/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#176
Posté 12 avril 2012 - 04:18
#177
Posté 12 avril 2012 - 04:59
I think you'd have to do that anyway since when Dr. Michel takes Chakwas' place, she uses that uniform.smarteck wrote...
DCopeland wrote...
With the Dr. Chakwas texture, is it possible to be applied to other doctors using the same model?
Per say, Dr. Michel and other NPCs walking around in Huerta memorial?
Maybe .. I would have to remove the arms badge that says Dr. Chakwas Normandy SR2.
I'll check ...
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I'd just keep what JeanLuc had: "Chief Medical Doctor".
#178
Posté 12 avril 2012 - 05:51
@
DCopeland, the Resut:


The file is already in the post, in case anyone wants it.
Salu2.
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Modifié par smarteck, 12 avril 2012 - 05:53 .
#179
Posté 12 avril 2012 - 05:57
RussianOrc wrote...
what's coming next?
EDI and Garrus.
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#180
Posté 12 avril 2012 - 07:07
smarteck wrote...
RussianOrc wrote...
what's coming next?
EDI and Garrus.A lot of work...
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Aw yeaaaah! Thanks for working on the best drinking buddy. Dr. Chakwas is looking pretty sharp with her new texture.
#181
Posté 12 avril 2012 - 07:37
smarteck wrote...
RussianOrc wrote...
what's coming next?
EDI and Garrus.A lot of work...
//////
EDI and Garrus!?
OHBOYOHBOYOHBOYOHBOY
I am loving these mods, man!
#182
Posté 12 avril 2012 - 11:10
#183
Posté 12 avril 2012 - 01:28
#184
Posté 12 avril 2012 - 01:43
smarteck wrote...
RussianOrc wrote...
what's coming next?
EDI and Garrus.A lot of work...
//////
Cameltoe in High Definition?
#185
Posté 12 avril 2012 - 01:52
#186
Posté 12 avril 2012 - 02:07
Pretty anoying since these mods makes Original ME3 looks very dated when you look up close on textures.
Modifié par Vez04, 12 avril 2012 - 02:07 .
#187
Posté 12 avril 2012 - 02:28
All you need is Texmod and but not really FXAA Tools , texmod = you launch MassEffect through it , if you have trouble then you need to turn off origin in game .
Rename the Texmod to MassEffect3 then run it through origin it will launch Texmod , before renaming texmod , you need to rename masseffect3.exe to something like masseffect3org.exe then the step above , then you rename the masseffect3 [texmod] to texmod then the masseffect3org to masseffect3 , then you select the executable MassEffect3 in texmod , you select a tpf file in the Package mode , then you press Run , a very really annoying way to explain , sorry.
#188
Posté 12 avril 2012 - 02:52
The only difference is that near the end of the video he is using the Texmod in the logging mode function to extract textures from the game. You will use the package mode function so as to use the .tpf textures in ME3. Hope this helps.
#189
Posté 12 avril 2012 - 03:37
I did the steps wrong so now my game won't launch anymore at all. So im gonna run the repair tool though origin. Then do it right afterwards.
#190
Posté 12 avril 2012 - 04:01
Yeah, just do the repair and following the renaming steps in the video and you should get Texmod working fine for you.Vez04 wrote...
@dievarieties.
I did the steps wrong so now my game won't launch anymore at all. So im gonna run the repair tool though origin. Then do it right afterwards.
The only other pain in the you know what is that once you leave the game and you close out Texmod then you wil have to do the renaming process all over again. If you leave the game and do not close out Texmod you can still bring the game back up without going thru the renaming files. Unfortunately, ME3 saddled with Orgin is the problem where for ME2 you could just bring up Texmod, load your textures and you're off and running.
Also, if any of you might be interested in trying out modding some textures below is a link to another video by TacoTown that shows how to mod a texture. The only difference in this video is that he is using the game Dead Space 2. But, it would work the same way with ME3. He even shows changing a DS2 armor texture as an example and then re-packages the modded texture and uses it in the game so you can see how it looks.
#191
Posté 12 avril 2012 - 04:48
This is why i can see soo many dislike origin :/
#192
Posté 12 avril 2012 - 05:52
Vez04 wrote...
This is why i can see soo many dislike origin :/
Yeah, you're right. Let us know you get to running again.
#193
Posté 12 avril 2012 - 05:53
DieVarieties wrote...
Vez04 wrote...
This is why i can see soo many dislike origin :/
Yeah, you're right. Let us know you get to running again.
Will do m8, although at the time the game has downloaded itself again, its close for my bed time
Modifié par Vez04, 12 avril 2012 - 05:54 .
#194
Posté 12 avril 2012 - 06:12
Vez04 wrote...
DieVarieties wrote...
Vez04 wrote...
This is why i can see soo many dislike origin :/
Yeah, you're right. Let us know you get to running again.
Will do m8, although at the time the game has downloaded itself again, its close for my bed time
Ah yes, the things we PC players have to jump through hoops to do. Oh well...
BTW for all: I'm still working on the hi-res textures for the M-98 Mantis rifle. I want to make it as sharp and extremely detailed looking as possible. So far so good and will probably get it done in the next day or so.
For Smarteck, if OK with you, and so as not to conflict with what you're working on, would it be Ok for me to concentrate on the weapon texture mods (vice the M-8 Avenger which you have already done)? I downloaded your Dr. Chakwas and it's another beauty! Really looking forward to your EDI and Garrus textures!
Thanks... and happy modding!
Modifié par DieVarieties, 12 avril 2012 - 06:23 .
#195
Posté 12 avril 2012 - 06:48
DieVarieties wrote...
For Smarteck, if OK with you, and so as not to conflict with what you're working on, would it be Ok for me to concentrate on the weapon texture mods (vice the M-8 Avenger which you have already done)? I downloaded your Dr. Chakwas and it's another beauty! Really looking forward to your EDI and Garrus textures!
Thanks... and happy modding!
For me is ok, you have all the weapons you can, everyone will be grateful.
Salu2.
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#196
Posté 12 avril 2012 - 08:52
IMPORTANT:
I need help with EDI, someone who has already completed the game, I clarify if I can change the logo that has been in the chest by one of the Alliance or must (by things of history) to keep the Cerberus logo?
I hope someone's response.
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#197
Posté 12 avril 2012 - 08:54
EDIs Cerberus logo on the chest plate doesn't change.smarteck wrote...
///
IMPORTANT:
I need help with EDI, someone who has already completed the game, I clarify if I can change the logo that has been in the chest by one of the Alliance or must (by things of history) to keep the Cerberus logo?
I hope someone's response.
//////
One of EDI's alternative outfits is the catsuit with the Alliance symbol on it.
#198
Posté 12 avril 2012 - 08:56
#199
Posté 12 avril 2012 - 09:17
Will do... thanks!smarteck wrote...
For me is ok, you have all the weapons you can, everyone will be grateful.
The Mantis hi-res I'm working on, even if I say so myself, is looking pretty good. The more you work with modding the textures the easier it gets.
It takes a little while to get use to exactly which area of the complete texture applies to which particular section of the rifle. But now, I'm at the stage of quickly applying a texture, re-package it, then load the game with the new texture and see how it looks. This is fun stuff!
Modifié par DieVarieties, 12 avril 2012 - 09:28 .
#200
Posté 12 avril 2012 - 09:32





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