/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#151
Posté 11 avril 2012 - 05:21
#152
Posté 11 avril 2012 - 05:30
Exodus2000 wrote...
Would this work In MP?
I have understood that it does not work. Only in SP.
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#153
Posté 11 avril 2012 - 06:03
I hope you use these textures for your next trailerMikkroBitti wrote...
This is truly awesome, thanks!
#154
Posté 11 avril 2012 - 01:30
To start out I decided to attempt a hi-res of the M-92 Mantis V1, which BTW, is my favorite weapon of choice for my soldier Shepard. I'm not finished yet, but wanted to get feedback from fans of how it looks so far at this stage.
I converted the in-game low-res texture (512x512) of the weapon to 2048x2048 HD resolution using PhotoZoom Pro 4 and working the textures with Photoshop. The textures were saved as .jpg which provided a very small .tpf file for uploading with Texmod. The time it took ME3 to load this hi-res texture was almost instantly.
Below are a couple of in-game close-up screenshots using the hi-res M-92 Mantis texture mod. You can right click and select view image for higher resolution. Let me know what you think so far and when finished with this Mantis HD texture will upload for any that might like to try it out in their game.
Thank you for your time and any feedback is appreciated. Enjoy the mods and ME3!!!
Edited to add a screenshot from the back.


Modifié par DieVarieties, 11 avril 2012 - 02:52 .
#155
Posté 11 avril 2012 - 02:13
Don't wanna sound rude, but that looks very low res :/DieVarieties wrote...
Smarteck's hi-res textures have inspired me and wanted to see if I might be able to make a small contribution to the modding group. This is my first time modding so wanted to get your opinion.
To start out I decided to attempt a hi-res of the M-92 Mantis V1, which BTW, is my favorite weapon of choice for my soldier Shepard. I'm not finished yet, but wanted to get feedback from fans of how it looks so far at this stage.
I converted the in-game low-res texture (512x512) of the weapon to 2048x2048 HD resolution using PhotoZoom Pro 4 and working the textures with Photoshop. The textures were saved as .jpg which provided a very small .tpf file for uploading with Texmod. The time it took ME3 to load this hi-res texture was almost instantly.
Below are a couple of in-game close-up screenshots using the hi-res M-92 Mantis texture mod. You can right click and select view image for higher resolution. Let me know what you think so far and when finished with this Mantis HD texture will upload for any that might like to try it out in their game.
Thank you for your time and any feedback is appreciated. Enjoy the mods and ME3!!!
#156
Posté 11 avril 2012 - 03:00
SliPaladin wrote...
Don't wanna sound rude, but that looks very low res :/
Not rude at all. I need feedback. I bumped up to 2048 but I must be doing something wrong if it looks low-res to you. Will continue working on it.
Thank you for your reply.
#157
Posté 11 avril 2012 - 03:24
Maybe it's a texture problem or something else because at that resolution the texture should look better. I wish I knew how to mod but I don't have any experience :/DieVarieties wrote...
SliPaladin wrote...
Don't wanna sound rude, but that looks very low res :/
Not rude at all. I need feedback. I bumped up to 2048 but I must be doing something wrong if it looks low-res to you. Will continue working on it.
Thank you for your reply.
#158
Posté 11 avril 2012 - 04:03
DieVarieties wrote...
Smarteck's hi-res textures have inspired me and wanted to see if I might be able to make a small contribution to the modding group. This is my first time modding so wanted to get your opinion.
To start out I decided to attempt a hi-res of the M-92 Mantis V1, which BTW, is my favorite weapon of choice for my soldier Shepard. I'm not finished yet, but wanted to get feedback from fans of how it looks so far at this stage.
I converted the in-game low-res texture (512x512) of the weapon to 2048x2048 HD resolution using PhotoZoom Pro 4 and working the textures with Photoshop. The textures were saved as .jpg which provided a very small .tpf file for uploading with Texmod. The time it took ME3 to load this hi-res texture was almost instantly.
Below are a couple of in-game close-up screenshots using the hi-res M-92 Mantis texture mod. You can right click and select view image for higher resolution. Let me know what you think so far and when finished with this Mantis HD texture will upload for any that might like to try it out in their game.
Thank you for your time and any feedback is appreciated. Enjoy the mods and ME3!!!
Edited to add a screenshot from the back.
I'm glad you awesome new textures and share them with us. I see in your screenshots already have half the work done, all we would need you replace the original textures with new ones, for this, I recommend you use the Corel PhotoImpact X3. is very easy to use.


Salu2.
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#159
Posté 11 avril 2012 - 04:43
Thank you Smarteck for your reply. If I may bother you to ask a couple of questions just so to make sure I'm on the right track.smarteck wrote...
I'm glad you awesome new textures and share them with us. I see in your screenshots already have half the work done, all we would need you replace the original textures with new ones, for this, I recommend you use the Corel PhotoImpact X3. is very easy to use.
*snip images*
I use Photoshop (many years using the software) and I see you using PhotoImpact X3 which looks to be of a similar configuration.
I'm assuming the top image you provided is not textured yet. The bottom image I believe is your textured image .psd file which is the same type of file I use in PS. Are you doing layers where you add into that particular outlined area the texture that you want?
Then when you have completed all the various layered areas on the file you then save as a .jpg file merging all the new layers that have been added together?
My PhotoShop has a few built-in textures already loaded in the software and have seen some I think will work for texturing. Are there any other special textures that you can recommend for downloading and using?
Oh, and BTW, what font are you using for the N7 type of text?
Any help is sincerely appreciated and I thank you for all the hard work you're doing. Your HD textures are impressive!
Modifié par DieVarieties, 11 avril 2012 - 04:44 .
#160
Posté 11 avril 2012 - 06:05
DieVarieties:
Your questions.
- Are you doing layers where you add into that particular outlined area the texture that you want?
Answer: No, just select the area and become an object, that object then apply a new texture (maybe in photoshop the objects are in layers).
- Then when you have completed all the various layered areas on the file you then save as a .jpg file merging all the new layers that have been added together?
Answer: Yes, it is saved as a jpeg file only. The texture mod file will have only re-textured and resized jpeg.
- Are there any other special textures that you can recommend for downloading and using?
Answer: www.google.com/search
And the Font : SlideR.
Good Luck.
Modifié par smarteck, 11 avril 2012 - 06:09 .
#161
Posté 11 avril 2012 - 07:25
#162
Posté 11 avril 2012 - 07:28
Twilight Sea Dragon wrote...
I want to use all the textures you have created in my second playthrough, how do I install them without needing the mod?
Just use Texmod and ready. MOD "FXAA TOOL" is extra.
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#163
Posté 11 avril 2012 - 08:08
smarteck wrote...
Twilight Sea Dragon wrote...
I want to use all the textures you have created in my second playthrough, how do I install them without needing the mod?
Just use Texmod and ready. MOD "FXAA TOOL" is extra.
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Wait, how do I load up multiple texture files in texmod? I only know how to load one.
#164
Posté 11 avril 2012 - 08:13
imageshack.us/a/img651/2818/ssdesktop0020.jpg
Edit:
I wish i had the money for a newer Photoshop ,@#$@ ... !@#!@ I have CS2 #!@#
Edit:2
By the way , how can you play the game if you don't even own it , is this your 2nd or 3rd account or what? just curious
Modifié par Towik, 11 avril 2012 - 08:16 .
#165
Posté 11 avril 2012 - 08:42
#166
Posté 11 avril 2012 - 08:59
Twilight Sea Dragon wrote...
smarteck wrote...
Twilight Sea Dragon wrote...
I want to use all the textures you have created in my second playthrough, how do I install them without needing the mod?
Just use Texmod and ready. MOD "FXAA TOOL" is extra.
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Wait, how do I load up multiple texture files in texmod? I only know how to load one.
Press " Browse" in Texmod and just select all and press "Open" (with Ctrl+A or select with the mouse).
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#167
Posté 11 avril 2012 - 09:39
**Also, not trying to derail your thread, but do you know what's up with EDI's spec map? Anything you do to her still has this shiny aqua green layer over it, like looking at her skin through coffee table glass. Is there a tint file or something I'm missing?
Modifié par EHondaMashButton, 11 avril 2012 - 09:40 .
#168
Posté 11 avril 2012 - 11:13
I'm guessing the aqua green thing is the shader which isn't really a texture. Some models however (especially metal ones) have a shader hardcoded in the appearances (I remember for KOTOR, it had an appearance.2da which determined if it was shiny or transparent) like in ME2, Jack's stupid visor. I'm probably wrong but...maybe look at EDIs norm map? The norm one is the one that controls where the lights should be making it shiny. Also, check her alpha channels.EHondaMashButton wrote...
Is there any free/non-trial suite that can do this? (I've been using Gimp for retextures, but not high-res conversions)
**Also, not trying to derail your thread, but do you know what's up with EDI's spec map? Anything you do to her still has this shiny aqua green layer over it, like looking at her skin through coffee table glass. Is there a tint file or something I'm missing?
#169
Posté 11 avril 2012 - 11:26
Got the files, placed them in the ME3 game folder, and loaded with Texmod. Once I got in-game, I couldn't notice a difference with the holographic interface (closest texture improvement I could find). I've used Texmod numerous times while playing ME2, and whenever I loaded a game, it'd take 4-6 minutes to get to the initial splash screen. When I loaded the mods for ME3, it didn't do much before the intro movies appeared, leaving me with the impression that the mods weren't loaded properly.
BTW, mods look great, now only if I could ge them to work.
Modifié par HunterKYA, 11 avril 2012 - 11:29 .
#170
Posté 12 avril 2012 - 01:03
You did an amazing job with shepard's armor, now i only play with the defaut armor.xD
#171
Posté 12 avril 2012 - 03:58
Added Dr. Chakwas v1.0 in High resolution 4096x4096.
;-)
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#172
Posté 12 avril 2012 - 04:03
#173
Posté 12 avril 2012 - 04:05
Per say, Dr. Michel and other NPCs walking around in Huerta memorial?
Con la textura del Dr. Chakwas, es posible aplicar a otros médicos utilizando el mismo modelo?
como , el Dr. Michel y otros NPCs caminando por ahí en la hospital?
Modifié par DCopeland, 12 avril 2012 - 04:12 .
#174
Posté 12 avril 2012 - 04:06
neilthecellist wrote...
Downloaded.
Salu2.
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#175
Posté 12 avril 2012 - 04:10
DCopeland wrote...
With the Dr. Chakwas texture, is it possible to be applied to other doctors using the same model?
Per say, Dr. Michel and other NPCs walking around in Huerta memorial?
Maybe .. I would have to remove the arms badge that says Dr. Chakwas Normandy SR2.
I'll check ...
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Modifié par smarteck, 12 avril 2012 - 04:11 .





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