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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#1726
neilthecellist

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grimlock122 wrote...

you should get bw to bundle them up and put em on xbox.
i want


Just because you want it doesn't mean the XBOX can handle it. The XBOX360 simply CANNOT. Bioware used Unreal Engine 3 and used the 360 settings, effectively scaling all textures to run at very specific (low) resolutions. There were animation limitations alone (forget textures!) in Mass Effect 3, what makes you think the XBOX360 will just magically handle multiple 4096 x 4096  high definition textures across the screen with no problem?

Battlefield 3 is a great example of this. The XBOX360 runs on a combined PC setting of "low/medium". Shadow resolutions look terrible on the XBOX360, but look great on PC. What is the framerate performance for the XBOX360 on its predefined settings? Less than 30 FPS during intense firefights. On PC, we can run the game on Ultra detail, with silky smooth hot butter performance while having high definition textures, high resolution DirectX11 soft shadows, texture tessellation, and even true stereoscopic 3D.

tl:dr? Forget it on xbox. Not going to happen.

#1727
Fredy AG

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PouriaX360 wrote...

em ... any hahne-kedar armor set mod?tnx


A user sent me a MOD for that, but not re-textured, I think this just re-scaling, if you want to give you the link and you try it and tell me if the change is significant.


Edit:

It is available here: 
http://social.biowar.../7065/#projects 

Salu2.

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Modifié par smarteck, 23 juin 2012 - 10:35 .


#1728
Fredy AG

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 ///

Could anyone help me to extract a relief texture?, I tried to dds, bmp and png but I can not extract it ... I need the relief layer of "Weapon Mattock M-96", I'm creating a version N7, looks great but I need to add the logo to the relief layer.

I will appreciate the person who provided me the file, the following code: 0xC8D62BD0

I'll be waiting.

Thank you. :D

//////

Modifié par smarteck, 24 juin 2012 - 12:33 .


#1729
garry_g

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smarteck wrote...

Could anyone help me to extract a relief texture?, I tried to dds, bmp and png but I can not extract it ... I need the relief layer of "Weapon Mattock M-96", I'm creating a version N7, looks great but I need to add the logo to the relief layer.


Extract relief textures from game as DDS. Then, in photoshop, open it as 32 bit per channel (instead 8 bit per channel)

#1730
Fredy AG

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garry_g wrote...

Extract relief textures from game as DDS. Then, in photoshop, open it as 32 bit per channel (instead 8 bit per channel)


My problem is that texmod not create the file.:(

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#1731
Fredy AG

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Could you try to extract that file?

///////

Modifié par smarteck, 24 juin 2012 - 01:20 .


#1732
MACharlie1

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TexMod is fickle with those textures for some odd reason. You might just have to grab the code from when it's displayed and create one from scratch.

#1733
Fredy AG

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MACharlie1 wrote...

TexMod is fickle with those textures for some odd reason. You might just have to grab the code from when it's displayed and create one from scratch.


I'll try with CrazyBump. Thanks.

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#1734
DJepic112

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Anyone know why if I use more than say twenty texture mods from here, my game crashes? I'll get a message saying "Mass effect 3 has stopped working" after I click "run" on Texmod. I'm able to play the game fine with a few texture mods but nothing more.

#1735
Luxure

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Try disabling Origin In-game. I use about, or used, 60+ mods, about 600mb, and I got no problems. The loading time is around 2 minutes, but other than that, no problems.

#1736
DJepic112

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Luxure wrote...

Try disabling Origin In-game. I use about, or used, 60+ mods, about 600mb, and I got no problems. The loading time is around 2 minutes, but other than that, no problems.


Just tried that and it didn't work for me... this is a brand new computer with 8gb ram and a very good video card so I dont' understand why I'm having issues.

#1737
Luxure

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I understand. Maybe others, more experienced users can help you with that. I'm sorry I can't help you any further. Hopefully, it's a stupid and minor thing, easily countered.

#1738
Fredy AG

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///

I've finished the "Mattock M-96 N7 Edition", and as tastes are varied, I will share 2 different versions, the first (normal) uses the same default tones of the game. The second is a version with 2 dark tones change depending on the properties assigned to the weapon.
I hope you like.:D

Added:


ZONA B:  ARMAS  //  WEAPONS

Posted Image  

>>>
5. Weapon Mattock M-96 in High Resolution:   

PLUS 1: Mattock M-96 N7 Edition.

Posted Image

- Screens: smarteck.imgur.com/
> - New File v1.0 OPTIMIZED 2.
> - New File v1.1 Dark Edition OPTIMIZED 2.



Salu2. ;)

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#1739
Fredy AG

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DJepic112 wrote...

Luxure wrote...

Try disabling Origin In-game. I use about, or used, 60+ mods, about 600mb, and I got no problems. The loading time is around 2 minutes, but other than that, no problems.


Just tried that and it didn't work for me... this is a brand new computer with 8gb ram and a very good video card so I dont' understand why I'm having issues.


O.S x64?

Vcard model?

Give us more specifics of your PC.

¿How are you dealing with Origin?

//////

Modifié par smarteck, 24 juin 2012 - 05:32 .


#1740
wadres

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I've finished those weird geth capsules, and some terrain textures, now rannoch looks much much better than before:

File: 
http://www.mediafire...dhgdvcnbv91fxui 

1. http://www.flickr.co...tream/lightbox/ 
2. http://www.flickr.co...tream/lightbox/ 
3. http://www.flickr.co...tream/lightbox/ 
4. http://www.flickr.co...tream/lightbox/ 

I also fixed the lights inside the geth transporter:
http://www.flickr.co...tream/lightbox/ 

If you combine this mod with the Dreadnought and Rannoch material's mod that I uploaded before then it's nothing more to do on Rannoch.

Here is the link: 
http://social.biowar...492/68#12671121 

And some new screenshots:

1.
http://www.flickr.co...tream/lightbox/ 
2.
http://www.flickr.co...tream/lightbox/ 

Modifié par wadres, 24 juin 2012 - 05:48 .


#1741
Fredy AG

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 ///

Great, thanks wadres :D

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#1742
Didact2401

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wadres wrote...

I've finished those weird geth capsules, and some terrain textures, now rannoch looks much much better than before:

File: 
http://www.mediafire...dhgdvcnbv91fxui 

1. http://www.flickr.co...tream/lightbox/ 
2. http://www.flickr.co...tream/lightbox/ 
3. http://www.flickr.co...tream/lightbox/ 
4. http://www.flickr.co...tream/lightbox/ 

I also fixed the lights inside the geth transporter:
http://www.flickr.co...tream/lightbox/ 

If you combine this mod with the Dreadnought and Rannoch material's mod that I uploaded before then it's nothing more to do on Rannoch.

Here is the link: 
http://social.biowar...492/68#12671121 

And some new screenshots:

1.
http://www.flickr.co...tream/lightbox/ 
2.
http://www.flickr.co...tream/lightbox/ 


Could you do me a very and separate each element into its own tpf? I really like the pod fix and smooth lights, but like I said before, not a fan of the new material textures. If you could do the same for your last update (with the citadel tile fixes, etc.) I would really appreciate it. Thanks.

#1743
wadres

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Only lights and shadows (not new materials and only for Geth Dreadnought level): 
http://www.mediafire...2k09aut29308av4 

Only pod, lights and ground texture (not new materials): 
http://www.mediafire...dhgdvcnbv91fxui 

Modifié par wadres, 24 juin 2012 - 07:26 .


#1744
Fredy AG

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 ///

I have corrected a few details on the Kodiak. The changes are:


Posted Image


Posted Image


Posted Image

Posted Image



To resolve the details download the new version 1.2 in  "Zona C" number 19.

IMPORTANT:  It contains an improved texture, previously we had in "inside the Normandy". To make improved texture is visible, it is necessary that in the listing of "Texmod" appears with priority over "interior of Normandy."

If you load the "Mods" in alphabetical order you do not have to worry about. ;)

Salu2.

//////

Modifié par smarteck, 24 juin 2012 - 09:16 .


#1745
RussianOrc

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Do you guys know if i can get banned for playing MP with these text mods?

Modifié par RussianOrc, 24 juin 2012 - 04:29 .


#1746
ref

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RussianOrc wrote...

Do you guys know if i can get banned for playing MP with these text mods?


Devs said the only way you'll get banned is if you modify your coalesced.bin in some way that gives you an unfair advantage over other players. Do you think high resolution texture mods give you an unfair advantage? :P

#1747
RussianOrc

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Refara wrote...

RussianOrc wrote...

Do you guys know if i can get banned for playing MP with these text mods?


Devs said the only way you'll get banned is if you modify your coalesced.bin in some way that gives you an unfair advantage over other players. Do you think high resolution texture mods give you an unfair advantage? :P

I don't xD.
I just wanted to confirm if EA feel the same way.

Thank you.

#1748
wadres

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it is VERY possible to make an advantage using modded textures, for example, you can modify every texture of a certain level painting them with a single unvaried bright tone, for example RGB red, so you will have a very monotone red level where you can distinguish the other players without any complication, actually, the only thing you will see is players x)...

#1749
Didact2401

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wadres wrote...

Only lights and shadows (not new materials and only for Geth Dreadnought level): 
http://www.mediafire...2k09aut29308av4 

Only pod, lights and ground texture (not new materials): 
http://www.mediafire...dhgdvcnbv91fxui 


Thanks a lot! Could you do the same thing for this:

1. The Citadel refurbished   LINK:
http://www.mediafire...m0a9cok5ycc3a63 
(All the textures fixed <no more repetition patterns> plus cars and keepers in complete HD)
An example of the cars:
http://www.flickr.co...tream/lightbox/ 
http://www.flickr.co...tream/lightbox/ 
http://www.flickr.co...tream/lightbox/ 
http://www.flickr.co...tream/lightbox/ 

This thing looked horrible in vanila:
http://www.flickr.co...tream/lightbox/ 


and

3. Vancouver and Horizon  LINK: 
http://www.mediafire...kp54b398ox2f62f 
(all texture fixed <no more repetition patterns)

An example of the new marble floor:
http://www.flickr.co...tream/lightbox/ 
http://www.flickr.co...tream/lightbox/ 

 
(the Citadel with cars and keepers in separate files, and Vancouver / Horizon with the marble floors separated out)

Modifié par Didact2401, 25 juin 2012 - 02:13 .


#1750
XiT xIronmanx

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DJepic112 wrote...

Luxure wrote...

Try disabling Origin In-game. I use about, or used, 60+ mods, about 600mb, and I got no problems. The loading time is around 2 minutes, but other than that, no problems.


Just tried that and it didn't work for me... this is a brand new computer with 8gb ram and a very good video card so I dont' understand why I'm having issues.


I'm getting a very similar error. Everything was fine today and then suddenly, after downloading the new mods from the past day or so, I can't load my game. Could a texture file really cause this much of a crash?