Fabulist961 wrote...
@ neilthecellist
No, I "don't get it". I never said that the default, unmodified version of FXAA is any good, however the default one Nvidia now provides via the control panel is acceptable. However, even the earlier 'crap' versions were able of sharpening fence like textures, whereas MSAA has always had hard time to.
I never said I had any authority over this, you made that up; I am just pointing out facts you can see and verify by yourself with as simple search, however you blindly denying it or actively trying to sidetrack the conversation.
You want to distinguish the shaders from FXAA (on the injector) and I am fine with that. However what I mostly mentioned and I will for the 10th time: FXAA has sharpening powers over fence like models and on-the-move models whereas MSAA does not.
Also, how exactly 80 FPS as a minimum demand under specific conditions makes me a fanboy? I am sorry but anything below 80 FPS seems like it is 'freezing' to me.
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In any case I do not understand what you are trying to prove here, especially when talking for something that is undeniable. This is the internet after all, and everyone knows everything, but I refuse to further feed you since sufficient information can be found with simple searches; start by the link I posted regarding SMAA.
All I had to say I already said it and I see no point continuing this conversation, you are either going to further update yourself and return by acknowledging what I am talking about or if you do not do that, you are simply trying to grab some attention. For reasons I do not understand.
Furthermore, I did not come here to fight about FXAA and MSAA or argue with people I do not know and their technical knowledge is questionable, I was here to get valid and useful information regarding textures and request help with TexMod so maybe I can dodge the hassle of figuring out the issues I am facing myself. And some people were kind enough to provide me with relevant information, and these people were the modders themselves.
So again I refuse to continue an irrelevant to the thread arguement on its 76th page with an internet know-all monster regarding a matter such as this one.
Thanks for the 'pep' talk.
I'm not sure what all this is about. MSAA is better at doing
most things than FXAA is. FXAA actually does handle things like fences very well. FXAA is a nice addition to the games because it allows for some anti-aliasing to be applied with almost no hit to performance. It can also be used in conjunction with MSAA and SSAA methods as well as driver specific AA methods. There are things FXAA seems to do little to nothing for, but it does handle some things better than MSAA does.
As for the 80FPS comment, this is where I have to **** my head to the side and ask; "Huh?" Simply put unless you are running a 120Hz LCD you are running a 60Hz or overdriven 72Hz LCD. Thus you aren't even going to actually see 80FPS on the display and it will be apt to show screen tearing because the screen can't refresh the screen as fast as the graphics card renders frames. The game is also FPS capped to 60FPS in the game engine. All Unreal Engine games do by default. The key to game smoothness isn't always more frames but more consistent frame rates. At extremely high frame rates it isn't so much a drop in FPS that you can "feel" or see but rather sudden drops from 80FPS to 45FPS or whatever. You'd never notice a drop from 80FPS to 77FPS but you will notice a sudden drop from 80FPS to 59.
And that doesn't even get into other problems with how games feel and look on different display technologies. There are problems with input lag, response times, etc. I think it's more accurate to say that you demand frame rates high enough to cover for sudden drops in FPS. 100FPS drop to 80 is less noticeable than a drop from 60 to 48FPS is despite the performance penalty being the same percentage wise.
Oh and Wadres, nice work on the Reaper destroyer as always.
Modifié par Dead_Meat357, 02 juillet 2012 - 04:18 .