the entire squad in HD.smarteck wrote...
In addition to the contributions of all, I think I will continue adding structural materials, and once I finish the game, I begin with From Ashes and new armor, someone mentioned that Jarvik needed to be re-textured.
And also this suit since all we have is her ME2 armor:

Impeccable work so far, modders. I'm holding off playing SP again until all these mods are congealed like a fine pudding
#1471
Posté 02 juin 2012 - 02:40
wentworthmeister wrote...
Has anyone updated the game to version 1.3 yet? Has it affected any of the mods in any way?
Well after 1.3 i can't get texmod panel to show up anymore -.- and so not being able to see the mods in-game.
#1472
Posté 02 juin 2012 - 04:49
#1473
Posté 02 juin 2012 - 07:13
Vez04 wrote...
wentworthmeister wrote...
Has anyone updated the game to version 1.3 yet? Has it affected any of the mods in any way?
Well after 1.3 i can't get texmod panel to show up anymore -.- and so not being able to see the mods in-game.
Ya, unfortunately Vez, the recent update to Origin has affected the ability to open Texmod for some of us (me included
Hope this helps.
#1474
Posté 02 juin 2012 - 09:32
If you like it, feel free to download it.
www.mediafire.com/
Here's a comparison between the original and the modded one, I tried to improve the leather textures of the jacket as well as the wool texture of the white sweater/t-shirt or whatever it is.
The differences are more noticeable with the image at its original size, so please compare them on the browser on different tabs, here on the forum they look almost identical.
http://img502.imageshack.us/img502/1524/masseffect3201206021647.png
http://img716.images...01206021644.png
Original:

Modded:

PS: Smarteck, I'm Chilean too, saludos compatriota!
Modifié par SIRIUS_N7, 02 juin 2012 - 09:45 .
#1475
Posté 02 juin 2012 - 10:05





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