grimlock122 wrote...
you should get bw to bundle them up and put em on xbox.
i want
Just because you want it doesn't mean the XBOX can handle it. The XBOX360 simply CANNOT. Bioware used Unreal Engine 3 and used the 360 settings, effectively scaling all textures to run at very specific (low) resolutions. There were animation limitations alone (forget textures!) in Mass Effect 3, what makes you think the XBOX360 will just magically handle multiple 4096 x 4096 high definition textures across the screen with no problem?
Battlefield 3 is a great example of this. The XBOX360 runs on a combined PC setting of "low/medium". Shadow resolutions look terrible on the XBOX360, but look great on PC. What is the framerate performance for the XBOX360 on its predefined settings? Less than 30 FPS during intense firefights. On PC, we can run the game on Ultra detail, with silky smooth hot butter performance while having high definition textures, high resolution DirectX11 soft shadows, texture tessellation, and even true stereoscopic 3D.
tl:dr? Forget it on xbox. Not going to happen.





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