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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2026
Dead_Meat357

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Selvec_Darkon wrote...

I just tried to run ME3 with the injector, I've used the Injector before in skyrim with no issues. Anyway, I started up ME3 and it wouldn't work, so I disable origin in game as instructed, I then tried again. This time it started, but I only heard the very first sound of the intro video, then the game crashed again popping up a "MassEffect3.exe has stopped working" message. I tried running with Admin but that doesn't work either.

I removed the injector files and it worked again. So the problems the injector.

Any idea's?

Edit:
log.log shows this

redirecting CreateDevice


It does say that the injector is only compatiable with dx9. It could be that I've some how run ME3 in DX10 or DX11.


Mass Effect 3 doesn't support anything but DX9.

#2027
blmlozz

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Dead_Meat357 wrote...

Sadly there are lots of low resolution things like that all over the game. The Citadel in particular. Ever notice the plastic looking crowd outside Purgatory? Over the railing on the right as you walk to the door you'll see a bunch of horrendous low resolution garbage. Now that I mention it, I may have to take a look at fixing that in a day or to. The good thing is you don't typically notice it as you don't generally look over there.

BioWare really could have done more for the PC version. I understand concessions made for 5+ year old consoles but even mid-range PC's are having no trouble running this game with the mods we are making. I'd bet that doing this through Texmod probably creates some additional overhead as well which impacts performance slightly.

Their excuse was unified development but the fact is that implementing higher resolution textures would have been easy as hell. Many if not all the game's assets have high poly, high resolution versions. It would have been a simple matter to process these textures into three different resolutions from that and add a menu setting for low, medium and high resolution textures. Just stuff them all in a folder and let us choose what level of performance we can handle.

At the very least they could have allowed us the ability to replace the in-game textures permenently with our own by copying our own into a specific folder, changing an .ini file or something. But no..........:o

Remember the tweet when they said that they would have high-res textures at launch just 1 month before said launch?

Yeah.. no one does.
http://www.neoseeker...ures-at-launch/ 


They did high-res textures for DA2 *and* DX11 elements additions and that wasen't even half as sucessful or as widely renouned as ME . I've no idea why we don't have this yet, or didn't have it @ launch like DA2.. it's incrediably fustrating. 

Modifié par blmlozz, 07 juillet 2012 - 03:01 .


#2028
Dead_Meat357

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blmlozz wrote...

Dead_Meat357 wrote...

Sadly there are lots of low resolution things like that all over the game. The Citadel in particular. Ever notice the plastic looking crowd outside Purgatory? Over the railing on the right as you walk to the door you'll see a bunch of horrendous low resolution garbage. Now that I mention it, I may have to take a look at fixing that in a day or to. The good thing is you don't typically notice it as you don't generally look over there.

BioWare really could have done more for the PC version. I understand concessions made for 5+ year old consoles but even mid-range PC's are having no trouble running this game with the mods we are making. I'd bet that doing this through Texmod probably creates some additional overhead as well which impacts performance slightly.

Their excuse was unified development but the fact is that implementing higher resolution textures would have been easy as hell. Many if not all the game's assets have high poly, high resolution versions. It would have been a simple matter to process these textures into three different resolutions from that and add a menu setting for low, medium and high resolution textures. Just stuff them all in a folder and let us choose what level of performance we can handle.

At the very least they could have allowed us the ability to replace the in-game textures permenently with our own by copying our own into a specific folder, changing an .ini file or something. But no..........:o

Remember the tweet when they said that they would have high-res textures at launch just 1 month before said launch?

Yeah.. no one does.
http://www.neoseeker...ures-at-launch/ 


They did high-res textures for DA2 *and* DX11 elements additions and that wasen't even half as sucessful or as widely renouned as ME . I've no idea why we don't have this yet, or didn't have it @ launch like DA2.. it's incrediably fustrating. 


Yeah I remember that.

#2029
blmlozz

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Yeah I remember that.


No one's particularly vocal about it, I doubt they'll bother at this point. <_<

#2030
sentinel_87

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Since alot of people think that the photoshop of Tali is not the best that could be done, another one was made by Unicron9 at deviant art.
http://unicron9.devi...photo-290517239
Not sure if someone else has already done this, but I made a texmod to replace the default photo with Unicron9's edit.
This is the first texmod I have ever made so nothing drastic going on here.
http://www.mediafire...fsxf2woouvumiiy

Image IPB

#2031
Talilo

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 Hello

I have problem with alternative background for menu,
it's too small and i can see left edge of the picture, can I
resize it somehow ?

Also(maybe it will help
someone) my game kept crashing when i tried to launch it with all mods. I found
out that the problem was two of them:

-Male Shepard N7 Default Armor + Helmet in High
Resolution 4096x4096 (both with blood and without it)

-Leather Jacket Casual Outfit High Resolution

After removing those game start normally.
cheers

#2032
SliPaladin

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Talilo wrote...

 Hello

I have problem with alternative background for menu,
it's too small and i can see left edge of the picture, can I
resize it somehow ?

Should we start guessing what resolution you're running the game? Some info would be appreciated. 

#2033
neilthecellist

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Talilo wrote...

 Hello

I have problem with alternative background for menu,
it's too small and i can see left edge of the picture, can I
resize it somehow ?

Also(maybe it will help
someone) my game kept crashing when i tried to launch it with all mods. I found
out that the problem was two of them:

-Male Shepard N7 Default Armor + Helmet in High
Resolution 4096x4096 (both with blood and without it)

-Leather Jacket Casual Outfit High Resolution

After removing those game start normally.
cheers



I don't have your problem. The games runs perfectly with all mods loaded, including the two mods you listed.

The background resolution runs fine, I have tested this on 1680 x 1050, 1920 x 1080, and 2560 x 1600 resolutions. 

Please list your system specifications.

#2034
Dead_Meat357

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Talilo wrote...

 Hello

I have problem with alternative background for menu,
it's too small and i can see left edge of the picture, can I
resize it somehow ?

Also(maybe it will help
someone) my game kept crashing when i tried to launch it with all mods. I found
out that the problem was two of them:

-Male Shepard N7 Default Armor + Helmet in High
Resolution 4096x4096 (both with blood and without it)

-Leather Jacket Casual Outfit High Resolution

After removing those game start normally.
cheers


The Male Shepard N7 Default armor + Helment in high resolution with and without blood? Are you running them both at the same time or one at a time? If you are running both simultaneously I'd expect problems as these are in conflict.

Modifié par Dead_Meat357, 07 juillet 2012 - 07:23 .


#2035
Greviousian1

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Talilo wrote...

 Hello

I have problem with alternative background for menu,
it's too small and i can see left edge of the picture, can I
resize it somehow ?

Also(maybe it will help
someone) my game kept crashing when i tried to launch it with all mods. I found
out that the problem was two of them:

-Male Shepard N7 Default Armor + Helmet in High
Resolution 4096x4096 (both with blood and without it)

-Leather Jacket Casual Outfit High Resolution

After removing those game start normally.
cheers


Hey, 

Regarding the leather jacket, I put it after everything else, so try putting it last in the list. 

Hope that helps! 

#2036
Talilo

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Dead_Meat357
I meant that I tried both version, but not simultaneously.
I thought it was obvious, sorry I will try to write more clearly next time.

Neilthecellist
I'm doing
my own background so problem solved

Greviousian1
I tried it,
but it didn't work. I'm not using default armor anyway so I can live with
that.

Thanks for trying to help.
cheers

Modifié par Talilo, 07 juillet 2012 - 09:22 .


#2037
Fredy AG

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Talilo wrote...

Dead_Meat357
I meant that I tried both version, but not simultaneously.
I thought it was obvious, sorry I will try to write more clearly next time.

Neilthecellist
I'm doing
my own background so problem solved

Greviousian1
I tried it,
but it didn't work. I'm not using default armor anyway so I can live with
that.

Thanks for trying to help.
cheers


The MOD for menu background, was created to 1080p or inferior if you use it in more of that, you'll see the edges of the previous background..

I will create a version "OPTIMIZED 2" for default armor MOD, will serve people with performance issues.

//////

#2038
Twilight Sea Dragon

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I followed all of Option One when trying to get Origin to open up Texmod and all that happens is that it runs ME3. I followed the instructions to the letter, what am I doing wrong?

#2039
Fredy AG

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Twilight Sea Dragon wrote...

I followed all of Option One when trying to get Origin to open up Texmod and all that happens is that it runs ME3. I followed the instructions to the letter, what am I doing wrong?

 I send you a PM.

//////

#2040
Twilight Sea Dragon

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smarteck wrote...

Twilight Sea Dragon wrote...

I followed all of Option One when trying to get Origin to open up Texmod and all that happens is that it runs ME3. I followed the instructions to the letter, what am I doing wrong?

 I send you a PM.

//////


Added.

#2041
Dead_Meat357

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smarteck wrote...

Talilo wrote...

Dead_Meat357
I meant that I tried both version, but not simultaneously.
I thought it was obvious, sorry I will try to write more clearly next time.

Neilthecellist
I'm doing
my own background so problem solved

Greviousian1
I tried it,
but it didn't work. I'm not using default armor anyway so I can live with
that.

Thanks for trying to help.
cheers


The MOD for menu background, was created to 1080p or inferior if you use it in more of that, you'll see the edges of the previous background..

I will create a version "OPTIMIZED 2" for default armor MOD, will serve people with performance issues.

//////


That's why I don't use the menu background. It won't scale properly to 2560x1600.

#2042
sdijoseph1

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Edit: Never mind, just a dumb mistake.

Modifié par sdijoseph1, 09 juillet 2012 - 10:16 .


#2043
Dead_Meat357

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Updated N7 Defender armor is almost done. Took me a lot of time but I've got almost the whole damned thing redone. Very little of the original texture remains in this version.It is also an optimized texture in the .DDS format.

Modifié par Dead_Meat357, 09 juillet 2012 - 06:31 .


#2044
sentinel_87

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This is only the second texmod I have done, so once again nothing that complicated.

This replaces the default purple outfit for Tali in ME3 with her grey and gold "loyalty" outfit from ME2.

Tali ME2 Loyalty Outfit for ME3

Image IPB

#2045
Dead_Meat357

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Here is where I'm at on the N7 Defender armor: 

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I created new textures, made a new carbon fiber pattern basically from scratch, then edited the texture. I then created a new light map for it. I pretty much discarded the old one. I'm still having issues with the normal maps though. So this is actually the new textures with the stock 512x512 normal map. The one InBleedingRapture created for the old versions looked good, but it no longer does given the texture is completely different now. So I'm still messing with the normal map.

Modifié par Dead_Meat357, 09 juillet 2012 - 10:31 .


#2046
MrDbow

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Dead_Meat357 wrote...

Here is where I'm at on the N7 Defender armor: 

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The last two screenshots (in the in-game armory), your Mod looks really good.  There also seems to be a green hue to your Mod as well.  Was that intentional or is it just me?

#2047
darky00

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sentinel_87 wrote...

This is only the second texmod I have done, so once again nothing that complicated.

This replaces the default purple outfit for Tali in ME3 with her grey and gold "loyalty" outfit from ME2.

Tali ME2 Loyalty Outfit for ME3

Image IPB


Thanks for this one !

I gladly take it.

#2048
Dead_Meat357

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SimplyNeo wrote...

Dead_Meat357 wrote...

Here is where I'm at on the N7 Defender armor: 

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The last two screenshots (in the in-game armory), your Mod looks really good.  There also seems to be a green hue to your Mod as well.  Was that intentional or is it just me?


The N7 Defender is actually green. (Well more or less. It has a blue or a grey tint to it as well.) It is supposed to have a green tint and the stock texture will depending on the lighting in a given area, but mine isn't quite the same green. I've been tuning it to match the original texture a bit more, but it is very difficult to do.

Modifié par Dead_Meat357, 09 juillet 2012 - 10:54 .


#2049
MrDbow

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Dead_Meat357 wrote...

SimplyNeo wrote...

Dead_Meat357 wrote...

Here is where I'm at on the N7 Defender armor: 

Image IPB
Image IPB
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Image IPB


The last two screenshots (in the in-game armory), your Mod looks really good.  There also seems to be a green hue to your Mod as well.  Was that intentional or is it just me?


The N7 Defender is actually green. (Well more or less. It has a blue or a grey tint to it as well.) It is supposed to have a green tint and the stock texture will depending on the lighting in a given area, but mine isn't quite the same green. I've been tuning it to match the original texture a bit more, but it is very difficult to do.


Ahh, very good then.  I prefer the mods where it just a higher res version of the stock that was in the game vs. a mod that takes too many liberities.  Changing a texture or mesh here or there is ok, but your Mod looks very promising.  Keep up the good work. ;)

#2050
Dead_Meat357

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SimplyNeo wrote...

Dead_Meat357 wrote...

SimplyNeo wrote...

Dead_Meat357 wrote...

Here is where I'm at on the N7 Defender armor: 







The last two screenshots (in the in-game armory), your Mod looks really good.  There also seems to be a green hue to your Mod as well.  Was that intentional or is it just me?


The N7 Defender is actually green. (Well more or less. It has a blue or a grey tint to it as well.) It is supposed to have a green tint and the stock texture will depending on the lighting in a given area, but mine isn't quite the same green. I've been tuning it to match the original texture a bit more, but it is very difficult to do.


Ahh, very good then.  I prefer the mods where it just a higher res version of the stock that was in the game vs. a mod that takes too many liberities.  Changing a texture or mesh here or there is ok, but your Mod looks very promising.  Keep up the good work. ;)


There, that should be better.

Image IPB


The problem is that some of these textures are so badly degraded do to being scaled down to such a low resolution when BioWare released the game, you have little choice but to rebuild / recreate parts of the textures from scratch. You just can't simply upconvert the images to a higher resolution and go on with it. Your just using more pixels to display the same garbage data and taking a small performance hit for doing it.

I try not to take too much artistic license with any of the mods I do. The problem is that it is difficult to replicate colors when making a texture asset from scratch. In fact this texture is almost entirely new. The carbon fiber pattern was created from a pattern file, sized appropriately, then blended with a metal texture, and then tuned to match the original texture coloring as closely as possible. Up conversion of the original left the carbon fiber pattern somewhat fuzzy. Even when displayed in the targa (.TGA) format which is essentially lossless. I rip the textures from the game using Texmod in that format for that reason. But converting this texture into another format shows marked degredation without rebuilding that carbon fiber texture, which is what I ended up doing. Again I do try to replicate the original look of the texture, but I have to replace parts of the texture due to those areas being so degraded.

Some of what your seeing isn't just artistic license, but rather things you couldn't see before due to the low resolution / poor condition of the stock texture. For example, the stripes that follow the depressed area of the chest piece were always there. You just couldn't see them before because it was a pixelated mess. When the texture is upscaled to 4096x4096 and then viewed, they are clearly visible, but they look horrible. So they had to be redrawn by hand. You are also seeing the texture with the stock normal map and not one for this texture. With a good normal map based on the new texture, it will appear darker than it does now.

One more thing, this texture is by far one of the most difficult to work with in the entire game. It's one of the most detailed, but so much of it is damaged due to the reduction in resolution BioWare did originally. It's a very dark texture as well making some parts of it extremely difficult to see.

Modifié par Dead_Meat357, 09 juillet 2012 - 11:20 .