SimplyNeo wrote...
Dead_Meat357 wrote...
SimplyNeo wrote...
Dead_Meat357 wrote...
Here is where I'm at on the N7 Defender armor:
The last two screenshots (in the in-game armory), your Mod looks really good. There also seems to be a green hue to your Mod as well. Was that intentional or is it just me?
The N7 Defender is actually green. (Well more or less. It has a blue or a grey tint to it as well.) It is supposed to have a green tint and the stock texture will depending on the lighting in a given area, but mine isn't quite the same green. I've been tuning it to match the original texture a bit more, but it is very difficult to do.
Ahh, very good then. I prefer the mods where it just a higher res version of the stock that was in the game vs. a mod that takes too many liberities. Changing a texture or mesh here or there is ok, but your Mod looks very promising. Keep up the good work. 
There, that should be better.

The problem is that some of these textures are so badly degraded do to being scaled down to such a low resolution when BioWare released the game, you have little choice but to rebuild / recreate parts of the textures from scratch. You just can't simply upconvert the images to a higher resolution and go on with it. Your just using more pixels to display the same garbage data and taking a small performance hit for doing it.
I try not to take too much artistic license with any of the mods I do. The problem is that it is difficult to replicate colors when making a texture asset from scratch. In fact this texture is almost entirely new. The carbon fiber pattern was created from a pattern file, sized appropriately, then blended with a metal texture, and then tuned to match the original texture coloring as closely as possible. Up conversion of the original left the carbon fiber pattern somewhat fuzzy. Even when displayed in the targa (.TGA) format which is essentially lossless. I rip the textures from the game using Texmod in that format for that reason. But converting this texture into another format shows marked degredation without rebuilding that carbon fiber texture, which is what I ended up doing. Again I do try to replicate the original look of the texture, but I have to replace parts of the texture due to those areas being so degraded.
Some of what your seeing isn't just artistic license, but rather things you couldn't see before due to the low resolution / poor condition of the stock texture. For example, the stripes that follow the depressed area of the chest piece were always there. You just couldn't see them before because it was a pixelated mess. When the texture is upscaled to 4096x4096 and then viewed, they are clearly visible, but they look horrible. So they had to be redrawn by hand. You are also seeing the texture with the stock normal map and not one for this texture. With a good normal map based on the new texture, it will appear darker than it does now.
One more thing, this texture is by far one of the most difficult to work with in the entire game. It's one of the most detailed, but so much of it is damaged due to the reduction in resolution BioWare did originally. It's a very dark texture as well making some parts of it extremely difficult to see.
Modifié par Dead_Meat357, 09 juillet 2012 - 11:20 .