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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#1651
ref

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MadCat221 wrote...

Texmod always seems to send my framerate plummeting through the floor. It's no "slight performance drop", I'm talking like 60-80% loss in performance. Is this supposed to happen? It could chug along fine at close to 40-60fps most of the time.


What are your specs?

#1652
Fredy AG

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MadCat221 wrote...

Texmod always seems to send my framerate plummeting through the floor. It's no "slight performance drop", I'm talking like 60-80% loss in performance. Is this supposed to happen? It could chug along fine at close to 40-60fps most of the time.


Are you using, also FXAA TOOL (MOD for illumination)?

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#1653
MadCat221

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Specs:

AMD Phenom X4 955+ Black
4 GB of RAM
Radeon 5870 (1GB)

Don't think anything else is pertinent to the problem... I can list if there are.

And I am not using the FXAA tool. Does using it help mitigate the problem?

It did this for ME2 as well.

Just did a test.  If I stand right at the guard rail in front of the shuttlebay right after Dr. Cole lets you in during the Gellix mission, I get 45fps.  With texmod active?  12fps.

Modifié par MadCat221, 19 juin 2012 - 03:21 .


#1654
Guest_GoldenSkans9_*

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I'd also like to make a request that someone re-texture the UT-47A Kodiak since we spend every mission in it and the interior and exterior are very low res. Also, the cerberus shuttles as well if someone doesn't mind.

#1655
Fredy AG

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GoldenSkans9 wrote...

I'd also like to make a request that someone re-texture the UT-47A Kodiak since we spend every mission in it and the interior and exterior are very low res. Also, the cerberus shuttles as well if someone doesn't mind.


That is already done my friend. It is one of the 4 Mods that I'm done, now I'm working on the last MOD (before the next update of the Post), better textures for the final. I think it could end tonight .. to share in the Post tomorrow.

Will be 5 new MODs.

Salu2.

//////

Modifié par smarteck, 19 juin 2012 - 03:39 .


#1656
Fredy AG

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MadCat221 wrote...

Specs:

AMD Phenom X4 955+ Black
4 GB of RAM
Radeon 5870 (1GB)

Don't think anything else is pertinent to the problem... I can list if there are.

And I am not using the FXAA tool. Does using it help mitigate the problem?

It did this for ME2 as well.

Just did a test.  If I stand right at the guard rail in front of the shuttlebay right after Dr. Cole lets you in during the Gellix mission, I get 45fps.  With texmod active?  12fps.


NO, with "FXAA TOOL" performance down a bit if you have high AA.
What kind of AA are using?

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#1657
MACharlie1

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From what I understand, ATI video cards don't really get along well with TexMod.

#1658
MadCat221

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MACharlie1 wrote...

From what I understand, ATI video cards don't really get along well with TexMod.


Well poop. :pinched:

#1659
Guest_GoldenSkans9_*

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smarteck wrote...

GoldenSkans9 wrote...

I'd also like to make a request that someone re-texture the UT-47A Kodiak since we spend every mission in it and the interior and exterior are very low res. Also, the cerberus shuttles as well if someone doesn't mind.


That is already done my friend. It is one of the 4 Mods that I'm done, now I'm working on the last MOD (before the next update of the Post), better textures for the final. I think it could end tonight .. to share in the Post tomorrow.

Will be 5 new MODs.

Salu2.

//////


awesome! i can't wait to see it. my next playthrough is gonna be so great, a lot of the newer mods are parts of the game i was past already. (utukku, benning, etc.) 

#1660
ref

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MadCat221 wrote...

Specs:

AMD Phenom X4 955+ Black
4 GB of RAM
Radeon 5870 (1GB)

Don't think anything else is pertinent to the problem... I can list if there are.

And I am not using the FXAA tool. Does using it help mitigate the problem?

It did this for ME2 as well.

Just did a test.  If I stand right at the guard rail in front of the shuttlebay right after Dr. Cole lets you in during the Gellix mission, I get 45fps.  With texmod active?  12fps.


I have the exact same setup, besides the processor, I have an intel i5-750. What's the speed on your processor? If it's at stock speeds and not overclocked, there will be performance issues. When I overclocked my processor from 2.8ghz to 3.8ghz I had a huge improvement in FPS.

I get solid 60+ framerates in almost every area, with a few notable exeptions. Your system shouldn't be that slow. What's your FPS in places like the Citadel/Normandy with your mods? 

#1661
artificial-ignorance

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is there a file that has all the textures?

#1662
Fredy AG

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artificial-ignorance wrote...

is there a file that has all the textures?


No, that is complex to build for now. If your problem is not having to download them one by one, you can go to Skydrive site (link on first page) and press right click on folders and download all the content.

Edit: Just be careful not to load duplicate files on Texmod (between "OPTIMIZED 2" and regular files)

Salu2. ;)

//////

Modifié par smarteck, 19 juin 2012 - 04:38 .


#1663
Darman

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Just noticed the hard way: Theres no Rannoch texture pack out yet!

Currently playing the game again and really got used to the HR textures. A great pleasure so far it makes the game even better (well, I don't count the ending in). Incredibly good work. No more distractions by low res but loads of happy surprises when you notice: well, that looks great!

But besides all that stuff like Normandy, Citadel, Utukku, Vancouver, Lessuss and even some of the unimportant side missions like Benning - I started the first Rannoch mission and was like :/
Because those are my favorite missions and I mean we even got Krogan HR textures, why the hell do we have to deal with those ugly vanilla Quarian suit textures. Also the structures: there are 3 Missions on Rannoch, and much more important than the side quests on Benning or Noveria.

So why isn't there a Rannoch package out yet? Or is there currently one in the making? If so, please inform me so I delay those missions a few days....

#1664
Maxxender

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-S- wrote...

Also, I've found two rather jarring seams while playing with hi-res Sheploo face.

Posted Image

The forehead one is particulary visible near the sides, rather than in the center.

Posted Image

This one is really, really visible during the cinematics.



Good news, I just pulled an all nighter in order to try my best to tackle those unsightly seams.

Let me know if it was worth it. :D

~What I can remember doing~
**Used high quality photoshop blending tools to add smarteck's skin texture
**Color matched face texture with neck texture
**Greatly improved alpha layer (eye brows, neck, forehead)
**removed skin texture from lips eyebrows and parts of eye lids
**decreased fill amount of skin texture on ears and neck (in my opinion it gave it a dirty look, also your neck and ears are typically smooth skin)
**took skin texture freeformed it shorter and placed it over top of neck texture (so when the neck texture was stretched out the skin texture was not stretched)
**made new skin for upper forhead replacing the overly sharpened part ( used stamp tool)
**color matching
**color matching.
**did i say color matching?

Sheploo (default male shepard) HD v1 *seams less noticable*
docs.google.com/open


I might try to work on this some more but some things I am no longer able to do because my power went out resulting in me losing 90% of my work in the PSD's leaving me with only the BMP's of the textures, luckily I was basically done by the time my computer shutoff.

My new edition and smarteck's as a comparison:
s388.photobucket.com/albums/oo330/maxxender/Maxxender%20Sheploo%20HD/

Thanks smarteck for informing me on how to add a alpha layer.:wizard:

Any problems/improvments let me know!

Modifié par Maxxender, 20 juin 2012 - 05:27 .


#1665
Fredy AG

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@Darman:

Well, this happened Rannoch: As I progressed through the game, when I noticed a set of bad textures, I stopped and edited. In Rannoch, I did not find it to look as bad as the other levels, for this reason, I overlooked.

Now, you're not the first person to ask this, therefore, I request you indicate me the textures that you believe should be corrected and see I can do. Maybe I can include Rannoch in the next group of MODs I'm about to share.

Salu2.

//////

#1666
Darman

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smarteck wrote...

@Darman:

Well, this happened Rannoch: As I progressed through the game, when I noticed a set of bad textures, I stopped and edited. In Rannoch, I did not find it to look as bad as the other levels, for this reason, I overlooked.

Now, you're not the first person to ask this, therefore, I request you indicate me the textures that you believe should be corrected and see I can do. Maybe I can include Rannoch in the next group of MODs I'm about to share.

Salu2.

//////


Ok. Now because I haven't played the ground missions for now (wanted to play them with HR if possible) I can give you no information on structures. Furthermore I also think these are quite well in vanilla.

But what was definitly not well done by BW are the Quarian suit textures of the admirals. They're horrible. So these would be a good point to start.

#1667
THEFRIGGINDOOMGUY!

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Cba to search the whole thread but CAN YOU GET BANNED FOR THIS?

#1668
Darman

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No.

#1669
Shajar

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smarteck wrote...

@Darman:

Well, this happened Rannoch: As I progressed through the game, when I noticed a set of bad textures, I stopped and edited. In Rannoch, I did not find it to look as bad as the other levels, for this reason, I overlooked.

Now, you're not the first person to ask this, therefore, I request you indicate me the textures that you believe should be corrected and see I can do. Maybe I can include Rannoch in the next group of MODs I'm about to share.

Salu2.

//////


Noo, i asked it also long time ago :wub:
But take your time, having a little break now

BTW, quarian suits look kinda blurry

#1670
Fredy AG

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Shajar wrote...
Noo, i asked it also long time ago :wub:
But take your time, having a little break now

BTW, quarian suits look kinda blurry


In short, to Rannoch, is it only we need the quarian suits?

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#1671
ref

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Octavian the Emperor wrote...

Cba to search the whole thread but CAN YOU GET BANNED FOR THIS?


Of course not.

#1672
Maxxender

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Added download link to my last post.

#1673
Guest_magnetite_*

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Modding single player is fine, but multiplayer is definitely not advisable (the Banhammer will hit you)

#1674
djspectre

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I honestly hope that one of the Dev's at BioWare notices this thread and in some future DLC incorporates your work into it and makes it available for multiplayer so no one gets banned for using hi-res mods.

#1675
neilthecellist

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magnetite wrote...

Modding single player is fine, but multiplayer is definitely not advisable (the Banhammer will hit you)


Been doing it since day 1, no problems yet.