neilthecellist wrote...
Been doing it since day 1, no problems yet.
^This.
Been playing MP with mods for about a month now, no issues.
Modifié par GoldenSkans9, 20 juin 2012 - 06:48 .
Guest_GoldenSkans9_*
neilthecellist wrote...
Been doing it since day 1, no problems yet.
Modifié par GoldenSkans9, 20 juin 2012 - 06:48 .
Modifié par Darman, 20 juin 2012 - 01:41 .
Modifié par wadres, 21 juin 2012 - 04:22 .
wadres wrote...
Ok, here they are (Dreadnought and Rannoch material textures):
First file - Dreadnought (and Rannoch) material textures, I wanted to add a more "alien" feeling to the atmosphere, that's what they are very very customized. Now the place looks more tech and alien:
http://www.mediafire...k4g7jm9w4ira97j
Screens:
1. http://www.flickr.co...tream/lightbox/
2. http://www.flickr.co...tream/lightbox/
3. http://www.flickr.co...tream/lightbox/
4. http://www.flickr.co...tream/lightbox/
5. http://www.flickr.co...tream/lightbox/
6. http://www.flickr.co...tream/lightbox/
7. http://www.flickr.co...tream/lightbox/
8. http://www.flickr.co...tream/lightbox/
9. http://www.flickr.co...tream/lightbox/
10. http://www.flickr.co...tream/lightbox/
11. http://www.flickr.co...tream/lightbox/
Second File - The shadowing in this level is HORRIBLE, very pixelated, so I made a tpf file that contains the softed shadows and lightning maps in HR, (they are only for Geth Dreadnought mission)
http://www.mediafire...2k09aut29308av4
You can clearly see the big differences:
http://www.flickr.co...tream/lightbox/
http://www.flickr.co...tream/lightbox/
The shadows under the cables were the worst part of this level, now the look very soft and nice
I will keep working on more textures for Rannoch, cheers!
Modifié par Refara, 21 juin 2012 - 04:27 .
wadres wrote...
sorry I have been very busy, if you like to see the differences use it and tell what you think
Modifié par Refara, 21 juin 2012 - 04:56 .
Modifié par wadres, 21 juin 2012 - 04:58 .
wadres wrote...
Ok, here they are (Dreadnought and Rannoch material textures):
First file - Dreadnought (and Rannoch) material textures, I wanted to add a more "alien" feeling to the atmosphere, that's what they are very very customized. Now the place looks more tech and alien:
http://www.mediafire...k4g7jm9w4ira97j
Screens:
1. http://www.flickr.co...tream/lightbox/
2. http://www.flickr.co...tream/lightbox/
3. http://www.flickr.co...tream/lightbox/
4. http://www.flickr.co...tream/lightbox/
5. http://www.flickr.co...tream/lightbox/
6. http://www.flickr.co...tream/lightbox/
7. http://www.flickr.co...tream/lightbox/
8. http://www.flickr.co...tream/lightbox/
9. http://www.flickr.co...tream/lightbox/
10. http://www.flickr.co...tream/lightbox/
11. http://www.flickr.co...tream/lightbox/
Second File - The shadowing in this level is HORRIBLE, very pixelated, so I made a tpf file that contains the softed shadows and lightning maps in HR, (they are only for Geth Dreadnought mission)
http://www.mediafire...2k09aut29308av4
You can clearly see the big differences:
http://www.flickr.co...tream/lightbox/
http://www.flickr.co...tream/lightbox/
The shadows under the cables were the worst part of this level, now the look very soft and nice
I will keep working on more textures for Rannoch, cheers!
Modifié par wadres, 21 juin 2012 - 05:57 .

Modifié par Refara, 21 juin 2012 - 11:08 .
Refara wrote...
Wow Smarteck, amazing!
Guest_GoldenSkans9_*
Alienmorph wrote...
Great work, can I give you a suggestion though? Can you manage to remove those alphanumeric codes from the Citadel's core textures? It's kinda silly that in the core of a space station millions or billions years old there are codes written in human-like fonts, and it's quite clear that thei're here only because of some last minute recycle of texture. Thank you regardless for listening my nitpicking xD
Guest_GoldenSkans9_*





Modifié par smarteck, 22 juin 2012 - 01:34 .