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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#1901
Fredy AG

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wadres wrote...

I know very few people will like my following contribution especially referring to memory consumption thanks to the new optimized files euphoria, but here I go:

This is a new version of the Reaper Ships, totally fixed, converted to HD (not only texture overlay).

The file is also quite heavy, because it contains the relief maps and the main textures have alpha channels.

I will not make more changes to the files bacause they were very difficult to edit (unless they cause strange glitches or artifacts)

FILE: 
http://www.mediafire...8yr3zn2mmb8w48k 

Screenshots:

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Thanks for sharing again wadres. 

Salu2. ;)

//////

Modifié par smarteck, 02 juillet 2012 - 12:59 .


#1902
ElectronicPostingInterface

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Love it Wadres.

Thank you for making it.

#1903
SnuffThePunkz

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For those that care I've found a way to eliminate 99% of my issues running texmod with over 100+ mods on my rig.

Phenom X6 1055t @ 3.8Ghz
8gb ram
2x5850 @ 800/1200mhz with 1gb Vram shared between the two.
gamerconfig.ini cranked like a SOB, unfortunately no crazy high AA settings as Catalyst/RadeonPro **** the bed and blocks texmod from working.

I extract them, and compile them all into larger *.tpf files, currently running 3 (1 is the large file that was posted earlier in this thread) and it works like a charm.
TPFExtractor, and TPFCreator, call it a day on issues.

#1904
ElectronicPostingInterface

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I might have to do that Snuff. I tried before and the results came out wrong, did something wrong. I'm only using that one pack from before now, it just crashes if I run a billion small files but is fine if I combine them.

#1905
Dead_Meat357

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Fabulist961 wrote...

@ neilthecellist 

No, I "don't get it". I never said that the default, unmodified version of FXAA is any good, however the default one Nvidia now provides via the control panel is acceptable. However, even the earlier 'crap' versions were able of sharpening fence like textures, whereas MSAA has always had hard time to.

I never said I had any authority over this, you made that up; I am just pointing out facts you can see and verify by yourself with as simple search, however you blindly denying it or actively trying to sidetrack the conversation.

You want to distinguish the shaders from FXAA (on the injector) and I am fine with that. However what I mostly mentioned and I will for the 10th time: FXAA has sharpening powers over fence like models and on-the-move models whereas MSAA does not.

Also, how exactly 80 FPS as a minimum demand under specific conditions makes me a fanboy? I am sorry but anything below 80 FPS seems like it is 'freezing' to me.

-

In any case I do not understand what you are trying to prove here, especially when talking for something that is undeniable. This is the internet after all, and everyone knows everything, but I refuse to further feed you since sufficient information can be found with simple searches; start by the link I posted regarding SMAA.

All I had to say I already said it and I see no point continuing this conversation, you are either going to further update yourself and return by acknowledging what I am talking about or if you do not do that, you are simply trying to grab some attention. For reasons I do not understand. 

Furthermore, I did not come here to fight about FXAA and MSAA or argue with people I do not know and their technical knowledge is questionable, I was here to get valid and useful information regarding textures and request help with TexMod so maybe I can dodge the hassle of figuring out the issues I am facing myself. And some people were kind enough to provide me with relevant information, and these people were the modders themselves.

So again I refuse to continue an irrelevant to the thread arguement on its 76th page with an internet know-all monster regarding a matter such as this one.

Thanks for the 'pep' talk.


I'm not sure what all this is about. MSAA is better at doing most things than FXAA is. FXAA actually does handle things like fences very well. FXAA is a nice addition to the games because it allows for some anti-aliasing to be applied with almost no hit to performance. It can also be used in conjunction with MSAA and SSAA methods as well as driver specific AA methods. There are things FXAA seems to do little to nothing for, but it does handle some things better than MSAA does.

As for the 80FPS comment, this is where I have to **** my head to the side and ask; "Huh?" Simply put unless you are running a 120Hz LCD you are running a 60Hz or overdriven 72Hz LCD. Thus you aren't even going to actually see 80FPS on the display and it will be apt to show screen tearing because the screen can't refresh the screen as fast as the graphics card renders frames. The game is also FPS capped to 60FPS in the game engine. All Unreal Engine games do by default. The key to game smoothness isn't always more frames but more consistent frame rates. At extremely high frame rates it isn't so much a drop in FPS that you can "feel" or see but rather sudden drops from 80FPS to 45FPS or whatever. You'd never notice a drop from 80FPS to 77FPS but you will notice a sudden drop from 80FPS to 59.

And that doesn't even get into other problems with how games feel and look on different display technologies. There are problems with input lag, response times, etc. I think it's more accurate to say that you demand frame rates high enough to cover for sudden drops in FPS. 100FPS drop to 80 is less noticeable than a drop from 60 to 48FPS is despite the performance penalty being the same percentage wise.

Oh and Wadres, nice work on the Reaper destroyer as always.

Modifié par Dead_Meat357, 02 juillet 2012 - 04:18 .


#1906
SnuffThePunkz

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PKchu wrote...

I might have to do that Snuff. I tried before and the results came out wrong, did something wrong. I'm only using that one pack from before now, it just crashes if I run a billion small files but is fine if I combine them.


It's time consuming, and aggravatingly stupid because the GUI didn't work for me, so I had to use scripting, and manually do it all.
I'm working on one mod that is still giving me trouble, it's a menu background changer (not the one from this thread). It either doesn't load when compiled and is ignored, or it causes a crash. Will have to figure that out tomorrow.

Modifié par SnuffThePunkz, 02 juillet 2012 - 05:13 .


#1907
THEFRIGGINDOOMGUY!

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Hey, I'm new to this mod and I'd like to try it but do I have do download every single file? Isn't there an installer that autodownloads everything? Sorry if there is but I can't seem to find it.

#1908
ElectronicPostingInterface

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SnuffThePunkz wrote...

PKchu wrote...

I might have to do that Snuff. I tried before and the results came out wrong, did something wrong. I'm only using that one pack from before now, it just crashes if I run a billion small files but is fine if I combine them.


It's time consuming, and aggravatingly stupid because the GUI didn't work for me, so I had to use scripting, and manually do it all.
I'm working on one mod that is still giving me trouble, it's a menu background changer (not the one from this thread). It either doesn't load when compiled and is ignored, or it causes a crash. Will have to figure that out tomorrow.

Any chance you could upload your two packs for download?

#1909
Dead_Meat357

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Octavian the Emperor wrote...

Hey, I'm new to this mod and I'd like to try it but do I have do download every single file? Isn't there an installer that autodownloads everything? Sorry if there is but I can't seem to find it.


No there isn't. Texmod isn't specific to this game. It can be used with many different titles. There are also multiple contributors for the mods and no unified mod packs.

#1910
SnuffThePunkz

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PKchu wrote...

SnuffThePunkz wrote...

PKchu wrote...

I might have to do that Snuff. I tried before and the results came out wrong, did something wrong. I'm only using that one pack from before now, it just crashes if I run a billion small files but is fine if I combine them.


It's time consuming, and aggravatingly stupid because the GUI didn't work for me, so I had to use scripting, and manually do it all.
I'm working on one mod that is still giving me trouble, it's a menu background changer (not the one from this thread). It either doesn't load when compiled and is ignored, or it causes a crash. Will have to figure that out tomorrow.

Any chance you could upload your two packs for download?


Once I get the final mod sorted out, and I make a list of what is in them, I was going to do that.

#1911
Dead_Meat357

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Working on new textures for the blood dragon armor. Completed the helmet already.The rest of it is quite challenging because of the blood dragon artwork. We'll see how it goes.

Modifié par Dead_Meat357, 02 juillet 2012 - 05:06 .


#1912
Fredy AG

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 ///

Okay, have convinced me, I will create a unified file with all structural materials, objects and machinery (Zona C). I will share today in the Post. I will use the occasion to correct the duplicate textures.

Salu2. ;)

//////

#1913
wadres

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what is the benefit of using an unified file?

#1914
Fredy AG

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wadres wrote...

what is the benefit of using an unified file?


Some say it solved some performance issues .. no logic, but there will have to try.

//////

#1915
SnuffThePunkz

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Sorry for poorly explaining it, it eliminates the need to figure out load orders, or fiddle with mods to find which ones conflict with each and have to go before, or after the others.

It also eliminates the duplicates, as it will only allow 1 copy of the textures you are replacing into the container.
As an example a few of smarteck's mods have the n7 helmet in them (n7 default male armour, n7 default female armour, n7 defender armour), and you are in a sense loading 2-3 of them if you add all the mods that use it. This only loads one version of the helmet because the same file cannot exist multiple times under the same name.

All these things do is eliminate strain on texmod having to do extra work, and also eliminates the crashes that occur when it tries to load two different (visual) textures of the same file if you want the combined benefits of both of them.
It isn't a massive boost to performance, it just eliminates 90% of the troubleshooting that you have to do when loading a ton of mods, for those of us who do that.

For example all of the structural mods would case the game to fail to load, I put them all inside one container with a few other files and they loaded first try and the issue is gone.

Modifié par SnuffThePunkz, 02 juillet 2012 - 10:48 .


#1916
SnuffThePunkz

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While he is working on the structure pack, I'm going to toss together a weapon pack, all the guns from here, and the great ones from other places.

#1917
Dead_Meat357

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I've created an updated armor for Liara. This is her alternate outfit which resembles Ashley's standard blue armor. Smartek already posted one, but it seemed a bit dark and the styling is a bit different from my Ashley mod. So this one was created to be more like Ashley's and I think it's a bit closer to the original armor than the other version.

Liara's alternate outfit

FRAPS crashes every time I try to use it to take a screenshot since updating my video card drivers. Not sure what's up with that.

Still working on her "From Ashes DLC Armor" and hope to have that ready soon. It's a serious pain to work with but I'm getting there.

I've also done some work on the Collector Armor. Honestly I wish I had done this one earlier. It was easy to work with and didn't need a whole lot of work.

Collector Armor (Includes helmet and relief layers for both the armor and the helmet) 

Modifié par Dead_Meat357, 03 juillet 2012 - 01:29 .


#1918
SnuffThePunkz

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MSI afterburner does a great job for things like that over FRAPS, has overlay display of fps/gpu usage/etc, as well as screenshots and video capture all in the free application.

#1919
Dead_Meat357

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SnuffThePunkz wrote...

MSI afterburner does a great job for things like that over FRAPS, has overlay display of fps/gpu usage/etc, as well as screenshots and video capture all in the free application.


I need to see if the current version works with the latest Catalyst beta, but good call.

#1920
ElectronicPostingInterface

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 I don't know _why_, but I can't run ME3 without crashing if I use the individual mods but can load just fine a single file. Just my personal experience.

Thank you by the way.

#1921
SnuffThePunkz

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I'm with you PKchu, it can load with the 100+ mods, but I had to go through and rename every file so that it would load in a certain order, and it often took a few tries. Once I started combining the mods, it just works.

Update: Weapon pack is compiled, just testing it, then I will be packaging it and uploading.
Second update: Well it worked like a charm...... However I missed a few mods that you see if you scroll down past all of smarteck's mods.

Current list for those who care.

Let me know if I've missed any good ones.

Mods in container

By smarteck

M-8 Avenger
M-27 Scimitar
M-92 Mantis
M-96 Mattock (Non-N7 edition)
M-99 Saber
Phaeston

By TheDarkFalkon

Katana
Shuriken
Predator

By TCreation's

Black Carnifex
Black Locust
Black N7-Argus
Black N7-Valkyrie
ME3 Weapon Improvement (Has every gun at 1024x1024 to replace default guns not improved more.)

By InBleedingRapture

M-76 Revenant

By Dead_Meat357

Widow Rifle's

By Thiagobsbr

Vidicator

By garry_g

Geth Shotgun

By droot1986

Better Particle Rifle

By Razyx

No Ammo Icons (I LOVE THIS FREAKING MOD!)


Modifié par SnuffThePunkz, 03 juillet 2012 - 02:36 .


#1922
Lenthran

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Is there a known way to reduce the load time when using all the HD textures and TexMod? Mine takes a solid 5 minutes to load each time :(

@SnuffThePunkz : I can't seem to find TPFCreator. Any link for it?

#1923
SnuffThePunkz

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I've hit the 15-20 minute load time for my game with all the mods I'm running.

And here is the link for TPFCreator.
http://tonttu.cz.cc/...load.php?view.5

#1924
Lenthran

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@SnuffThePunkz: Yikes you must have so many mods (TPFs). I have 114 in my folder :S
Is there any other forum threads that have great mods like this one does?

#1925
neilthecellist

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I think we topped everyone else in the number of quality texture mods for ME3.