/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#1576
Posté 12 juin 2012 - 02:30
By the way, working on some Javik textures, though I don't have a save with him in the group... hehe. Guess I'll just have to play through. It's a pretty quick mission, if I remember.
Oh, he's another one with a disaster specular map.
#1577
Posté 12 juin 2012 - 03:21
#1578
Posté 12 juin 2012 - 06:04
#1579
Posté 12 juin 2012 - 06:06
DJepic112 wrote...
I have a noob question. Do I have to copy the individual tpf files to the win32 folder or do I just copy the extracted zip folders and texmod would be able read the tpf files fine? Do I have to select and add the tpf files to texmod every time I want to run the game?
You gotta add all your files to TexMod everytime you run the game. It's annoying, but I think it's worth it and it kinda just becomes routine after a while. And yes, just place all your .tpf files in a folder that is anywhere you desire, as long as you can get those files into TexMod.
#1580
Posté 12 juin 2012 - 10:28
Refara wrote...
DJepic112 wrote...
I have a noob question. Do I have to copy the individual tpf files to the win32 folder or do I just copy the extracted zip folders and texmod would be able read the tpf files fine? Do I have to select and add the tpf files to texmod every time I want to run the game?
You gotta add all your files to TexMod everytime you run the game. It's annoying, but I think it's worth it and it kinda just becomes routine after a while. And yes, just place all your .tpf files in a folder that is anywhere you desire, as long as you can get those files into TexMod.
Oh, you make it sound some what easy. I'm glad it doesn't sound so complicated. So the tpf files themselves have info stored in it that tells the game which textures to replace? I remember the old days where you would have to manually overwrite different textures files in different folders.
#1581
Posté 12 juin 2012 - 10:30
DJepic112 wrote...
Refara wrote...
DJepic112 wrote...
I have a noob question. Do I have to copy the individual tpf files to the win32 folder or do I just copy the extracted zip folders and texmod would be able read the tpf files fine? Do I have to select and add the tpf files to texmod every time I want to run the game?
You gotta add all your files to TexMod everytime you run the game. It's annoying, but I think it's worth it and it kinda just becomes routine after a while. And yes, just place all your .tpf files in a folder that is anywhere you desire, as long as you can get those files into TexMod.
Oh, you make it sound some what easy. I'm glad it doesn't sound so complicated. So the tpf files themselves have info stored in it that tells the game which textures to replace? I remember the old days where you would have to manually overwrite different textures files in different folders.
Yep, that's correct. As long as you see them loaded into TexMod, it automatically replaces the default texture with the ones you put in TexMod.
#1582
Posté 13 juin 2012 - 05:55
#1583
Posté 13 juin 2012 - 06:49
Hello
The new Mods are ready, but today I lack the time to share in the Post, Too many files and that combined to create the galleries, takes time. Surely I can do it tomorrow.
Salu2.
//////
#1584
Posté 13 juin 2012 - 07:04
DJepic112 wrote...
I remember the old days where you would have to manually overwrite different textures files in different folders.
Tell ya what. if we could do that, we would-- it would be preferable to the way we have to do it. That's because using this method we're having to load textures that we don't need from moment to moment which requires more VRAM than necessary as well as adversely affecting performance/stability as well as increasing initial load times. Unfortunately, it's the only way found to alter the textures of the ME series.
Is it still worth it doing it this way? You bet it is. Jean-Luc's original stellar work on ME2 characters (
imageshack.us/photo/my-images/830/talicomparison2.jpg/) made that abundantly clear. For sure, Smartek, InbleedingRapture and friends' work on ME3 is welcome.
Modifié par ChandlerL, 13 juin 2012 - 07:08 .
#1585
Posté 13 juin 2012 - 07:05
Do you know if there's been a high
resolution texture mod for Shepard in his underwear? There are "nude"
stuff for all the female characters but nothing special for the males.
I'm not even looking for a male nude mod but rather a high res shirtless
male Shepard mod. [/quote]
Not that I know of, I'm looking for a female high resolution textured one as well.
[/quote]
[quote]smarteck wrote...
///
Hello
The new Mods are ready, but today I lack the time to share in the Post, Too many files and that combined to create the galleries, takes time. Surely I can do it tomorrow.
Salu2.
//////
[/quote]
Good news!
#1586
Posté 13 juin 2012 - 04:22
#1587
Guest_magnetite_*
Posté 13 juin 2012 - 04:36
Guest_magnetite_*
#1588
Posté 13 juin 2012 - 05:25
deuce985 wrote...
So...I have a question. Been following this mod but haven't used yet. How would this operate on a GTX 570? I only have about 1.2GBs in VRAM. Do I have enough to run this with comfortable performance?
570 should be perfectly smooth.
I'm using a ATI 5870 which is a fair amount weaker than a 570 and it runs perfectly smooth here.
#1589
Posté 13 juin 2012 - 05:59
#1590
Posté 13 juin 2012 - 06:00
The only place you will run into a slow-down is loading the game itself, which is unavoidable with TexMod. Running all the mods, you're looking at maybe 2 minutes or so loading the game.
#1591
Posté 13 juin 2012 - 07:34
#1592
Posté 13 juin 2012 - 11:45
#1593
Posté 14 juin 2012 - 01:24
smarteck wrote...
///
Now I have another 7 additional MODs, soon I will share in the Post.
Another user sent me some excellent textures of a weapon, I'm in converzacion with him, to see if he has more textures to share with us.
Salu2.
//////
Any update on this?
Thanks.
#1594
Posté 14 juin 2012 - 03:01
Maxxender1 wrote...
smarteck wrote...
///
Now I have another 7 additional MODs, soon I will share in the Post.
Another user sent me some excellent textures of a weapon, I'm in converzacion with him, to see if he has more textures to share with us.
Salu2.
//////
Any update on this?
Thanks.
I'm trying, but there is a problem with the forum .. will not let me update the post. get error "no response".
This same problem occurred once in the projects page.
I will keep trying ...
EDIT:
Error 324 (net::ERR_EMPTY_RESPONSE): El servidor ha cerrado la conexión sin enviar ningún dato.
//////
Modifié par smarteck, 14 juin 2012 - 03:09 .
#1595
Posté 14 juin 2012 - 03:28
smarteck wrote...
I'm trying, but there is a problem with the forum .. will not let me update the post. get error "no response".
This same problem occurred once in the projects page.
I will keep trying ...
EDIT:
Error 324 (net::ERR_EMPTY_RESPONSE): El servidor ha cerrado la conexión sin enviar ningún dato.
//////
I see new stuff, looks like it worked.
Modifié par Unschuld, 14 juin 2012 - 03:28 .
#1596
Posté 14 juin 2012 - 03:37
Edit: The Cronos Station mediafire link is broken and not loading, re-upload perhaps?
Modifié par Refara, 14 juin 2012 - 03:47 .
#1597
Posté 14 juin 2012 - 03:44
Something strange happens to internet ...
//////
#1598
Posté 14 juin 2012 - 03:46
Well the forum is running a little bad, but you should see the new files on the first page.
It took me all afternoon to upload these files, because Imgur is very wrong to upload the images.
But everything is ready.
Added:
> ZONA A: PARA PERSONAJES // FOR CHARACTERS
>>>
5. Male Shepard N7 Default Armor + Helmet in High Resolution 4096x4096:
Plus 1: Ariake Technologies Legs Armor.
>>>
27. Illusive Man Default Suit in High Resolution 4096x4096:

>>>
28. Kai Leng Default Armor + Viewer in High Resolution 4096x4096:
>>>
29. EDI Secondary Suit in High Resolution 4096x4096:

NOTE: Created by my nephew.
> ZONA B: ARMAS // WEAPONS
The user TheDarkFalkon , has sent me some excellent textures for M-8 Avenger Weapon. His version is available in "Zona D". Additionally I have used the relief layer for the Avenger version that we already had and it looks much better now. You have two options to choose from.

>>>
1. Weapon M-8 Avenger at twice the original resolution:
> - NEW File v1.2 OPTIMIZED 2: With the new Relief Map created by TheDarkFalkon
>>>
6. Weapon M-99 Saber in High Resolution:
> ZONA C: LUGARES, OBJETOS Y MAQUINARIA // SITES, OBJECTS AND MACHINERY
>>>
17. Cronos Station. Structural Materials in High Resolution:

NOTE: Use together with "11. Noveria and Gellix".
> ZONA D: TEXTURAS APORTADAS // CONTRIBUTIONS OF TEXTURES
The version for the Avenger M-8 that I mentioned above:
21. Weapon M-8 Avenger High Resolution:
by TheDarkFalkon
I hope you like the new textures. I ended up with pain in my back
Salu2.
//////
Modifié par smarteck, 14 juin 2012 - 03:50 .
#1599
Posté 14 juin 2012 - 03:49
EDIT: Back up now.
Modifié par Refara, 14 juin 2012 - 04:27 .
#1600
Posté 14 juin 2012 - 04:19
Refara wrote...
It seems like Mediafire is offline right now =(
Well then I grabbed the stuff in the nick of time. Really loving how these textures look and can't wait to see them in game (still working through ME2 with texmod). I may try doing a few myself when the time comes.





Retour en haut





